[Libreoffice-commits] core.git: Branch 'private/moggi/debug-opengl' - chart2/source
Markus Mohrhard
markus.mohrhard at collabora.co.uk
Sun Jan 12 05:20:41 PST 2014
chart2/source/view/main/OpenGLRender.cxx | 15 +++++++++++----
1 file changed, 11 insertions(+), 4 deletions(-)
New commits:
commit e5124ca12a22ddc0b54c82eaded68339d8c48d81
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date: Sun Jan 12 14:19:36 2014 +0100
try to fix line rendering
The line rendering was not associated with a OpenGL program. This
resulted in runtime errros.
Change-Id: If0d0f015c3505eda908156743ce8bd6a43f644e4
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index 2e6b176..a5592d9 100644
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -559,6 +559,11 @@ int OpenGLRender::RenderLine2FBO(int)
CHECK_GL_ERROR();
glLineWidth(m_fLineWidth);
size_t listNum = m_Line2DShapePointList.size();
+ PosVecf3 trans = {0.0f, 0.0f, 0.0f};
+ PosVecf3 angle = {0.0f, 0.0f, 0.0f};
+ PosVecf3 scale = {1.0f, 1.0f, 1.0f};
+ MoveModelf(trans, angle, scale);
+ m_MVP = m_Projection * m_View * m_Model;
for (size_t i = 0; i < listNum; i++)
{
Line2DPointList &pointList = m_Line2DShapePointList.front();
@@ -571,16 +576,18 @@ int OpenGLRender::RenderLine2FBO(int)
glUseProgram(m_Line2DProID);
CHECK_GL_ERROR();
- glUniform4fv(m_Line2DColorID, 1, &m_Line2DColor[0]);
+ glUniform4fv(m_2DColorID, 1, &m_Line2DColor[0]);
+ CHECK_GL_ERROR();
+ glUniformMatrix4fv(m_MatrixID, 1, GL_FALSE, &m_MVP[0][0]);
CHECK_GL_ERROR();
// 1rst attribute buffer : vertices
- glEnableVertexAttribArray(m_Line2DVertexID);
+ glEnableVertexAttribArray(m_2DVertexID);
CHECK_GL_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);
CHECK_GL_ERROR();
glVertexAttribPointer(
- m_Line2DVertexID, // attribute. No particular reason for 0, but must match the layout in the shader.
+ m_2DVertexID, // attribute. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
@@ -589,7 +596,7 @@ int OpenGLRender::RenderLine2FBO(int)
);
glDrawArrays(GL_LINE_STRIP, 0, pointList.size()/3); // 12*3 indices starting at 0 -> 12 triangles
CHECK_GL_ERROR();
- glDisableVertexAttribArray(m_Line2DWholeVertexID);
+ glDisableVertexAttribArray(m_2DVertexID);
CHECK_GL_ERROR();
glUseProgram(0);
CHECK_GL_ERROR();
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