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<body><span class="vcard"><a class="email" href="mailto:xordevoreaux@gmail.com" title="xordevoreaux@gmail.com">xordevoreaux@gmail.com</a>
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<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Exporting 3D scenes results in bad quality"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=115461">bug 115461</a>
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<td>xordevoreaux@gmail.com
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Exporting 3D scenes results in bad quality"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=115461#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Exporting 3D scenes results in bad quality"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=115461">bug 115461</a>
from <span class="vcard"><a class="email" href="mailto:xordevoreaux@gmail.com" title="xordevoreaux@gmail.com">xordevoreaux@gmail.com</a>
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<pre>(In reply to Heiko Tietze from <a href="show_bug.cgi?id=115461#c5">comment #5</a>)
<span class="quote">> Don't see how the export of vectors into raster graphics can be improved
> other than making the original larger.</span >
That is how I do it. For a 4096x4096 pixel image, I must make a LO drawing
image 42-something inches square. Freaking huge, and unnecessarily so, when all
that would be required is a means to set a Draw document's output to fixed
pixel dimensions, but my enhancement on that got shot down years ago by people
who only see LO as simply an alternative MS Office tool rather than an
expansive kit that can do many things.
Pixel density is the other method, but on a device with a fixed pixel display,
i.e., practically every monitor on Earth, the result would be the same as if
the export is merely enlarged in its native pixel density, which is why I
always leave the pixels/cm at their default.
I use LibreOffice exclusively (that whole free thing plus I don't like how
Microsoft absconds with our content into their proprietary cloud) when
producing mods for Sims4, because I can have, all wrapped up in one LO Draw
file, every variation for each bitmap texture a given Sims4 3D mesh needs, and
I can use the graphics options in LO draw to support that.
For example, these are my LO Draw Sims4 templates that I've made publicly
available for other mod creators to use:
<a href="https://www.nexusmods.com/thesims4/mods/650?tab=files">https://www.nexusmods.com/thesims4/mods/650?tab=files</a>
HUGE plus is the functionality to replace an already-placed image. Any program
that doesn't support that is a no go for me. That holds true when creating
dozens of variations of a texture (different swatches) for a single object
mesh, such as a painting:
<a href="https://www.nexusmods.com/thesims4/mods/654">https://www.nexusmods.com/thesims4/mods/654</a>
I wish there was greater awareness among the developers of the different ways
end-users avail themselves of the various features of LibreOffice other than
spreadsheet formulas and Powerpoint documents.</pre>
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