[Libreoffice-commits] .: drawinglayer/inc drawinglayer/Library_drawinglayer.mk drawinglayer/Package_inc.mk
David Tardon
dtardon at kemper.freedesktop.org
Sun Apr 3 12:39:31 PDT 2011
drawinglayer/Library_drawinglayer.mk | 5 +
drawinglayer/Package_inc.mk | 1
drawinglayer/inc/drawinglayer/animation/animationtiming.hxx | 12 +-
drawinglayer/inc/drawinglayer/attribute/fillbitmapattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/fillgradientattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/fillhatchattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/fontattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/lineattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/linestartendattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/materialattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrallattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrfillattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrfillbitmapattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrlineattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrlinestartendattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrobjectattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx | 4
drawinglayer/inc/drawinglayer/attribute/sdrshadowattribute.hxx | 4
drawinglayer/inc/drawinglayer/attribute/strokeattribute.hxx | 4
drawinglayer/inc/drawinglayer/drawinglayerdllapi.h | 45 ++++++++++
drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx | 4
drawinglayer/inc/drawinglayer/geometry/viewinformation3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx | 8 +
drawinglayer/inc/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx | 18 ++--
drawinglayer/inc/drawinglayer/primitive2d/bitmapprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/borderlineprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/chartprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/clippedborderlineprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/controlprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/discretebitmapprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx | 6 -
drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/epsprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/fillbitmapprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/fillhatchprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/graphicprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/gridprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/groupprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/helplineprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/invertprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/markerarrayprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/maskprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/mediaprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/metafileprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/polygonprimitive2d.hxx | 12 +-
drawinglayer/inc/drawinglayer/primitive2d/polypolygonprimitive2d.hxx | 18 ++--
drawinglayer/inc/drawinglayer/primitive2d/primitivetools2d.hxx | 10 +-
drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/sdrdecompositiontools2d.hxx | 14 +--
drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/structuretagprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/texteffectprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/textenumsprimitive2d.hxx | 10 +-
drawinglayer/inc/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx | 14 +--
drawinglayer/inc/drawinglayer/primitive2d/textlayoutdevice.hxx | 8 +
drawinglayer/inc/drawinglayer/primitive2d/textlineprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/textprimitive2d.hxx | 6 -
drawinglayer/inc/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx | 8 +
drawinglayer/inc/drawinglayer/primitive2d/transformprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/transparenceprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/wallpaperprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive2d/wrongspellprimitive2d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx | 18 ++--
drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/polygonprimitive3d.hxx | 6 -
drawinglayer/inc/drawinglayer/primitive3d/polygontubeprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/polypolygonprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx | 20 ++--
drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx | 16 ++-
drawinglayer/inc/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx | 12 +-
drawinglayer/inc/drawinglayer/primitive3d/transformprimitive3d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/baseprocessor2d.hxx | 6 -
drawinglayer/inc/drawinglayer/processor2d/canvasprocessor.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/contourextractor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/linegeometryextractor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/textaspolygonextractor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx | 4
drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx | 6 -
drawinglayer/inc/drawinglayer/processor3d/cutfindprocessor3d.hxx | 4
drawinglayer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx | 4
drawinglayer/inc/drawinglayer/processor3d/geometry2dextractor.hxx | 4
drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx | 4
drawinglayer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx | 4
drawinglayer/inc/drawinglayer/texture/texture.hxx | 22 ++--
drawinglayer/inc/drawinglayer/texture/texture3d.hxx | 10 +-
108 files changed, 452 insertions(+), 191 deletions(-)
New commits:
commit 1cca69e8e6f291b3d2d4681f3b54b6a5f7ce9b51
Author: David Tardon <dtardon at redhat.com>
Date: Sun Apr 3 21:39:14 2011 +0200
the interface classes/functions must be dllpublic
diff --git a/drawinglayer/Library_drawinglayer.mk b/drawinglayer/Library_drawinglayer.mk
index 0f0c0b9..fa9cef0 100644
--- a/drawinglayer/Library_drawinglayer.mk
+++ b/drawinglayer/Library_drawinglayer.mk
@@ -38,6 +38,11 @@ $(eval $(call gb_Library_set_include,drawinglayer,\
-I$(OUTDIR)/inc/offuh \
))
+$(eval $(call gb_Library_set_defs,drawinglayer,\
+ $$(DEFS) \
+ -DDRAWINGLAYER_DLLIMPLEMENTATION \
+))
+
$(eval $(call gb_Library_add_linked_libs,drawinglayer,\
avmedia \
basegfx \
diff --git a/drawinglayer/Package_inc.mk b/drawinglayer/Package_inc.mk
index 73c5601..d4c81dc 100644
--- a/drawinglayer/Package_inc.mk
+++ b/drawinglayer/Package_inc.mk
@@ -46,6 +46,7 @@ $(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/sd
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/sdrsceneattribute3d.hxx,drawinglayer/attribute/sdrsceneattribute3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/sdrshadowattribute.hxx,drawinglayer/attribute/sdrshadowattribute.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/attribute/strokeattribute.hxx,drawinglayer/attribute/strokeattribute.hxx))
+$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/drawinglayerdllapi.h,drawinglayer/drawinglayerdllapi.h))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/geometry/viewinformation2d.hxx,drawinglayer/geometry/viewinformation2d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/geometry/viewinformation3d.hxx,drawinglayer/geometry/viewinformation3d.hxx))
$(eval $(call gb_Package_add_file,drawinglayer_inc,inc/drawinglayer/primitive2d/animatedprimitive2d.hxx,drawinglayer/primitive2d/animatedprimitive2d.hxx))
diff --git a/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx b/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx
index e50c0f9..ff7b82d 100644
--- a/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx
+++ b/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
#define INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <vector>
@@ -40,7 +42,7 @@ namespace drawinglayer
{
//////////////////////////////////////////////////////////////////////////////
- class AnimationEntry
+ class DRAWINGLAYER_DLLPUBLIC AnimationEntry
{
private:
AnimationEntry(const AnimationEntry&);
@@ -59,7 +61,7 @@ namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
- class AnimationEntryFixed : public AnimationEntry
+ class DRAWINGLAYER_DLLPUBLIC AnimationEntryFixed : public AnimationEntry
{
protected:
double mfDuration;
@@ -78,7 +80,7 @@ namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
- class AnimationEntryLinear : public AnimationEntry
+ class DRAWINGLAYER_DLLPUBLIC AnimationEntryLinear : public AnimationEntry
{
protected:
double mfDuration;
@@ -99,7 +101,7 @@ namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
- class AnimationEntryList : public AnimationEntry
+ class DRAWINGLAYER_DLLPUBLIC AnimationEntryList : public AnimationEntry
{
protected:
double mfDuration;
@@ -122,7 +124,7 @@ namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
- class AnimationEntryLoop : public AnimationEntryList
+ class DRAWINGLAYER_DLLPUBLIC AnimationEntryLoop : public AnimationEntryList
{
protected:
sal_uInt32 mnRepeat;
diff --git a/drawinglayer/inc/drawinglayer/attribute/fillbitmapattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/fillbitmapattribute.hxx
index fe6be1e..b36a524 100644
--- a/drawinglayer/inc/drawinglayer/attribute/fillbitmapattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/fillbitmapattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLBITMAPATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLBITMAPATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ namespace drawinglayer
{
namespace attribute
{
- class FillBitmapAttribute
+ class DRAWINGLAYER_DLLPUBLIC FillBitmapAttribute
{
private:
ImpFillBitmapAttribute* mpFillBitmapAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/fillgradientattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/fillgradientattribute.hxx
index 771a077..e0fdf74 100644
--- a/drawinglayer/inc/drawinglayer/attribute/fillgradientattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/fillgradientattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLGRADIENTATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLGRADIENTATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -69,7 +71,7 @@ namespace drawinglayer
{
namespace attribute
{
- class FillGradientAttribute
+ class DRAWINGLAYER_DLLPUBLIC FillGradientAttribute
{
private:
ImpFillGradientAttribute* mpFillGradientAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/fillhatchattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/fillhatchattribute.hxx
index 4fc5c3c..a05b19a 100644
--- a/drawinglayer/inc/drawinglayer/attribute/fillhatchattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/fillhatchattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLHATCHATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FILLHATCHATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -66,7 +68,7 @@ namespace drawinglayer
{
namespace attribute
{
- class FillHatchAttribute
+ class DRAWINGLAYER_DLLPUBLIC FillHatchAttribute
{
private:
ImpFillHatchAttribute* mpFillHatchAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/fontattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/fontattribute.hxx
index 9ba55aa..e7171ad 100644
--- a/drawinglayer/inc/drawinglayer/attribute/fontattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/fontattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_FONTATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_FONTATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ namespace drawinglayer
This attribute class is able to hold all parameters needed/used
to completely define the parametrisation of a text portion.
*/
- class FontAttribute
+ class DRAWINGLAYER_DLLPUBLIC FontAttribute
{
private:
ImpFontAttribute* mpFontAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/lineattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/lineattribute.hxx
index 64112d9..a9ec162 100644
--- a/drawinglayer/inc/drawinglayer/attribute/lineattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/lineattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_LINEATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_LINEATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <basegfx/vector/b2enums.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -48,7 +50,7 @@ namespace drawinglayer
{
namespace attribute
{
- class LineAttribute
+ class DRAWINGLAYER_DLLPUBLIC LineAttribute
{
private:
ImpLineAttribute* mpLineAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/linestartendattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/linestartendattribute.hxx
index 1a16b4e..a722489 100644
--- a/drawinglayer/inc/drawinglayer/attribute/linestartendattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/linestartendattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_LINESTARTENDATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_LINESTARTENDATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -48,7 +50,7 @@ namespace drawinglayer
{
namespace attribute
{
- class LineStartEndAttribute
+ class DRAWINGLAYER_DLLPUBLIC LineStartEndAttribute
{
private:
ImpLineStartEndAttribute* mpLineStartEndAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/materialattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/materialattribute3d.hxx
index e65c31e..7b10c17 100644
--- a/drawinglayer/inc/drawinglayer/attribute/materialattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/materialattribute3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -48,7 +50,7 @@ namespace drawinglayer
{
namespace attribute
{
- class MaterialAttribute3D
+ class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D
{
private:
ImpMaterialAttribute3D* mpMaterialAttribute3D;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrallattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrallattribute3d.hxx
index d335e62..be4a9c6 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrallattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrallattribute3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRALLATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
@@ -45,7 +47,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrLineFillShadowAttribute3D
+ class DRAWINGLAYER_DLLPUBLIC SdrLineFillShadowAttribute3D
{
private:
const SdrLineAttribute maLine;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrfillattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrfillattribute.hxx
index f011e23..008dbab 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrfillattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrfillattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRFILLATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRFILLATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -53,7 +55,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrFillAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrFillAttribute
{
private:
ImpSdrFillAttribute* mpSdrFillAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrfillbitmapattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrfillbitmapattribute.hxx
index 575ebf1..22ee529 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrfillbitmapattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrfillbitmapattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRFILLBITMAPATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRFILLBITMAPATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -52,7 +54,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrFillBitmapAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrFillBitmapAttribute
{
private:
ImpSdrFillBitmapAttribute* mpSdrFillBitmapAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx
index dd7bacf..6cb575c 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ namespace drawinglayer
{
namespace attribute
{
- class Sdr3DLightAttribute
+ class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
{
private:
ImpSdr3DLightAttribute* mpSdr3DLightAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx
index a6497e3..d704d7d 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <vector>
@@ -53,7 +55,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrLightingAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
{
private:
ImpSdrLightingAttribute* mpSdrLightingAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrlineattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrlineattribute.hxx
index 2397aa7..6662a15 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrlineattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrlineattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLINEATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLINEATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <basegfx/vector/b2enums.hxx>
#include <vector>
@@ -52,7 +54,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrLineAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrLineAttribute
{
private:
ImpSdrLineAttribute* mpSdrLineAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrlinestartendattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrlinestartendattribute.hxx
index 8d63c0a..aae7a41 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrlinestartendattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrlinestartendattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLINESTARTENDATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLINESTARTENDATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -50,7 +52,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrLineStartEndAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrLineStartEndAttribute
{
private:
ImpSdrLineStartEndAttribute* mpSdrLineStartEndAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrobjectattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrobjectattribute3d.hxx
index 48d65e0..374efa0 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrobjectattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrobjectattribute3d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
@@ -51,7 +53,7 @@ namespace drawinglayer
{
namespace attribute
{
- class Sdr3DObjectAttribute
+ class DRAWINGLAYER_DLLPUBLIC Sdr3DObjectAttribute
{
private:
ImpSdr3DObjectAttribute* mpSdr3DObjectAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx
index 44e964a..594b4c4 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrsceneattribute3d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
@@ -48,7 +50,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrSceneAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
{
private:
ImpSdrSceneAttribute* mpSdrSceneAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrshadowattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrshadowattribute.hxx
index 4d72d91..d98216a 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrshadowattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrshadowattribute.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ namespace drawinglayer
{
namespace attribute
{
- class SdrShadowAttribute
+ class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute
{
private:
ImpSdrShadowAttribute* mpSdrShadowAttribute;
diff --git a/drawinglayer/inc/drawinglayer/attribute/strokeattribute.hxx b/drawinglayer/inc/drawinglayer/attribute/strokeattribute.hxx
index 4578a8f..45b3418 100644
--- a/drawinglayer/inc/drawinglayer/attribute/strokeattribute.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/strokeattribute.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_STROKEATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_STROKEATTRIBUTE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <vector>
@@ -45,7 +47,7 @@ namespace drawinglayer
{
namespace attribute
{
- class StrokeAttribute
+ class DRAWINGLAYER_DLLPUBLIC StrokeAttribute
{
private:
ImpStrokeAttribute* mpStrokeAttribute;
diff --git a/drawinglayer/inc/drawinglayer/drawinglayerdllapi.h b/drawinglayer/inc/drawinglayer/drawinglayerdllapi.h
new file mode 100644
index 0000000..8badcbe
--- /dev/null
+++ b/drawinglayer/inc/drawinglayer/drawinglayerdllapi.h
@@ -0,0 +1,45 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * Version: MPL 1.1 / GPLv3+ / LGPLv3+
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License or as specified alternatively below. You may obtain a copy of
+ * the License at http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Initial Developer of the Original Code is
+ * David Tardon, Red Hat Inc. <dtardon at redhat.com>
+ * Portions created by the Initial Developer are Copyright (C) 2010 the
+ * Initial Developer. All Rights Reserved.
+ *
+ * Major Contributor(s):
+ *
+ * For minor contributions see the git repository.
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 3 or later (the "GPLv3+"), or
+ * the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
+ * in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
+ * instead of those above.
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_DRAWINGLAYERDLLAPI_H
+#define INCLUDED_DRAWINGLAYER_DRAWINGLAYERDLLAPI_H
+
+#include <sal/types.h>
+
+#if defined(DRAWINGLAYER_DLLIMPLEMENTATION)
+#define DRAWINGLAYER_DLLPUBLIC SAL_DLLPUBLIC_EXPORT
+#else
+#define DRAWINGLAYER_DLLPUBLIC SAL_DLLPUBLIC_IMPORT
+#endif
+#define DRAWINGLAYER_DLLPRIVATE SAL_DLLPRIVATE
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx b/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
index b71a57b..ee0dff6 100644
--- a/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
+++ b/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION2D_HXX
#define INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
// the solaris compiler defines 'sun' as '1'. To avoid that (and to allow
// pre-declarations of com/sun/star namespace), include sal/config.h here
// where sun is redefined as 'sun' (so i guess the problem is known).
@@ -63,7 +65,7 @@ namespace drawinglayer
It is an implementation to support the sequence of PropertyValues used in a
::com::sun::star::graphic::XPrimitive2D for C++ implementations working with those
*/
- class ViewInformation2D
+ class DRAWINGLAYER_DLLPUBLIC ViewInformation2D
{
private:
/// pointer to private implementation class
diff --git a/drawinglayer/inc/drawinglayer/geometry/viewinformation3d.hxx b/drawinglayer/inc/drawinglayer/geometry/viewinformation3d.hxx
index 3f720a7..aed21f5 100644
--- a/drawinglayer/inc/drawinglayer/geometry/viewinformation3d.hxx
+++ b/drawinglayer/inc/drawinglayer/geometry/viewinformation3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
#define INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
// the solaris compiler defines 'sun' as '1'. To avoid that (and to allow
// pre-declarations of com/sun/star namespace), include sal/config.h here
// where sun is redefined as 'sun' (so i guess the problem is known).
@@ -61,7 +63,7 @@ namespace drawinglayer
It is an implementation to support the sequence of PropertyValues used in a
::com::sun::star::graphic::XPrimitive3D for C++ implementations working with those
*/
- class ViewInformation3D
+ class DRAWINGLAYER_DLLPUBLIC ViewInformation3D
{
private:
/// pointer to private implementation class
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
index d3fa307..9fea7eb 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
@@ -58,7 +60,7 @@ namespace drawinglayer
for values of [0.0 .. 0.5] the first, else the last entry will be used.
This mechanism is not limited to two entries, though.
*/
- class AnimatedSwitchPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D
{
private:
/**
@@ -115,7 +117,7 @@ namespace drawinglayer
decomposition is specialized in delivering the children in the
range [0.0.. 0.5] and an empty sequence else
*/
- class AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D
{
protected:
public:
@@ -147,7 +149,7 @@ namespace drawinglayer
will be linearly combined from the decomposed values and the animation value
to allow a smooth animation.
*/
- class AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D
{
private:
/// the transformations
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx
index fb4806d..507a49f 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -50,7 +52,7 @@ namespace drawinglayer
It will try to buffer it's last decomposition using maLastViewport
to detect changes in the get2DDecomposition call.
*/
- class BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the fill color to use
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx
index b67bdb9..1c53ff0 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <cppuhelper/compbase1.hxx>
#include <boost/utility.hpp>
#include <com/sun/star/graphic/XPrimitive2D.hpp>
@@ -142,7 +144,7 @@ namespace drawinglayer
for view-independent primitives which are defined by not using ViewInformation2D
in their get2DDecomposition/getB2DRange implementations.
*/
- class BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BasePrimitive2D
: private boost::noncopyable,
protected comphelper::OBaseMutex,
public BasePrimitive2DImplBase
@@ -227,7 +229,7 @@ namespace drawinglayer
to identify if a new decomposition is needed at the next call
(f) return maBuffered2DDecomposition
*/
- class BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive2D
: public BasePrimitive2D
{
private:
@@ -270,24 +272,24 @@ namespace drawinglayer
namespace primitive2d
{
/// get B2DRange from a given Primitive2DReference
- basegfx::B2DRange getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation);
+ basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation);
/// get B2DRange from a given Primitive2DSequence
- basegfx::B2DRange getB2DRangeFromPrimitive2DSequence(const Primitive2DSequence& rCandidate, const geometry::ViewInformation2D& aViewInformation);
+ basegfx::B2DRange DRAWINGLAYER_DLLPUBLIC getB2DRangeFromPrimitive2DSequence(const Primitive2DSequence& rCandidate, const geometry::ViewInformation2D& aViewInformation);
/** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
and using compare operator
*/
- bool arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB);
+ bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB);
/// compare two Primitive2DReferences for equality, uses arePrimitive2DReferencesEqual internally
- bool arePrimitive2DSequencesEqual(const Primitive2DSequence& rA, const Primitive2DSequence& rB);
+ bool DRAWINGLAYER_DLLPUBLIC arePrimitive2DSequencesEqual(const Primitive2DSequence& rA, const Primitive2DSequence& rB);
/// concatenate sequence
- void appendPrimitive2DSequenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DSequence& rSource);
+ void DRAWINGLAYER_DLLPUBLIC appendPrimitive2DSequenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DSequence& rSource);
/// concatenate single Primitive2D
- void appendPrimitive2DReferenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DReference& rSource);
+ void DRAWINGLAYER_DLLPUBLIC appendPrimitive2DReferenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DReference& rSource);
} // end of namespace primitive2d
} // end of namespace drawinglayer
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/bitmapprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/bitmapprimitive2d.hxx
index 6a8295a..0eab4e7 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/bitmapprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/bitmapprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BITMAPPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <vcl/bitmapex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -47,7 +49,7 @@ namespace drawinglayer
This may change in the future to any other, maybe more general base
class providing 24bit RGBA.
*/
- class BitmapPrimitive2D : public BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BitmapPrimitive2D : public BasePrimitive2D
{
private:
/// the RGBA Bitmap-data
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/borderlineprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/borderlineprimitive2d.hxx
index 1428a10..33777e6 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/borderlineprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/borderlineprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BORDERLINEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BORDERLINEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -48,7 +50,7 @@ namespace drawinglayer
The LineStart/End overlap is defined by the Extend(Inner|Outer)(Start|End)
definitions.
*/
- class BorderLinePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BorderLinePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the line definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/chartprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/chartprimitive2d.hxx
index caa2add..7edd2f5 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/chartprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/chartprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CHARTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CHARTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <com/sun/star/frame/XModel.hpp>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -45,7 +47,7 @@ namespace drawinglayer
visualisation. It is used to allow specific renderers to do something
direct for visualising the chart.
*/
- class ChartPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ChartPrimitive2D : public GroupPrimitive2D
{
private:
::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel > mxChartModel;
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/clippedborderlineprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/clippedborderlineprimitive2d.hxx
index bae7908..9c1495b 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/clippedborderlineprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/clippedborderlineprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CLIPPEDBORDERLINEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CLIPPEDBORDERLINEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
@@ -41,7 +43,7 @@ namespace drawinglayer
/** BorderLinePrimitive2D clipped by the intersection with a provided
polygon.
*/
- class ClippedBorderLinePrimitive2D : public BorderLinePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ClippedBorderLinePrimitive2D : public BorderLinePrimitive2D
{
private:
const basegfx::B2DPolygon maIntersection;
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/controlprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/controlprimitive2d.hxx
index e7079d3..4c87db5 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/controlprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/controlprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <com/sun/star/awt/XControlModel.hpp>
@@ -47,7 +49,7 @@ namespace drawinglayer
representation is limited to a quadratic pixel maximum defined
in the applicatin settings.
*/
- class ControlPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ControlPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// object's base data
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/discretebitmapprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/discretebitmapprimitive2d.hxx
index cf56b33..50c4074 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/discretebitmapprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/discretebitmapprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
@@ -46,7 +48,7 @@ namespace drawinglayer
painted in 1:1 pixel resolution. It will never be sheared, rotated
or scaled with the view.
*/
- class DiscreteBitmapPrimitive2D : public ObjectAndViewTransformationDependentPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D : public ObjectAndViewTransformationDependentPrimitive2D
{
private:
/// the RGBA Bitmap-data
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx
index 19646d4..d633896 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx
@@ -28,6 +28,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -42,7 +44,7 @@ namespace drawinglayer
/** DiscreteShadow data class
*/
- class DiscreteShadow
+ class DRAWINGLAYER_DLLPUBLIC DiscreteShadow
{
private:
/// the original shadow BitmapEx in a special form
@@ -85,7 +87,7 @@ namespace drawinglayer
/** DiscreteShadowPrimitive2D class
*/
- class DiscreteShadowPrimitive2D : public DiscreteMetricDependentPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D : public DiscreteMetricDependentPrimitive2D
{
private:
// the object transformation of the rectangular object
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
index 224a730..c9abc8c 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
@@ -51,7 +53,7 @@ namespace drawinglayer
This primitive will not be visualized and decomposes to a yellow
2D rectangle to visualize that this should never be visualized
*/
- class Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the sequence of 3d primitives
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/epsprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/epsprimitive2d.hxx
index a9e90e5..427a370 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/epsprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/epsprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EPSPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EPSPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcl/gfxlink.hxx>
@@ -41,7 +43,7 @@ namespace drawinglayer
namespace primitive2d
{
/** EpsPrimitive2D class */
- class EpsPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC EpsPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/fillbitmapprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/fillbitmapprimitive2d.hxx
index 0b856c2..16b44fb 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/fillbitmapprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/fillbitmapprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
@@ -53,7 +55,7 @@ namespace drawinglayer
decomposition, but on pixel oututs the areas where the tiled pieces are
aligned tend to show up (one overlapping or empty pixel)
*/
- class FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
index a1f0eca..2c76eec 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRADIENTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRADIENTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
@@ -58,7 +60,7 @@ namespace drawinglayer
version is used in the MetafilePrimitive2D decomposition when the old XOR
paint was recorded.
*/
- class FillGradientPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC FillGradientPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/fillhatchprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/fillhatchprimitive2d.hxx
index 9b35b9b..2f4bea4 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/fillhatchprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/fillhatchprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLHATCHPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLHATCHPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -49,7 +51,7 @@ namespace drawinglayer
The decomposition will deliver the hatch lines.
*/
- class FillHatchPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC FillHatchPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/graphicprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/graphicprimitive2d.hxx
index 10a4bde..5eaecd8 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/graphicprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/graphicprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svtools/grfmgr.hxx>
@@ -54,7 +56,7 @@ namespace drawinglayer
The primitive geometry area is defined by Transform.
*/
- class GraphicPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC GraphicPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometric definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/gridprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/gridprimitive2d.hxx
index 564d5d0..b75e475 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/gridprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/gridprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRIDPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRIDPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -50,7 +52,7 @@ namespace drawinglayer
makes this primitive highly view-dependent and it dynamically buffers
the last decomposition dependent from the Viewport used.
*/
- class GridPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC GridPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// The geometry definition for the grid area
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/groupprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/groupprimitive2d.hxx
index ffcfc72..c0af766 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/groupprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/groupprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -70,7 +72,7 @@ namespace drawinglayer
- ModifiedColorPrimitive2D (for a stack of color modifications)
- TransformPrimitive2D (for a transformation stack)
*/
- class GroupPrimitive2D : public BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC GroupPrimitive2D : public BasePrimitive2D
{
private:
/// the children. Declared private since this shall never be changed at all after construction
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/helplineprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/helplineprimitive2d.hxx
index 4422cb3..4b6120d 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/helplineprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/helplineprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HELPLINEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HELPLINEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -61,7 +63,7 @@ namespace drawinglayer
The visualisation uses the two given colors to create a dashed line with
the given dash length.
*/
- class HelplinePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC HelplinePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// Helpline geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
index ec6096c..2b245fa 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -47,7 +49,7 @@ namespace drawinglayer
// filled nor lines' creation criteria. The whole primitive decomposes to nothing,
// so no one not knowing it will be influenced. Only helper processors for hit test
// (and maybe BoundRect extractors) will use it and it's children subcontent.
- class HiddenGeometryPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D : public GroupPrimitive2D
{
public:
HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren);
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/invertprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/invertprimitive2d.hxx
index 224092e..f9a669a 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/invertprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/invertprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_INVERTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -47,7 +49,7 @@ namespace drawinglayer
systems. XOR painting needs read access to the target, so modern
graphic systems tend to not support it anymore.
*/
- class InvertPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC InvertPrimitive2D : public GroupPrimitive2D
{
public:
/// constructor
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/markerarrayprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
index 8c35587..abaec41 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vcl/bitmapex.hxx>
@@ -53,7 +55,7 @@ namespace drawinglayer
It decomposes to the needed number of BitmapPrimitive2D's, so it would
be efficient to handle it directly in a renderer.
*/
- class MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the positions for the marker
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/maskprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/maskprimitive2d.hxx
index ff17956..f395723 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/maskprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/maskprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MASKPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MASKPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
@@ -52,7 +54,7 @@ namespace drawinglayer
The geometrc range of this primitive is completely defined by the Mask
PolyPolygon since by definition nothing outside of the mask is visible.
*/
- class MaskPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC MaskPrimitive2D : public GroupPrimitive2D
{
private:
/// the mask PolyPolygon
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/mediaprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/mediaprimitive2d.hxx
index 375cdc7..095fca6 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/mediaprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/mediaprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -48,7 +50,7 @@ namespace drawinglayer
background and the decomposition will try to create a graphic representation
if te content (defined by the URL), e.g. a still frome for animated stuff.
*/
- class MediaPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC MediaPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/metafileprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/metafileprimitive2d.hxx
index 6dce360..3dfdf9a 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/metafileprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/metafileprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_METAFILEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_METAFILEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcl/gdimtf.hxx>
@@ -60,7 +62,7 @@ namespace drawinglayer
have many advantages; Metafile would no longer have to be rendered by
sub-systems and a standard way for converting Metafiles would exist.
*/
- class MetafilePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC MetafilePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx
index 15415bc..1a76072 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/color/bcolormodifier.hxx>
@@ -55,7 +57,7 @@ namespace drawinglayer
If a renderer does not handle this primitive, the content will
be visualized unchanged.
*/
- class ModifiedColorPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ModifiedColorPrimitive2D : public GroupPrimitive2D
{
private:
/// The ColorModifier to use
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx
index 578fb07..fa17caa 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PAGEPREVIEWPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PAGEPREVIEWPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <com/sun/star/drawing/XDrawPage.hpp>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -47,7 +49,7 @@ namespace drawinglayer
those primitives to be visualized correctly, Your renderer needs to locally correct it's
ViewInformation2D to reference the new XDrawPage.
*/
- class PagePreviewPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PagePreviewPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the XDrawPage visualized by this primitive. When we go forward with primitives
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
index 88c2f05..3a6d400 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -49,7 +51,7 @@ namespace drawinglayer
should proccess it (Currently it is only used for grid visualisation,
but this may change).
*/
- class PointArrayPrimitive2D : public BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
{
private:
/// the array of positions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/polygonprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/polygonprimitive2d.hxx
index 5508522..edda68c 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/polygonprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/polygonprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
@@ -52,7 +54,7 @@ namespace drawinglayer
This is one of the non-decomposable primitives, so a renderer
should proccess it.
*/
- class PolygonHairlinePrimitive2D : public BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D : public BasePrimitive2D
{
private:
/// the hairline geometry
@@ -99,7 +101,7 @@ namespace drawinglayer
It will be decomposed to the needed PolygonHairlinePrimitive2D if
not handled directly by a renderer.
*/
- class PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the marker hairline geometry
@@ -161,7 +163,7 @@ namespace drawinglayer
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled PolyPolygons for fat lines.
*/
- class PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the line geometry
@@ -218,7 +220,7 @@ namespace drawinglayer
This primitive defines a waveline based on a PolygonStrokePrimitive2D
where the wave is defined by wave width and wave length.
*/
- class PolygonWavePrimitive2D : public PolygonStrokePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolygonWavePrimitive2D : public PolygonStrokePrimitive2D
{
private:
/// wave definition
@@ -274,7 +276,7 @@ namespace drawinglayer
eventually by start and end definitions which are normally used for
arrows.
*/
- class PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D
{
private:
/// geometric definitions for line start and end
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/polypolygonprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/polypolygonprimitive2d.hxx
index f5b3534..1673d0d 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/polypolygonprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/polypolygonprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
@@ -52,7 +54,7 @@ namespace drawinglayer
just for convenience. The definition is not different from the single
defined PolygonHairlinePrimitive2Ds.
*/
- class PolyPolygonHairlinePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonHairlinePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the hairline geometry
@@ -98,7 +100,7 @@ namespace drawinglayer
just for convenience. The definition is not different from the single
defined PolygonMarkerPrimitive2Ds.
*/
- class PolyPolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the marker hairline geometry
@@ -154,7 +156,7 @@ namespace drawinglayer
just for convenience. The definition is not different from the single
defined PolygonStrokePrimitive2Ds.
*/
- class PolyPolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the line geometry
@@ -212,7 +214,7 @@ namespace drawinglayer
just for convenience. The definition is not different from the single
defined PolygonStrokeArrowPrimitive2Ds.
*/
- class PolyPolygonStrokeArrowPrimitive2D : public PolyPolygonStrokePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonStrokeArrowPrimitive2D : public PolyPolygonStrokePrimitive2D
{
private:
/// geometric definitions for line start and end
@@ -268,7 +270,7 @@ namespace drawinglayer
This is one of the non-decomposable primitives, so a renderer
should proccess it.
*/
- class PolyPolygonColorPrimitive2D : public BasePrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonColorPrimitive2D : public BasePrimitive2D
{
private:
/// the PolyPolygon geometry
@@ -312,7 +314,7 @@ namespace drawinglayer
decomosition will create a MaskPrimitive2D containing a
FillGradientPrimitive2D.
*/
- class PolyPolygonGradientPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonGradientPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the PolyPolygon geometry
@@ -357,7 +359,7 @@ namespace drawinglayer
decomosition will create a MaskPrimitive2D containing a
FillHatchPrimitive2D.
*/
- class PolyPolygonHatchPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonHatchPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the PolyPolygon geometry
@@ -407,7 +409,7 @@ namespace drawinglayer
(including transparence). The decomosition will create a MaskPrimitive2D
containing a FillBitmapPrimitive2D.
*/
- class PolyPolygonBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the PolyPolygon geometry
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/primitivetools2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/primitivetools2d.hxx
index 5046faa..6b0e001 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/primitivetools2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/primitivetools2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVE2DTOOLS_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVE2DTOOLS_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -45,7 +47,7 @@ namespace drawinglayer
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit()
*/
- class DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used fDiscreteUnit definitions for decomposition. Since this
@@ -84,7 +86,7 @@ namespace drawinglayer
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date Viewport accessible using getViewport()
*/
- class ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used Viewport definition for decomposition. Since this
@@ -123,7 +125,7 @@ namespace drawinglayer
guards the buffered local decomposition and ensures that a create2DDecomposition
implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
*/
- class ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used ViewTransformation definition for decomposition. Since this
@@ -163,7 +165,7 @@ namespace drawinglayer
implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
and an object transformation via getObjectTransformation()
*/
- class ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/** the last used ViewTransformation and the last ObjectTransformation
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
index f12f030..b21f248 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SCENEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SCENEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
@@ -60,7 +62,7 @@ namespace drawinglayer
This is the class a renderer may process directly when he wants to implement
an own (e.g. system-specific) 3D renderer.
*/
- class ScenePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ScenePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the 3D geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/sdrdecompositiontools2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/sdrdecompositiontools2d.hxx
index a143aef..005b776 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/sdrdecompositiontools2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/sdrdecompositiontools2d.hxx
@@ -31,13 +31,15 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SDRDECOMPOSITIONTOOLS2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SDRDECOMPOSITIONTOOLS2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
- class B2DPolyPolygon;
+ class B2DPolyPolygon;
class B2DHomMatrix;
}
@@ -48,24 +50,24 @@ namespace drawinglayer
namespace primitive2d
{
// helpers to create HitTestPrimitives Line
- Primitive2DReference createHiddenGeometryPrimitives2D(
+ Primitive2DReference DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives2D(
bool bFilled,
const basegfx::B2DHomMatrix& rMatrix);
- Primitive2DReference createHiddenGeometryPrimitives2D(
+ Primitive2DReference DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives2D(
bool bFilled,
const basegfx::B2DPolyPolygon& rPolygon);
- Primitive2DReference createHiddenGeometryPrimitives2D(
+ Primitive2DReference DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives2D(
bool bFilled,
const basegfx::B2DRange& rRange);
- Primitive2DReference createHiddenGeometryPrimitives2D(
+ Primitive2DReference DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives2D(
bool bFilled,
const basegfx::B2DRange& rRange,
const basegfx::B2DHomMatrix& rMatrix);
- Primitive2DReference createHiddenGeometryPrimitives2D(
+ Primitive2DReference DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives2D(
bool bFilled,
const basegfx::B2DPolyPolygon& rPolygon,
const basegfx::B2DHomMatrix& rMatrix);
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
index 98d78c3..e875ab5 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -53,7 +55,7 @@ namespace drawinglayer
are needed for the shadow itself; all the local decompositions of the
original geometry can be reused from the renderer for shadow visualisation.
*/
- class ShadowPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D
{
private:
/// the shadow transformation, normally just an offset
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/structuretagprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/structuretagprimitive2d.hxx
index a387b44..bdda8e9 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/structuretagprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/structuretagprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_STRUCTURETAGPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_STRUCTURETAGPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <vcl/pdfwriter.hxx>
@@ -50,7 +52,7 @@ namespace drawinglayer
If a renderer ignores this, it just decomposes to it's child
content.
*/
- class StructureTagPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC StructureTagPrimitive2D : public GroupPrimitive2D
{
private:
/// the PDF structure element this grouping represents
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx
index 1ade2f0..fd00a28 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textdecoratedprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTDECORATEDPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTDECORATEDPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
@@ -56,7 +58,7 @@ namespace drawinglayer
a TextSimplePortionPrimitive2D and all the contained decorations (if used)
as geometry.
*/
- class TextDecoratedPortionPrimitive2D : public TextSimplePortionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextDecoratedPortionPrimitive2D : public TextSimplePortionPrimitive2D
{
private:
/// decoration definitions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/texteffectprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/texteffectprimitive2d.hxx
index 988fa4f..b94f729 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/texteffectprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/texteffectprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTEFFECTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTEFFECTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -54,7 +56,7 @@ namespace drawinglayer
also be used for any other primitives) which have some TextEffect applied
and create the needed geometry and embedding on decomposition.
*/
- class TextEffectPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextEffectPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the text (or other) content
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textenumsprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textenumsprimitive2d.hxx
index 9622e78..987e713 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textenumsprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textenumsprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTENUMSPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTENUMSPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <vcl/vclenum.hxx>
@@ -65,8 +67,8 @@ namespace drawinglayer
};
/** helper to convert LineStyle */
- TextLine mapFontUnderlineToTextLine(FontUnderline eLineStyle);
- FontUnderline mapTextLineToFontUnderline(TextLine eLineStyle);
+ TextLine DRAWINGLAYER_DLLPUBLIC mapFontUnderlineToTextLine(FontUnderline eLineStyle);
+ FontUnderline DRAWINGLAYER_DLLPUBLIC mapTextLineToFontUnderline(TextLine eLineStyle);
/** FontStrikeout definition */
enum TextStrikeout
@@ -80,8 +82,8 @@ namespace drawinglayer
};
/** helper to convert FontStrikeout */
- TextStrikeout mapFontStrikeoutToTextStrikeout(::FontStrikeout eFontStrikeout);
- ::FontStrikeout mapTextStrikeoutToFontStrikeout(TextStrikeout eFontStrikeout);
+ TextStrikeout DRAWINGLAYER_DLLPUBLIC mapFontStrikeoutToTextStrikeout(::FontStrikeout eFontStrikeout);
+ ::FontStrikeout DRAWINGLAYER_DLLPUBLIC mapTextStrikeoutToFontStrikeout(TextStrikeout eFontStrikeout);
/** TextEmphasisMark definition */
enum TextEmphasisMark
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx
index 71d7e1e..ff78b05 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <tools/string.hxx>
@@ -47,7 +49,7 @@ namespace drawinglayer
This primitive encapsulates text lines.
*/
- class TextHierarchyLinePrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyLinePrimitive2D : public GroupPrimitive2D
{
private:
public:
@@ -70,7 +72,7 @@ namespace drawinglayer
This primitive encapsulates text bullets.
*/
- class TextHierarchyBulletPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyBulletPrimitive2D : public GroupPrimitive2D
{
private:
public:
@@ -93,7 +95,7 @@ namespace drawinglayer
This primitive encapsulates text paragraphs.
*/
- class TextHierarchyParagraphPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyParagraphPrimitive2D : public GroupPrimitive2D
{
private:
public:
@@ -116,7 +118,7 @@ namespace drawinglayer
This primitive encapsulates text blocks.
*/
- class TextHierarchyBlockPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyBlockPrimitive2D : public GroupPrimitive2D
{
private:
public:
@@ -157,7 +159,7 @@ namespace drawinglayer
type. Also added is a String which is type-dependent. E.g. for URL
fields, it contains the URL.
*/
- class TextHierarchyFieldPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyFieldPrimitive2D : public GroupPrimitive2D
{
private:
FieldType meType;
@@ -199,7 +201,7 @@ namespace drawinglayer
content. To suppress, this primitive needs to be parsed by
the renderer without taking any action.
*/
- class TextHierarchyEditPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextHierarchyEditPrimitive2D : public GroupPrimitive2D
{
private:
public:
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textlayoutdevice.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textlayoutdevice.hxx
index 159f330..b581bb7 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textlayoutdevice.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textlayoutdevice.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_TEXTLAYOUTDEVICE_HXX
#define INCLUDED_DRAWINGLAYER_TEXTLAYOUTDEVICE_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <sal/types.h>
#include <tools/solar.h>
#include <tools/poly.hxx>
@@ -67,7 +69,7 @@ namespace drawinglayer
When in the future FontHandling may move to an own library independent
from VCL, primitives will be prepared.
*/
- class TextLayouterDevice
+ class DRAWINGLAYER_DLLPUBLIC TextLayouterDevice
{
/// internally used VirtualDevice
VirtualDevice& mrDevice;
@@ -139,7 +141,7 @@ namespace drawinglayer
both defines FontStretching, where no stretching happens at
fFontScaleY == fFontScaleX
*/
- Font getVclFontFromFontAttribute(
+ Font DRAWINGLAYER_DLLPUBLIC getVclFontFromFontAttribute(
const attribute::FontAttribute& rFontAttribute,
double fFontScaleX,
double fFontScaleY,
@@ -151,7 +153,7 @@ namespace drawinglayer
above) will be set in return parameter o_rSize to allow further
processing
*/
- attribute::FontAttribute getFontAttributeFromVclFont(
+ attribute::FontAttribute DRAWINGLAYER_DLLPUBLIC getFontAttributeFromVclFont(
basegfx::B2DVector& o_rSize,
const Font& rFont,
bool bRTL,
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textlineprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textlineprimitive2d.hxx
index cef5830..99ee53b 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textlineprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textlineprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTLINEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTLINEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -40,7 +42,7 @@ namespace drawinglayer
{
namespace primitive2d
{
- class TextLinePrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextLinePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometric definitions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textprimitive2d.hxx
index b7a805e..d287035 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <tools/string.hxx>
@@ -101,7 +103,7 @@ namespace drawinglayer
@param rFontColor
The font color to use
*/
- class TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// text transformation (FontCoordinateSystem)
@@ -180,7 +182,7 @@ namespace drawinglayer
};
/// small helper to have a compare operator for Locale
- bool LocalesAreEqual(const ::com::sun::star::lang::Locale& rA, const ::com::sun::star::lang::Locale& rB);
+ bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const ::com::sun::star::lang::Locale& rA, const ::com::sun::star::lang::Locale& rB);
} // end of namespace primitive2d
} // end of namespace drawinglayer
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx
index 478c65e..03daf74 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -42,7 +44,7 @@ namespace drawinglayer
{
namespace primitive2d
{
- class BaseTextStrikeoutPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC BaseTextStrikeoutPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometric definitions
@@ -76,7 +78,7 @@ namespace drawinglayer
{
namespace primitive2d
{
- class TextCharacterStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextCharacterStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
sal_Unicode maStrikeoutChar;
@@ -117,7 +119,7 @@ namespace drawinglayer
{
namespace primitive2d
{
- class TextGeometryStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TextGeometryStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
double mfHeight;
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/transformprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/transformprimitive2d.hxx
index 0e80da9..db3c7db 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/transformprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/transformprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -57,7 +59,7 @@ namespace drawinglayer
different, transformed states without the need to create those
thousand primitive contents.
*/
- class TransformPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D : public GroupPrimitive2D
{
private:
// the transformation to apply to the child geometry
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/transparenceprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/transparenceprimitive2d.hxx
index 9afa8b0..b2e7d2b 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/transparenceprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/transparenceprimitive2d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -56,7 +58,7 @@ namespace drawinglayer
rendering, not the transparent one. The transparent one should/will be clipped
accordingly.
*/
- class TransparencePrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC TransparencePrimitive2D : public GroupPrimitive2D
{
private:
/// The transparence-Mask who's RGB-Values are interpreted as Luminance
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
index 3e8f727..1f5d0eb 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -48,7 +50,7 @@ namespace drawinglayer
regions of combined transparency, but be all rendered with the
defined, single transparency.
*/
- class UnifiedTransparencePrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC UnifiedTransparencePrimitive2D : public GroupPrimitive2D
{
private:
/// the unified transparence
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/wallpaperprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/wallpaperprimitive2d.hxx
index 60ef801..626e8b3 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/wallpaperprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/wallpaperprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/wall.hxx>
@@ -52,7 +54,7 @@ namespace drawinglayer
layouting which is dependent from WallpaperStyle; thus it does not need
to be handled anywhere else in the future.
*/
- class WallpaperBitmapPrimitive2D : public ViewTransformationDependentPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC WallpaperBitmapPrimitive2D : public ViewTransformationDependentPrimitive2D
{
private:
basegfx::B2DRange maObjectRange;
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/wrongspellprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/wrongspellprimitive2d.hxx
index b8143c9..06199bd 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/wrongspellprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/wrongspellprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WRONGSPELLPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WRONGSPELLPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -54,7 +56,7 @@ namespace drawinglayer
The geometric definition defines a line on the X-Axis (no Y-coordinates)
which will when transformed by Transformation, create the coordinate data.
*/
- class WrongSpellPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC WrongSpellPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometry definition
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx
index 3d3cf4a..7ad394c 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <cppuhelper/compbase1.hxx>
#include <boost/utility.hpp>
#include <com/sun/star/graphic/XPrimitive3D.hpp>
@@ -83,7 +85,7 @@ namespace drawinglayer
That's all for 3D!
*/
- class BasePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
: private boost::noncopyable,
protected comphelper::OBaseMutex,
public BasePrimitive3DImplBase
@@ -148,7 +150,7 @@ namespace drawinglayer
The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
please see there for detailed information
*/
- class BufferedDecompositionPrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
: public BasePrimitive3D
{
private:
@@ -191,24 +193,24 @@ namespace drawinglayer
namespace primitive3d
{
/// get B3DRange from a given Primitive3DReference
- basegfx::B3DRange getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
+ basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
/// get range3D from a given Primitive3DSequence
- basegfx::B3DRange getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
+ basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
/** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
and using compare operator
*/
- bool arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
+ bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
/// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally
- bool arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
+ bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
/// concatenate sequence
- void appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
+ void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
/// concatenate single Primitive3D
- void appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
+ void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
} // end of namespace primitive3d
} // end of namespace drawinglayer
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx
index a51bae2..106beb9 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -56,7 +58,7 @@ namespace drawinglayer
- HatchTexturePrimitive3D (for 3D hatch fill)
- TransformPrimitive3D (for a transformation stack)
*/
- class GroupPrimitive3D : public BasePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
{
private:
/// the children. Declared private since this shall never be changed at all after construction
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
index ef5e09c..9a7a4f7 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
@@ -45,7 +47,7 @@ namespace drawinglayer
primitive has no default buffering, it is necessary here to add a local
buffering mechanism for the decomposition
*/
- class HatchTexturePrimitive3D : public TexturePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the hatch definition
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
index 475acf5..8be76b3 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
@@ -31,6 +31,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -49,7 +51,7 @@ namespace drawinglayer
// decomposes to nothing, so no one not knowing it will be influenced. Only
// helper processors for hit test (and maybe BoundRect extractors) will
// use it and it's children subcontent.
- class HiddenGeometryPrimitive3D : public GroupPrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D : public GroupPrimitive3D
{
public:
HiddenGeometryPrimitive3D(const Primitive3DSequence& rChildren);
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx
index 1f142c0..d128be0 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx
@@ -29,6 +29,8 @@
... etc. - the rest is truncated
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