[Libreoffice-commits] .: 3 commits - postprocess/prj sal/android sal/inc sal/Package_inc.mk solenv/inc svx/source sw/source vcl/android vcl/inc
Tor Lillqvist
tml at kemper.freedesktop.org
Wed Jan 25 09:05:41 PST 2012
postprocess/prj/build.lst | 2
sal/Package_inc.mk | 2
sal/android/android_native_app_glue.c | 15 -
sal/android/lo-bootstrap.c | 7
sal/inc/osl/detail/android.h | 352 ---------------------------
sal/inc/osl/detail/android_native_app_glue.h | 349 ++++++++++++++++++++++++++
solenv/inc/unxandr/lo-bootstrap.h | 2
svx/source/stbctrls/zoomsliderctrl.cxx | 4
sw/source/ui/uiview/viewport.cxx | 4
vcl/android/androidinst.cxx | 14 -
vcl/inc/android/androidinst.hxx | 1
11 files changed, 376 insertions(+), 376 deletions(-)
New commits:
commit f9c0e552355a0ae30ba75b427a3d8749ca8ebe9b
Author: Tor Lillqvist <tlillqvist at suse.com>
Date: Wed Jan 25 16:41:45 2012 +0200
Bin global_android_app and instead use lo-bootstrap API
Instead of introducing a global variable, use the already existing
saved android_app pointer in lo-bootstrap.c, and just add a function
to rettrieve that.
Reanme osl/detail/android.h back to android_native_app_glue.h, which
is the file from NDK/sources that it is. "android.h" sounded to me too
grand, as if it was some universal Android header. But if we do start
to modify the android_native_app_glue stuff heavily, then it indeed
makes sense to call it something else. Until then, revert also some
whitespace changes to android_native_app_glue.c for it to be as close
as possible to the "upstream" one in the NDK, for clarity.
diff --git a/sal/Package_inc.mk b/sal/Package_inc.mk
index d0520ef..e43de3e 100644
--- a/sal/Package_inc.mk
+++ b/sal/Package_inc.mk
@@ -64,7 +64,7 @@ $(eval $(call gb_Package_add_file,sal_inc,inc/osl/thread.hxx,osl/thread.hxx))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/time.h,osl/time.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/util.h,osl/util.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/file.h,osl/detail/file.h))
-$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android.h,osl/detail/android.h))
+$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android_native_app_glue.h,osl/detail/android_native_app_glue.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/rtl/allocator.hxx,rtl/allocator.hxx))
$(eval $(call gb_Package_add_file,sal_inc,inc/rtl/alloc.h,rtl/alloc.h))
$(eval $(call gb_Package_add_file,sal_inc,inc/rtl/bootstrap.h,rtl/bootstrap.h))
diff --git a/sal/android/android_native_app_glue.c b/sal/android/android_native_app_glue.c
index efd7a4b..cf5d8e8 100644
--- a/sal/android/android_native_app_glue.c
+++ b/sal/android/android_native_app_glue.c
@@ -22,7 +22,7 @@
#include <unistd.h>
#include <sys/resource.h>
-#include "osl/detail/android.h"
+#include "osl/detail/android_native_app_glue.h"
#include <android/log.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
@@ -236,14 +236,9 @@ static void* android_app_entry(void* param) {
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
- void* savedState, size_t savedStateSize)
-{
+ void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
-
- // get this across to VCL.
- global_android_app = android_app;
-
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
@@ -419,13 +414,9 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
android_app_set_input((struct android_app*)activity->instance, NULL);
}
-__attribute__ ((visibility("default"))) struct android_app *global_android_app = NULL;
-
__attribute__ ((visibility("default"))) void ANativeActivity_onCreate(ANativeActivity* activity,
- void* savedState, size_t savedStateSize)
-{
+ void* savedState, size_t savedStateSize) {
LOGI("Creating: %p\n", activity);
-
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
diff --git a/sal/android/lo-bootstrap.c b/sal/android/lo-bootstrap.c
index bd90494..3cb8d3a 100644
--- a/sal/android/lo-bootstrap.c
+++ b/sal/android/lo-bootstrap.c
@@ -1470,6 +1470,13 @@ lo_get_javavm(void)
}
__attribute__ ((visibility("default")))
+struct android_app *
+lo_get_app(void)
+{
+ return app;
+}
+
+__attribute__ ((visibility("default")))
void
android_main(struct android_app* state)
{
diff --git a/sal/inc/osl/detail/android.h b/sal/inc/osl/detail/android.h
deleted file mode 100644
index beb5b1d..0000000
--- a/sal/inc/osl/detail/android.h
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#ifndef _ANDROID_NATIVE_APP_GLUE_H
-#define _ANDROID_NATIVE_APP_GLUE_H
-
-#include <poll.h>
-#include <pthread.h>
-#include <sched.h>
-
-#include <android/configuration.h>
-#include <android/looper.h>
-#include <android/native_activity.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Global activity to be hooked by upper layers.
- */
-extern struct android_app *global_android_app;
-
-/**
- * The native activity interface provided by <android/native_activity.h>
- * is based on a set of application-provided callbacks that will be called
- * by the Activity's main thread when certain events occur.
- *
- * This means that each one of this callbacks _should_ _not_ block, or they
- * risk having the system force-close the application. This programming
- * model is direct, lightweight, but constraining.
- *
- * The 'threaded_native_app' static library is used to provide a different
- * execution model where the application can implement its own main event
- * loop in a different thread instead. Here's how it works:
- *
- * 1/ The application must provide a function named "android_main()" that
- * will be called when the activity is created, in a new thread that is
- * distinct from the activity's main thread.
- *
- * 2/ android_main() receives a pointer to a valid "android_app" structure
- * that contains references to other important objects, e.g. the
- * ANativeActivity obejct instance the application is running in.
- *
- * 3/ the "android_app" object holds an ALooper instance that already
- * listens to two important things:
- *
- * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
- * declarations below.
- *
- * - input events coming from the AInputQueue attached to the activity.
- *
- * Each of these correspond to an ALooper identifier returned by
- * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
- * respectively.
- *
- * Your application can use the same ALooper to listen to additional
- * file-descriptors. They can either be callback based, or with return
- * identifiers starting with LOOPER_ID_USER.
- *
- * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
- * the returned data will point to an android_poll_source structure. You
- * can call the process() function on it, and fill in android_app->onAppCmd
- * and android_app->onInputEvent to be called for your own processing
- * of the event.
- *
- * Alternatively, you can call the low-level functions to read and process
- * the data directly... look at the process_cmd() and process_input()
- * implementations in the glue to see how to do this.
- *
- * See the sample named "native-activity" that comes with the NDK with a
- * full usage example. Also look at the JavaDoc of NativeActivity.
- */
-
-/**
- * Data associated with an ALooper fd that will be returned as the "outData"
- * when that source has data ready.
- */
-struct android_poll_source {
- // The identifier of this source. May be LOOPER_ID_MAIN or
- // LOOPER_ID_INPUT.
- int32_t id;
-
- // The android_app this ident is associated with.
- struct android_app* app;
-
- // Function to call to perform the standard processing of data from
- // this source.
- void (*process)(struct android_app* app, struct android_poll_source* source);
-};
-
-/**
- * This is the interface for the standard glue code of a threaded
- * application. In this model, the application's code is running
- * in its own thread separate from the main thread of the process.
- * It is not required that this thread be associated with the Java
- * VM, although it will need to be in order to make JNI calls any
- * Java objects.
- */
-struct android_app {
- // The application can place a pointer to its own state object
- // here if it likes.
- void* userData;
-
- // Fill this in with the function to process main app commands (APP_CMD_*)
- void (*onAppCmd)(struct android_app* app, int32_t cmd);
-
- // Fill this in with the function to process input events. At this point
- // the event has already been pre-dispatched, and it will be finished upon
- // return. Return 1 if you have handled the event, 0 for any default
- // dispatching.
- int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
-
- // The ANativeActivity object instance that this app is running in.
- ANativeActivity* activity;
-
- // The current configuration the app is running in.
- AConfiguration* config;
-
- // This is the last instance's saved state, as provided at creation time.
- // It is NULL if there was no state. You can use this as you need; the
- // memory will remain around until you call android_app_exec_cmd() for
- // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
- // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
- // at which point they will be initialized to NULL and you can malloc your
- // state and place the information here. In that case the memory will be
- // freed for you later.
- void* savedState;
- size_t savedStateSize;
-
- // The ALooper associated with the app's thread.
- ALooper* looper;
-
- // When non-NULL, this is the input queue from which the app will
- // receive user input events.
- AInputQueue* inputQueue;
-
- // When non-NULL, this is the window surface that the app can draw in.
- ANativeWindow* window;
-
- // Current content rectangle of the window; this is the area where the
- // window's content should be placed to be seen by the user.
- ARect contentRect;
-
- // Current state of the app's activity. May be either APP_CMD_START,
- // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
- int activityState;
-
- // This is non-zero when the application's NativeActivity is being
- // destroyed and waiting for the app thread to complete.
- int destroyRequested;
-
- // -------------------------------------------------
- // Below are "private" implementation of the glue code.
-
- pthread_mutex_t mutex;
- pthread_cond_t cond;
-
- int msgread;
- int msgwrite;
-
- pthread_t thread;
-
- struct android_poll_source cmdPollSource;
- struct android_poll_source inputPollSource;
-
- int running;
- int stateSaved;
- int destroyed;
- int redrawNeeded;
- AInputQueue* pendingInputQueue;
- ANativeWindow* pendingWindow;
- ARect pendingContentRect;
-};
-
-enum {
- /**
- * Looper data ID of commands coming from the app's main thread, which
- * is returned as an identifier from ALooper_pollOnce(). The data for this
- * identifier is a pointer to an android_poll_source structure.
- * These can be retrieved and processed with android_app_read_cmd()
- * and android_app_exec_cmd().
- */
- LOOPER_ID_MAIN = 1,
-
- /**
- * Looper data ID of events coming from the AInputQueue of the
- * application's window, which is returned as an identifier from
- * ALooper_pollOnce(). The data for this identifier is a pointer to an
- * android_poll_source structure. These can be read via the inputQueue
- * object of android_app.
- */
- LOOPER_ID_INPUT = 2,
-
- /**
- * Start of user-defined ALooper identifiers.
- */
- LOOPER_ID_USER = 3,
-};
-
-enum {
- /**
- * Command from main thread: the AInputQueue has changed. Upon processing
- * this command, android_app->inputQueue will be updated to the new queue
- * (or NULL).
- */
- APP_CMD_INPUT_CHANGED,
-
- /**
- * Command from main thread: a new ANativeWindow is ready for use. Upon
- * receiving this command, android_app->window will contain the new window
- * surface.
- */
- APP_CMD_INIT_WINDOW,
-
- /**
- * Command from main thread: the existing ANativeWindow needs to be
- * terminated. Upon receiving this command, android_app->window still
- * contains the existing window; after calling android_app_exec_cmd
- * it will be set to NULL.
- */
- APP_CMD_TERM_WINDOW,
-
- /**
- * Command from main thread: the current ANativeWindow has been resized.
- * Please redraw with its new size.
- */
- APP_CMD_WINDOW_RESIZED,
-
- /**
- * Command from main thread: the system needs that the current ANativeWindow
- * be redrawn. You should redraw the window before handing this to
- * android_app_exec_cmd() in order to avoid transient drawing glitches.
- */
- APP_CMD_WINDOW_REDRAW_NEEDED,
-
- /**
- * Command from main thread: the content area of the window has changed,
- * such as from the soft input window being shown or hidden. You can
- * find the new content rect in android_app::contentRect.
- */
- APP_CMD_CONTENT_RECT_CHANGED,
-
- /**
- * Command from main thread: the app's activity window has gained
- * input focus.
- */
- APP_CMD_GAINED_FOCUS,
-
- /**
- * Command from main thread: the app's activity window has lost
- * input focus.
- */
- APP_CMD_LOST_FOCUS,
-
- /**
- * Command from main thread: the current device configuration has changed.
- */
- APP_CMD_CONFIG_CHANGED,
-
- /**
- * Command from main thread: the system is running low on memory.
- * Try to reduce your memory use.
- */
- APP_CMD_LOW_MEMORY,
-
- /**
- * Command from main thread: the app's activity has been started.
- */
- APP_CMD_START,
-
- /**
- * Command from main thread: the app's activity has been resumed.
- */
- APP_CMD_RESUME,
-
- /**
- * Command from main thread: the app should generate a new saved state
- * for itself, to restore from later if needed. If you have saved state,
- * allocate it with malloc and place it in android_app.savedState with
- * the size in android_app.savedStateSize. The will be freed for you
- * later.
- */
- APP_CMD_SAVE_STATE,
-
- /**
- * Command from main thread: the app's activity has been paused.
- */
- APP_CMD_PAUSE,
-
- /**
- * Command from main thread: the app's activity has been stopped.
- */
- APP_CMD_STOP,
-
- /**
- * Command from main thread: the app's activity is being destroyed,
- * and waiting for the app thread to clean up and exit before proceeding.
- */
- APP_CMD_DESTROY,
-};
-
-/**
- * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
- * app command message.
- */
-int8_t android_app_read_cmd(struct android_app* android_app);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * initial pre-processing of the given command. You can perform your own
- * actions for the command after calling this function.
- */
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * final post-processing of the given command. You must have done your own
- * actions for the command before calling this function.
- */
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Dummy function you can call to ensure glue code isn't stripped.
- */
-void app_dummy();
-
-/**
- * This is the function that application code must implement, representing
- * the main entry to the app.
- */
-extern void android_main(struct android_app* app);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _ANDROID_NATIVE_APP_GLUE_H */
diff --git a/sal/inc/osl/detail/android_native_app_glue.h b/sal/inc/osl/detail/android_native_app_glue.h
new file mode 100644
index 0000000..1b8c1f1
--- /dev/null
+++ b/sal/inc/osl/detail/android_native_app_glue.h
@@ -0,0 +1,349 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef _ANDROID_NATIVE_APP_GLUE_H
+#define _ANDROID_NATIVE_APP_GLUE_H
+
+#include <poll.h>
+#include <pthread.h>
+#include <sched.h>
+
+#include <android/configuration.h>
+#include <android/looper.h>
+#include <android/native_activity.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The native activity interface provided by <android/native_activity.h>
+ * is based on a set of application-provided callbacks that will be called
+ * by the Activity's main thread when certain events occur.
+ *
+ * This means that each one of this callbacks _should_ _not_ block, or they
+ * risk having the system force-close the application. This programming
+ * model is direct, lightweight, but constraining.
+ *
+ * The 'threaded_native_app' static library is used to provide a different
+ * execution model where the application can implement its own main event
+ * loop in a different thread instead. Here's how it works:
+ *
+ * 1/ The application must provide a function named "android_main()" that
+ * will be called when the activity is created, in a new thread that is
+ * distinct from the activity's main thread.
+ *
+ * 2/ android_main() receives a pointer to a valid "android_app" structure
+ * that contains references to other important objects, e.g. the
+ * ANativeActivity obejct instance the application is running in.
+ *
+ * 3/ the "android_app" object holds an ALooper instance that already
+ * listens to two important things:
+ *
+ * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ * declarations below.
+ *
+ * - input events coming from the AInputQueue attached to the activity.
+ *
+ * Each of these correspond to an ALooper identifier returned by
+ * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ * respectively.
+ *
+ * Your application can use the same ALooper to listen to additional
+ * file-descriptors. They can either be callback based, or with return
+ * identifiers starting with LOOPER_ID_USER.
+ *
+ * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
+ * the returned data will point to an android_poll_source structure. You
+ * can call the process() function on it, and fill in android_app->onAppCmd
+ * and android_app->onInputEvent to be called for your own processing
+ * of the event.
+ *
+ * Alternatively, you can call the low-level functions to read and process
+ * the data directly... look at the process_cmd() and process_input()
+ * implementations in the glue to see how to do this.
+ *
+ * See the sample named "native-activity" that comes with the NDK with a
+ * full usage example. Also look at the JavaDoc of NativeActivity.
+ */
+
+struct android_app;
+
+/**
+ * Data associated with an ALooper fd that will be returned as the "outData"
+ * when that source has data ready.
+ */
+struct android_poll_source {
+ // The identifier of this source. May be LOOPER_ID_MAIN or
+ // LOOPER_ID_INPUT.
+ int32_t id;
+
+ // The android_app this ident is associated with.
+ struct android_app* app;
+
+ // Function to call to perform the standard processing of data from
+ // this source.
+ void (*process)(struct android_app* app, struct android_poll_source* source);
+};
+
+/**
+ * This is the interface for the standard glue code of a threaded
+ * application. In this model, the application's code is running
+ * in its own thread separate from the main thread of the process.
+ * It is not required that this thread be associated with the Java
+ * VM, although it will need to be in order to make JNI calls any
+ * Java objects.
+ */
+struct android_app {
+ // The application can place a pointer to its own state object
+ // here if it likes.
+ void* userData;
+
+ // Fill this in with the function to process main app commands (APP_CMD_*)
+ void (*onAppCmd)(struct android_app* app, int32_t cmd);
+
+ // Fill this in with the function to process input events. At this point
+ // the event has already been pre-dispatched, and it will be finished upon
+ // return. Return 1 if you have handled the event, 0 for any default
+ // dispatching.
+ int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
+
+ // The ANativeActivity object instance that this app is running in.
+ ANativeActivity* activity;
+
+ // The current configuration the app is running in.
+ AConfiguration* config;
+
+ // This is the last instance's saved state, as provided at creation time.
+ // It is NULL if there was no state. You can use this as you need; the
+ // memory will remain around until you call android_app_exec_cmd() for
+ // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
+ // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
+ // at which point they will be initialized to NULL and you can malloc your
+ // state and place the information here. In that case the memory will be
+ // freed for you later.
+ void* savedState;
+ size_t savedStateSize;
+
+ // The ALooper associated with the app's thread.
+ ALooper* looper;
+
+ // When non-NULL, this is the input queue from which the app will
+ // receive user input events.
+ AInputQueue* inputQueue;
+
+ // When non-NULL, this is the window surface that the app can draw in.
+ ANativeWindow* window;
+
+ // Current content rectangle of the window; this is the area where the
+ // window's content should be placed to be seen by the user.
+ ARect contentRect;
+
+ // Current state of the app's activity. May be either APP_CMD_START,
+ // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
+ int activityState;
+
+ // This is non-zero when the application's NativeActivity is being
+ // destroyed and waiting for the app thread to complete.
+ int destroyRequested;
+
+ // -------------------------------------------------
+ // Below are "private" implementation of the glue code.
+
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+
+ int msgread;
+ int msgwrite;
+
+ pthread_t thread;
+
+ struct android_poll_source cmdPollSource;
+ struct android_poll_source inputPollSource;
+
+ int running;
+ int stateSaved;
+ int destroyed;
+ int redrawNeeded;
+ AInputQueue* pendingInputQueue;
+ ANativeWindow* pendingWindow;
+ ARect pendingContentRect;
+};
+
+enum {
+ /**
+ * Looper data ID of commands coming from the app's main thread, which
+ * is returned as an identifier from ALooper_pollOnce(). The data for this
+ * identifier is a pointer to an android_poll_source structure.
+ * These can be retrieved and processed with android_app_read_cmd()
+ * and android_app_exec_cmd().
+ */
+ LOOPER_ID_MAIN = 1,
+
+ /**
+ * Looper data ID of events coming from the AInputQueue of the
+ * application's window, which is returned as an identifier from
+ * ALooper_pollOnce(). The data for this identifier is a pointer to an
+ * android_poll_source structure. These can be read via the inputQueue
+ * object of android_app.
+ */
+ LOOPER_ID_INPUT = 2,
+
+ /**
+ * Start of user-defined ALooper identifiers.
+ */
+ LOOPER_ID_USER = 3,
+};
+
+enum {
+ /**
+ * Command from main thread: the AInputQueue has changed. Upon processing
+ * this command, android_app->inputQueue will be updated to the new queue
+ * (or NULL).
+ */
+ APP_CMD_INPUT_CHANGED,
+
+ /**
+ * Command from main thread: a new ANativeWindow is ready for use. Upon
+ * receiving this command, android_app->window will contain the new window
+ * surface.
+ */
+ APP_CMD_INIT_WINDOW,
+
+ /**
+ * Command from main thread: the existing ANativeWindow needs to be
+ * terminated. Upon receiving this command, android_app->window still
+ * contains the existing window; after calling android_app_exec_cmd
+ * it will be set to NULL.
+ */
+ APP_CMD_TERM_WINDOW,
+
+ /**
+ * Command from main thread: the current ANativeWindow has been resized.
+ * Please redraw with its new size.
+ */
+ APP_CMD_WINDOW_RESIZED,
+
+ /**
+ * Command from main thread: the system needs that the current ANativeWindow
+ * be redrawn. You should redraw the window before handing this to
+ * android_app_exec_cmd() in order to avoid transient drawing glitches.
+ */
+ APP_CMD_WINDOW_REDRAW_NEEDED,
+
+ /**
+ * Command from main thread: the content area of the window has changed,
+ * such as from the soft input window being shown or hidden. You can
+ * find the new content rect in android_app::contentRect.
+ */
+ APP_CMD_CONTENT_RECT_CHANGED,
+
+ /**
+ * Command from main thread: the app's activity window has gained
+ * input focus.
+ */
+ APP_CMD_GAINED_FOCUS,
+
+ /**
+ * Command from main thread: the app's activity window has lost
+ * input focus.
+ */
+ APP_CMD_LOST_FOCUS,
+
+ /**
+ * Command from main thread: the current device configuration has changed.
+ */
+ APP_CMD_CONFIG_CHANGED,
+
+ /**
+ * Command from main thread: the system is running low on memory.
+ * Try to reduce your memory use.
+ */
+ APP_CMD_LOW_MEMORY,
+
+ /**
+ * Command from main thread: the app's activity has been started.
+ */
+ APP_CMD_START,
+
+ /**
+ * Command from main thread: the app's activity has been resumed.
+ */
+ APP_CMD_RESUME,
+
+ /**
+ * Command from main thread: the app should generate a new saved state
+ * for itself, to restore from later if needed. If you have saved state,
+ * allocate it with malloc and place it in android_app.savedState with
+ * the size in android_app.savedStateSize. The will be freed for you
+ * later.
+ */
+ APP_CMD_SAVE_STATE,
+
+ /**
+ * Command from main thread: the app's activity has been paused.
+ */
+ APP_CMD_PAUSE,
+
+ /**
+ * Command from main thread: the app's activity has been stopped.
+ */
+ APP_CMD_STOP,
+
+ /**
+ * Command from main thread: the app's activity is being destroyed,
+ * and waiting for the app thread to clean up and exit before proceeding.
+ */
+ APP_CMD_DESTROY,
+};
+
+/**
+ * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
+ * app command message.
+ */
+int8_t android_app_read_cmd(struct android_app* android_app);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * initial pre-processing of the given command. You can perform your own
+ * actions for the command after calling this function.
+ */
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * final post-processing of the given command. You must have done your own
+ * actions for the command before calling this function.
+ */
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Dummy function you can call to ensure glue code isn't stripped.
+ */
+void app_dummy();
+
+/**
+ * This is the function that application code must implement, representing
+ * the main entry to the app.
+ */
+extern void android_main(struct android_app* app);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ANDROID_NATIVE_APP_GLUE_H */
diff --git a/solenv/inc/unxandr/lo-bootstrap.h b/solenv/inc/unxandr/lo-bootstrap.h
index 48b1a5c..d78d88b 100644
--- a/solenv/inc/unxandr/lo-bootstrap.h
+++ b/solenv/inc/unxandr/lo-bootstrap.h
@@ -66,6 +66,8 @@ int lo_dlcall_argc_argv(void *function,
JavaVM *lo_get_javavm(void);
+struct android_app *lo_get_app(void);
+
#ifdef __cplusplus
}
#endif
diff --git a/vcl/android/androidinst.cxx b/vcl/android/androidinst.cxx
index 08c01ae..a772143 100644
--- a/vcl/android/androidinst.cxx
+++ b/vcl/android/androidinst.cxx
@@ -31,14 +31,16 @@
#include <generic/gendata.hxx>
#include <android/log.h>
#include <android/looper.h>
-#include <osl/detail/android.h>
+#include <lo-bootstrap.h>
+#include <osl/detail/android_native_app_glue.h>
AndroidSalInstance::AndroidSalInstance( SalYieldMutex *pMutex )
: SvpSalInstance( pMutex )
{
+ app = lo_get_app();
fprintf (stderr, "created Android Sal Instance for app %p window %p\n",
- global_android_app,
- global_android_app ? global_android_app->window : NULL);
+ app,
+ app ? app->window : NULL);
}
AndroidSalInstance::~AndroidSalInstance()
@@ -48,8 +50,8 @@ AndroidSalInstance::~AndroidSalInstance()
void AndroidSalInstance::Wakeup()
{
- if (global_android_app && global_android_app->looper)
- ALooper_wake (global_android_app->looper);
+ if (app && app->looper)
+ ALooper_wake (app->looper);
else
fprintf (stderr, "busted - no global looper\n");
}
@@ -71,7 +73,7 @@ bool AndroidSalInstance::AnyInput( sal_uInt16 nType )
(void) nType;
// FIXME: ideally we should check the input queue to avoid being busy ...
fprintf (stderr, "FIXME: AnyInput returns true\n");
- // global_android_app->inputQueue ? ...
+ // app->inputQueue ? ...
return true;
}
diff --git a/vcl/inc/android/androidinst.hxx b/vcl/inc/android/androidinst.hxx
index a5c69b0..3b026b0 100644
--- a/vcl/inc/android/androidinst.hxx
+++ b/vcl/inc/android/androidinst.hxx
@@ -45,6 +45,7 @@ public:
virtual bool AnyInput( sal_uInt16 nType );
protected:
virtual void DoReleaseYield( int nTimeoutMS );
+ struct android_app *app;
};
#endif // ANDROID_SALINST_H
commit 113dca13b1d0f957d69c25d6d9e84e821bd710aa
Author: Tor Lillqvist <tlillqvist at suse.com>
Date: Wed Jan 25 14:45:52 2012 +0200
WaE: int and long confusion
diff --git a/svx/source/stbctrls/zoomsliderctrl.cxx b/svx/source/stbctrls/zoomsliderctrl.cxx
index afab9c4..66b5d4d 100644
--- a/svx/source/stbctrls/zoomsliderctrl.cxx
+++ b/svx/source/stbctrls/zoomsliderctrl.cxx
@@ -359,11 +359,11 @@ sal_Bool SvxZoomSliderControl::MouseButtonDown( const MouseEvent & rEvt )
// click to - button
if ( nXDiff >= nButtonLeftOffset && nXDiff <= nButtonRightOffset )
- mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomOut( mpImpl->mnCurrentZoom );
+ mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomOut( static_cast<int>(mpImpl->mnCurrentZoom) );
// click to + button
else if ( nXDiff >= aControlRect.GetWidth() - nSliderXOffset + nButtonLeftOffset &&
nXDiff <= aControlRect.GetWidth() - nSliderXOffset + nButtonRightOffset )
- mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomIn( mpImpl->mnCurrentZoom );
+ mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomIn( static_cast<int>(mpImpl->mnCurrentZoom) );
// click to slider
else if( nXDiff >= nSliderXOffset && nXDiff <= aControlRect.GetWidth() - nSliderXOffset )
mpImpl->mnCurrentZoom = Offset2Zoom( nXDiff );
diff --git a/sw/source/ui/uiview/viewport.cxx b/sw/source/ui/uiview/viewport.cxx
index ae6ef20..2591b50 100644
--- a/sw/source/ui/uiview/viewport.cxx
+++ b/sw/source/ui/uiview/viewport.cxx
@@ -1311,9 +1311,9 @@ sal_Bool SwView::HandleWheelCommands( const CommandEvent& rCEvt )
{
sal_uInt16 nFact = pWrtShell->GetViewOptions()->GetZoom();
if( 0L > pWData->GetDelta() )
- nFact = static_cast< sal_uInt16 >(Max( 20, basegfx::zoomtools::zoomOut( nFact )));
+ nFact = static_cast< sal_uInt16 >(Max( 20, basegfx::zoomtools::zoomOut( static_cast<int>(nFact) )));
else
- nFact = static_cast< sal_uInt16 >(Min( 600, basegfx::zoomtools::zoomIn( nFact )));
+ nFact = static_cast< sal_uInt16 >(Min( 600, basegfx::zoomtools::zoomIn( static_cast<int>(nFact) )));
SetZoom( SVX_ZOOM_PERCENT, nFact );
bOk = sal_True;
commit 51dccd65538da5776a8c3ae12d5dd1ef926dc00a
Author: Tor Lillqvist <tlillqvist at suse.com>
Date: Wed Jan 25 13:42:06 2012 +0200
Let's skip scp2 for non-desktop OSes for now
diff --git a/postprocess/prj/build.lst b/postprocess/prj/build.lst
index 47992b2..aa756e5 100644
--- a/postprocess/prj/build.lst
+++ b/postprocess/prj/build.lst
@@ -1,4 +1,4 @@
-po postprocess :: BINFILTER:binfilter CRASHREP:crashrep CT2N:ct2n embeddedobj embedserv EPM:epm extras HELP:helpcontent2 LIBRSVG:librsvg ODK:odk scp2 testtools wizards MORE_FONTS:more_fonts DICTIONARIES:dictionaries PYUNO:pyuno DESKTOP:unodevtools JFREEREPORT:jfreereport REPORTBUILDER:reportbuilder LANGUAGETOOL:languagetool SDEXT:sdext MYSQLC:mysqlc NLPSOLVER:nlpsolver STLPORT:stlport smoketest tail_build NULL
+po postprocess :: BINFILTER:binfilter CRASHREP:crashrep CT2N:ct2n embeddedobj embedserv EPM:epm extras HELP:helpcontent2 LIBRSVG:librsvg ODK:odk DESKTOP:scp2 testtools wizards MORE_FONTS:more_fonts DICTIONARIES:dictionaries PYUNO:pyuno DESKTOP:unodevtools JFREEREPORT:jfreereport REPORTBUILDER:reportbuilder LANGUAGETOOL:languagetool SDEXT:sdext MYSQLC:mysqlc NLPSOLVER:nlpsolver STLPORT:stlport smoketest tail_build NULL
po postprocess usr1 - all po_mkout NULL
po postprocess\checkxml nmake - all po_checkxml NULL
po postprocess\packconfig nmake - all po_packconfig po_checkxml NULL
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