[Libreoffice-commits] .: 2 commits - slideshow/source
Norbert Thiebaud
nthiebaud at kemper.freedesktop.org
Sun Jul 24 17:49:06 PDT 2011
slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m | 4 ++--
slideshow/source/engine/OGLTrans/mac/aquaOpenGLView.m | 4 ----
2 files changed, 2 insertions(+), 6 deletions(-)
New commits:
commit 2602beb750eb34e429b8b130e03f0a3a3a21ea7a
Author: Norbert Thiebaud <nthiebaud at gmail.com>
Date: Sun Jul 24 19:48:51 2011 -0500
remove half baked test without the appropriate include to make it works
diff --git a/slideshow/source/engine/OGLTrans/mac/aquaOpenGLView.m b/slideshow/source/engine/OGLTrans/mac/aquaOpenGLView.m
index b2c22c0..bead765 100644
--- a/slideshow/source/engine/OGLTrans/mac/aquaOpenGLView.m
+++ b/slideshow/source/engine/OGLTrans/mac/aquaOpenGLView.m
@@ -73,11 +73,7 @@
- (void)prepareOpenGL
{
// for overriding to initialize OpenGL state, occurs after context creation
-#ifdef MAC_OS_X_VERSION_10_4
long swapInt = 1;
-#else /* build target 10.5 */
- int swapInt = 1;
-#endif
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // set to vbl sync
commit 58d297f8861fbf1319996f9f16b04ea75dd6d3f6
Author: Norbert Thiebaud <nthiebaud at gmail.com>
Date: Sun Jul 24 19:30:18 2011 -0500
cString is deprecated use cStringUsingEncoding instead
diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m b/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
index 360e8cf..87fdaf3 100644
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
+++ b/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
@@ -87,7 +87,7 @@
/* Load and compile both shaders */
if (vertexString) {
vertex_shader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- vertex_string = (GLcharARB *) [vertexString cString];
+ vertex_string = (GLcharARB *) [vertexString cStringUsingEncoding:NSASCIIStringEncoding];
glShaderSourceARB(vertex_shader, 1, &vertex_string, NULL);
glCompileShaderARB(vertex_shader);
glGetObjectParameterivARB(vertex_shader, GL_OBJECT_COMPILE_STATUS_ARB, &vertex_compiled);
@@ -99,7 +99,7 @@
if (fragmentString) {
fragment_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- fragment_string = [fragmentString cString];
+ fragment_string = [fragmentString cStringUsingEncoding:NSASCIIStringEncoding];
glShaderSourceARB(fragment_shader, 1, &fragment_string, NULL);
glCompileShaderARB(fragment_shader);
glGetObjectParameterivARB(fragment_shader, GL_OBJECT_COMPILE_STATUS_ARB, &fragment_compiled);
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