[Libreoffice-commits] .: Branch 'feature/android' - 3 commits - postprocess/prj sal/android sal/inc sal/Package_inc.mk solenv/inc svx/source sw/source vcl/android vcl/inc

Tor Lillqvist tml at kemper.freedesktop.org
Wed Jan 25 10:32:22 PST 2012


 postprocess/prj/build.lst                    |    2 
 sal/Package_inc.mk                           |    2 
 sal/android/android_native_app_glue.c        |   15 -
 sal/android/lo-bootstrap.c                   |    7 
 sal/inc/osl/detail/android.h                 |  352 ---------------------------
 sal/inc/osl/detail/android_native_app_glue.h |  349 ++++++++++++++++++++++++++
 solenv/inc/unxandr/lo-bootstrap.h            |    2 
 svx/source/stbctrls/zoomsliderctrl.cxx       |    4 
 sw/source/ui/uiview/viewport.cxx             |    4 
 vcl/android/androidinst.cxx                  |   37 +-
 vcl/inc/android/androidinst.hxx              |    1 
 11 files changed, 387 insertions(+), 388 deletions(-)

New commits:
commit 25f78344e8dea95cedb0b981f08865d676154e5b
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Wed Jan 25 16:41:45 2012 +0200

    Bin global_android_app and instead use lo-bootstrap API
    
    Instead of introducing a global variable, use the already existing
    saved android_app pointer in lo-bootstrap.c, and just add a function
    to retrieve it from there. Store it in the AndroidSalInstance.
    
    Reanme osl/detail/android.h back to android_native_app_glue.h, which
    is the name of that file in NDK/sources. "android.h" sounded to me too
    grand, as if it was some universal Android header. But if we do start
    to modify the android_native_app_glue stuff heavily, then it indeed
    makes sense to call it something else. Until then, revert also some
    whitespace changes to android_native_app_glue.c for it to be as close
    as possible to the "upstream" one in the NDK, for clarity.

diff --git a/sal/Package_inc.mk b/sal/Package_inc.mk
index d0520ef..e43de3e 100644
--- a/sal/Package_inc.mk
+++ b/sal/Package_inc.mk
@@ -64,7 +64,7 @@ $(eval $(call gb_Package_add_file,sal_inc,inc/osl/thread.hxx,osl/thread.hxx))
 $(eval $(call gb_Package_add_file,sal_inc,inc/osl/time.h,osl/time.h))
 $(eval $(call gb_Package_add_file,sal_inc,inc/osl/util.h,osl/util.h))
 $(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/file.h,osl/detail/file.h))
-$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android.h,osl/detail/android.h))
+$(eval $(call gb_Package_add_file,sal_inc,inc/osl/detail/android_native_app_glue.h,osl/detail/android_native_app_glue.h))
 $(eval $(call gb_Package_add_file,sal_inc,inc/rtl/allocator.hxx,rtl/allocator.hxx))
 $(eval $(call gb_Package_add_file,sal_inc,inc/rtl/alloc.h,rtl/alloc.h))
 $(eval $(call gb_Package_add_file,sal_inc,inc/rtl/bootstrap.h,rtl/bootstrap.h))
diff --git a/sal/android/android_native_app_glue.c b/sal/android/android_native_app_glue.c
index efd7a4b..cf5d8e8 100644
--- a/sal/android/android_native_app_glue.c
+++ b/sal/android/android_native_app_glue.c
@@ -22,7 +22,7 @@
 #include <unistd.h>
 #include <sys/resource.h>
 
-#include "osl/detail/android.h"
+#include "osl/detail/android_native_app_glue.h"
 #include <android/log.h>
 
 #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
@@ -236,14 +236,9 @@ static void* android_app_entry(void* param) {
 // --------------------------------------------------------------------
 
 static struct android_app* android_app_create(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize)
-{
+        void* savedState, size_t savedStateSize) {
     struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
     memset(android_app, 0, sizeof(struct android_app));
-
-    // get this across to VCL.
-    global_android_app = android_app;
-
     android_app->activity = activity;
 
     pthread_mutex_init(&android_app->mutex, NULL);
@@ -419,13 +414,9 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
     android_app_set_input((struct android_app*)activity->instance, NULL);
 }
 
-__attribute__ ((visibility("default"))) struct android_app *global_android_app = NULL;
-
 __attribute__ ((visibility("default"))) void ANativeActivity_onCreate(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize)
-{
+        void* savedState, size_t savedStateSize) {
     LOGI("Creating: %p\n", activity);
-
     activity->callbacks->onDestroy = onDestroy;
     activity->callbacks->onStart = onStart;
     activity->callbacks->onResume = onResume;
diff --git a/sal/android/lo-bootstrap.c b/sal/android/lo-bootstrap.c
index bd90494..3cb8d3a 100644
--- a/sal/android/lo-bootstrap.c
+++ b/sal/android/lo-bootstrap.c
@@ -1470,6 +1470,13 @@ lo_get_javavm(void)
 }
 
 __attribute__ ((visibility("default")))
+struct android_app *
+lo_get_app(void)
+{
+    return app;
+}
+
+__attribute__ ((visibility("default")))
 void
 android_main(struct android_app* state)
 {
diff --git a/sal/inc/osl/detail/android.h b/sal/inc/osl/detail/android.h
deleted file mode 100644
index beb5b1d..0000000
--- a/sal/inc/osl/detail/android.h
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#ifndef _ANDROID_NATIVE_APP_GLUE_H
-#define _ANDROID_NATIVE_APP_GLUE_H
-
-#include <poll.h>
-#include <pthread.h>
-#include <sched.h>
-
-#include <android/configuration.h>
-#include <android/looper.h>
-#include <android/native_activity.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Global activity to be hooked by upper layers.
- */
-extern struct android_app *global_android_app;
-
-/**
- * The native activity interface provided by <android/native_activity.h>
- * is based on a set of application-provided callbacks that will be called
- * by the Activity's main thread when certain events occur.
- *
- * This means that each one of this callbacks _should_ _not_ block, or they
- * risk having the system force-close the application. This programming
- * model is direct, lightweight, but constraining.
- *
- * The 'threaded_native_app' static library is used to provide a different
- * execution model where the application can implement its own main event
- * loop in a different thread instead. Here's how it works:
- *
- * 1/ The application must provide a function named "android_main()" that
- *    will be called when the activity is created, in a new thread that is
- *    distinct from the activity's main thread.
- *
- * 2/ android_main() receives a pointer to a valid "android_app" structure
- *    that contains references to other important objects, e.g. the
- *    ANativeActivity obejct instance the application is running in.
- *
- * 3/ the "android_app" object holds an ALooper instance that already
- *    listens to two important things:
- *
- *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
- *        declarations below.
- *
- *      - input events coming from the AInputQueue attached to the activity.
- *
- *    Each of these correspond to an ALooper identifier returned by
- *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
- *    respectively.
- *
- *    Your application can use the same ALooper to listen to additional
- *    file-descriptors.  They can either be callback based, or with return
- *    identifiers starting with LOOPER_ID_USER.
- *
- * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
- *    the returned data will point to an android_poll_source structure.  You
- *    can call the process() function on it, and fill in android_app->onAppCmd
- *    and android_app->onInputEvent to be called for your own processing
- *    of the event.
- *
- *    Alternatively, you can call the low-level functions to read and process
- *    the data directly...  look at the process_cmd() and process_input()
- *    implementations in the glue to see how to do this.
- *
- * See the sample named "native-activity" that comes with the NDK with a
- * full usage example.  Also look at the JavaDoc of NativeActivity.
- */
-
-/**
- * Data associated with an ALooper fd that will be returned as the "outData"
- * when that source has data ready.
- */
-struct android_poll_source {
-    // The identifier of this source.  May be LOOPER_ID_MAIN or
-    // LOOPER_ID_INPUT.
-    int32_t id;
-
-    // The android_app this ident is associated with.
-    struct android_app* app;
-
-    // Function to call to perform the standard processing of data from
-    // this source.
-    void (*process)(struct android_app* app, struct android_poll_source* source);
-};
-
-/**
- * This is the interface for the standard glue code of a threaded
- * application.  In this model, the application's code is running
- * in its own thread separate from the main thread of the process.
- * It is not required that this thread be associated with the Java
- * VM, although it will need to be in order to make JNI calls any
- * Java objects.
- */
-struct android_app {
-    // The application can place a pointer to its own state object
-    // here if it likes.
-    void* userData;
-
-    // Fill this in with the function to process main app commands (APP_CMD_*)
-    void (*onAppCmd)(struct android_app* app, int32_t cmd);
-
-    // Fill this in with the function to process input events.  At this point
-    // the event has already been pre-dispatched, and it will be finished upon
-    // return.  Return 1 if you have handled the event, 0 for any default
-    // dispatching.
-    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
-
-    // The ANativeActivity object instance that this app is running in.
-    ANativeActivity* activity;
-
-    // The current configuration the app is running in.
-    AConfiguration* config;
-
-    // This is the last instance's saved state, as provided at creation time.
-    // It is NULL if there was no state.  You can use this as you need; the
-    // memory will remain around until you call android_app_exec_cmd() for
-    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
-    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
-    // at which point they will be initialized to NULL and you can malloc your
-    // state and place the information here.  In that case the memory will be
-    // freed for you later.
-    void* savedState;
-    size_t savedStateSize;
-
-    // The ALooper associated with the app's thread.
-    ALooper* looper;
-
-    // When non-NULL, this is the input queue from which the app will
-    // receive user input events.
-    AInputQueue* inputQueue;
-
-    // When non-NULL, this is the window surface that the app can draw in.
-    ANativeWindow* window;
-
-    // Current content rectangle of the window; this is the area where the
-    // window's content should be placed to be seen by the user.
-    ARect contentRect;
-
-    // Current state of the app's activity.  May be either APP_CMD_START,
-    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
-    int activityState;
-
-    // This is non-zero when the application's NativeActivity is being
-    // destroyed and waiting for the app thread to complete.
-    int destroyRequested;
-
-    // -------------------------------------------------
-    // Below are "private" implementation of the glue code.
-
-    pthread_mutex_t mutex;
-    pthread_cond_t cond;
-
-    int msgread;
-    int msgwrite;
-
-    pthread_t thread;
-
-    struct android_poll_source cmdPollSource;
-    struct android_poll_source inputPollSource;
-
-    int running;
-    int stateSaved;
-    int destroyed;
-    int redrawNeeded;
-    AInputQueue* pendingInputQueue;
-    ANativeWindow* pendingWindow;
-    ARect pendingContentRect;
-};
-
-enum {
-    /**
-     * Looper data ID of commands coming from the app's main thread, which
-     * is returned as an identifier from ALooper_pollOnce().  The data for this
-     * identifier is a pointer to an android_poll_source structure.
-     * These can be retrieved and processed with android_app_read_cmd()
-     * and android_app_exec_cmd().
-     */
-    LOOPER_ID_MAIN = 1,
-
-    /**
-     * Looper data ID of events coming from the AInputQueue of the
-     * application's window, which is returned as an identifier from
-     * ALooper_pollOnce().  The data for this identifier is a pointer to an
-     * android_poll_source structure.  These can be read via the inputQueue
-     * object of android_app.
-     */
-    LOOPER_ID_INPUT = 2,
-
-    /**
-     * Start of user-defined ALooper identifiers.
-     */
-    LOOPER_ID_USER = 3,
-};
-
-enum {
-    /**
-     * Command from main thread: the AInputQueue has changed.  Upon processing
-     * this command, android_app->inputQueue will be updated to the new queue
-     * (or NULL).
-     */
-    APP_CMD_INPUT_CHANGED,
-
-    /**
-     * Command from main thread: a new ANativeWindow is ready for use.  Upon
-     * receiving this command, android_app->window will contain the new window
-     * surface.
-     */
-    APP_CMD_INIT_WINDOW,
-
-    /**
-     * Command from main thread: the existing ANativeWindow needs to be
-     * terminated.  Upon receiving this command, android_app->window still
-     * contains the existing window; after calling android_app_exec_cmd
-     * it will be set to NULL.
-     */
-    APP_CMD_TERM_WINDOW,
-
-    /**
-     * Command from main thread: the current ANativeWindow has been resized.
-     * Please redraw with its new size.
-     */
-    APP_CMD_WINDOW_RESIZED,
-
-    /**
-     * Command from main thread: the system needs that the current ANativeWindow
-     * be redrawn.  You should redraw the window before handing this to
-     * android_app_exec_cmd() in order to avoid transient drawing glitches.
-     */
-    APP_CMD_WINDOW_REDRAW_NEEDED,
-
-    /**
-     * Command from main thread: the content area of the window has changed,
-     * such as from the soft input window being shown or hidden.  You can
-     * find the new content rect in android_app::contentRect.
-     */
-    APP_CMD_CONTENT_RECT_CHANGED,
-
-    /**
-     * Command from main thread: the app's activity window has gained
-     * input focus.
-     */
-    APP_CMD_GAINED_FOCUS,
-
-    /**
-     * Command from main thread: the app's activity window has lost
-     * input focus.
-     */
-    APP_CMD_LOST_FOCUS,
-
-    /**
-     * Command from main thread: the current device configuration has changed.
-     */
-    APP_CMD_CONFIG_CHANGED,
-
-    /**
-     * Command from main thread: the system is running low on memory.
-     * Try to reduce your memory use.
-     */
-    APP_CMD_LOW_MEMORY,
-
-    /**
-     * Command from main thread: the app's activity has been started.
-     */
-    APP_CMD_START,
-
-    /**
-     * Command from main thread: the app's activity has been resumed.
-     */
-    APP_CMD_RESUME,
-
-    /**
-     * Command from main thread: the app should generate a new saved state
-     * for itself, to restore from later if needed.  If you have saved state,
-     * allocate it with malloc and place it in android_app.savedState with
-     * the size in android_app.savedStateSize.  The will be freed for you
-     * later.
-     */
-    APP_CMD_SAVE_STATE,
-
-    /**
-     * Command from main thread: the app's activity has been paused.
-     */
-    APP_CMD_PAUSE,
-
-    /**
-     * Command from main thread: the app's activity has been stopped.
-     */
-    APP_CMD_STOP,
-
-    /**
-     * Command from main thread: the app's activity is being destroyed,
-     * and waiting for the app thread to clean up and exit before proceeding.
-     */
-    APP_CMD_DESTROY,
-};
-
-/**
- * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
- * app command message.
- */
-int8_t android_app_read_cmd(struct android_app* android_app);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * initial pre-processing of the given command.  You can perform your own
- * actions for the command after calling this function.
- */
-void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Call with the command returned by android_app_read_cmd() to do the
- * final post-processing of the given command.  You must have done your own
- * actions for the command before calling this function.
- */
-void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
-
-/**
- * Dummy function you can call to ensure glue code isn't stripped.
- */
-void app_dummy();
-
-/**
- * This is the function that application code must implement, representing
- * the main entry to the app.
- */
-extern void android_main(struct android_app* app);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _ANDROID_NATIVE_APP_GLUE_H */
diff --git a/sal/inc/osl/detail/android_native_app_glue.h b/sal/inc/osl/detail/android_native_app_glue.h
new file mode 100644
index 0000000..1b8c1f1
--- /dev/null
+++ b/sal/inc/osl/detail/android_native_app_glue.h
@@ -0,0 +1,349 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef _ANDROID_NATIVE_APP_GLUE_H
+#define _ANDROID_NATIVE_APP_GLUE_H
+
+#include <poll.h>
+#include <pthread.h>
+#include <sched.h>
+
+#include <android/configuration.h>
+#include <android/looper.h>
+#include <android/native_activity.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The native activity interface provided by <android/native_activity.h>
+ * is based on a set of application-provided callbacks that will be called
+ * by the Activity's main thread when certain events occur.
+ *
+ * This means that each one of this callbacks _should_ _not_ block, or they
+ * risk having the system force-close the application. This programming
+ * model is direct, lightweight, but constraining.
+ *
+ * The 'threaded_native_app' static library is used to provide a different
+ * execution model where the application can implement its own main event
+ * loop in a different thread instead. Here's how it works:
+ *
+ * 1/ The application must provide a function named "android_main()" that
+ *    will be called when the activity is created, in a new thread that is
+ *    distinct from the activity's main thread.
+ *
+ * 2/ android_main() receives a pointer to a valid "android_app" structure
+ *    that contains references to other important objects, e.g. the
+ *    ANativeActivity obejct instance the application is running in.
+ *
+ * 3/ the "android_app" object holds an ALooper instance that already
+ *    listens to two important things:
+ *
+ *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ *        declarations below.
+ *
+ *      - input events coming from the AInputQueue attached to the activity.
+ *
+ *    Each of these correspond to an ALooper identifier returned by
+ *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ *    respectively.
+ *
+ *    Your application can use the same ALooper to listen to additional
+ *    file-descriptors.  They can either be callback based, or with return
+ *    identifiers starting with LOOPER_ID_USER.
+ *
+ * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
+ *    the returned data will point to an android_poll_source structure.  You
+ *    can call the process() function on it, and fill in android_app->onAppCmd
+ *    and android_app->onInputEvent to be called for your own processing
+ *    of the event.
+ *
+ *    Alternatively, you can call the low-level functions to read and process
+ *    the data directly...  look at the process_cmd() and process_input()
+ *    implementations in the glue to see how to do this.
+ *
+ * See the sample named "native-activity" that comes with the NDK with a
+ * full usage example.  Also look at the JavaDoc of NativeActivity.
+ */
+
+struct android_app;
+
+/**
+ * Data associated with an ALooper fd that will be returned as the "outData"
+ * when that source has data ready.
+ */
+struct android_poll_source {
+    // The identifier of this source.  May be LOOPER_ID_MAIN or
+    // LOOPER_ID_INPUT.
+    int32_t id;
+
+    // The android_app this ident is associated with.
+    struct android_app* app;
+
+    // Function to call to perform the standard processing of data from
+    // this source.
+    void (*process)(struct android_app* app, struct android_poll_source* source);
+};
+
+/**
+ * This is the interface for the standard glue code of a threaded
+ * application.  In this model, the application's code is running
+ * in its own thread separate from the main thread of the process.
+ * It is not required that this thread be associated with the Java
+ * VM, although it will need to be in order to make JNI calls any
+ * Java objects.
+ */
+struct android_app {
+    // The application can place a pointer to its own state object
+    // here if it likes.
+    void* userData;
+
+    // Fill this in with the function to process main app commands (APP_CMD_*)
+    void (*onAppCmd)(struct android_app* app, int32_t cmd);
+
+    // Fill this in with the function to process input events.  At this point
+    // the event has already been pre-dispatched, and it will be finished upon
+    // return.  Return 1 if you have handled the event, 0 for any default
+    // dispatching.
+    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
+
+    // The ANativeActivity object instance that this app is running in.
+    ANativeActivity* activity;
+
+    // The current configuration the app is running in.
+    AConfiguration* config;
+
+    // This is the last instance's saved state, as provided at creation time.
+    // It is NULL if there was no state.  You can use this as you need; the
+    // memory will remain around until you call android_app_exec_cmd() for
+    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
+    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
+    // at which point they will be initialized to NULL and you can malloc your
+    // state and place the information here.  In that case the memory will be
+    // freed for you later.
+    void* savedState;
+    size_t savedStateSize;
+
+    // The ALooper associated with the app's thread.
+    ALooper* looper;
+
+    // When non-NULL, this is the input queue from which the app will
+    // receive user input events.
+    AInputQueue* inputQueue;
+
+    // When non-NULL, this is the window surface that the app can draw in.
+    ANativeWindow* window;
+
+    // Current content rectangle of the window; this is the area where the
+    // window's content should be placed to be seen by the user.
+    ARect contentRect;
+
+    // Current state of the app's activity.  May be either APP_CMD_START,
+    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
+    int activityState;
+
+    // This is non-zero when the application's NativeActivity is being
+    // destroyed and waiting for the app thread to complete.
+    int destroyRequested;
+
+    // -------------------------------------------------
+    // Below are "private" implementation of the glue code.
+
+    pthread_mutex_t mutex;
+    pthread_cond_t cond;
+
+    int msgread;
+    int msgwrite;
+
+    pthread_t thread;
+
+    struct android_poll_source cmdPollSource;
+    struct android_poll_source inputPollSource;
+
+    int running;
+    int stateSaved;
+    int destroyed;
+    int redrawNeeded;
+    AInputQueue* pendingInputQueue;
+    ANativeWindow* pendingWindow;
+    ARect pendingContentRect;
+};
+
+enum {
+    /**
+     * Looper data ID of commands coming from the app's main thread, which
+     * is returned as an identifier from ALooper_pollOnce().  The data for this
+     * identifier is a pointer to an android_poll_source structure.
+     * These can be retrieved and processed with android_app_read_cmd()
+     * and android_app_exec_cmd().
+     */
+    LOOPER_ID_MAIN = 1,
+
+    /**
+     * Looper data ID of events coming from the AInputQueue of the
+     * application's window, which is returned as an identifier from
+     * ALooper_pollOnce().  The data for this identifier is a pointer to an
+     * android_poll_source structure.  These can be read via the inputQueue
+     * object of android_app.
+     */
+    LOOPER_ID_INPUT = 2,
+
+    /**
+     * Start of user-defined ALooper identifiers.
+     */
+    LOOPER_ID_USER = 3,
+};
+
+enum {
+    /**
+     * Command from main thread: the AInputQueue has changed.  Upon processing
+     * this command, android_app->inputQueue will be updated to the new queue
+     * (or NULL).
+     */
+    APP_CMD_INPUT_CHANGED,
+
+    /**
+     * Command from main thread: a new ANativeWindow is ready for use.  Upon
+     * receiving this command, android_app->window will contain the new window
+     * surface.
+     */
+    APP_CMD_INIT_WINDOW,
+
+    /**
+     * Command from main thread: the existing ANativeWindow needs to be
+     * terminated.  Upon receiving this command, android_app->window still
+     * contains the existing window; after calling android_app_exec_cmd
+     * it will be set to NULL.
+     */
+    APP_CMD_TERM_WINDOW,
+
+    /**
+     * Command from main thread: the current ANativeWindow has been resized.
+     * Please redraw with its new size.
+     */
+    APP_CMD_WINDOW_RESIZED,
+
+    /**
+     * Command from main thread: the system needs that the current ANativeWindow
+     * be redrawn.  You should redraw the window before handing this to
+     * android_app_exec_cmd() in order to avoid transient drawing glitches.
+     */
+    APP_CMD_WINDOW_REDRAW_NEEDED,
+
+    /**
+     * Command from main thread: the content area of the window has changed,
+     * such as from the soft input window being shown or hidden.  You can
+     * find the new content rect in android_app::contentRect.
+     */
+    APP_CMD_CONTENT_RECT_CHANGED,
+
+    /**
+     * Command from main thread: the app's activity window has gained
+     * input focus.
+     */
+    APP_CMD_GAINED_FOCUS,
+
+    /**
+     * Command from main thread: the app's activity window has lost
+     * input focus.
+     */
+    APP_CMD_LOST_FOCUS,
+
+    /**
+     * Command from main thread: the current device configuration has changed.
+     */
+    APP_CMD_CONFIG_CHANGED,
+
+    /**
+     * Command from main thread: the system is running low on memory.
+     * Try to reduce your memory use.
+     */
+    APP_CMD_LOW_MEMORY,
+
+    /**
+     * Command from main thread: the app's activity has been started.
+     */
+    APP_CMD_START,
+
+    /**
+     * Command from main thread: the app's activity has been resumed.
+     */
+    APP_CMD_RESUME,
+
+    /**
+     * Command from main thread: the app should generate a new saved state
+     * for itself, to restore from later if needed.  If you have saved state,
+     * allocate it with malloc and place it in android_app.savedState with
+     * the size in android_app.savedStateSize.  The will be freed for you
+     * later.
+     */
+    APP_CMD_SAVE_STATE,
+
+    /**
+     * Command from main thread: the app's activity has been paused.
+     */
+    APP_CMD_PAUSE,
+
+    /**
+     * Command from main thread: the app's activity has been stopped.
+     */
+    APP_CMD_STOP,
+
+    /**
+     * Command from main thread: the app's activity is being destroyed,
+     * and waiting for the app thread to clean up and exit before proceeding.
+     */
+    APP_CMD_DESTROY,
+};
+
+/**
+ * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
+ * app command message.
+ */
+int8_t android_app_read_cmd(struct android_app* android_app);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * initial pre-processing of the given command.  You can perform your own
+ * actions for the command after calling this function.
+ */
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * final post-processing of the given command.  You must have done your own
+ * actions for the command before calling this function.
+ */
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Dummy function you can call to ensure glue code isn't stripped.
+ */
+void app_dummy();
+
+/**
+ * This is the function that application code must implement, representing
+ * the main entry to the app.
+ */
+extern void android_main(struct android_app* app);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ANDROID_NATIVE_APP_GLUE_H */
diff --git a/solenv/inc/unxandr/lo-bootstrap.h b/solenv/inc/unxandr/lo-bootstrap.h
index 48b1a5c..d78d88b 100644
--- a/solenv/inc/unxandr/lo-bootstrap.h
+++ b/solenv/inc/unxandr/lo-bootstrap.h
@@ -66,6 +66,8 @@ int lo_dlcall_argc_argv(void *function,
 
 JavaVM *lo_get_javavm(void);
 
+struct android_app *lo_get_app(void);
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/vcl/android/androidinst.cxx b/vcl/android/androidinst.cxx
index aba4b0b..e6df7fb 100644
--- a/vcl/android/androidinst.cxx
+++ b/vcl/android/androidinst.cxx
@@ -33,7 +33,8 @@
 #include <android/input.h>
 #include <android/looper.h>
 #include <android/native_window.h>
-#include <osl/detail/android.h>
+#include <lo-bootstrap.h>
+#include <osl/detail/android_native_app_glue.h>
 #include <rtl/strbuf.hxx>
 
 static rtl::OString MotionEdgeFlagsToString(int32_t nFlags)
@@ -72,7 +73,7 @@ extern "C" {
     void onAppCmd_cb (struct android_app* app, int32_t cmd)
     {
         fprintf (stderr, "app cmd for app %p, cmd %d\n", app, cmd);
-        ANativeWindow *pWindow = global_android_app->window;
+        ANativeWindow *pWindow = app->window;
         switch (cmd) {
         case APP_CMD_INIT_WINDOW:
         {
@@ -117,7 +118,7 @@ extern "C" {
 
         case APP_CMD_CONTENT_RECT_CHANGED:
         {
-            ARect aRect = global_android_app->contentRect;
+            ARect aRect = app->contentRect;
             fprintf (stderr, "content rect changed [ k/b popped up etc. ] %d,%d->%d,%d\n",
                      aRect.left, aRect.top, aRect.right, aRect.bottom);
             break;
@@ -168,17 +169,18 @@ extern "C" {
 AndroidSalInstance::AndroidSalInstance( SalYieldMutex *pMutex )
     : SvpSalInstance( pMutex )
 {
+    app = lo_get_app();
     fprintf (stderr, "created Android Sal Instance for app %p window %p\n",
-             global_android_app,
-             global_android_app ? global_android_app->window : NULL);
-    if (global_android_app)
+             app,
+             app ? app->window : NULL);
+    if (app)
     {
-        pthread_mutex_lock (&global_android_app->mutex);
-        global_android_app->onAppCmd = onAppCmd_cb;
-        global_android_app->onInputEvent = onInputEvent_cb;
-        if (global_android_app->window != NULL)
-            onAppCmd_cb (global_android_app, APP_CMD_INIT_WINDOW);
-        pthread_mutex_unlock (&global_android_app->mutex);
+        pthread_mutex_lock (&app->mutex);
+        app->onAppCmd = onAppCmd_cb;
+        app->onInputEvent = onInputEvent_cb;
+        if (app->window != NULL)
+            onAppCmd_cb (app, APP_CMD_INIT_WINDOW);
+        pthread_mutex_unlock (&app->mutex);
     }
 }
 
@@ -190,8 +192,8 @@ AndroidSalInstance::~AndroidSalInstance()
 void AndroidSalInstance::Wakeup()
 {
     fprintf (stderr, "Wakeup alooper\n");
-    if (global_android_app && global_android_app->looper)
-        ALooper_wake (global_android_app->looper);
+    if (app && app->looper)
+        ALooper_wake (app->looper);
     else
         fprintf (stderr, "busted - no global looper\n");
 }
@@ -200,7 +202,6 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS)
 {
     // release yield mutex
     sal_uLong nAcquireCount = ReleaseYieldMutex();
-    struct android_app *pApp = global_android_app;
 
     fprintf (stderr, "DoReleaseYield #2 %d ms\n", nTimeoutMS);
     void *outData = NULL;
@@ -214,9 +215,9 @@ void AndroidSalInstance::DoReleaseYield (int nTimeoutMS)
     // FIXME: this is more or less deranged: why can we not
     // set a callback in the native app glue's ALooper_addFd ?
     if (nRet == LOOPER_ID_MAIN)
-        pApp->cmdPollSource.process(pApp, &pApp->cmdPollSource);
+        app->cmdPollSource.process(app, &app->cmdPollSource);
     if (nRet == LOOPER_ID_INPUT)
-        pApp->inputPollSource.process(pApp, &pApp->inputPollSource);
+        app->inputPollSource.process(app, &app->inputPollSource);
 }
 
 bool AndroidSalInstance::AnyInput( sal_uInt16 nType )
@@ -224,7 +225,7 @@ bool AndroidSalInstance::AnyInput( sal_uInt16 nType )
     (void) nType;
     // FIXME: ideally we should check the input queue to avoid being busy ...
     fprintf (stderr, "FIXME: AnyInput returns true\n");
-    // global_android_app->inputQueue ? ...
+    // app->inputQueue ? ...
     return true;
 }
 
diff --git a/vcl/inc/android/androidinst.hxx b/vcl/inc/android/androidinst.hxx
index a5c69b0..3b026b0 100644
--- a/vcl/inc/android/androidinst.hxx
+++ b/vcl/inc/android/androidinst.hxx
@@ -45,6 +45,7 @@ public:
     virtual bool AnyInput( sal_uInt16 nType );
 protected:
     virtual void DoReleaseYield( int nTimeoutMS );
+    struct android_app *app;
 };
 
 #endif // ANDROID_SALINST_H
commit c4e35496393c73e73a297e8c5398cb6f96a35e46
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Wed Jan 25 14:45:52 2012 +0200

    WaE: int and long confusion

diff --git a/svx/source/stbctrls/zoomsliderctrl.cxx b/svx/source/stbctrls/zoomsliderctrl.cxx
index afab9c4..66b5d4d 100644
--- a/svx/source/stbctrls/zoomsliderctrl.cxx
+++ b/svx/source/stbctrls/zoomsliderctrl.cxx
@@ -359,11 +359,11 @@ sal_Bool SvxZoomSliderControl::MouseButtonDown( const MouseEvent & rEvt )
 
     // click to - button
     if ( nXDiff >= nButtonLeftOffset && nXDiff <= nButtonRightOffset )
-        mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomOut( mpImpl->mnCurrentZoom );
+        mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomOut( static_cast<int>(mpImpl->mnCurrentZoom) );
     // click to + button
     else if ( nXDiff >= aControlRect.GetWidth() - nSliderXOffset + nButtonLeftOffset &&
               nXDiff <= aControlRect.GetWidth() - nSliderXOffset + nButtonRightOffset )
-        mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomIn( mpImpl->mnCurrentZoom );
+        mpImpl->mnCurrentZoom = basegfx::zoomtools::zoomIn( static_cast<int>(mpImpl->mnCurrentZoom) );
     // click to slider
     else if( nXDiff >= nSliderXOffset && nXDiff <= aControlRect.GetWidth() - nSliderXOffset )
         mpImpl->mnCurrentZoom = Offset2Zoom( nXDiff );
diff --git a/sw/source/ui/uiview/viewport.cxx b/sw/source/ui/uiview/viewport.cxx
index ae6ef20..2591b50 100644
--- a/sw/source/ui/uiview/viewport.cxx
+++ b/sw/source/ui/uiview/viewport.cxx
@@ -1311,9 +1311,9 @@ sal_Bool SwView::HandleWheelCommands( const CommandEvent& rCEvt )
     {
         sal_uInt16 nFact = pWrtShell->GetViewOptions()->GetZoom();
         if( 0L > pWData->GetDelta() )
-            nFact = static_cast< sal_uInt16 >(Max( 20, basegfx::zoomtools::zoomOut( nFact )));
+            nFact = static_cast< sal_uInt16 >(Max( 20, basegfx::zoomtools::zoomOut( static_cast<int>(nFact) )));
         else
-            nFact = static_cast< sal_uInt16 >(Min( 600, basegfx::zoomtools::zoomIn( nFact )));
+            nFact = static_cast< sal_uInt16 >(Min( 600, basegfx::zoomtools::zoomIn( static_cast<int>(nFact) )));
 
         SetZoom( SVX_ZOOM_PERCENT, nFact );
         bOk = sal_True;
commit 182bd1d016c00ba207dec2dac754ef25add4cdf7
Author: Tor Lillqvist <tlillqvist at suse.com>
Date:   Wed Jan 25 13:42:06 2012 +0200

    Let's skip scp2 for non-desktop OSes for now

diff --git a/postprocess/prj/build.lst b/postprocess/prj/build.lst
index 47992b2..aa756e5 100644
--- a/postprocess/prj/build.lst
+++ b/postprocess/prj/build.lst
@@ -1,4 +1,4 @@
-po      postprocess     ::      BINFILTER:binfilter CRASHREP:crashrep CT2N:ct2n embeddedobj embedserv EPM:epm extras HELP:helpcontent2 LIBRSVG:librsvg ODK:odk scp2 testtools wizards MORE_FONTS:more_fonts DICTIONARIES:dictionaries PYUNO:pyuno DESKTOP:unodevtools JFREEREPORT:jfreereport REPORTBUILDER:reportbuilder LANGUAGETOOL:languagetool SDEXT:sdext MYSQLC:mysqlc NLPSOLVER:nlpsolver STLPORT:stlport smoketest tail_build NULL
+po      postprocess     ::      BINFILTER:binfilter CRASHREP:crashrep CT2N:ct2n embeddedobj embedserv EPM:epm extras HELP:helpcontent2 LIBRSVG:librsvg ODK:odk DESKTOP:scp2 testtools wizards MORE_FONTS:more_fonts DICTIONARIES:dictionaries PYUNO:pyuno DESKTOP:unodevtools JFREEREPORT:jfreereport REPORTBUILDER:reportbuilder LANGUAGETOOL:languagetool SDEXT:sdext MYSQLC:mysqlc NLPSOLVER:nlpsolver STLPORT:stlport smoketest tail_build NULL
 po	postprocess			    	usr1	-	all	po_mkout NULL
 po	postprocess\checkxml		nmake	-	all	po_checkxml NULL
 po	postprocess\packconfig		nmake	-	all	po_packconfig po_checkxml NULL


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