[Libreoffice-commits] core.git: Branch 'feature/mac-opengl-fixes' - 88 commits - basctl/source canvas/opengl canvas/source chart2/opengl chart2/source config_host.mk.in configure.ac cui/source dbaccess/source desktop/source extensions/source include/postmac.h include/postwin.h include/postx.h include/premac.h include/prex.h include/svx include/test include/tools include/vcl include/xmloff javaunohelper/com odk/source officecfg/registry reportdesign/inc reportdesign/source rsc/inc rsc/source sc/inc sc/qa sc/source sd/inc sd/qa sd/source sfx2/source slideshow/Library_OGLTrans.mk slideshow/source svgio/CppunitTest_svgio.mk svgio/qa svx/source sw/inc sw/qa sw/source sw/uiconfig test/Library_test.mk test/source tools/source unusedcode.easy vcl/source vcl/win writerfilter/CustomTarget_source.mk writerfilter/source xmloff/source

Markus Mohrhard markus.mohrhard at googlemail.com
Sun Aug 17 01:27:56 PDT 2014


Rebased ref, commits from common ancestor:
commit a669953eef0be40f2cf0a91b68d137428a17e9d6
Author: Markus Mohrhard <markus.mohrhard at googlemail.com>
Date:   Sun Aug 17 10:21:01 2014 +0200

    add more notes about deprecated OpenGL features
    
    Change-Id: Ic83ec7e99c8b666b755b93f315019754f9d9757f

diff --git a/chart2/opengl/README.deprecated b/chart2/opengl/README.deprecated
index a13de9a..eb033a0 100644
--- a/chart2/opengl/README.deprecated
+++ b/chart2/opengl/README.deprecated
@@ -5,6 +5,8 @@ GL_TEXTURE_2D
 GL_POINT_SMOOTH
 GL_TEXTURE_WRAP_S
 GL_TEXTURE_WRAP_T
+glBegin
+glEnd
 
 
 GLSL
@@ -13,3 +15,9 @@ texture*D
 varying
 attribute
 missing version string
+
+gl_FragColor
+gl_FragData
+gl_Normal
+gl_NormalMatrix
+gl_Vertex
commit a6677b51403cb4f531735512917f42fb4da1f989
Author: Markus Mohrhard <markus.mohrhard at googlemail.com>
Date:   Sun Aug 17 10:20:43 2014 +0200

    add warning about bad input
    
    Change-Id: I7018813740460c79d09318770fbdcb24a24a441e

diff --git a/canvas/source/tools/canvastools.cxx b/canvas/source/tools/canvastools.cxx
index ae79cc9..e06d017 100644
--- a/canvas/source/tools/canvastools.cxx
+++ b/canvas/source/tools/canvastools.cxx
@@ -271,6 +271,7 @@ namespace canvas
                 }
                 virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double >& deviceColor ) throw (lang::IllegalArgumentException, uno::RuntimeException, std::exception) SAL_OVERRIDE
                 {
+                    SAL_WARN_IF(deviceColor.getLength() == 0, "canvas", "empty deviceColor argument");
                     const double*  pIn( deviceColor.getConstArray() );
                     const sal_Size nLen( deviceColor.getLength() );
                     ENSURE_ARG_OR_THROW2(nLen%4==0,
commit 1c79f5944f581999c23e6f37111ae549fe38b494
Author: Markus Mohrhard <markus.mohrhard at googlemail.com>
Date:   Sat Aug 16 06:00:04 2014 +0200

    remove old OSX OGLTrans
    
    Change-Id: Icdb3a5f998d69727247c3fc4803c46803f2fa199

diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.h b/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.h
deleted file mode 100644
index e739a2d..0000000
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org.  If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_OGLTRANS_SHADERS_HXX_
-#define INCLUDED_OGLTRANS_SHADERS_HXX_
-
-#include <config_lgpl.h>
-
-/* FIXME : Really needed ? */
-#define GL_GLEXT_PROTOTYPES 1
-
-/* Required Includes */
-#import <Cocoa/Cocoa.h>
-#import <OpenGL/gl.h>
-#import <OpenGL/glext.h>
-#import <OpenGL/glu.h>
-#import <OpenGL/OpenGL.h>
-#import <GLUT/glut.h>
-
-/* Parameter */
-typedef struct _Parameter {
-    float current [4];
-    float min     [4];
-    float max     [4];
-    float delta   [4];
-
-} Parameter;
-
-/* Macros */
-#define PARAMETER_CURRENT(p)    (p.current)
-#define PARAMETER_ANIMATE(p)    ({ int i; for (i = 0; i < 4; i ++) { \
-                                            p.current[i] += p.delta[i]; \
-                                            if ((p.current[i] < p.min[i]) || (p.current[i] > p.max[i])) \
-                                                p.delta[i] = -p.delta[i]; } } )
-
-/* OGLShaders base class */
- at interface OGLShaders : NSObject
-{
-    BOOL initialised;
-    GLhandleARB vertex_shader;
-    GLhandleARB fragment_shader;
-    GLhandleARB program_object;
-    GLUquadric *quadric;
-    BOOL gpuProcessingInit;
-    BOOL gpuProcessing;
-}
-- (id) init;
-- (void) initLazy;
-- (void) dealloc;
-- (NSString *) name;
-- (NSString *) descriptionFilename;
-- (unsigned int) loadVertexShader: (NSString *) vertexString fragmentShader: (NSString *) fragmentString;
-
- /* if!initialized -> initLazy */
-- (void) renderFrame;
-
-/* Check whether software rasterization or software vertex processing will be used */
-- (BOOL) reflect;
-
- at end
-
-
-// Utility Functions
-
-int NextHighestPowerOf2(int n);
-void CopyFramebufferToTexture(GLuint texture);
-NSBitmapImageRep *LoadImage(NSString *path, int shouldFlipVertical);
-
-#endif
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m b/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
deleted file mode 100644
index fb25114..0000000
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
+++ /dev/null
@@ -1,233 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org.  If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#import "OGLTrans_Shaders.h"
-
- at implementation OGLShaders
-
-- (id) init
-{
-  [super init];
-  gpuProcessingInit = NO;
-  return self;
-}
-
-- (void) initLazy
-{
-  /* Subclass should put initialisation code that can be performaned
-     lazily (on first frame render) here */
-  initialised = TRUE;
-
-  /* Create a GLU quadric, used for rendering certain geometry */
-  quadric = gluNewQuadric();
-  gluQuadricDrawStyle(quadric, GLU_FILL);
-  gluQuadricNormals(quadric, GL_SMOOTH);
-  gluQuadricTexture(quadric, GL_TRUE);
-
-}
-
-- (void) dealloc
-{
-  /* Free the GLU quadric */
-  if (quadric)
-    gluDeleteQuadric(quadric);
-
-  [super dealloc];
-}
-
-- (NSString *) name
-{
-  return @"Unnamed OGLShaders";
-}
-
-- (NSString *) descriptionFilename
-{
-  return NULL;
-}
-
-- (unsigned int) loadVertexShader: (NSString *) vertexString fragmentShader: (NSString *) fragmentString
-{
-  const GLcharARB *vertex_string;
-  const GLcharARB *fragment_string;
-  GLint vertex_compiled;
-  GLint fragment_compiled;
-  GLint linked;
-
-  /* Delete any existing program object */
-  if (program_object) {
-    glDeleteObjectARB(program_object);
-    program_object = NULL;
-  }
-
-  /* Load and compile both shaders */
-  if (vertexString) {
-    vertex_shader   = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
-    vertex_string   = (GLcharARB *) [vertexString cStringUsingEncoding:NSASCIIStringEncoding];
-    glShaderSourceARB(vertex_shader, 1, &vertex_string, NULL);
-    glCompileShaderARB(vertex_shader);
-    glGetObjectParameterivARB(vertex_shader, GL_OBJECT_COMPILE_STATUS_ARB, &vertex_compiled);
-    /* TODO - Get info log */
-  } else {
-    vertex_shader   = NULL;
-    vertex_compiled = 1;
-  }
-
-  if (fragmentString) {
-    fragment_shader   = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
-    fragment_string   = [fragmentString cStringUsingEncoding:NSASCIIStringEncoding];
-    glShaderSourceARB(fragment_shader, 1, &fragment_string, NULL);
-    glCompileShaderARB(fragment_shader);
-    glGetObjectParameterivARB(fragment_shader, GL_OBJECT_COMPILE_STATUS_ARB, &fragment_compiled);
-    /* TODO - Get info log */
-  } else {
-    fragment_shader   = NULL;
-    fragment_compiled = 1;
-  }
-
-  /* Ensure both shaders compiled */
-  if (!vertex_compiled || !fragment_compiled) {
-    if (vertex_shader) {
-      glDeleteObjectARB(vertex_shader);
-      vertex_shader   = NULL;
-    }
-    if (fragment_shader) {
-      glDeleteObjectARB(fragment_shader);
-      fragment_shader = NULL;
-    }
-    return 1;
-  }
-
-  /* Create a program object and link both shaders */
-  program_object = glCreateProgramObjectARB();
-  if (vertex_shader != NULL)
-  {
-    glAttachObjectARB(program_object, vertex_shader);
-    glDeleteObjectARB(vertex_shader);   /* Release */
-  }
-  if (fragment_shader != NULL)
-  {
-    glAttachObjectARB(program_object, fragment_shader);
-    glDeleteObjectARB(fragment_shader); /* Release */
-  }
-  glLinkProgramARB(program_object);
-  glGetObjectParameterivARB(program_object, GL_OBJECT_LINK_STATUS_ARB, &linked);
-  /* TODO - Get info log */
-
-  if (!linked) {
-    glDeleteObjectARB(program_object);
-    program_object = NULL;
-    return 1;
-  }
-
-  return 0;
-}
-
-- (void) renderFrame
-{
-  if (!initialised)
-    [self initLazy];
-}
-
-- (BOOL) reflect
-{
-  if(!gpuProcessingInit)
-  {
-    /* Check if this will fall back to software rasterization or
-       software vertex processing and don't reflect if it is. */
-
-    GLint fragmentGPUProcessing, vertexGPUProcessing;
-    gpuProcessingInit = YES;
-
-    glPushAttrib(GL_VIEWPORT_BIT);
-    glViewport(0,0,0,0);
-    glPushMatrix();
-    [self renderFrame];
-    glPopMatrix();
-    CGLGetParameter(CGLGetCurrentContext(), kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
-    CGLGetParameter(CGLGetCurrentContext(), kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
-    gpuProcessing = (fragmentGPUProcessing && vertexGPUProcessing) ? YES : NO;
-    glPopAttrib();
-  }
-
-  return gpuProcessing;
-}
-
- at end
-
-
-// Utility Functions
-
-int NextHighestPowerOf2(int n)
-{
-  n--;
-  n |= n >> 1;
-  n |= n >> 2;
-  n |= n >> 4;
-  n |= n >> 8;
-  n |= n >> 16;
-  n++;
-  return n;
-}
-
-void CopyFramebufferToTexture(GLuint texture)
-{
-  GLint viewport[4];
-  glGetIntegerv(GL_VIEWPORT, viewport);
-  glBindTexture(GL_TEXTURE_2D, texture);
-  glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, viewport[0], viewport[1], NextHighestPowerOf2(viewport[2]), NextHighestPowerOf2(viewport[3]), 0);
-}
-
-NSBitmapImageRep *LoadImage(NSString *path, int shouldFlipVertical)
-{
-  NSBitmapImageRep *bitmapimagerep;
-  NSImage *image;
-  image = [[[NSImage alloc] initWithContentsOfFile: path] autorelease];
-  bitmapimagerep = [[NSBitmapImageRep alloc] initWithData:[image TIFFRepresentation]];
-
-  if (shouldFlipVertical)
-  {
-    int bytesPerRow, lowRow, highRow;
-    unsigned char *pixelData, *swapRow;
-
-    bytesPerRow = [bitmapimagerep bytesPerRow];
-    pixelData = [bitmapimagerep bitmapData];
-
-    swapRow = (unsigned char *)malloc(bytesPerRow);
-    for (lowRow = 0, highRow = [bitmapimagerep pixelsHigh]-1; lowRow < highRow; lowRow++, highRow--)
-    {
-      memcpy(swapRow, &pixelData[lowRow*bytesPerRow], bytesPerRow);
-      memcpy(&pixelData[lowRow*bytesPerRow], &pixelData[highRow*bytesPerRow], bytesPerRow);
-      memcpy(&pixelData[highRow*bytesPerRow], swapRow, bytesPerRow);
-    }
-    free(swapRow);
-  }
-
-  return bitmapimagerep;
-}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.hxx b/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.hxx
deleted file mode 100644
index d747550..0000000
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.hxx
+++ /dev/null
@@ -1,501 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org.  If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-#ifndef INCLUDED_OGLTRANS_TRANSITIONIMPL_HXX_
-#define INCLUDED_OGLTRANS_TRANSITIONIMPL_HXX_
-
-#include <config_lgpl.h>
-
-#include <basegfx/vector/b2dvector.hxx>
-#include <basegfx/vector/b3dvector.hxx>
-
-#include <OpenGL/gl.h>
-#include <vector>
-
-using namespace std;
-
-class Primitive;
-class Operation;
-class SceneObject;
-
-
-/** OpenGL 3D Transition class. It implicitly is constructed from XOGLTransition
-
-    This class is capable of making itself into many difference transitions. It holds Primitives and Operations on those primitives.
-*/
-class OGLTransitionImpl
-{
-public:
-    OGLTransitionImpl() :
-        mbUseMipMapLeaving( true ),
-        mbUseMipMapEntering( true ),
-        mnRequiredGLVersion( 1.0 ),
-        maLeavingSlidePrimitives(),
-        maEnteringSlidePrimitives(),
-        maSceneObjects(),
-        mbReflectSlides( false ),
-        mVertexObject( 0 ),
-        mFragmentObject( 0 ),
-        mProgramObject( 0 ),
-        maHelperTexture( 0 ),
-        mmPrepare( NULL ),
-        mmPrepareTransition( NULL ),
-        mmClearTransition( NULL ),
-        mmDisplaySlides( NULL )
-    {}
-
-    ~OGLTransitionImpl();
-
-    void prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
-    void display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
-    void finish();
-
-    void makeOutsideCubeFaceToLeft();
-    void makeInsideCubeFaceToLeft();
-    void makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m );
-    void makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles );
-    void makeHelix( ::sal_uInt16 nRows );
-    void makeFallLeaving();
-    void makeTurnAround();
-    void makeTurnDown();
-    void makeIris();
-    void makeRochade();
-    void makeVenetianBlinds( bool vertical, int parts );
-    void makeStatic();
-    void makeDissolve();
-    void makeNewsflash();
-
-    /** 2D replacements
-     */
-    void makeDiamond();
-    void makeFadeSmoothly();
-    void makeFadeThroughBlack();
-
-    /** Whether to use mipmaping for slides textures
-     */
-    bool mbUseMipMapLeaving;
-    bool mbUseMipMapEntering;
-
-    /** which GL version does the transition require
-     */
-    float mnRequiredGLVersion;
-
-private:
-    /** clears all the primitives and operations
-    */
-    void clear();
-
-    /** All the primitives that use the leaving slide texture
-    */
-    vector<Primitive> maLeavingSlidePrimitives;
-
-    /** All the primitives that use the leaving slide texture
-    */
-    vector<Primitive> maEnteringSlidePrimitives;
-
-    /** All the surrounding scene objects
-    */
-    vector<SceneObject*> maSceneObjects;
-
-    /** All the operations that should be applied to both leaving and entering slide primitives. These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
-    */
-    vector<Operation*> OverallOperations;
-
-    /** Whether to reflect slides, the reflection happens on flat surface beneath the slides.
-     ** Now it only works with slides which keep their rectangular shape together.
-     */
-    bool mbReflectSlides;
-
-    /** GLSL objects, shaders and program
-     */
-    GLuint mVertexObject, mFragmentObject, mProgramObject;
-
-    /** various data */
-    GLuint maHelperTexture;
-
-    /** When this method is not NULL, it is called in display method to prepare the slides, scene, etc.
-     ** We might later replace this by cleaner derived class.
-     */
-    void (OGLTransitionImpl::*mmPrepare)( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
-
-    /** When this method is not NULL, it is called after glx context is ready to let the transition prepare GL related things, like GLSL program.
-     ** We might later replace this by cleaner derived class.
-     */
-    void (OGLTransitionImpl::*mmPrepareTransition)( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
-
-    /** When this method is not NULL, it is called when the transition needs to clear after itself, like delete own textures etc.
-     ** We might later replace this by cleaner derived class.
-     */
-    void (OGLTransitionImpl::*mmClearTransition)();
-
-    /** When this method is not NULL, it is called in display method to display the slides.
-     ** We might later replace this by cleaner derived class.
-     */
-    void (OGLTransitionImpl::*mmDisplaySlides)( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-
-    void displaySlides( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-    void displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives, double SlideWidthScale, double SlideHeightScale );
-    void displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight);
-    void applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale );
-
-    /** various transitions helper methods
-     */
-    void prepareDiamond( double nTime, double SlideWidth, double SlideHeight,double DispWidth, double DispHeight );
-    void displaySlidesFadeSmoothly( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-        void displaySlidesFadeThroughBlack( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-        void displaySlidesRochade( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-    void displaySlidesShaders( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
-    void prepareStatic( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
-    void prepareDissolve( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
-    void preparePermShader();
-};
-
-class SceneObject
-{
-public:
-    SceneObject();
-
-    virtual void prepare() {};
-    virtual void display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight);
-    virtual void finish() {};
-
-    void pushPrimitive (const Primitive &p);
-
-    virtual ~SceneObject() {}
-
-protected:
-    /** All the surrounding scene primitives
-    */
-    vector<Primitive> maPrimitives;
-};
-
-class Iris : public SceneObject
-{
-public:
-    Iris ();
-
-    virtual void prepare() SAL_OVERRIDE;
-    virtual void display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight) SAL_OVERRIDE;
-    virtual void finish() SAL_OVERRIDE;
-
-private:
-
-    GLuint maTexture;
-};
-
-/** This class is a list of Triangles that will share Operations, and could possibly share
-*/
-class Primitive
-{
-public:
-    Primitive() {}
-    // making copy constructor explicit makes the class un-suitable for use with stl containers
-    Primitive(const Primitive& rvalue);
-    ~Primitive();
-
-    void applyOperations(double nTime, double SlideWidthScale, double SlideHeightScale);
-    void display(double nTime, double SlideWidthScale, double SlideHeightScale);
-    const Primitive& operator=(const Primitive& rvalue);
-
-    /** PushBack a vertex,normal, and tex coord. Each SlideLocation is where on the slide is mapped to this location ( from (0,0) to (1,1)  ). This will make sure the correct aspect ratio is used, and helps to make slides begin and end at the correct position. (0,0) is the top left of the slide, and (1,1) is the bottom right.
-
-    @param SlideLocation0
-    Location of first Vertex on slide
-
-    @param SlideLocation1
-    Location of second Vertex on slide
-
-    @param SlideLocation2
-    Location of third Vertex on slide
-
-    */
-    void pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2);
-
-    /** clear all the vertices, normals, tex coordinates, and normals
-    */
-    void clearTriangles();
-
-    /** guards against directly changing the vertices
-
-        @return
-        the list of vertices
-    */
-    const vector<basegfx::B3DVector>& getVertices() const {return Vertices;}
-
-    /** guards against directly changing the vertices
-    */
-    const vector<basegfx::B3DVector>& getNormals() const {return Normals;}
-
-    /** guards against directly changing the vertices
-
-        @return
-        the list of Texture Coordinates
-
-    */
-    const vector<basegfx::B2DVector>& getTexCoords() const {return TexCoords;}
-
-    /** list of Operations to be performed on this primitive.These operations will be called in the order they were pushed back in. In OpenGL this effectively uses the operations in the opposite order they were pushed back.
-
-        @return
-        the list of Operations
-
-    */
-    vector<Operation*> Operations;
-
-private:
-    /** list of vertices
-    */
-    vector<basegfx::B3DVector> Vertices;
-
-    /** list of Normals
-    */
-    vector<basegfx::B3DVector> Normals;
-
-    /** list of Texture Coordinates
-    */
-    vector<basegfx::B2DVector> TexCoords;
-};
-
-/** This class is to be derived to make any operation (tranform) you may need in order to construct your transitions
-*/
-class Operation
-{
-public:
-    Operation():bInterpolate(false), nT0(0.0), nT1(0.0){}
-    virtual ~Operation(){}
-
-    /** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to nT0 to being completely transformed from t = nT1 to 1. If FALSE, the transform will be inneffectual from t = 0 to nT0, and completely transformed from t = nT0 to 1.
-    */
-    bool bInterpolate;
-
-    /** time to begin the transformation
-    */
-    double nT0;
-
-    /** time to finish the transformation
-    */
-    double nT1;
-public:
-    /** this is the function that is called to give the Operation to OpenGL.
-
-        @param t
-        time from t = 0 to t = 1
-
-        @param SlideWidthScale
-        width of slide divided by width of window
-
-        @param SlideHeightScale
-        height of slide divided by height of window
-
-    */
-    virtual void interpolate(double t,double SlideWidthScale,double SlideHeightScale) = 0;
-
-    /** return a copy of this operation
-    */
-    virtual Operation* clone() = 0;
-};
-
-/** this class is a generic CounterClockWise(CCW) rotation with an axis angle
-*/
-class SRotate: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    virtual SRotate* clone() SAL_OVERRIDE;
-
-    /** Constructor
-
-        @param Axis
-        axis to rotate about
-
-        @param Origin
-        position that rotation axis runs through
-
-        @param Angle
-        angle in radians of CCW rotation
-
-        @param bInter
-        see Operation
-
-        @param T0
-        transformation starting time
-
-        @param T1
-        transformation ending time
-
-    */
-    SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
-    virtual ~SRotate(){}
-private:
-    /** axis to rotate CCW about
-    */
-    basegfx::B3DVector axis;
-
-    /** position that rotation axis runs through
-    */
-    basegfx::B3DVector origin;
-
-    /** angle in radians of CCW rotation
-    */
-    double angle;
-};
-
-/** scaling transformation
-*/
-class SScale: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    SScale* clone() SAL_OVERRIDE;
-
-    /** Constructor
-
-        @param Scale
-        amount to scale by
-
-        @param Origin
-        position that rotation axis runs through
-
-        @param bInter
-        see Operation
-
-        @param T0
-        transformation starting time
-
-        @param T1
-        transformation ending time
-
-    */
-    SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1);
-    virtual ~SScale(){}
-private:
-    basegfx::B3DVector scale;
-    basegfx::B3DVector origin;
-};
-
-/** translation transformation
-*/
-class STranslate: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    STranslate* clone() SAL_OVERRIDE;
-
-    /** Constructor
-
-        @param Vector
-        vector to translate
-
-        @param bInter
-        see Operation
-
-        @param T0
-        transformation starting time
-
-        @param T1
-        transformation ending time
-
-    */
-    STranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1);
-    virtual ~STranslate(){}
-private:
-    /** vector to translate by
-    */
-    basegfx::B3DVector vector;
-};
-
-/** translation transformation
-*/
-class SEllipseTranslate: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    SEllipseTranslate* clone() SAL_OVERRIDE;
-
-    /** Constructor
-
-        @param Vector
-        vector to translate
-
-        @param bInter
-        see Operation
-
-        @param T0
-        transformation starting time
-
-        @param T1
-        transformation ending time
-
-    */
-    SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
-    virtual ~SEllipseTranslate(){}
-private:
-    /** width and length of the ellipse
-     */
-    double width, height;
-
-    /** start and end position on the ellipse <0,1>
-     */
-    double startPosition;
-    double endPosition;
-};
-
-/** Same as SRotate, except the depth is scaled by the width of the slide divided by the width of the window.
-*/
-class RotateAndScaleDepthByWidth: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    RotateAndScaleDepthByWidth* clone() SAL_OVERRIDE;
-
-    RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
-    virtual ~RotateAndScaleDepthByWidth(){}
-private:
-    basegfx::B3DVector axis;
-    basegfx::B3DVector origin;
-    double angle;
-};
-
-/** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window.
-*/
-class RotateAndScaleDepthByHeight: public Operation
-{
-public:
-    void interpolate(double t,double SlideWidthScale,double SlideHeightScale) SAL_OVERRIDE;
-    RotateAndScaleDepthByHeight* clone() SAL_OVERRIDE;
-
-    RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1);
-    virtual ~RotateAndScaleDepthByHeight(){}
-private:
-    basegfx::B3DVector axis;
-    basegfx::B3DVector origin;
-    double angle;
-};
-
-#endif // INCLUDED_SLIDESHOW_TRANSITION_HXX_
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.mm b/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.mm
deleted file mode 100644
index 802061e..0000000
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl.mm
+++ /dev/null
@@ -1,1316 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- * 
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org.  If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#include "OGLTrans_TransitionImpl.hxx"
-#include "OGLTrans_Shaders.h"
-#include <OpenGL/gl.h>
-#include <math.h>
-
-void OGLTransitionImpl::clear()
-{
-    for(unsigned int i( 0 ); i < OverallOperations.size(); ++i)
-        delete OverallOperations[i];
-    OverallOperations.clear();
-    maLeavingSlidePrimitives.clear();
-    maEnteringSlidePrimitives.clear();
-    for(unsigned int i(0); i < maSceneObjects.size(); ++i)
-        delete maSceneObjects[i];
-    maSceneObjects.clear();
-
-    mbReflectSlides = false;
-
-#ifdef GL_VERSION_2_0
-    if( mProgramObject ) {
-        glDeleteProgram( mProgramObject );
-        mProgramObject = 0;
-    }
-
-    if( mVertexObject ) {
-        glDeleteShader( mVertexObject );
-        mVertexObject = 0;
-    }
-
-    if( mFragmentObject ) {
-        glDeleteShader( mFragmentObject );
-        mFragmentObject = 0;
-    }
-#endif
-
-    if( maHelperTexture ) {
-        glDeleteTextures( 1, &maHelperTexture );
-        maHelperTexture = 0;
-    }
-
-    if( mmClearTransition )
-        (this->*mmClearTransition)();
-}
-
-OGLTransitionImpl::~OGLTransitionImpl()
-{
-    clear();
-}
-
-void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex )
-{
-    for(unsigned int i(0); i < maSceneObjects.size(); ++i) {
-        maSceneObjects[i]->prepare();
-    }
-
-    if( mmPrepareTransition )
-        (this->*mmPrepareTransition)( glLeavingSlideTex, glEnteringSlideTex );
-}
-
-void OGLTransitionImpl::finish()
-{
-    for(unsigned int i(0); i < maSceneObjects.size(); ++i) {
-        maSceneObjects[i]->finish();
-    }
-}
-
-static void blendSlide( double depth )
-{
-    double showHeight = -1 + depth*2;
-    GLfloat reflectionColor[] = {0, 0, 0, 0.25};
-
-    glDisable( GL_DEPTH_TEST );
-    glBegin( GL_QUADS );
-    glColor4fv( reflectionColor );
-    glVertex3f( -1, -1, 0 );
-    glColor4f( 0, 0, 0, 1 );
-    glVertex3f(-1,  showHeight, 0 );
-    glVertex3f( 1,  showHeight, 0 );
-    glColor4fv( reflectionColor );
-    glVertex3f( 1, -1, 0 );
-    glEnd();
-
-    glBegin( GL_QUADS );
-    glColor4f( 0, 0, 0, 1 );
-    glVertex3f( -1, showHeight, 0 );
-    glVertex3f( -1,  1, 0 );
-    glVertex3f(  1,  1, 0 );
-    glVertex3f(  1, showHeight, 0 );
-    glEnd();
-    glEnable( GL_DEPTH_TEST );
-}
-
-static void slideShadow( double nTime, Primitive& primitive, double sw, double sh )
-{
-    double reflectionDepth = 0.3;
-
-    glEnable(GL_BLEND);
-    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    glDisable(GL_LIGHTING);
-
-    glPushMatrix();
-    primitive.applyOperations( nTime, sw, sh );
-    blendSlide( reflectionDepth );
-    glPopMatrix();
-
-    glDisable(GL_BLEND);
-    glEnable(GL_LIGHTING);
-}
-
-void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
-                                 double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
-{
-    double SlideWidthScale, SlideHeightScale;
-
-    SlideWidthScale = SlideWidth/DispWidth;
-    SlideHeightScale = SlideHeight/DispHeight;
-
-    if( mmPrepare ) {
-        clear();
-        (this->*mmPrepare)( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
-    }
-
-    glPushMatrix();
-    displaySlides( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
-    displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
-    glPopMatrix();
-}
-
-void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale )
-{
-    for(unsigned int i(0); i < OverallOperations.size(); ++i)
-        OverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale);
-}
-
-void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives,
-                                      double SlideWidthScale, double SlideHeightScale )
-{
-    //TODO change to foreach
-    glBindTexture(GL_TEXTURE_2D, glSlideTex);
-
-    // display slide reflection
-    // note that depth test is turned off while blending the shadow
-    // so the slides has to be rendered in right order, see rochade as example
-    if( mbReflectSlides ) {
-        double surfaceLevel = -0.04;
-
-        /* reflected slides */
-        glPushMatrix();
-
-        glScaled( 1, -1, 1 );
-        glTranslated( 0, 2 - surfaceLevel, 0 );
-
-        glCullFace(GL_FRONT);
-        for(unsigned int i(0); i < primitives.size(); ++i)
-            primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
-        glCullFace(GL_BACK);
-
-        slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
-
-        glPopMatrix();
-    }
-
-    for(unsigned int i(0); i < primitives.size(); ++i)
-        primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
-}
-
-void OGLTransitionImpl::displaySlides( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
-                                       double SlideWidthScale, double SlideHeightScale )
-{
-    if( mmDisplaySlides )
-        (this->*mmDisplaySlides)( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
-    else {
-        applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
-
-        glEnable(GL_TEXTURE_2D);
-        displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-        displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    }
-}
-
-void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
-{
-    glEnable(GL_TEXTURE_2D);
-    for(unsigned int i(0); i < maSceneObjects.size(); ++i)
-        maSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
-}
-
-void Primitive::display(double nTime, double WidthScale, double HeightScale)
-{
-    glPushMatrix();
-
-    applyOperations( nTime, WidthScale, HeightScale );
-
-    glEnableClientState( GL_VERTEX_ARRAY );
-    if(!Normals.empty())
-    {
-        glNormalPointer( GL_DOUBLE , 0 , &Normals[0] );
-        glEnableClientState( GL_NORMAL_ARRAY );
-    }
-    glEnableClientState( GL_TEXTURE_COORD_ARRAY );
-    glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] );
-    glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] );
-    glDrawArrays( GL_TRIANGLES, 0, Vertices.size() );
-    glPopMatrix();
-}
-
-void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale)
-{
-    for(unsigned int i(0); i < Operations.size(); ++i)
-        Operations[i]->interpolate( nTime ,WidthScale,HeightScale);
-    glScaled(WidthScale,HeightScale,1);
-}
-
-Primitive::~Primitive()
-{
-    for(unsigned int i( 0 ); i < Operations.size(); ++i)
-        delete Operations[i];
-}
-
-
-void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight )
-{
-    for(unsigned int i(0); i < maPrimitives.size(); ++i) {
-        // fixme: allow various model spaces, now we make it so that
-        // it is regular -1,-1 to 1,1, where the whole display fits in
-        glPushMatrix();
-        if (DispHeight > DispWidth)
-            glScaled(DispHeight/DispWidth, 1, 1);
-        else
-            glScaled(1, DispWidth/DispHeight, 1);
-        maPrimitives[i].display(nTime, 1, 1);
-        glPopMatrix();
-    }
-}
-
-void SceneObject::pushPrimitive(const Primitive &p)
-{
-    maPrimitives.push_back(p);
-}
-
-SceneObject::SceneObject()
-    : maPrimitives()
-{
-}
-
-Iris::Iris()
-    : SceneObject ()
-{
-}
-
-void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
-{
-    glBindTexture(GL_TEXTURE_2D, maTexture);
-    SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
-}
-
-void Iris::prepare()
-{
-    static const GLubyte img[3] = { 80, 80, 80 };
-    
-    glGenTextures(1, &maTexture);
-    glBindTexture(GL_TEXTURE_2D, maTexture);
-    glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img);
-    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
-}
-
-void Iris::finish()
-{
-    glDeleteTextures(1, &maTexture);
-}
-
-void OGLTransitionImpl::makeOutsideCubeFaceToLeft()
-{
-    clear();
-    Primitive Slide;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0));
-
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0));
-}
-
-void OGLTransitionImpl::makeInsideCubeFaceToLeft()
-{
-    clear();
-    Primitive Slide;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0));
-
-    maEnteringSlidePrimitives.push_back(Slide);
-    
-    OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0));
-}
-
-void OGLTransitionImpl::makeFallLeaving()
-{
-    clear();
-    Primitive Slide;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0));
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    mbUseMipMapEntering = false;
-}
-
-void OGLTransitionImpl::makeTurnAround()
-{
-    clear();
-    Primitive Slide;
-
-    mbReflectSlides = true;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0));
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5));
-    OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1));
-    OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0));
-}
-
-void OGLTransitionImpl::makeTurnDown()
-{
-    clear();
-    Primitive Slide;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0));
-    Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0));
-    Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0));
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    mbUseMipMapLeaving = false;
-}
-
-void OGLTransitionImpl::makeIris()
-{
-    clear();
-    Primitive Slide;
-    
-    Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maEnteringSlidePrimitives.push_back (Slide);
-
-    Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0,  0.000001), false, -1, 0));
-    Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1));
-    maLeavingSlidePrimitives.push_back (Slide);
-
-
-    Primitive irisPart, part;
-    int i, nSteps = 24, nParts = 7;
-    double lt = 0, t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42;
-
-    for (i=1; i<=nSteps; i++) {
-        x = cos ((3*2*M_PI*t)/nParts);
-        y = -sin ((3*2*M_PI*t)/nParts);
-        cx = (f*x + 1)/2;
-        cy = (f*y + 1)/2;
-        lcx = (f*lx + 1)/2;
-        lcy = (f*ly + 1)/2;
-        cxo = (of*x + 1)/2;
-        cyo = (of*y + 1)/2;
-        lcxo = (of*lx + 1)/2;
-        lcyo = (of*ly + 1)/2;
-        irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy),
-                               basegfx::B2DVector (lcxo, lcyo),
-                               basegfx::B2DVector (cx, cy));
-        irisPart.pushTriangle (basegfx::B2DVector (cx, cy),
-                               basegfx::B2DVector (lcxo, lcyo),
-                               basegfx::B2DVector (cxo, cyo));
-        lx = x;
-        ly = y;
-        lt = t;
-        t += 1.0/nSteps;
-    }
-
-    Iris* pIris = new Iris();
-    double angle = 87;
-
-    for (i = 0; i < nParts; i++) {
-        irisPart.Operations.clear ();
-        double rx, ry;
-
-        rx = cos ((2*M_PI*i)/nParts);
-        ry = sin ((2*M_PI*i)/nParts);
-        irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0),  angle, true, 0.0, 0.5));
-        irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1));
-        if (i > 0) {
-            irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0),  false, -1, 0));
-            irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0));
-            irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0),  false, -1, 0));
-        }
-        irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0));
-        irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0));
-        pIris->pushPrimitive (irisPart);
-    }
-
-    maSceneObjects.push_back (pIris);
-
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-}
-
-void OGLTransitionImpl::displaySlidesRochade( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
-                          double SlideWidthScale, double SlideHeightScale )
-{
-    applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
-
-    glEnable(GL_TEXTURE_2D);
-
-    if( nTime > .5) {
-    displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    } else {
-    displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    }
-}
-
-void OGLTransitionImpl::makeRochade()
-{
-    clear();
-    Primitive Slide;
-    
-    mbReflectSlides = true;
-    mmDisplaySlides = &OGLTransitionImpl::displaySlidesRochade;
-
-    double w, h;
-
-    w = 2.2;
-    h = 10;
-
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-
-    Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1));
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.clear();
-    Slide.Operations.push_back(new SEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1));
-    Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0));
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
-    Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0));
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    //     OverallOperations.push_back(new SEllipseTranslate(0.5, 2, 0, 1, true, 0, 1));
-//      push_back(new STranslate(basegfx::B3DVector(0, 0, -2), true, 0, 0.5));
-//      OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 2), true, 0.5, 1));
-}
-
-// TODO(Q3): extract to basegfx
-inline basegfx::B2DVector clamp(const basegfx::B2DVector& v)
-{
-    return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0),
-                              min(max(v.getY(),-1.0),1.0));
-}
-
-inline double randFromNeg1to1()
-{
-    return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0;
-}
-
-// TODO(Q3): extract to basegfx
-inline basegfx::B3DVector randNormVectorInXYPlane()
-{
-    basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
-    return toReturn/toReturn.getLength();
-}
-
-void OGLTransitionImpl::makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles )
-{
-    clear();
-    double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles ));
-    if(nCircles < 2 || nPointsOnCircles < 4)
-    {
-        makeNByMTileFlip(1,1);
-        return;
-    }
-    double Radius(1.0/static_cast<double>( nCircles ));
-    double dRadius(Radius);
-    double LastRadius(0.0);
-    double NextRadius(2*Radius);
-
-    /// now we know there is at least two circles
-    /// the first will always be a full circle
-    /// the last will always be the outer shell of the slide with a circle hole
-
-    //add the full circle
-    vector<basegfx::B2DVector> unScaledTexCoords;
-    double TempAngle(0.0);
-    for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
-    {
-        unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
-
-        TempAngle += dAngle;
-    }
-    
-    {
-        //double angle(0.0);
-        Primitive EnteringSlide;
-        Primitive LeavingSlide;
-        for(int Point(0); Point + 1 < nPointsOnCircles; ++Point)
-        {
-            EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
-            LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) );
-        }
-        EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
-        LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-    
-        basegfx::B3DVector axis(randNormVectorInXYPlane());
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
-        LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
-    
-        maEnteringSlidePrimitives.push_back(EnteringSlide);
-        maLeavingSlidePrimitives.push_back(LeavingSlide);
-        LastRadius = Radius;
-        Radius = NextRadius;
-        NextRadius += dRadius;
-    }    
-    
-    for(int i(1); i < nCircles - 1; ++i)
-    {
-        Primitive LeavingSlide;
-        Primitive EnteringSlide;
-        for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
-        {            
-            EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-            EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-            
-            LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-            LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        }
-        
-        EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        
-        LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        
-        basegfx::B3DVector axis(randNormVectorInXYPlane());
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
-        LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
-        
-        maEnteringSlidePrimitives.push_back(EnteringSlide);
-        maLeavingSlidePrimitives.push_back(LeavingSlide);
-        
-        LastRadius = Radius;
-        Radius = NextRadius;
-        NextRadius += dRadius;
-    }
-    {
-        Radius = sqrt(2.0);
-        Primitive LeavingSlide;
-        Primitive EnteringSlide;
-        for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
-        {
-            
-            EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-            EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
-            
-            LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
-            LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
-        }
-        
-        EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
-        
-        LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
-        LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
-        
-        basegfx::B3DVector axis(randNormVectorInXYPlane());
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
-        LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
-        EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
-        
-        maEnteringSlidePrimitives.push_back(EnteringSlide);
-        maLeavingSlidePrimitives.push_back(LeavingSlide);
-    }
-}
-
-void OGLTransitionImpl::makeHelix( ::sal_uInt16 nRows )
-{
-    clear();
-    double invN(1.0/static_cast<double>(nRows));
-    double iDn = 0.0;
-    double iPDn = invN;
-    for(unsigned int i(0); i < nRows; ++i)
-    {
-        Primitive Tile;
-        
-        Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
-            
-        Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
-        
-        Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , 
-                                                true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0),
-                                                min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) );
-        
-        maLeavingSlidePrimitives.push_back(Tile);
-        
-        Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) );
-        
-        maEnteringSlidePrimitives.push_back(Tile);
-            
-        iDn += invN;
-        iPDn += invN;
-    }
-}
-
-void OGLTransitionImpl::makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m )
-{
-    clear();
-    double invN(1.0/static_cast<double>(n));
-    double invM(1.0/static_cast<double>(m));
-    double iDn = 0.0;
-    double iPDn = invN;
-    for(unsigned int i(0); i < n; ++i)
-    {
-        double jDm = 0.0;
-        double jPDm = invM;
-        for(unsigned int j(0); j < m; ++j)
-        {
-            Primitive Tile;
-
-            Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));
-
-            Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile            
-
-            Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
-            maLeavingSlidePrimitives.push_back(Tile);
-            Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
-
-            maEnteringSlidePrimitives.push_back(Tile);
-
-            jDm += invM;
-            jPDm += invM;
-        }
-        iDn += invN;
-        iPDn += invN;
-    }
-}
-
-SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-}
-
-SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-}
-
-RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-}
-
-RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-}
-
-
-STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-}
-
-inline double intervalInter(double t, double T0, double T1)
-{
-    return ( t - T0 ) / ( T1 - T0 );
-}
-
-void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-    glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ());
-}
-
-void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-    glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
-    glScaled(SlideWidthScale,SlideHeightScale,1);
-    glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
-    glScaled(1/SlideWidthScale,1/SlideHeightScale,1);
-    glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
-}
-
-void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-    glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
-    glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ());
-    glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
-}
-
-void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-    glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ());
-    glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
-    glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ());
-}
-
-void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-    glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ());
-    glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
-    glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ());
-}
-
-SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
-{
-    nT0 = T0;
-    nT1 = T1;
-    bInterpolate = bInter;
-    width = dWidth;
-    height = dHeight;
-    startPosition = dStartPosition;
-    endPosition = dEndPosition;
-}
-
-void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */)
-{
-    if(t <= nT0)
-        return;
-    if(!bInterpolate || t > nT1)
-        t = nT1;
-    t = intervalInter(t,nT0,nT1);
-
-    double a1, a2, x, y;
-    a1 = startPosition*2*M_PI;
-    a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI;
-    x = width*(cos (a2) - cos (a1))/2;
-    y = height*(sin (a2) - sin (a1))/2;
-
-    glTranslated(x, 0, y);
-}
-
-STranslate* STranslate::clone()
-{
-    return new STranslate(*this);
-}
-SRotate* SRotate::clone()
-{
-    return new SRotate(*this);
-}
-
-SScale* SScale::clone()
-{
-    return new SScale(*this);
-}
-
-SEllipseTranslate* SEllipseTranslate::clone()
-{
-    return new SEllipseTranslate(*this);
-}
-
-RotateAndScaleDepthByWidth* RotateAndScaleDepthByWidth::clone()
-{
-    return new RotateAndScaleDepthByWidth(*this);
-}
-
-RotateAndScaleDepthByHeight* RotateAndScaleDepthByHeight::clone()
-{
-    return new RotateAndScaleDepthByHeight(*this);
-}
-
-const Primitive& Primitive::operator=(const Primitive& rvalue)
-{
-    for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i)
-        Operations.push_back(rvalue.Operations[i]->clone());
-    for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow.
-        Vertices.push_back(rvalue.Vertices[i]);
-    for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow.
-        TexCoords.push_back(rvalue.TexCoords[i]);
-    for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow.
-        Normals.push_back(rvalue.Normals[i]);    
-    return *this;   
-}
-    
-Primitive::Primitive(const Primitive& rvalue)
-{
-    for(unsigned int i( 0 ); i < rvalue.Operations.size(); ++i)
-        Operations.push_back(rvalue.Operations[i]->clone());
-    for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is slow.
-        Vertices.push_back(rvalue.Vertices[i]);
-    for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is slow.
-        TexCoords.push_back(rvalue.TexCoords[i]);
-    for(unsigned int i( 0 ); i < rvalue.Normals.size(); ++i)//SPEED! use copy or something. this is slow.
-        Normals.push_back(rvalue.Normals[i]);
-}
-
-void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2)
-{
-    vector<basegfx::B3DVector> Verts;
-    vector<basegfx::B2DVector> Texs;
-    Verts.reserve(3);
-    Texs.reserve(3);
-
-    Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
-    Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
-    Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
-
-    //figure out if they're facing the correct way, and make them face the correct way.
-    basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
-    if(Normal.getZ() >= 0.0)//if the normal is facing us
-    {
-        Texs.push_back(SlideLocation0);
-        Texs.push_back(SlideLocation1);
-        Texs.push_back(SlideLocation2);
-    }
-    else // if the normal is facing away from us, make it face us
-    {
-        Texs.push_back(SlideLocation0);
-        Texs.push_back(SlideLocation2);
-        Texs.push_back(SlideLocation1);
-        Verts.clear();
-        Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
-        Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
-        Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
-    }
-
-    Vertices.push_back(Verts[0]);
-    Vertices.push_back(Verts[1]);
-    Vertices.push_back(Verts[2]);
-
-    TexCoords.push_back(Texs[0]);
-    TexCoords.push_back(Texs[1]);
-    TexCoords.push_back(Texs[2]);
-    
-    Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
-    Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
-    Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
-}
-
-void OGLTransitionImpl::makeDiamond()
-{
-    mmPrepare = &OGLTransitionImpl::prepareDiamond;
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-}
-
-void OGLTransitionImpl::prepareDiamond( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ )
-{
-    Primitive Slide1, Slide2;
-
-    Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maEnteringSlidePrimitives.push_back (Slide1);
-
-    
-    if( nTime >= 0.5 ) {
-        double m = 1 - nTime;
-
-        Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m));
-        Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m));
-        Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1));
-        Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1));
-    } else {
-        double l = 0.5 - nTime;
-        double h = 0.5 + nTime;
-
-        Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l));
-        Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5));
-        Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5));
-        Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h));
-        Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1));
-        Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1));
-        Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1));
-        Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5));
-    }
-    Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0));
-    maLeavingSlidePrimitives.push_back (Slide2);
-}
-
-void OGLTransitionImpl::makeVenetianBlinds( bool vertical, int parts )
-{
-    static double t30 = tan( M_PI/6.0 );
-    double n, ln = 0;
-    double p = 1.0/parts;
-
-    for( int i=0; i<parts; i++ ) {
-        Primitive Slide;
-        n = (i + 1)/(double)parts;
-        if( vertical ) {
-            Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1));
-            Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1));
-            Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
-        } else {
-            Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n));
-            Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n));
-            Slide.Operations.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
-        }
-        maLeavingSlidePrimitives.push_back (Slide);
-
-        if( vertical ) {
-            Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0));
-            Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0));
-        } else {
-            Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0));
-            Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0));
-        }
-        maEnteringSlidePrimitives.push_back (Slide);
-        ln = n;
-    }
-}
-
-void OGLTransitionImpl::displaySlidesFadeSmoothly( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
-{
-    applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
-
-    glDisable(GL_DEPTH_TEST);
-
-    displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-
-    glDisable(GL_LIGHTING);
-    glEnable(GL_BLEND);
-    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-    glColor4f( 1, 1, 1, nTime );
-    displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    glDisable(GL_BLEND);
-    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-    glEnable(GL_LIGHTING);
-
-    glEnable(GL_DEPTH_TEST);
-}
-
-void OGLTransitionImpl::makeFadeSmoothly()
-{ 
-    Primitive Slide;
-
-    Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maLeavingSlidePrimitives.push_back (Slide);
-    maEnteringSlidePrimitives.push_back (Slide);
-
-    mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeSmoothly;
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-}
-
-void OGLTransitionImpl::displaySlidesFadeThroughBlack( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
-{
-    applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
-
-    glDisable(GL_DEPTH_TEST);
-
-    glDisable(GL_LIGHTING);
-    glEnable(GL_BLEND);
-    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-    if( nTime < 0.5 ) {
-    glColor4f( 1, 1, 1, 1 - nTime*2 );
-    displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    } else {
-    glColor4f( 1, 1, 1, (nTime - 0.5)*2 );
-    displaySlide( nTime, glEnteringSlideTex, maEnteringSlidePrimitives, SlideWidthScale, SlideHeightScale );
-    }
-    glDisable(GL_BLEND);
-    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-    glEnable(GL_LIGHTING);
-
-    glEnable(GL_DEPTH_TEST);
-}
-
-void OGLTransitionImpl::makeFadeThroughBlack()
-{ 
-    Primitive Slide;
-
-    Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maLeavingSlidePrimitives.push_back (Slide);
-    maEnteringSlidePrimitives.push_back (Slide);
-
-    mmDisplaySlides = &OGLTransitionImpl::displaySlidesFadeThroughBlack;
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-}
-
-static const char* basicVertexShader = "\n\
-varying vec2 v_texturePosition;\n\
-\n\
-void main( void )\n\
-{\n\
-    gl_Position = ftransform();\n\
-    v_texturePosition = gl_MultiTexCoord0.xy;\n\
-}\n\
-";
-
-static const char* staticFragmentShader = "\n\
-uniform sampler2D leavingSlideTexture;\n\
-uniform sampler2D enteringSlideTexture;\n\
-uniform sampler2D permTexture;\n\
-uniform float time;\n\
-varying vec2 v_texturePosition;\n\
-\n\
-float snoise(vec2 P) {\n\
-\n\
-  return texture2D(permTexture, P).r;\n\
-}\n\
-\n\
-\n\
-#define PART 0.5\n\
-#define START 0.4\n\
-#define END 0.9\n\
-\n\
-void main() {\n\
-    float sn = snoise(10.0*v_texturePosition+time*0.07);\n\
-    if( time < PART ) {\n\
-        float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\
-        float sn2 = snoise(v_texturePosition);\n\
-        if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\
-            gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
-        else if (time > START )\n\
-            gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\
-        else\n\
-            gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
-    } else if ( time < PART ) {\n\
-            gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
-    } else if ( time > END ) {\n\
-        gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\
-    } else \n\
-        gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
-}\n\
-";
-
-static const char* dissolveFragmentShader = "\n\
-uniform sampler2D leavingSlideTexture;\n\
-uniform sampler2D enteringSlideTexture;\n\
-uniform sampler2D permTexture;\n\
-uniform float time;\n\
-varying vec2 v_texturePosition;\n\
-\n\
-float snoise(vec2 P) {\n\
-\n\
-  return texture2D(permTexture, P).r;\n\
-}\n\
-\n\
-void main() {\n\
-     float sn = snoise(10.0*v_texturePosition);\n\
-     if( sn < time)\n\
-         gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\
-     else\n\
-         gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
-}\n\
-";
-
-int permutation256 [256]= {
-215, 100, 200, 204, 233,  50,  85, 196, 
- 71, 141, 122, 160,  93, 131, 243, 234, 
-162, 183,  36, 155,   4,  62,  35, 205, 
- 40, 102,  33,  27, 255,  55, 214, 156, 
- 75, 163, 134, 126, 249,  74, 197, 228, 
- 72,  90, 206, 235,  17,  22,  49, 169, 
-227,  89,  16,   5, 117,  60, 248, 230, 
-217,  68, 138,  96, 194, 170, 136,  10, 
-112, 238, 184, 189, 176,  42, 225, 212, 
- 84,  58, 175, 244, 150, 168, 219, 236, 
-101, 208, 123,  37, 164, 110, 158, 201, 
- 78, 114,  57,  48,  70, 142, 106,  43, 
-232,  26,  32, 252, 239,  98, 191,  94, 
- 59, 149,  39, 187, 203, 190,  19,  13, 
-133,  45,  61, 247,  23,  34,  20,  52, 
-118, 209, 146, 193, 222,  18,   1, 152, 
- 46,  41,  91, 148, 115,  25, 135,  77, 
-254, 147, 224, 161,   9, 213, 223, 250, 
-231, 251, 127, 166,  63, 179,  81, 130, 
-139,  28, 120, 151, 241,  86, 111,   0, 
- 88, 153, 172, 182, 159, 105, 178,  47, 
- 51, 167,  65,  66,  92,  73, 198, 211, 
-245, 195,  31, 220, 140,  76, 221, 186, 
-154, 185,  56,  83,  38, 165, 109,  67, 
-124, 226, 132,  53, 229,  29,  12, 181, 
-121,  24, 207, 199, 177, 113,  30,  80, 
-  3,  97, 188,  79, 216, 173,   8, 145, 
- 87, 128, 180, 237, 240, 137, 125, 104, 
- 15, 242, 119, 246, 103, 143,  95, 144, 
-  2,  44,  69, 157, 192, 174,  14,  54, 
-218,  82,  64, 210,  11,   6, 129,  21, 
-116, 171,  99, 202,   7, 107, 253, 108
-};
-
-void initPermTexture(GLuint *texID)
-{
-  glGenTextures(1, texID);
-  glBindTexture(GL_TEXTURE_2D, *texID);
-
-  static bool initialized = false;
-  static unsigned char permutation2D[256*256*4];
-  if( !initialized ) {
-      int x, y;
-
-      for( y=0; y < 256; y++ )
-          for( x=0; x < 256; x++ )
-              permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff];
-
-      initialized = true;
-  }
-
-  glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
-  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
-  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-}
-
-void OGLTransitionImpl::preparePermShader()
-{
-#ifdef GL_VERSION_2_0
-    if( mProgramObject ) {
-        glUseProgram( mProgramObject );
-
-        GLint location = glGetUniformLocation( mProgramObject, "leavingSlideTexture" );
-        if( location != -1 ) {
-            glUniform1i( location, 0 );  // texture unit 0
-        }
-
-        glActiveTexture(GL_TEXTURE1);
-        if( !maHelperTexture )
-            initPermTexture( &maHelperTexture );
-        glActiveTexture(GL_TEXTURE0);
-
-        location = glGetUniformLocation( mProgramObject, "permTexture" );
-        if( location != -1 ) {
-            glUniform1i( location, 1 );  // texture unit 1
-        }
-
-        location = glGetUniformLocation( mProgramObject, "enteringSlideTexture" );
-        if( location != -1 ) {
-            glUniform1i( location, 2 );  // texture unit 2
-        }
-    }
-#endif
-}
-
-void OGLTransitionImpl::prepareStatic( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
-{
-    //mProgramObject = LinkProgram( basicVertexShader, staticFragmentShader );
-    NSString * _basicVertexShader = (NSString *) basicVertexShader;
-    NSString * _staticFragmentShader = (NSString *) staticFragmentShader;
-    OGLShaders * anOGLShader = NULL;
-    mProgramObject = [anOGLShader loadVertexShader: _basicVertexShader fragmentShader: _staticFragmentShader];
-
-    preparePermShader();
-}
-
-void OGLTransitionImpl::displaySlidesShaders( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
-                                              double SlideWidthScale, double SlideHeightScale )
-{
-    applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
-
-#ifdef GL_VERSION_2_0
-    if( mProgramObject ) {
-        GLint location = glGetUniformLocation( mProgramObject, "time" );
-        if( location != -1 ) {
-            glUniform1f( location, nTime );
-        }
-    }
-
-    glActiveTexture( GL_TEXTURE2 );
-    glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex );
-    glActiveTexture( GL_TEXTURE0 );
-#endif
-
-    displaySlide( nTime, glLeavingSlideTex, maLeavingSlidePrimitives, SlideWidthScale, SlideHeightScale );
-}
-
-void OGLTransitionImpl::makeStatic()
-{
-    Primitive Slide;
-
-    Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maLeavingSlidePrimitives.push_back (Slide);
-    maEnteringSlidePrimitives.push_back (Slide);
-
-    mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders;
-    mmPrepareTransition = &OGLTransitionImpl::prepareStatic;
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-
-    mnRequiredGLVersion = 2.0;
-}
-
-void OGLTransitionImpl::prepareDissolve( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
-{
-    NSString * _basicVertexShader = (NSString *) basicVertexShader;
-    NSString * _dissolveFragmentShader = (NSString *) dissolveFragmentShader;
-//    mProgramObject = loadVertexShader( _basicVertexShader, _dissolveFragmentShader );
-    OGLShaders * anOGLShader = NULL;
-    mProgramObject = [anOGLShader loadVertexShader: _basicVertexShader fragmentShader: _dissolveFragmentShader];
-
-    preparePermShader();
-}
-
-void OGLTransitionImpl::makeDissolve()
-{
-    Primitive Slide;
-
-    Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
-    Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
-    maLeavingSlidePrimitives.push_back (Slide);
-    maEnteringSlidePrimitives.push_back (Slide);
-
-    mmDisplaySlides = &OGLTransitionImpl::displaySlidesShaders;
-    mmPrepareTransition = &OGLTransitionImpl::prepareDissolve;
-    mbUseMipMapLeaving = mbUseMipMapEntering = false;
-
-    mnRequiredGLVersion = 2.0;
-}
-
-void OGLTransitionImpl::makeNewsflash()
-{
-    Primitive Slide;
-    
-    Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
-    Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
-    Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5));
-    Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5));
-    Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2));
-    maLeavingSlidePrimitives.push_back(Slide);
-
-    Slide.Operations.clear();
-    Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1));
-    Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1));
-    Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1));
-    Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1));
-    Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1));
-    maEnteringSlidePrimitives.push_back(Slide);
-
-    OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1));
-}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionerImpl.mm b/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionerImpl.mm
deleted file mode 100644
index 47cdb2d..0000000
--- a/slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionerImpl.mm
+++ /dev/null
@@ -1,1074 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- * 
- * Copyright 2008 by Sun Microsystems, Inc.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org.  If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#include "sal/config.h"
-
-#include "OGLTrans_TransitionImpl.hxx"
-
-#include <com/sun/star/beans/XFastPropertySet.hpp>
-#include <com/sun/star/rendering/IntegerBitmapLayout.hpp>
-#include <com/sun/star/rendering/ColorComponentTag.hpp>
-#include <com/sun/star/rendering/ColorSpaceType.hpp>
-#include <com/sun/star/animations/TransitionType.hpp>
-#include <com/sun/star/animations/TransitionSubType.hpp>
-#include <com/sun/star/presentation/XTransitionFactory.hpp>
-#include <com/sun/star/presentation/XTransition.hpp>
-#include <com/sun/star/presentation/XSlideShowView.hpp>
-#include <com/sun/star/uno/XComponentContext.hpp>
-#include <com/sun/star/rendering/XIntegerBitmap.hpp>
-#include <com/sun/star/geometry/IntegerSize2D.hpp>
-
-#include <cppuhelper/compbase1.hxx>
-#include <cppuhelper/basemutex.hxx>
-#include <cppuhelper/factory.hxx>
-#include <rtl/ref.hxx>
-
-#include <comphelper/servicedecl.hxx>
-
-#include <canvas/canvastools.hxx>
-#include <tools/gen.hxx>
-#include <vcl/window.hxx>
-#include <vcl/syschild.hxx>
-#include <vcl/sysdata.hxx>
-
-#include <boost/noncopyable.hpp>
-
-#include <premac.h>
-#include <Foundation/Foundation.h>
-#include <Cocoa/Cocoa.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#include <OpenGL/glext.h>
-#include "aquaOpenGLView.h"
-#include <postmac.h>
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#ifdef DEBUG
-#include <boost/date_time/posix_time/posix_time.hpp>
-using namespace ::boost::posix_time;
-
-static ptime t1;
-static ptime t2;
-
-#define DBG(x) x
-#else
-#define DBG(x)
-#endif
-
-using namespace ::com::sun::star;
-using ::com::sun::star::beans::XFastPropertySet;
-using ::com::sun::star::uno::Any;
-using ::com::sun::star::uno::Reference;
-using ::com::sun::star::uno::Sequence;
-using ::com::sun::star::uno::UNO_QUERY;
-using ::com::sun::star::uno::UNO_QUERY_THROW;
-
-namespace
-{
-
-typedef cppu::WeakComponentImplHelper1<presentation::XTransition> OGLTransitionerImplBase;
-
-namespace
-{
-    struct OGLFormat
-    {
-        GLint  nInternalFormat;
-        GLenum eFormat;
-        GLenum eType;
-    };
-
-    /* channel ordering: (0:rgba, 1:bgra, 2:argb, 3:abgr)  
-    */
-    int calcComponentOrderIndex(const uno::Sequence<sal_Int8>& rTags)
-    {
-        using namespace rendering::ColorComponentTag;
-
-        static const sal_Int8 aOrderTable[] =
-        {
-            RGB_RED, RGB_GREEN, RGB_BLUE, ALPHA,
-            RGB_BLUE, RGB_GREEN, RGB_RED, ALPHA,
-            ALPHA, RGB_RED, RGB_GREEN, RGB_BLUE,
-            ALPHA, RGB_BLUE, RGB_GREEN, RGB_RED, 
-        };
-
-        const sal_Int32 nNumComps(rTags.getLength());
-        const sal_Int8* pLine=aOrderTable;
-        for(int i=0; i<4; ++i)
-        {
-            int j=0;
-            while( j<4 && j<nNumComps && pLine[j] == rTags[j] )
-                ++j;
-
-            // all of the line passed, this is a match!
-            if( j==nNumComps )
-                return i;
-
-            pLine+=4;
-        }
-
-        return -1;
-    }
-}
-
-/** This is the Transitioner class for OpenGL 3D transitions in
- * slideshow. This class is implicitly
- * constructed from XTransitionFactory.
-*/
-class OGLTransitionerImpl : private cppu::BaseMutex, private boost::noncopyable, public OGLTransitionerImplBase
-{
-public:
-    explicit OGLTransitionerImpl(OGLTransitionImpl* pOGLTransition);
-    bool initWindowFromSlideShowView( const uno::Reference< presentation::XSlideShowView >& xView );
-    void setSlides( const Reference< rendering::XBitmap >& xLeavingSlide , const uno::Reference< rendering::XBitmap >& xEnteringSlide );
-    static bool initialize( const Reference< presentation::XSlideShowView >& xView );
-
-    // XTransition
-    virtual void SAL_CALL update( double nTime )
-    throw (uno::RuntimeException) SAL_OVERRIDE;
-    virtual void SAL_CALL viewChanged( const Reference< presentation::XSlideShowView >& rView,
-                       const Reference< rendering::XBitmap >& rLeavingBitmap,
-                       const Reference< rendering::XBitmap >& rEnteringBitmap )
-    throw (uno::RuntimeException) SAL_OVERRIDE;
-    
-protected:
-    void disposeContextAndWindow();
-    void disposeTextures();
-
-    // WeakComponentImplHelperBase
-    virtual void SAL_CALL disposing() SAL_OVERRIDE;
-    
-    bool isDisposed() const
-    {
-        return (rBHelper.bDisposed || rBHelper.bInDispose);
-    }
-
-    void createTexture(GLuint* texID,
-            bool useMipmap,
-            uno::Sequence<sal_Int8>& data,
-            const OGLFormat* pFormat );
-    void prepareEnvironment ();
-    const OGLFormat* chooseFormats();
-
-private:    
-    /** After the window has been created, and the slides have been set, we'll initialize the slides with OpenGL.
-    */
-    void GLInitSlides();
-
-
-    /// Holds the information of our new child window
-    struct GLWindow
-    {
-        AquaOpenGLView*         pAquaOpenGLView; // Custom Cocoa NSOpenGLView
-        NSOpenGLContext*        pOpenGLContext; // our OpenGLContext
-        NSRect                  aInitFrame;
-        NSView*                 apView;
-        NSScreen*               screen;
-        unsigned int			bpp;
-        unsigned int            Width;
-        unsigned int            Height;
-        const char*             GLXExtensions;
-        const GLubyte*          GLExtensions;
-
-        bool HasGLXExtension( const char* name ) { return gluCheckExtension( (const GLubyte*) name, (const GLubyte*) GLXExtensions ); }
-    bool HasGLExtension( const char* name ) { return gluCheckExtension( (const GLubyte*) name, GLExtensions ); }
-    } GLWin;
-    
-    /** OpenGL handle to the leaving slide's texture
-    */
-    GLuint GLleavingSlide;
-
-    /** OpenGL handle to the entering slide's texture
-    */
-    GLuint GLenteringSlide;
-    
-    /** pointer to our window which we MIGHT create.
-    */
-    class SystemChildWindow* pWindow;
-
-    Reference< presentation::XSlideShowView > mxView;
-    Reference< rendering::XIntegerBitmap > mxLeavingBitmap;
-    Reference< rendering::XIntegerBitmap > mxEnteringBitmap;
-    
-    /** raw bytes of the entering bitmap
-    */
-    uno::Sequence<sal_Int8> EnteringBytes;
-    
-    /** raw bytes of the leaving bitmap
-    */
-    uno::Sequence<sal_Int8> LeavingBytes;
-    bool mbRestoreSync;
-    bool mbUseLeavingPixmap;
-    bool mbUseEnteringPixmap;
-//    unx::Pixmap maLeavingPixmap;
-//    unx::Pixmap maEnteringPixmap;
-    
-    /** the form the raw bytes are in for the bitmaps
-    */
-    rendering::IntegerBitmapLayout SlideBitmapLayout; 
-    
-    /** the size of the slides
-    */    
-    geometry::IntegerSize2D SlideSize;
-    
-    /** Our Transition to be used.
-    */    
-    OGLTransitionImpl* pTransition;
-
-public:
-    /** whether we are running on ATI fglrx with bug related to textures
-     */
-    static bool cbBrokenTexturesATI;
-
-    /** GL version
-     */
-    static float cnGLVersion;
-
-    /** Whether Mesa is the OpenGL vendor
-     */
-     
-    static bool cbMesa;
-
-    /**
-       whether the display has GLX extension
-     */
-    static bool cbGLXPresent;
-
-    /**
-       whether texture from pixmap extension is available
-    */
-    bool mbTextureFromPixmap;
-
-    /**
-       whether to generate mipmaped textures
-    */
-    bool mbGenerateMipmap;
-
-    /**
-       whether we have visual which can be used for texture_from_pixmap extension
-    */
-//    bool mbHasTFPVisual;
-
-#ifdef DEBUG
-    ptime t3;
-    ptime t4;
-    ptime t5;
-    ptime t6;
-    time_duration total_update;
-    int frame_count;
-#endif
-};
-
-// declare the static variables as some gcc versions have problems declaring them automatically
-/**/
-bool OGLTransitionerImpl::cbBrokenTexturesATI;
-
-float OGLTransitionerImpl::cnGLVersion;
-/**/
-bool OGLTransitionerImpl::cbMesa;
-
-bool OGLTransitionerImpl::cbGLXPresent;
-
-
-bool OGLTransitionerImpl::initialize( const Reference< presentation::XSlideShowView >& xView )
-{
-    // not thread safe
-
-    // only once. This part is needed for the hardware identification 
-    // [FIXME]: is there a Mac way of doing that ?
-    static bool initialized = false;
-
-    if( !initialized ) {
-        OGLTransitionerImpl *instance;
-
-        instance = new OGLTransitionerImpl( NULL );
-        if( instance->initWindowFromSlideShowView( xView ) ) 
-    
-        {
-            const GLubyte* version = glGetString( GL_VERSION );
-            if( version && version[0] ) {
-                cnGLVersion = version[0] - '0';
-                if( version[1] == '.' && version[2] )
-                    cnGLVersion += (version[2] - '0')/10.0;
-            } else
-                cnGLVersion = 1.0;
-            OSL_TRACE("GL version: %s parsed: %f", version, cnGLVersion );
-
-            const GLubyte* vendor = glGetString( GL_VENDOR );
-            cbMesa = ( vendor && strstr( (const char *) vendor, "Mesa" ) );
-            OSL_TRACE("GL vendor: %s identified as Mesa: %d", vendor, cbMesa );
-
-            /* TODO: check for version once the bug in fglrx driver is fixed */
-            cbBrokenTexturesATI = (vendor && strcmp( (const char *) vendor, "ATI Technologies Inc." ) == 0 );
-
-            instance->disposing();
-            cbGLXPresent = true;
-        } else
-            cbGLXPresent = false;
-
-        delete instance;
-        initialized = true;
-    }
-
-    return cbGLXPresent;
-}
-
-bool OGLTransitionerImpl::initWindowFromSlideShowView( const Reference< presentation::XSlideShowView >& xView )
-{
-    osl::MutexGuard const guard( m_aMutex );
-
-    if (isDisposed())
-        return false;
-
-    mxView.set( xView, UNO_QUERY );
-    if( !mxView.is() )
-        return false;
-
-    /// take the XSlideShowView and extract the parent window from it. see viewmediashape.cxx
-    uno::Reference< rendering::XCanvas > xCanvas(mxView->getCanvas(), uno::UNO_QUERY_THROW);
-    uno::Sequence< uno::Any > aDeviceParams;
-    ::canvas::tools::getDeviceInfo( xCanvas, aDeviceParams );
-
-    ::rtl::OUString aImplName;
-    aDeviceParams[ 0 ] >>= aImplName;
-
-    sal_Int64 aVal = 0;
-    aDeviceParams[1] >>= aVal;
-    Window* pPWindow = reinterpret_cast< Window* >( aVal );
-    GLWin.Width = pPWindow->GetSizePixel().Width();
-    GLWin.Height = pPWindow->GetSizePixel().Height();
- 
-    const SystemEnvData* sysData(pPWindow->GetSystemData());
-
-    GLWin.apView = sysData->mpNSView;
-
-    NSOpenGLPixelFormat* fmt = [AquaOpenGLView defaultPixelFormat];
-    Window *pFrameWindow = pPWindow->GetWindow(WINDOW_FRAME);
-    Size aFrameSize( pFrameWindow->GetSizePixel() );
-    Point aScreen( pPWindow->OutputToScreenPixel( Point() ) );
-    GLWin.aInitFrame = (NSRect){ { static_cast<CGFloat>(aScreen.X()), static_cast<CGFloat>(aFrameSize.Height() - GLWin.Height - aScreen.Y()) }, { static_cast<CGFloat>(GLWin.Width), static_cast<CGFloat>(GLWin.Height) } };
-
-    GLWin.pAquaOpenGLView = (AquaOpenGLView *)[[NSOpenGLView alloc]initWithFrame: GLWin.aInitFrame pixelFormat: fmt];
-    OSL_ENSURE(GLWin.pAquaOpenGLView, "Could not create NSOPenGLView");
-    if( !GLWin.pAquaOpenGLView )
-        return false;
-
-    GLWin.pOpenGLContext = [GLWin.pAquaOpenGLView openGLContext];
-    [GLWin.pOpenGLContext retain];
-    [GLWin.pAquaOpenGLView setOpenGLContext:GLWin.pOpenGLContext];
-
-    if( GLWin.pOpenGLContext == NULL ) {
-    OSL_TRACE("unable to create GLX context");
-    return false;
-    }
-
-    awt::Rectangle aCanvasArea = mxView->getCanvasArea();
-
-    // needed in windowed mode only ?
-    if( (pWindow != NULL) && (aCanvasArea.X != 0) && (aCanvasArea.Y != 0) )
-        pWindow->setPosSizePixel(aCanvasArea.X, aCanvasArea.Y, aCanvasArea.Width, aCanvasArea.Height);
-
-    GLWin.Width = aCanvasArea.Width;
-    GLWin.Height = aCanvasArea.Height;
-    OSL_TRACE("canvas area: %d,%d - %dx%d", aCanvasArea.X, aCanvasArea.Y, aCanvasArea.Width, aCanvasArea.Height);
-
-    mbTextureFromPixmap = GLWin.HasGLXExtension( "GLX_EXT_texture_from_pixmap" );
-    mbGenerateMipmap = GLWin.HasGLExtension( "GL_SGIS_generate_mipmap" );
-
-    [GLWin.apView addSubview:GLWin.pAquaOpenGLView];
-
-    if( pWindow )
-    {
-        pWindow->SetMouseTransparent( true );
-        pWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
-        pWindow->EnableEraseBackground( false );
-        pWindow->SetControlForeground();
-        pWindow->SetControlBackground();
-        pWindow->EnablePaint(false);
-        pWindow->SetPosSizePixel(pPWindow->GetPosPixel(),pPWindow->GetSizePixel());
-
-    }
-
-
-    glShadeModel( GL_SMOOTH );
-    glEnable(GL_CULL_FACE);
-    glCullFace(GL_BACK);
-    glClearColor (0.0f, 0.0f, 0.0f, 0.0f);  // R G B A
-    glClear(GL_COLOR_BUFFER_BIT);
-    glClearDepth( 1.0f );
-    glEnable( GL_DEPTH_TEST );
-    glDepthFunc( GL_LEQUAL );
-    glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
-    glEnable(GL_TEXTURE_2D);
-   
-    glEnable(GL_LIGHTING);
-    GLfloat light_direction[] = { 0.0 , 0.0 , 1.0 };
-    GLfloat materialDiffuse[] = { 1.0 , 1.0 , 1.0 , 1.0};

... etc. - the rest is truncated


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