[Libreoffice-commits] core.git: chart2/source

Markus Mohrhard markus.mohrhard at collabora.co.uk
Sun May 11 20:09:28 PDT 2014


 chart2/source/view/inc/GL3DRenderer.hxx    |    4 ++--
 chart2/source/view/main/3DChartObjects.cxx |    4 ++--
 chart2/source/view/main/GL3DRenderer.cxx   |    2 +-
 3 files changed, 5 insertions(+), 5 deletions(-)

New commits:
commit da3da4628ad982413aafbe038f2e9f4360b0087e
Author: Markus Mohrhard <markus.mohrhard at collabora.co.uk>
Date:   Mon May 12 05:04:40 2014 +0200

    usa sal_uInt32 instead of sal_Int32
    
    Change-Id: I54db41f48d1f181d1c78c1051f094887a0bc7a8a

diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx
index 5337384..6d30b94 100644
--- a/chart2/source/view/inc/GL3DRenderer.hxx
+++ b/chart2/source/view/inc/GL3DRenderer.hxx
@@ -150,8 +150,8 @@ public:
     void init();
     void Set3DSenceInfo(sal_Int32 color = 255, bool twoSidesLighting = true);
     void SetLightInfo(bool lightOn, sal_Int32 color, const glm::vec4& direction);
-    void AddShapePolygon3DObject(sal_Int32 color, bool lineOnly, sal_Int32 lineColor,
-            long fillStyle, sal_Int32 specular);
+    void AddShapePolygon3DObject(sal_uInt32 color, bool lineOnly, sal_uInt32 lineColor,
+            long fillStyle, sal_uInt32 specular);
     void EndAddShapePolygon3DObject();
     void AddPolygon3DObjectNormalPoint(float x, float y, float z);
     void EndAddPolygon3DObjectNormalPoint();
diff --git a/chart2/source/view/main/3DChartObjects.cxx b/chart2/source/view/main/3DChartObjects.cxx
index 1c46509..f5c3596 100644
--- a/chart2/source/view/main/3DChartObjects.cxx
+++ b/chart2/source/view/main/3DChartObjects.cxx
@@ -112,7 +112,7 @@ void Rectangle::render()
     glm::vec3 dir1 = maBottomRight - maTopLeft;
     glm::vec3 dir2 = maTopRight - maTopLeft;
     glm::vec3 normal = glm::normalize(glm::cross(dir1, dir2));
-    mpRenderer->AddShapePolygon3DObject((sal_Int32)maColor.GetColor(), false, 0, 1, 0xFFFFFF);
+    mpRenderer->AddShapePolygon3DObject(maColor.GetColor(), false, 0, 1, 0xFFFFFF);
     glm::vec3 bottomLeft = maBottomRight - dir2;
     //set polygon points and normals
     mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
@@ -128,7 +128,7 @@ void Rectangle::render()
     //we should render the edge if the edge color is different from the fill color
     if ((sal_Int32)maColor.GetColor() != (sal_Int32)maLineColor.GetColor())
     {
-        mpRenderer->AddShapePolygon3DObject(0, true, (sal_Int32)maLineColor.GetColor(), 0, 0xFFFFFF);
+        mpRenderer->AddShapePolygon3DObject(0, true, maLineColor.GetColor(), 0, 0xFFFFFF);
         mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
         mpRenderer->AddPolygon3DObjectPoint(maTopRight.x, maTopRight.y, maTopRight.z);
         mpRenderer->AddPolygon3DObjectPoint(maTopLeft.x, maTopLeft.y, maTopLeft.z);
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index d60d64f..6ace0eb 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -834,7 +834,7 @@ void OpenGL3DRenderer::SetLightInfo(bool lightOn, sal_Int32 color, const glm::ve
     }
 }
 
-void OpenGL3DRenderer::AddShapePolygon3DObject(sal_Int32 color,bool lineOnly,sal_Int32 lineColor,long fillStyle,sal_Int32 specular)
+void OpenGL3DRenderer::AddShapePolygon3DObject(sal_uInt32 color, bool lineOnly, sal_uInt32 lineColor,long fillStyle, sal_uInt32 specular)
 {
     m_Polygon3DInfo.polygonColor = glm::vec4((float)(((color) & 0x00FF0000) >> 16) / 255.0f,
                                              (float)(((color) & 0x0000FF00) >> 8) / 255.0f,


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