[Libreoffice-commits] core.git: chart2/source svx/source
Tor Lillqvist
tml at collabora.com
Thu Apr 17 07:29:46 PDT 2014
chart2/source/view/main/ChartView.cxx | 4 ++++
svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx | 4 ++++
2 files changed, 8 insertions(+)
New commits:
commit 95f4d0fed142171acba11a3a6feda4fd820e70cc
Author: Tor Lillqvist <tml at collabora.com>
Date: Thu Apr 17 17:24:22 2014 +0300
Try harder to bypass OpenGL 3D stuff on non-desktop for now
At least while the OpenGL chart feature is a work in progress, and
nobody is working on it for iOS or Android anyway.
Change-Id: I9de5c6647e6db42b330e593089e296aa9a346afb
diff --git a/chart2/source/view/main/ChartView.cxx b/chart2/source/view/main/ChartView.cxx
index 978ecef..c530354 100644
--- a/chart2/source/view/main/ChartView.cxx
+++ b/chart2/source/view/main/ChartView.cxx
@@ -17,6 +17,8 @@
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
+#include <config_features.h>
+
#include "ChartView.hxx"
#include "chartview/DrawModelWrapper.hxx"
#include "NumberFormatterWrapper.hxx"
@@ -2455,11 +2457,13 @@ void ChartView::createShapes()
pShapeFactory->setPageSize(mxRootShape, aPageSize);
pShapeFactory->clearPage(m_xDrawPage);
+#if HAVE_FEATURE_DESKTOP
if(isReal3DChart())
{
createShapes3D();
return;
}
+#endif
{
SolarMutexGuard aSolarGuard;
diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
index 6062ab9..2f76985 100644
--- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
+++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
@@ -7,6 +7,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
+#include <config_features.h>
+
#include <svx/sdr/contact/viewobjectcontactofopenglobj.hxx>
#include <svx/sdr/contact/viewcontactofopenglobj.hxx>
@@ -21,9 +23,11 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj(
ObjectContact& rObjectContact, ViewContact& rViewContact )
: ViewObjectContactOfSdrObj( rObjectContact, rViewContact )
{
+#if HAVE_FEATURE_DESKTOP
OpenGLContext* pContext = static_cast<SdrOpenGLObj&>(static_cast<ViewContactOfSdrObj&>(rViewContact).GetSdrObject()).getOpenGLContext();
if (pContext)
pContext->init(getWindow());
+#endif
}
ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj()
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