[Libreoffice-commits] core.git: basegfx/source basegfx/test

Alexander Wilms f.alexander.wilms at gmail.com
Tue Feb 25 12:36:59 PST 2014


 basegfx/source/color/bcolormodifier.cxx           |   20 ++--
 basegfx/source/color/bcolortools.cxx              |    2 
 basegfx/source/curve/b2dbeziertools.cxx           |    2 
 basegfx/source/curve/b2dcubicbezier.cxx           |    8 -
 basegfx/source/matrix/b2dhommatrix.cxx            |    2 
 basegfx/source/matrix/b2dhommatrixtools.cxx       |    2 
 basegfx/source/point/b2dpoint.cxx                 |    2 
 basegfx/source/polygon/b2dlinegeometry.cxx        |    4 
 basegfx/source/polygon/b2dpolygon.cxx             |   14 +--
 basegfx/source/polygon/b2dpolygonclipper.cxx      |   36 +++-----
 basegfx/source/polygon/b2dpolygoncutandtouch.cxx  |   60 +++++++-------
 basegfx/source/polygon/b2dpolygontools.cxx        |    8 -
 basegfx/source/polygon/b2dpolygontriangulator.cxx |    8 -
 basegfx/source/polygon/b2dpolypolygon.cxx         |    4 
 basegfx/source/polygon/b2dpolypolygoncutter.cxx   |   32 +++----
 basegfx/source/polygon/b2dpolypolygontools.cxx    |   16 +--
 basegfx/source/polygon/b2dsvgpolypolygon.cxx      |    6 -
 basegfx/source/polygon/b2dtrapezoid.cxx           |   24 ++---
 basegfx/source/polygon/b3dpolygon.cxx             |   14 +--
 basegfx/source/polygon/b3dpolygontools.cxx        |    4 
 basegfx/source/polygon/b3dpolypolygon.cxx         |    4 
 basegfx/source/polygon/b3dpolypolygontools.cxx    |    6 -
 basegfx/source/range/b2drangeclipper.cxx          |    8 -
 basegfx/source/raster/rasterconvert3d.cxx         |    2 
 basegfx/source/tools/unotools.cxx                 |    2 
 basegfx/source/vector/b3dvector.cxx               |    2 
 basegfx/source/workbench/bezierclip.cxx           |   92 +++++++++++-----------
 basegfx/test/basegfx2d.cxx                        |   10 +-
 28 files changed, 193 insertions(+), 201 deletions(-)

New commits:
commit a96d7ce3904f4dfd08d47170e926b15b5f7dae3d
Author: Alexander Wilms <f.alexander.wilms at gmail.com>
Date:   Tue Feb 25 17:40:34 2014 +0100

    Remove visual noise from basegfx
    
    Change-Id: I9a28405ab92605203ec380f89f5aee91f042d91a

diff --git a/basegfx/source/color/bcolormodifier.cxx b/basegfx/source/color/bcolormodifier.cxx
index c1f7026..ae0fdee 100644
--- a/basegfx/source/color/bcolormodifier.cxx
+++ b/basegfx/source/color/bcolormodifier.cxx
@@ -19,7 +19,7 @@
 
 #include <basegfx/color/bcolormodifier.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -28,7 +28,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -49,7 +49,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -68,7 +68,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -89,7 +89,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -115,7 +115,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -141,7 +141,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -176,7 +176,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -228,7 +228,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -311,7 +311,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/color/bcolortools.cxx b/basegfx/source/color/bcolortools.cxx
index 838a10d..400eb91 100644
--- a/basegfx/source/color/bcolortools.cxx
+++ b/basegfx/source/color/bcolortools.cxx
@@ -21,7 +21,7 @@
 #include <basegfx/color/bcolor.hxx>
 #include <basegfx/color/bcolortools.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx { namespace tools
 {
diff --git a/basegfx/source/curve/b2dbeziertools.cxx b/basegfx/source/curve/b2dbeziertools.cxx
index 153b3c7..e7d77ce 100644
--- a/basegfx/source/curve/b2dbeziertools.cxx
+++ b/basegfx/source/curve/b2dbeziertools.cxx
@@ -21,7 +21,7 @@
 #include <basegfx/curve/b2dcubicbezier.hxx>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/curve/b2dcubicbezier.cxx b/basegfx/source/curve/b2dcubicbezier.cxx
index 8ab5e2d..6533752 100644
--- a/basegfx/source/curve/b2dcubicbezier.cxx
+++ b/basegfx/source/curve/b2dcubicbezier.cxx
@@ -30,7 +30,7 @@
 static double fMultFactUnsharpen = FACTOR_FOR_UNSHARPEN;
 #endif
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -268,10 +268,10 @@ namespace basegfx
 
                 // Perform bezier flatness test (lecture notes from R. Schaback,
                 // Mathematics of Computer-Aided Design, Uni Goettingen, 2000)
-                //
+
                 // ||P(t) - L(t)|| <= max     ||b_j - b_0 - j/n(b_n - b_0)||
                 //                    0<=j<=n
-                //
+
                 // What is calculated here is an upper bound to the distance from
                 // a line through b_0 and b_3 (rfPA and P4 in our notation) and the
                 // curve. We can drop 0 and n from the running indices, since the
@@ -323,7 +323,7 @@ namespace basegfx
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/matrix/b2dhommatrix.cxx b/basegfx/source/matrix/b2dhommatrix.cxx
index 7b76d07..936817e 100644
--- a/basegfx/source/matrix/b2dhommatrix.cxx
+++ b/basegfx/source/matrix/b2dhommatrix.cxx
@@ -25,7 +25,7 @@
 #include <basegfx/vector/b2dvector.hxx>
 #include <basegfx/matrix/b2dhommatrixtools.hxx>
 
-///////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/matrix/b2dhommatrixtools.cxx b/basegfx/source/matrix/b2dhommatrixtools.cxx
index 3e39fd5..33a9231 100644
--- a/basegfx/source/matrix/b2dhommatrixtools.cxx
+++ b/basegfx/source/matrix/b2dhommatrixtools.cxx
@@ -21,7 +21,7 @@
 #include <rtl/ustring.hxx>
 #include <rtl/ustrbuf.hxx>
 
-///////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/point/b2dpoint.cxx b/basegfx/source/point/b2dpoint.cxx
index bb2bbe1..9e40b6a 100644
--- a/basegfx/source/point/b2dpoint.cxx
+++ b/basegfx/source/point/b2dpoint.cxx
@@ -21,7 +21,7 @@
 #include <basegfx/matrix/b2dhommatrix.hxx>
 #include <basegfx/numeric/ftools.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx
index 0532ee1..35d98a2 100644
--- a/basegfx/source/polygon/b2dlinegeometry.cxx
+++ b/basegfx/source/polygon/b2dlinegeometry.cxx
@@ -31,7 +31,7 @@
 #include <com/sun/star/drawing/LineCap.hpp>
 #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -130,7 +130,7 @@ namespace basegfx
     } // end of namespace tools
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b2dpolygon.cxx b/basegfx/source/polygon/b2dpolygon.cxx
index a24cab4..4aa2ad4 100644
--- a/basegfx/source/polygon/b2dpolygon.cxx
+++ b/basegfx/source/polygon/b2dpolygon.cxx
@@ -29,7 +29,7 @@
 #include <vector>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 struct CoordinateData2D : public basegfx::B2DPoint
 {
@@ -52,7 +52,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class CoordinateDataArray2D
 {
@@ -238,7 +238,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ControlVectorPair2D
 {
@@ -281,7 +281,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ControlVectorArray2D
 {
@@ -509,7 +509,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ImplBufferedData
 {
@@ -605,7 +605,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ImplB2DPolygon
 {
@@ -1183,7 +1183,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b2dpolygonclipper.cxx b/basegfx/source/polygon/b2dpolygonclipper.cxx
index 2cf7c30..817a439 100644
--- a/basegfx/source/polygon/b2dpolygonclipper.cxx
+++ b/basegfx/source/polygon/b2dpolygonclipper.cxx
@@ -29,7 +29,7 @@
 #include <basegfx/tools/rectcliptools.hxx>
 #include <basegfx/matrix/b2dhommatrixtools.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -337,7 +337,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon clipPolyPolygonOnPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bInside, bool bStroke)
         {
@@ -461,7 +461,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon clipPolygonOnPolyPolygon(const B2DPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bInside, bool bStroke)
         {
@@ -475,7 +475,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         /*
         * let a plane be defined as
@@ -619,16 +619,12 @@ namespace basegfx
 
                 if(nVertexCount)
                 {
-                    ////////////////////////////////////////////////////////////////////////
-                    ////////////////////////////////////////////////////////////////////////
-                    ////////////////////////////////////////////////////////////////////////
-                    //
                     // Upper bound for the maximal number of vertices when intersecting an
                     // axis-aligned rectangle with a triangle in E2
-                    //
+
                     // The rectangle and the triangle are in general position, and have 4 and 3
                     // vertices, respectively.
-                    //
+
                     //   Lemma: Since the rectangle is a convex polygon ( see
                     //   http://mathworld.wolfram.com/ConvexPolygon.html for a definition), and
                     //   has no holes, it follows that any straight line will intersect the
@@ -640,7 +636,7 @@ namespace basegfx
                     //   other 'outside') will at utmost add _one_  vertex to the resulting
                     //   intersection polygon (adding two intersection vertices, and removing at
                     //   least one rectangle vertex):
-                    //
+
                     //         *
                     //     +--+-----------------+
                     //     | *                  |
@@ -649,7 +645,7 @@ namespace basegfx
                     //    *|                    |
                     //   * |                    |
                     //     +--------------------+
-                    //
+
                     //   Proof: If the straight line intersects the rectangle two
                     //   times, it does so for distinct edges, i.e. the intersection has
                     //   minimally one of the rectangle's vertices on either side of the straight
@@ -657,17 +653,17 @@ namespace basegfx
                     //   minimally _one_ rectangle vertex removed from the resulting clip
                     //   polygon, and therefore, a clip against a half-plane has the net effect
                     //   of adding at utmost _one_ vertex to the resulting clip polygon.
-                    //
+
                     // Theorem: The intersection of a rectangle and a triangle results in a
                     // polygon with at utmost 7 vertices.
-                    //
+
                     // Proof: The inside of the triangle can be described as the consecutive
                     // intersection with three half-planes. Together with the lemma above, this
                     // results in at utmost 3 additional vertices added to the already existing 4
                     // rectangle vertices.
-                    //
+
                     // This upper bound is attained with the following example configuration:
-                    //
+
                     //                               *
                     //                             ***
                     //                           ** *
@@ -689,7 +685,7 @@ namespace basegfx
                     //     --*6-----5-----
                     //         **  *
                     //           **
-                    //
+
                     // As we need to scissor all triangles against the
                     // output rectangle we employ an output buffer for the
                     // resulting vertices.  the question is how large this
@@ -707,10 +703,6 @@ namespace basegfx
                     // fan.  for the maximum number of 7 vertices of
                     // resulting triangle fans we therefore need 15 times
                     // the number of original vertices.
-                    //
-                    ////////////////////////////////////////////////////////////////////////
-                    ////////////////////////////////////////////////////////////////////////
-                    ////////////////////////////////////////////////////////////////////////
 
                     //const size_t nBufferSize = sizeof(vertex)*(nVertexCount*16);
                     //vertex *pVertices = (vertex*)alloca(nBufferSize);
@@ -787,7 +779,7 @@ namespace basegfx
             return aResult;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
     } // end of namespace tools
 } // end of namespace basegfx
diff --git a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
index 3919a75..37fa50c 100644
--- a/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
+++ b/basegfx/source/polygon/b2dpolygoncutandtouch.cxx
@@ -33,13 +33,13 @@
 
 #define SUBDIVIDE_FOR_CUT_TEST_COUNT        (50)
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace
     {
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         class temporaryPoint
         {
@@ -70,11 +70,11 @@ namespace basegfx
             double getCut() const { return mfCut; }
         };
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         typedef ::std::vector< temporaryPoint > temporaryPointVector;
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         class temporaryPolygonData
         {
@@ -89,7 +89,7 @@ namespace basegfx
             temporaryPointVector& getTemporaryPointVector() { return maPoints; }
         };
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolygon mergeTemporaryPointsAndPolygon(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints)
         {
@@ -180,7 +180,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void adaptAndTransferCutsWithBezierSegment(
             const temporaryPointVector& rPointVector, const B2DPolygon& rPolygon,
@@ -205,25 +205,25 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace
     {
-        ////////////////////////////////////////////////////////////////////////////////
+
         // predefines for calls to this methods before method implementation
 
         void findCuts(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints);
         void findTouches(const B2DPolygon& rEdgePolygon, const B2DPolygon& rPointPolygon, temporaryPointVector& rTempPoints);
         void findCuts(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB);
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findEdgeCutsTwoEdges(
             const B2DPoint& rCurrA, const B2DPoint& rNextA,
@@ -277,7 +277,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findCutsAndTouchesAndCommonForBezier(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
         {
@@ -399,7 +399,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findEdgeCutsBezierAndEdge(
             const B2DCubicBezier& rCubicA,
@@ -440,7 +440,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findEdgeCutsTwoBeziers(
             const B2DCubicBezier& rCubicA,
@@ -481,7 +481,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findEdgeCutsOneBezier(
             const B2DCubicBezier& rCubicA,
@@ -514,7 +514,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findCuts(const B2DPolygon& rCandidate, temporaryPointVector& rTempPoints)
         {
@@ -627,18 +627,18 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace
     {
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findTouchesOnEdge(
             const B2DPoint& rCurr, const B2DPoint& rNext, const B2DPolygon& rPointPolygon,
@@ -685,7 +685,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findTouchesOnCurve(
             const B2DCubicBezier& rCubicA, const B2DPolygon& rPointPolygon,
@@ -711,7 +711,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findTouches(const B2DPolygon& rEdgePolygon, const B2DPolygon& rPointPolygon, temporaryPointVector& rTempPoints)
         {
@@ -760,18 +760,18 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace
     {
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         void findCuts(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, temporaryPointVector& rTempPointsA, temporaryPointVector& rTempPointsB)
         {
@@ -880,18 +880,18 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace tools
     {
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolygon addPointsAtCutsAndTouches(const B2DPolygon& rCandidate)
         {
@@ -910,7 +910,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rCandidate, bool bSelfIntersections)
         {
@@ -995,7 +995,7 @@ namespace basegfx
             }
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPoint& rStart, const B2DPoint& rEnd)
         {
@@ -1044,7 +1044,7 @@ namespace basegfx
             return rCandidate;
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPolyPolygon& rPolyMask)
         {
@@ -1127,7 +1127,7 @@ namespace basegfx
             return rCandidate;
         }
 
-        ////////////////////////////////////////////////////////////////////////////////
+
 
     } // end of namespace tools
 } // end of namespace basegfx
diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx
index a931edf..5a3dfcd 100644
--- a/basegfx/source/polygon/b2dpolygontools.cxx
+++ b/basegfx/source/polygon/b2dpolygontools.cxx
@@ -45,7 +45,7 @@ static double fAngleBoundStartValue = ANGLE_BOUND_START_VALUE;
 #endif
 #define STEPSPERQUARTER     (3)
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -3133,7 +3133,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////
+
         // comparators with tolerance for 2D Polygons
 
         bool equal(const B2DPolygon& rCandidateA, const B2DPolygon& rCandidateB, const double& rfSmallValue)
@@ -3352,7 +3352,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // converters for com::sun::star::drawing::PointSequence
 
         B2DPolygon UnoPointSequenceToB2DPolygon(
@@ -3428,7 +3428,7 @@ namespace basegfx
             }
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // converters for com::sun::star::drawing::PointSequence and
         // com::sun::star::drawing::FlagSequence to B2DPolygon (curved polygons)
 
diff --git a/basegfx/source/polygon/b2dpolygontriangulator.cxx b/basegfx/source/polygon/b2dpolygontriangulator.cxx
index 811ee60..bd5d96e 100644
--- a/basegfx/source/polygon/b2dpolygontriangulator.cxx
+++ b/basegfx/source/polygon/b2dpolygontriangulator.cxx
@@ -29,7 +29,7 @@
 
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -110,12 +110,12 @@ namespace basegfx
             void setNext(EdgeEntry* pNext) { mpNext = pNext; }
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         typedef ::std::vector< EdgeEntry > EdgeEntries;
         typedef ::std::vector< EdgeEntry* > EdgeEntryPointers;
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         class Triangulator
         {
@@ -389,7 +389,7 @@ namespace basegfx
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b2dpolypolygon.cxx b/basegfx/source/polygon/b2dpolypolygon.cxx
index 7075782..40abbc4 100644
--- a/basegfx/source/polygon/b2dpolypolygon.cxx
+++ b/basegfx/source/polygon/b2dpolypolygon.cxx
@@ -27,7 +27,7 @@
 #include <functional>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ImplB2DPolyPolygon
 {
@@ -175,7 +175,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b2dpolypolygoncutter.cxx b/basegfx/source/polygon/b2dpolypolygoncutter.cxx
index bc5cfc4..47cda51 100644
--- a/basegfx/source/polygon/b2dpolypolygoncutter.cxx
+++ b/basegfx/source/polygon/b2dpolypolygoncutter.cxx
@@ -31,13 +31,13 @@
 #include <vector>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace
     {
-        //////////////////////////////////////////////////////////////////////////////
+
 
         struct StripHelper
         {
@@ -46,7 +46,7 @@ namespace basegfx
             B2VectorOrientation                     meOrinetation;
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         struct PN
         {
@@ -57,7 +57,7 @@ namespace basegfx
             sal_uInt32              mnIN;
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         struct VN
         {
@@ -72,7 +72,7 @@ namespace basegfx
             B2DVector               maOriginalNext;
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         struct SN
         {
@@ -99,7 +99,7 @@ namespace basegfx
             }
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         typedef ::std::vector< PN > PNV;
         typedef ::std::vector< VN > VNV;
@@ -107,7 +107,7 @@ namespace basegfx
         typedef ::std::pair< basegfx::B2DPoint /*orig*/, basegfx::B2DPoint /*repl*/ > CorrectionPair;
         typedef ::std::vector< CorrectionPair > CorrectionTable;
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         class solver
         {
@@ -691,18 +691,18 @@ namespace basegfx
             }
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace tools
     {
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate)
         {
@@ -717,7 +717,7 @@ namespace basegfx
             }
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate)
         {
@@ -725,7 +725,7 @@ namespace basegfx
             return aSolver.getB2DPolyPolygon();
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate)
         {
@@ -744,7 +744,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon createNonzeroConform(const B2DPolyPolygon& rCandidate)
         {
@@ -832,7 +832,7 @@ namespace basegfx
             return aCandidate;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero)
         {
@@ -936,7 +936,7 @@ namespace basegfx
             return aRetval;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
         B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate)
         {
@@ -1134,7 +1134,7 @@ namespace basegfx
             return B2DPolyPolygon();
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
 
     } // end of namespace tools
 } // end of namespace basegfx
diff --git a/basegfx/source/polygon/b2dpolypolygontools.cxx b/basegfx/source/polygon/b2dpolypolygontools.cxx
index f1ba12b..d7b2b5f 100644
--- a/basegfx/source/polygon/b2dpolypolygontools.cxx
+++ b/basegfx/source/polygon/b2dpolypolygontools.cxx
@@ -26,7 +26,7 @@
 #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
 #include <numeric>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -533,15 +533,15 @@ namespace basegfx
             const double fBottom=fTotalSize;
 
             // from 0 to 5: pair of segment corner coordinates
-            //
+
             // segment corner indices are these:
-            //
+
             //   0 - 1
             //   |   |
             //   2 - 3
             //   |   |
             //   4 - 5
-            //
+
             static const double corners[] =
             {
                 fLeft,  fTop,
@@ -553,7 +553,7 @@ namespace basegfx
             };
 
             // from 0 to 9: which segments are 'lit' for this number?
-            //
+
             // array denotes graph edges to traverse, with -1 means
             // stop (the vertices are the corner indices from above):
             //     0
@@ -563,7 +563,7 @@ namespace basegfx
             // 4 |   | 5
             //     -
             //     6
-            //
+
             static const int numbers[] =
             {
                 1, 1, 1, 0, 1, 1, 1, // 0
@@ -647,7 +647,7 @@ namespace basegfx
             return aRes;
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // converters for com::sun::star::drawing::PointSequence
 
         B2DPolyPolygon UnoPointSequenceSequenceToB2DPolyPolygon(
@@ -692,7 +692,7 @@ namespace basegfx
             }
         }
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // converters for com::sun::star::drawing::PolyPolygonBezierCoords (curved polygons)
 
         B2DPolyPolygon UnoPolyPolygonBezierCoordsToB2DPolyPolygon(
diff --git a/basegfx/source/polygon/b2dsvgpolypolygon.cxx b/basegfx/source/polygon/b2dsvgpolypolygon.cxx
index 62e7014..8eec134 100644
--- a/basegfx/source/polygon/b2dsvgpolypolygon.cxx
+++ b/basegfx/source/polygon/b2dsvgpolypolygon.cxx
@@ -747,11 +747,11 @@ namespace basegfx
                             // existing continuity since no 'S' or 's' statement should be written. At
                             // import, that 'previous' control vector is not available. SVG documentation
                             // says for interpretation:
-                            //
+
                             // "(If there is no previous command or if the previous command was
                             // not an C, c, S or s, assume the first control point is coincident
                             // with the current point.)"
-                            //
+
                             // That's what is done from our import, so avoid exporting it as first statement
                             // is necessary.
                             const bool bSymmetricAtEdgeStart(
@@ -764,7 +764,7 @@ namespace basegfx
                                 // the case if both control points are in
                                 // the same place when they are prolonged
                                 // to the common quadratic control point
-                                //
+
                                 // Left: P = (3P1 - P0) / 2
                                 // Right: P = (3P2 - P3) / 2
                                 aLeft = B2DPoint((3.0 * aControlEdgeStart - aEdgeStart) / 2.0);
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index 6c98959..35eab94 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -22,13 +22,13 @@
 #include <basegfx/polygon/b2dpolygontools.hxx>
 #include <list>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
     namespace trapezoidhelper
     {
-        //////////////////////////////////////////////////////////////////////////////
+
         // helper class to hold a simple ege. This is only used for horizontal edges
         // currently, thus the YPositions will be equal. I did not create a special
         // class for this since holdingthe pointers is more effective and also can be
@@ -56,12 +56,12 @@ namespace basegfx
             const B2DPoint& getEnd() const { return *mpEnd; }
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // define vector of simple edges
 
         typedef ::std::vector< TrDeSimpleEdge > TrDeSimpleEdges;
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // helper class for holding a traversing edge. It will always have some
         // distance in YPos. The slope (in a numerically useful form, see comments) is
         // hold and used in SortValue to allow sorting traversing edges by Y, X and slope
@@ -179,7 +179,7 @@ namespace basegfx
             }
         };
 
-        //////////////////////////////////////////////////////////////////////////////
+
         // define double linked list of edges (for fast random insert)
 
         typedef ::std::list< TrDeEdgeEntry > TrDeEdgeEntries;
@@ -187,7 +187,7 @@ namespace basegfx
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -600,22 +600,22 @@ namespace basegfx
                 // This is the central subdivider. The strategy is to use the first two entries
                 // from the traversing edges as a potential trapezoid and do the needed corrections
                 // and adaptions on the way.
-                //
+
                 // There always must be two edges with the same YStart value: When adding the polygons
                 // in the constructor, there is always a topmost point from which two edges start; when
                 // the topmost is an edge, there is a start and end of this edge from which two edges
                 // start. All cases have two edges with same StartY (QED).
-                //
+
                 // Based on this these edges get corrected when:
                 // - one is longer than the other
                 // - they intersect
                 // - they intersect with other edges
                 // - another edge starts inside the thought trapezoid
-                //
+
                 // All this cases again produce a valid state so that the first two edges have a common
                 // Ystart again. Some cases lead to a restart of the process, some allow consuming the
                 // edges and create the intended trapezoid.
-                //
+
                 // Be careful when doing chages here: It is essential to keep all possible paths
                 // in valid states and to be numerically correct. This is especially needed e.g.
                 // by using fTools::equal(..) in the more robust small-value incarnation.
@@ -898,7 +898,7 @@ namespace basegfx
     } // end of anonymous namespace
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -951,7 +951,7 @@ namespace basegfx
     }
 } // end of namespace basegfx
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b3dpolygon.cxx b/basegfx/source/polygon/b3dpolygon.cxx
index 24fe3f0..9e40980 100644
--- a/basegfx/source/polygon/b3dpolygon.cxx
+++ b/basegfx/source/polygon/b3dpolygon.cxx
@@ -28,7 +28,7 @@
 #include <vector>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class CoordinateData3D
 {
@@ -67,7 +67,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class CoordinateDataArray3D
 {
@@ -249,7 +249,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class BColorArray
 {
@@ -414,7 +414,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class NormalsArray3D
 {
@@ -588,7 +588,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class TextureCoordinate2D
 {
@@ -762,7 +762,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ImplB3DPolygon
 {
@@ -1520,7 +1520,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b3dpolygontools.cxx b/basegfx/source/polygon/b3dpolygontools.cxx
index 56268d25..4dd7734 100644
--- a/basegfx/source/polygon/b3dpolygontools.cxx
+++ b/basegfx/source/polygon/b3dpolygontools.cxx
@@ -29,7 +29,7 @@
 #include <basegfx/tuple/b3ituple.hxx>
 #include <numeric>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -734,7 +734,7 @@ namespace basegfx
             return false;
         }
 
-        //////////////////////////////////////////////////////////////////////
+
         // comparators with tolerance for 3D Polygons
 
         bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB, const double& rfSmallValue)
diff --git a/basegfx/source/polygon/b3dpolypolygon.cxx b/basegfx/source/polygon/b3dpolypolygon.cxx
index 3fc6d7b..b237bcc 100644
--- a/basegfx/source/polygon/b3dpolypolygon.cxx
+++ b/basegfx/source/polygon/b3dpolypolygon.cxx
@@ -27,7 +27,7 @@
 #include <vector>
 #include <algorithm>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 class ImplB3DPolyPolygon
 {
@@ -210,7 +210,7 @@ public:
     }
 };
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/polygon/b3dpolypolygontools.cxx b/basegfx/source/polygon/b3dpolypolygontools.cxx
index 83241d8..33c0c67 100644
--- a/basegfx/source/polygon/b3dpolypolygontools.cxx
+++ b/basegfx/source/polygon/b3dpolypolygontools.cxx
@@ -28,12 +28,12 @@
 #include <basegfx/numeric/ftools.hxx>
 #include <com/sun/star/drawing/DoubleSequence.hpp>
 
-//////////////////////////////////////////////////////////////////////////////
+
 // predefines
 #define nMinSegments sal_uInt32(1)
 #define nMaxSegments sal_uInt32(512)
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
@@ -484,7 +484,7 @@ namespace basegfx
             }
         }
 
-        //////////////////////////////////////////////////////////////////////
+
         // comparators with tolerance for 3D PolyPolygons
 
         bool equal(const B3DPolyPolygon& rCandidateA, const B3DPolyPolygon& rCandidateB, const double& rfSmallValue)
diff --git a/basegfx/source/range/b2drangeclipper.cxx b/basegfx/source/range/b2drangeclipper.cxx
index c29b26c..33a81be 100644
--- a/basegfx/source/range/b2drangeclipper.cxx
+++ b/basegfx/source/range/b2drangeclipper.cxx
@@ -40,7 +40,7 @@ namespace basegfx
     namespace
     {
         // Generating a poly-polygon from a bunch of rectangles
-        //
+
         // Helper functionality for sweep-line algorithm
         // ====================================================
 
@@ -882,17 +882,17 @@ namespace basegfx
             // sweep-line algorithm to generate a poly-polygon
             // from a bunch of rectangles
             // ===============================================
-            //
+
             // This algorithm uses the well-known sweep line
             // concept, explained in every good text book about
             // computational geometry.
-            //
+
             // We start with creating two structures for every
             // rectangle, one representing the left x coordinate,
             // one representing the right x coordinate (and both
             // referencing the original rect). These structs are
             // sorted with increasing x coordinates.
-            //
+
             // Then, we start processing the resulting list from
             // the beginning. Every entry in the list defines a
             // point in time of the line sweeping from left to
diff --git a/basegfx/source/raster/rasterconvert3d.cxx b/basegfx/source/raster/rasterconvert3d.cxx
index 501bdf9..5ea062a 100644
--- a/basegfx/source/raster/rasterconvert3d.cxx
+++ b/basegfx/source/raster/rasterconvert3d.cxx
@@ -22,7 +22,7 @@
 #include <basegfx/polygon/b3dpolypolygon.hxx>
 #include <basegfx/point/b3dpoint.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 // implementations of the 3D raster converter
 
 namespace basegfx
diff --git a/basegfx/source/tools/unotools.cxx b/basegfx/source/tools/unotools.cxx
index fda5f0a..d4ff311 100644
--- a/basegfx/source/tools/unotools.cxx
+++ b/basegfx/source/tools/unotools.cxx
@@ -153,7 +153,7 @@ namespace unotools
         return aNewPolyPolygon;
     }
 
-    /////////////////////////////////////////////////////////////////////////////////
+
 
     void b2DPolyPolygonToPolyPolygonBezier( const basegfx::B2DPolyPolygon& rPolyPoly,
                                             drawing::PolyPolygonBezierCoords& rRetval )
diff --git a/basegfx/source/vector/b3dvector.cxx b/basegfx/source/vector/b3dvector.cxx
index c8d8794..ea80289 100644
--- a/basegfx/source/vector/b3dvector.cxx
+++ b/basegfx/source/vector/b3dvector.cxx
@@ -20,7 +20,7 @@
 #include <basegfx/vector/b3dvector.hxx>
 #include <basegfx/matrix/b3dhommatrix.hxx>
 
-//////////////////////////////////////////////////////////////////////////////
+
 
 namespace basegfx
 {
diff --git a/basegfx/source/workbench/bezierclip.cxx b/basegfx/source/workbench/bezierclip.cxx
index 2ba7302..98cbd08 100644
--- a/basegfx/source/workbench/bezierclip.cxx
+++ b/basegfx/source/workbench/bezierclip.cxx
@@ -348,14 +348,14 @@ void Impl_deCasteljauAt( Bezier&        part1,
                          double         t        )
 {
     // deCasteljau bezier arc, scheme is:
-    //
+
     // First row is    C_0^n,C_1^n,...,C_n^n
     // Second row is         P_1^n,...,P_n^n
     // etc.
     // with P_k^r = (1 - x_s)P_{k-1}^{r-1} + x_s P_k{r-1}
-    //
+
     // this results in:
-    //
+
     // P1  P2  P3  P4
     // L1  P2  P3  R4
     //     L2  H   R3
@@ -648,51 +648,51 @@ void Impl_calcFocus( Bezier& res, const Bezier& c )
     // calc new curve from hodograph, c and linear blend
 
     // Coefficients for derivative of c are (C_i=n(C_{i+1} - C_i)):
-    //
+
     // 3(P1 - P0), 3(P2 - P1), 3(P3 - P2) (bezier curve of degree 2)
-    //
+
     // The hodograph is then (bezier curve of 2nd degree is P0(1-t)^2 + 2P1(1-t)t + P2t^2):
-    //
+
     // 3(P1 - P0)(1-t)^2 + 6(P2 - P1)(1-t)t + 3(P3 - P2)t^2
-    //
+
     // rotate by 90 degrees: x=-y, y=x and you get the normal vector function N(t):
-    //
+
     // x(t) = -(3(P1.y - P0.y)(1-t)^2 + 6(P2.y - P1.y)(1-t)t + 3(P3.y - P2.y)t^2)
     // y(t) =   3(P1.x - P0.x)(1-t)^2 + 6(P2.x - P1.x)(1-t)t + 3(P3.x - P2.x)t^2
-    //
+
     // Now, the focus curve is defined to be F(t)=P(t) + c(t)N(t),
     // where P(t) is the original curve, and c(t)=c0(1-t) + c1 t
-    //
+
     // This results in the following expression for F(t):
-    //
+
     // x(t) =  P0.x (1-t)^3 + 3 P1.x (1-t)^2t + 3 P2.x (1.t)t^2 + P3.x t^3 -
     //          (c0(1-t) + c1 t)(3(P1.y - P0.y)(1-t)^2 + 6(P2.y - P1.y)(1-t)t + 3(P3.y - P2.y)t^2)
-    //
+
     // y(t) =  P0.y (1-t)^3 + 3 P1.y (1-t)^2t + 3 P2.y (1.t)t^2 + P3.y t^3 +
     //          (c0(1-t) + c1 t)(3(P1.x - P0.x)(1-t)^2 + 6(P2.x - P1.x)(1-t)t + 3(P3.x - P2.x)t^2)
-    //
+
     // As a heuristic, we set F(0)=F(1) (thus, the curve is closed and _tends_ to be small):
-    //
+
     // For F(0), the following results:
-    //
+
     // x(0) = P0.x - c0 3(P1.y - P0.y)
     // y(0) = P0.y + c0 3(P1.x - P0.x)
-    //
+
     // For F(1), the following results:
-    //
+
     // x(1) = P3.x - c1 3(P3.y - P2.y)
     // y(1) = P3.y + c1 3(P3.x - P2.x)
-    //
+
     // Reorder, collect and substitute into F(0)=F(1):
-    //
+
     // P0.x - c0 3(P1.y - P0.y) = P3.x - c1 3(P3.y - P2.y)
     // P0.y + c0 3(P1.x - P0.x) = P3.y + c1 3(P3.x - P2.x)
-    //
+
     // which yields
-    //
+
     // (P0.y - P1.y)c0 + (P3.y - P2.y)c1 = (P3.x - P0.x)/3
     // (P1.x - P0.x)c0 + (P2.x - P3.x)c1 = (P3.y - P0.y)/3
-    //
+
 
     // so, this is what we calculate here (determine c0 and c1):
     fMatrix[0] = c.p1.x - c.p0.x;
@@ -716,7 +716,7 @@ void Impl_calcFocus( Bezier& res, const Bezier& c )
 
     // now, the reordered and per-coefficient collected focus curve is
     // the following third degree bezier curve F(t):
-    //
+
     // x(t) =  P0.x (1-t)^3 + 3 P1.x (1-t)^2t + 3 P2.x (1.t)t^2 + P3.x t^3 -
     //          (c0(1-t) + c1 t)(3(P1.y - P0.y)(1-t)^2 + 6(P2.y - P1.y)(1-t)t + 3(P3.y - P2.y)t^2)
     //      =  P0.x (1-t)^3 + 3 P1.x (1-t)^2t + 3 P2.x (1.t)t^2 + P3.x t^3 -
@@ -732,7 +732,7 @@ void Impl_calcFocus( Bezier& res, const Bezier& c )
     //         3(P1.x - c1(P1.y - P0.y) - 2c0(P2.y - P1.y))(1-t)^2t +
     //         3(P2.x - 2 c1(P2.y - P1.y) - c0(P3.y - P2.y))(1-t)t^2 +
     //         (P3.x - 3 c1(P3.y - P2.y))t^3
-    //
+
     // y(t) =  P0.y (1-t)^3 + 3 P1.y (1-t)^2t + 3 P2.y (1-t)t^2 + P3.y t^3 +
     //          (c0(1-t) + c1 t)(3(P1.x - P0.x)(1-t)^2 + 6(P2.x - P1.x)(1-t)t + 3(P3.x - P2.x)t^2)
     //      =  P0.y (1-t)^3 + 3 P1.y (1-t)^2t + 3 P2.y (1-t)t^2 + P3.y t^3 +
@@ -742,14 +742,14 @@ void Impl_calcFocus( Bezier& res, const Bezier& c )
     //         3(P1.y + 2 c0 (P2.x - P1.x) + c1 (P1.x - P0.x))(1-t)^2t +
     //         3(P2.y + c0 (P3.x - P2.x) + 2 c1 (P2.x - P1.x))(1-t)t^2 +
     //         (P3.y + 3 c1 (P3.x - P2.x))t^3
-    //
+
     // Therefore, the coefficients F0 to F3 of the focus curve are:
-    //
+
     // F0.x = (P0.x - 3 c0(P1.y - P0.y))                    F0.y = (P0.y + 3 c0 (P1.x - P0.x))
     // F1.x = (P1.x - c1(P1.y - P0.y) - 2c0(P2.y - P1.y))   F1.y = (P1.y + 2 c0 (P2.x - P1.x) + c1 (P1.x - P0.x))
     // F2.x = (P2.x - 2 c1(P2.y - P1.y) - c0(P3.y - P2.y))  F2.y = (P2.y + c0 (P3.x - P2.x) + 2 c1 (P2.x - P1.x))
     // F3.x = (P3.x - 3 c1(P3.y - P2.y))                    F3.y = (P3.y + 3 c1 (P3.x - P2.x))
-    //
+
     res.p0.x = c.p0.x - 3*fRes[0]*(c.p1.y - c.p0.y);
     res.p1.x = c.p1.x - fRes[1]*(c.p1.y - c.p0.y) - 2*fRes[0]*(c.p2.y - c.p1.y);
     res.p2.x = c.p2.x - 2*fRes[1]*(c.p2.y - c.p1.y) - fRes[0]*(c.p3.y - c.p2.y);
@@ -773,54 +773,54 @@ bool Impl_calcSafeParams_focus( double&         t1,
     // this statement is P'(t)(P(t) - F) = 0, i.e. hodograph P'(t) and
     // line through P(t) and F are perpendicular.
     // If you expand this equation, you end up with something like
-    //
+
     // (\sum_{i=0}^n (P_i - F)B_i^n(t))^T (\sum_{j=0}^{n-1} n(P_{j+1} - P_j)B_j^{n-1}(t))
-    //
+
     // Multiplying that out (as the scalar product is linear, we can
     // extract some terms) yields:
-    //
+
     // (P_i - F)^T n(P_{j+1} - P_j) B_i^n(t)B_j^{n-1}(t) + ...
-    //
+
     // If we combine the B_i^n(t)B_j^{n-1}(t) product, we arrive at a
     // Bernstein polynomial of degree 2n-1, as
-    //
+
     // \binom{n}{i}(1-t)^{n-i}t^i) \binom{n-1}{j}(1-t)^{n-1-j}t^j) =
     // \binom{n}{i}\binom{n-1}{j}(1-t)^{2n-1-i-j}t^{i+j}
-    //
+
     // Thus, with the defining equation for a 2n-1 degree Bernstein
     // polynomial
-    //
+
     // \sum_{i=0}^{2n-1} d_i B_i^{2n-1}(t)
-    //
+
     // the d_i are calculated as follows:
-    //
+
     // d_i = \sum_{j+k=i, j\in\{0,...,n\}, k\in\{0,...,n-1\}} \frac{\binom{n}{j}\binom{n-1}{k}}{\binom{2n-1}{i}} n (P_{k+1} - P_k)^T(P_j - F)
-    //
-    //
+
+
     // Okay, but F is now not a single point, but itself a curve
     // F(u). Thus, for every value of u, we get a different 2n-1
     // bezier curve from the above equation. Therefore, we have a
     // tensor product bezier patch, with the following defining
     // equation:
-    //
+
     // d(t,u) = \sum_{i=0}^{2n-1} \sum_{j=0}^m B_i^{2n-1}(t) B_j^{m}(u) d_{ij}, where
     // d_{ij} = \sum_{k+l=i, l\in\{0,...,n\}, k\in\{0,...,n-1\}} \frac{\binom{n}{l}\binom{n-1}{k}}{\binom{2n-1}{i}} n (P_{k+1} - P_k)^T(P_l - F_j)
-    //
+
     // as above, only that now F is one of the focus' control points.
-    //
+
     // Note the difference in the binomial coefficients to the
     // reference paper, these formulas most probably contained a typo.
-    //
+
     // To determine, where D(t,u) is _not_ zero (these are the parts
     // of the curve that don't share normals with the focus and can
     // thus be safely clipped away), we project D(u,t) onto the
     // (d(t,u), t) plane, determine the convex hull there and proceed
     // as for the curve intersection part (projection is orthogonal to
     // u axis, thus simply throw away u coordinate).
-    //
+
     // \fallfac are so-called falling factorials (see Concrete
     // Mathematics, p. 47 for a definition).
-    //
+
 
     // now, for tensor product bezier curves, the convex hull property
     // holds, too. Thus, we simply project the control points (t_{ij},
@@ -828,9 +828,9 @@ bool Impl_calcSafeParams_focus( double&         t1,
     // intersections of the convex hull with the t axis, as for the
     // bezier clipping case.
 
-    //
+
     // calc polygon of control points (t_{ij}, d_{ij}):
-    //
+
     const int n( 3 ); // cubic bezier curves, as a matter of fact
     const int i_card( 2*n );
     const int j_card( n + 1 );
diff --git a/basegfx/test/basegfx2d.cxx b/basegfx/test/basegfx2d.cxx
index ba59c5f..b1497dc 100644
--- a/basegfx/test/basegfx2d.cxx
+++ b/basegfx/test/basegfx2d.cxx
@@ -160,17 +160,17 @@ public:
         aExport = tools::exportToSvgD( aPoly, true, true, false );
 
         // Adaptions for B2DPolygon bezier change (see #i77162#):
-        //
+
         // The import/export of aPath1 does not reproduce aExport again. This is
         // correct since aPath1 contains a segment with non-used control points
         // which gets exported now correctly as 'l' and also a point (#4, index 3)
         // with C2 continuity which produces a 's' staement now.
-        //
+
         // The old SVGexport identified nun-used ControlVectors erraneously as bezier segments
         // because the 2nd vector at the start point was used, even when added
         // with start point was identical to end point. Exactly for that reason
         // i reworked the B2DPolygon to use prev, next control points.
-        //
+
         // so for correct unit test i add the new exported string here as sExportStringSimpleBezier
         // and compare to it.
         const char* sExportStringSimpleBezier =
@@ -180,7 +180,7 @@ public:
         CPPUNIT_ASSERT_MESSAGE("exporting bezier polygon to SVG-D", aExport.equalsAscii(sExportStringSimpleBezier));
 
         // Adaptions for B2DPolygon bezier change (see #i77162#):
-        //
+
         // a 2nd good test is that re-importing of aExport has to create the same
         // B2DPolPolygon again:
         B2DPolyPolygon aReImport;
@@ -191,7 +191,7 @@ public:
         aExport = tools::exportToSvgD( aPoly, true, true, false );
 
         // Adaptions for B2DPolygon bezier change (see #i77162#):
-        //
+
         // same here, the corrected export with the corrected B2DPolygon is simply more efficient,
         // so i needed to change the compare string. Also adding the re-import comparison below.
         const char* sExportString1 =


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