[Libreoffice-commits] core.git: Branch 'feature/chart-opengl' - 2 commits - chart2/source
Markus Mohrhard
markus.mohrhard at collabora.co.uk
Tue Mar 4 12:38:22 PST 2014
chart2/source/view/main/DummyXShape.cxx | 13 +++++++++++--
chart2/source/view/main/OpenGLRender.cxx | 24 ++++++++++++++++++++++++
chart2/source/view/main/OpenGLRender.hxx | 2 --
3 files changed, 35 insertions(+), 4 deletions(-)
New commits:
commit fc6543e04d22afc66fc1282cf6cc74822f4e8ae3
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date: Tue Mar 4 21:33:17 2014 +0100
remove mfAlpha again
The concept with separate alpha will result in nasty alpha bugs.
Change-Id: I9c18d2a850aeed2bf14f43d247029204013d3c93
diff --git a/chart2/source/view/main/DummyXShape.cxx b/chart2/source/view/main/DummyXShape.cxx
index 579a8a2..82285c7 100644
--- a/chart2/source/view/main/DummyXShape.cxx
+++ b/chart2/source/view/main/DummyXShape.cxx
@@ -444,21 +444,23 @@ void DummyCircle::render()
SAL_WARN("chart2.opengl", "render DummyCircle");
debugProperties(maProperties);
DummyChart* pChart = getRootShape();
- std::map<OUString, uno::Any>::const_iterator itr = maProperties.find("FillColor");
+
+ sal_uInt8 nAlpha = 255;
+ std::map<OUString, uno::Any>::const_iterator itr = maProperties.find("FillTransparence");
if(itr != maProperties.end())
{
- sal_Int32 nColor = itr->second.get<sal_Int32>();
- pChart->m_GLRender.SetColor(nColor, 255);
+ sal_Int32 nTrans = itr->second.get<sal_Int32>();
+ nAlpha = static_cast<sal_uInt8>(nTrans & 0xFF);
}
- else
- SAL_WARN("chart2.opengl", "missing color");
- itr = maProperties.find("FillTransparence");
+ itr = maProperties.find("FillColor");
if(itr != maProperties.end())
{
- sal_Int32 nTrans = itr->second.get<sal_Int32>();
- pChart->m_GLRender.SetTransparency(nTrans&0xFF);
+ sal_Int32 nColor = itr->second.get<sal_Int32>();
+ pChart->m_GLRender.SetColor(nColor, nAlpha);
}
+ else
+ SAL_WARN("chart2.opengl", "missing color");
pChart->m_GLRender.Bubble2DShapePoint(maPosition.X, maPosition.Y,
maSize.Width, maSize.Height);
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index b150df2..a2565a5 100755
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -1555,11 +1555,7 @@ void OpenGLRender::SetChartTransparencyGradient(long transparencyGradient)
m_BackgroundColor[15] = 0.0;
}
}
-void OpenGLRender::SetTransparency(sal_uInt32 transparency)
-{
- m_fAlpha = (float)transparency / 255.0;
- m_2DColor = glm::vec4(m_2DColor.r, m_2DColor.g, m_2DColor.b, m_fAlpha);
-}
+
void OpenGLRender::GeneratePieSegment2D(double fInnerRadius, double fOutterRadius, double nAngleStart, double nAngleWidth)
{
double nAngleStep = 1;
diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx
index 5d6b091..2610804 100755
--- a/chart2/source/view/main/OpenGLRender.hxx
+++ b/chart2/source/view/main/OpenGLRender.hxx
@@ -184,7 +184,6 @@ public:
#endif
void SetBackGroundColor(sal_uInt32 color1, sal_uInt32 color2, sal_uInt8 nAlpha);
- void SetTransparency(sal_uInt32 transparency);
private:
GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
int CreateTextureObj(int width, int height);
@@ -287,7 +286,6 @@ private:
GLuint m_DebugVertexID;
GLuint m_DebugColorID;
#endif
- float m_fAlpha;
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
commit 57f2c561ce747ba11ae623935ccc2a5d594945c2
Author: Peilin <peilin at multicorewareinc.com>
Date: Mon Mar 3 16:15:29 2014 +0800
add black bubble edge and modify transparence
Change-Id: If18e74c2cec00d29bddaffbbd21991749490493a
diff --git a/chart2/source/view/main/DummyXShape.cxx b/chart2/source/view/main/DummyXShape.cxx
index 88b6ad9..579a8a2 100644
--- a/chart2/source/view/main/DummyXShape.cxx
+++ b/chart2/source/view/main/DummyXShape.cxx
@@ -453,6 +453,13 @@ void DummyCircle::render()
else
SAL_WARN("chart2.opengl", "missing color");
+ itr = maProperties.find("FillTransparence");
+ if(itr != maProperties.end())
+ {
+ sal_Int32 nTrans = itr->second.get<sal_Int32>();
+ pChart->m_GLRender.SetTransparency(nTrans&0xFF);
+ }
+
pChart->m_GLRender.Bubble2DShapePoint(maPosition.X, maPosition.Y,
maSize.Width, maSize.Height);
pChart->m_GLRender.RenderBubble2FBO(GL_TRUE);
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index 35a4b87..b150df2 100755
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -1043,6 +1043,7 @@ int OpenGLRender::Bubble2DShapePoint(float x, float y, float directionX, float d
int OpenGLRender::RenderBubble2FBO(int)
{
CHECK_GL_ERROR();
+ glm::vec4 edgeColor = glm::vec4(0.0, 0.0, 0.0, 1.0);
size_t listNum = m_Bubble2DShapePointList.size();
for (size_t i = 0; i < listNum; i++)
{
@@ -1081,7 +1082,30 @@ int OpenGLRender::RenderBubble2FBO(int)
glDrawArrays(GL_TRIANGLE_FAN, 0, m_Bubble2DCircle.size() / 2);
glDisableVertexAttribArray(m_2DVertexID);
glUseProgram(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //add black edge
+ glLineWidth(3.0);
+ glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, m_Bubble2DCircle.size() * sizeof(GLfloat) -2 , &m_Bubble2DCircle[2], GL_STATIC_DRAW);
+ glUseProgram(m_CommonProID);
+ glUniform4fv(m_2DColorID, 1, &edgeColor[0]);
+ glUniformMatrix4fv(m_MatrixID, 1, GL_FALSE, &m_MVP[0][0]);
+ glEnableVertexAttribArray(m_2DVertexID);
+ glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);
+ glVertexAttribPointer(
+ m_2DVertexID, // attribute. No particular reason for 0, but must match the layout in the shader.
+ 2, // size
+ GL_FLOAT, // type
+ GL_FALSE, // normalized?
+ 0, // stride
+ (void*)0 // array buffer offset
+ );
+ glDrawArrays(GL_LINE_STRIP, 0, (m_Bubble2DCircle.size() * sizeof(GLfloat) -2) / sizeof(float) / 2);
+ glDisableVertexAttribArray(m_2DVertexID);
+ glUseProgram(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
m_Bubble2DShapePointList.pop_front();
+ glLineWidth(m_fLineWidth);
}
//if use MSAA, we should copy the data to the FBO texture
GLenum fbResult = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -1531,7 +1555,11 @@ void OpenGLRender::SetChartTransparencyGradient(long transparencyGradient)
m_BackgroundColor[15] = 0.0;
}
}
-
+void OpenGLRender::SetTransparency(sal_uInt32 transparency)
+{
+ m_fAlpha = (float)transparency / 255.0;
+ m_2DColor = glm::vec4(m_2DColor.r, m_2DColor.g, m_2DColor.b, m_fAlpha);
+}
void OpenGLRender::GeneratePieSegment2D(double fInnerRadius, double fOutterRadius, double nAngleStart, double nAngleWidth)
{
double nAngleStep = 1;
diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx
index b91d5f3..5d6b091 100755
--- a/chart2/source/view/main/OpenGLRender.hxx
+++ b/chart2/source/view/main/OpenGLRender.hxx
@@ -184,7 +184,7 @@ public:
#endif
void SetBackGroundColor(sal_uInt32 color1, sal_uInt32 color2, sal_uInt8 nAlpha);
-
+ void SetTransparency(sal_uInt32 transparency);
private:
GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
int CreateTextureObj(int width, int height);
@@ -287,7 +287,7 @@ private:
GLuint m_DebugVertexID;
GLuint m_DebugColorID;
#endif
-
+ float m_fAlpha;
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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