[Libreoffice-commits] core.git: include/svx svx/Library_svxcore.mk svx/source
Zolnai Tamás
tamas.zolnai at collabora.com
Fri Mar 21 09:36:15 PDT 2014
include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx | 4 ----
svx/Library_svxcore.mk | 3 ---
svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx | 3 ---
3 files changed, 10 deletions(-)
New commits:
commit 10be411f33c69db83cc5de410eaddf2d297608ae
Author: Zolnai Tamás <tamas.zolnai at collabora.com>
Date: Fri Mar 21 17:34:19 2014 +0100
Remove opengl usage from svx until we can't solve building problems
Change-Id: I45b2e0f772f7bcc47bc2e0ce2c7639ef775b379b
diff --git a/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx b/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx
index 00e1dff..8781aa4 100644
--- a/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx
+++ b/include/svx/sdr/contact/viewobjectcontactofopenglobj.hxx
@@ -11,7 +11,6 @@
#define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTOFOPENGL_HXX
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
-#include <vcl/OpenGLContext.hxx>
class Window;
@@ -26,9 +25,6 @@ public:
protected:
Window* getWindow() const;
-
-private:
- OpenGLContext m_aOpenGLContext;
};
} // namespace sdr
diff --git a/svx/Library_svxcore.mk b/svx/Library_svxcore.mk
index b3c3521..f26479c 100644
--- a/svx/Library_svxcore.mk
+++ b/svx/Library_svxcore.mk
@@ -75,7 +75,6 @@ $(eval $(call gb_Library_use_libraries,svxcore,\
utl \
vcl \
xo \
- $(if $(filter FREEBSD LINUX MACOSX WNT,$(OS)),vclopengl) \
$(gb_UWINAPI) \
))
@@ -83,8 +82,6 @@ $(eval $(call gb_Library_use_externals,svxcore,\
boost_headers \
icuuc \
icu_headers \
- mesa_headers \
- glew \
))
$(eval $(call gb_Library_add_exception_objects,svxcore,\
diff --git a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
index 1689468..2cf0086 100644
--- a/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
+++ b/svx/source/sdr/contact/viewobjectcontactofopenglobj.cxx
@@ -18,9 +18,6 @@ ViewObjectContactOfOpenGLObj::ViewObjectContactOfOpenGLObj(
ObjectContact& rObjectContact, ViewContact& rViewContact )
: ViewObjectContactOfSdrObj( rObjectContact, rViewContact )
{
- m_aOpenGLContext.init(getWindow());
- // Set a dummy size to make the window visible
- m_aOpenGLContext.setWinSize(Size(200,200));
}
ViewObjectContactOfOpenGLObj::~ViewObjectContactOfOpenGLObj()
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