[Libreoffice-commits] core.git: 2 commits - drawinglayer/source include/drawinglayer include/svx starmath/inc svx/source

Jan Holesovsky kendy at collabora.com
Wed Mar 19 04:29:31 PDT 2014


 drawinglayer/source/primitive2d/openglprimitive2d.cxx  |   32 ++++++----------
 include/drawinglayer/primitive2d/openglprimitive2d.hxx |   33 ++++++++--------
 include/svx/sdr/contact/viewcontactofopengl.hxx        |   28 +++++++-------
 starmath/inc/node.hxx                                  |    3 -
 svx/source/sdr/contact/viewcontactofopengl.cxx         |   34 +++++++----------
 5 files changed, 57 insertions(+), 73 deletions(-)

New commits:
commit 24da9e2538dc8f80fb6ac6d498992f9093495b22
Author: Jan Holesovsky <kendy at collabora.com>
Date:   Wed Mar 19 11:11:15 2014 +0100

    Use sane indentation in new files.
    
    Change-Id: Ida89284c00946d3972c4e45a5453ccfdff99713f

diff --git a/drawinglayer/source/primitive2d/openglprimitive2d.cxx b/drawinglayer/source/primitive2d/openglprimitive2d.cxx
index 48724df..3ed333b 100644
--- a/drawinglayer/source/primitive2d/openglprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/openglprimitive2d.cxx
@@ -10,29 +10,23 @@
 #include <drawinglayer/primitive2d/openglprimitive2d.hxx>
 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
 
+using namespace drawinglayer::primitive2d;
 
-namespace drawinglayer
+OpenGLPrimitive2D::OpenGLPrimitive2D(const Point& rPos)
+    : m_aPos(rPos)
 {
-    namespace primitive2d
-    {
-
-        OpenGLPrimitive2D::OpenGLPrimitive2D(const Point& rPos)
-            : m_aPos(rPos)
-        {
-        }
-
-        bool OpenGLPrimitive2D::operator==( const BasePrimitive2D& rPrimitive ) const
-        {
-            if(BasePrimitive2D::operator==(rPrimitive))
-            {
-                const OpenGLPrimitive2D& rCompare = static_cast< const OpenGLPrimitive2D& >(rPrimitive);
-                return m_aPos == rCompare.getPos();
-            }
-            return false;
-        }
+}
 
-        ImplPrimitive2DIDBlock(OpenGLPrimitive2D, PRIMITIVE2D_ID_OPENGLPRIMITIVE2D)
+bool OpenGLPrimitive2D::operator==( const BasePrimitive2D& rPrimitive ) const
+{
+    if(BasePrimitive2D::operator==(rPrimitive))
+    {
+        const OpenGLPrimitive2D& rCompare = static_cast< const OpenGLPrimitive2D& >(rPrimitive);
+        return m_aPos == rCompare.getPos();
     }
+    return false;
 }
 
+ImplPrimitive2DIDBlock(OpenGLPrimitive2D, PRIMITIVE2D_ID_OPENGLPRIMITIVE2D)
+
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive2d/openglprimitive2d.hxx b/include/drawinglayer/primitive2d/openglprimitive2d.hxx
index c251dcb..832a657 100644
--- a/include/drawinglayer/primitive2d/openglprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/openglprimitive2d.hxx
@@ -13,29 +13,28 @@
 #include <tools/gen.hxx>
 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
 
-namespace drawinglayer
-{
-    namespace primitive2d
-    {
+namespace drawinglayer {
+namespace primitive2d {
 
-        class DRAWINGLAYER_DLLPUBLIC OpenGLPrimitive2D : public BasePrimitive2D
-        {
-        public:
-            explicit OpenGLPrimitive2D(const Point& rPos);
+/// Primitive to hold data necessary for openGL objects
+class DRAWINGLAYER_DLLPUBLIC OpenGLPrimitive2D : public BasePrimitive2D
+{
+public:
+    explicit OpenGLPrimitive2D(const Point& rPos);
 
-            const Point& getPos() const { return m_aPos; }
+    const Point& getPos() const { return m_aPos; }
 
-            virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
+    virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
 
-            /// provide unique ID
-            DeclPrimitive2DIDBlock()
+    /// provide unique ID
+    DeclPrimitive2DIDBlock()
 
-        private:
-            Point m_aPos;
-        };
+private:
+    Point m_aPos;
+};
 
-    }
-}
+} // namespace primitive2d
+} // namespace drawinglayer
 
 #endif
 
diff --git a/include/svx/sdr/contact/viewcontactofopengl.hxx b/include/svx/sdr/contact/viewcontactofopengl.hxx
index ad96b0c..e5fae8b 100644
--- a/include/svx/sdr/contact/viewcontactofopengl.hxx
+++ b/include/svx/sdr/contact/viewcontactofopengl.hxx
@@ -14,21 +14,21 @@
 
 class SdrOpenGLObj;
 
-namespace sdr
+namespace sdr {
+namespace contact {
+
+class ViewContactOfOpenGL : public ViewContactOfSdrObj
 {
-    namespace contact
-    {
-        class ViewContactOfOpenGL : public ViewContactOfSdrObj
-        {
-        public:
-            explicit ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj);
-            virtual ~ViewContactOfOpenGL();
-
-        protected:
-            virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
-        };
-    }
-}
+public:
+    explicit ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj);
+    virtual ~ViewContactOfOpenGL();
+
+protected:
+    virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
+};
+
+} // namespace contact
+} // namespace sdr
 
 #endif
 
diff --git a/svx/source/sdr/contact/viewcontactofopengl.cxx b/svx/source/sdr/contact/viewcontactofopengl.cxx
index 34630ec..054fb99 100644
--- a/svx/source/sdr/contact/viewcontactofopengl.cxx
+++ b/svx/source/sdr/contact/viewcontactofopengl.cxx
@@ -13,32 +13,26 @@
 #include <svx/svdoopengl.hxx>
 #include <tools/gen.hxx>
 
+using namespace sdr::contact;
 
-namespace sdr
+ViewContactOfOpenGL::ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj)
+    : ViewContactOfSdrObj(rOpenGLObj)
 {
-    namespace contact
-    {
-
-        ViewContactOfOpenGL::ViewContactOfOpenGL(SdrOpenGLObj& rOpenGLObj)
-            : ViewContactOfSdrObj(rOpenGLObj)
-        {
-        }
+}
 
-        ViewContactOfOpenGL::~ViewContactOfOpenGL()
-        {
-        }
+ViewContactOfOpenGL::~ViewContactOfOpenGL()
+{
+}
 
-        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfOpenGL::createViewIndependentPrimitive2DSequence() const
-        {
-            com::sun::star::uno::Reference< com::sun::star::drawing::XShape > xShape(GetSdrObject().getUnoShape(), com::sun::star::uno::UNO_QUERY);
-            const Point aPos(xShape->getPosition().X,xShape->getPosition().Y);
+drawinglayer::primitive2d::Primitive2DSequence ViewContactOfOpenGL::createViewIndependentPrimitive2DSequence() const
+{
+    com::sun::star::uno::Reference< com::sun::star::drawing::XShape > xShape(GetSdrObject().getUnoShape(), com::sun::star::uno::UNO_QUERY);
+    const Point aPos(xShape->getPosition().X,xShape->getPosition().Y);
 
-            const drawinglayer::primitive2d::Primitive2DReference xReference(
-                new drawinglayer::primitive2d::OpenGLPrimitive2D(aPos));
+    const drawinglayer::primitive2d::Primitive2DReference xReference(
+        new drawinglayer::primitive2d::OpenGLPrimitive2D(aPos));
 
-            return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
-        }
-    }
+    return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
 }
 
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
commit 3e57225929a12fb3d7cecbf662bb2d4605621da2
Author: Jan Holesovsky <kendy at collabora.com>
Date:   Wed Mar 19 11:07:06 2014 +0100

    Don't add visual noise in new code.
    
    Change-Id: I3e8370fdfed58afe0c253410465219cce3065808

diff --git a/starmath/inc/node.hxx b/starmath/inc/node.hxx
index ab27af0..1f2b2a9 100644
--- a/starmath/inc/node.hxx
+++ b/starmath/inc/node.hxx
@@ -618,7 +618,6 @@ public:
     void Accept(SmVisitor* pVisitor);
 };
 
-////////////////////////////////////////////////////////////////////////////////
 
 /** Dynamic Integral symbol node
  *
@@ -830,8 +829,6 @@ public:
 };
 
 
-////////////////////////////////////////////////////////////////////////////////
-
 /** Dynamic Integral node
  *
  * Used to create Dynamically sized integrals


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