[Libreoffice-commits] core.git: 2 commits - chart2/source
weigao
weigao at multicorewareinc.com
Sun May 25 03:20:29 PDT 2014
chart2/source/view/inc/GL3DRenderer.hxx | 13 +++-
chart2/source/view/main/GL3DRenderer.cxx | 93 ++++++++++++++++++++-----------
2 files changed, 70 insertions(+), 36 deletions(-)
New commits:
commit 74042bc601fdf3faf25541fb4959d061bbf6abd1
Author: weigao <weigao at multicorewareinc.com>
Date: Sun May 25 15:19:47 2014 +0800
add delete shape function
Change-Id: Ided3902a45c6bb7bf79827849aeca3caaaa40f83
diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx
index 0fcf437..cf95f30 100644
--- a/chart2/source/view/inc/GL3DRenderer.hxx
+++ b/chart2/source/view/inc/GL3DRenderer.hxx
@@ -83,8 +83,8 @@ struct Polygon3DInfo
Vertices3D *vertices;
UVs3D *uvs;
Normals3D *normals;
- std::list <Vertices3D *> verticesList;
- std::list <Normals3D *> normalsList;
+ std::vector <Vertices3D *> verticesList;
+ std::vector <Normals3D *> normalsList;
MaterialParameters material;
};
@@ -208,6 +208,11 @@ private:
int iSubDivZ, float width, float height, float depth);
void CreateSceneBoxView();
void RenderTexture(GLuint TexID);
+
+ void ReleaseShapes();
+ void ReleasePolygonShapes();
+ void ReleaseExtrude3DShapes();
+ void ReleaseTextShapes();
private:
struct ShaderResources
@@ -319,7 +324,7 @@ private:
Polygon3DInfo m_Polygon3DInfo;
- std::list <Polygon3DInfo> m_Polygon3DInfoList;
+ std::vector <Polygon3DInfo> m_Polygon3DInfoList;
glm::mat4 m_D3DTrasform;
@@ -354,7 +359,7 @@ private:
GLuint m_BoundBox;
GLuint m_BoundBoxNormal;
// add for text
- std::list <TextInfo> m_TextInfoList;
+ std::vector <TextInfo> m_TextInfoList;
GLuint m_TextTexCoordBuf;
int m_uiSelectFrameCounter;
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index bb4d239..7d4db19 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -686,9 +686,7 @@ double OpenGL3DRenderer::GetTime()
void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
{
- size_t listNum = polygon.verticesList.size();
glUseProgram(maResources.m_CommonProID);
-
PosVecf3 trans = {0.0f, 0, 0.0};
PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0f, 1.0f, m_fHeightWeight};
@@ -696,10 +694,10 @@ void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
m_3DMVP = m_3DProjection * m_3DView * m_Model;
- for (size_t i = 0; i < listNum; i++)
+ for (size_t i = 0; i < polygon.verticesList.size(); i++)
{
//move the circle to the pos, and scale using the xScale and Y scale
- Vertices3D *pointList = polygon.verticesList.front();
+ Vertices3D *pointList = polygon.verticesList[i];
//if line only, using the common shader to render
//fill vertex buffer
@@ -726,8 +724,6 @@ void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
glDrawArrays(GL_LINE_STRIP, 0, pointList->size());
glDisableVertexAttribArray(maResources.m_2DVertexID);
glBindBuffer(GL_ARRAY_BUFFER, 0);
- delete pointList;
- polygon.verticesList.pop_front();
}
glUseProgram(0);
}
@@ -760,8 +756,8 @@ void OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
for (size_t i = 0; i < verticesNum; i++)
{
//move the circle to the pos, and scale using the xScale and Y scale
- Vertices3D *pointList = polygon.verticesList.front();
- Normals3D *normalList = polygon.normalsList.front();
+ Vertices3D *pointList = polygon.verticesList[i];
+ Normals3D *normalList = polygon.normalsList[i];
PosVecf3 trans = {0.0f, 0.0f, 0.0};
PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0f, 1.0f, m_fHeightWeight};
@@ -819,21 +815,44 @@ void OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
glDisableVertexAttribArray(maResources.m_3DNormalID);
glBindBuffer(GL_ARRAY_BUFFER, 0);
- delete pointList;
- delete normalList;
- polygon.verticesList.pop_front();
- polygon.normalsList.pop_front();
}
glUseProgram(0);
}
+namespace {
+
+template< typename T >
+struct DeletePointer
+{
+ void operator()(T* p)
+ {
+ delete p;
+ }
+};
+
+}
+
+void OpenGL3DRenderer::ReleasePolygonShapes()
+{
+ for (size_t i = 0; i < m_Polygon3DInfoList.size(); i++)
+ {
+ Polygon3DInfo &polygon = m_Polygon3DInfoList[i];
+ std::for_each(polygon.verticesList.begin(),
+ polygon.verticesList.end(), DeletePointer<Vertices3D>());
+ std::for_each(polygon.normalsList.begin(),
+ polygon.normalsList.end(), DeletePointer<Normals3D>());
+ delete polygon.vertices;
+ delete polygon.normals;
+ }
+ m_Polygon3DInfoList.clear();
+}
+
void OpenGL3DRenderer::RenderPolygon3DObject()
{
glDepthMask(GL_FALSE);
- size_t polygonNum = m_Polygon3DInfoList.size();
- for (size_t i = 0; i < polygonNum; i++)
+ for (size_t i = 0; i < m_Polygon3DInfoList.size(); i++)
{
- Polygon3DInfo &polygon = m_Polygon3DInfoList.front();
+ Polygon3DInfo &polygon = m_Polygon3DInfoList[i];
if (polygon.lineOnly || (!polygon.fillStyle))
{
//just use the common shader is ok for lines
@@ -843,13 +862,6 @@ void OpenGL3DRenderer::RenderPolygon3DObject()
{
RenderPolygon3D(polygon);
}
- std::for_each(polygon.verticesList.begin(),
- polygon.verticesList.end(), boost::checked_deleter<Vertices3D>());
- std::for_each(polygon.normalsList.begin(),
- polygon.normalsList.end(), boost::checked_deleter<Normals3D>());
- delete polygon.vertices;
- delete polygon.normals;
- m_Polygon3DInfoList.pop_front();
}
glDepthMask(GL_TRUE);
return;
@@ -1269,6 +1281,10 @@ void OpenGL3DRenderer::RenderExtrudeSurface(const Extrude3DInfo& extrude3D)
RenderExtrudeFlatSurface(extrude3D, FLAT_BOTTOM_SURFACE);
}
}
+void OpenGL3DRenderer::ReleaseExtrude3DShapes()
+{
+ m_Extrude3DList.clear();
+}
void OpenGL3DRenderer::RenderExtrude3DObject()
{
@@ -1346,7 +1362,6 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
if(!mbPickingMode)
glDisableVertexAttribArray(maResources.m_3DNormalID);
}
- m_Extrude3DList.clear();
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisable(GL_CULL_FACE);
@@ -1396,13 +1411,22 @@ void OpenGL3DRenderer::CreateTextTexture(const BitmapEx& rBitmapEx, glm::vec3 vT
m_TextInfoList.push_back(aTextInfo);
}
+void OpenGL3DRenderer::ReleaseTextShapes()
+{
+ for (size_t i = 0; i < m_TextInfoList.size(); i++)
+ {
+ TextInfo &textInfo = m_TextInfoList[i];
+ glDeleteTextures(1, &textInfo.texture);
+ }
+ m_TextInfoList.clear();
+}
+
void OpenGL3DRenderer::RenderTextShape()
{
CHECK_GL_ERROR();
- size_t listNum = m_TextInfoList.size();
- for (size_t i = 0; i < listNum; i++)
+ for (size_t i = 0; i < m_TextInfoList.size(); i++)
{
- TextInfo &textInfo = m_TextInfoList.front();
+ TextInfo &textInfo = m_TextInfoList[i];
PosVecf3 trans = {0, 0, 0};
PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0, 1.0, 1.0f};
@@ -1454,9 +1478,6 @@ void OpenGL3DRenderer::RenderTextShape()
CHECK_GL_ERROR();
glBindTexture(GL_TEXTURE_2D, 0);
glUseProgram(0);
- glDeleteTextures(1, &textInfo.texture);
- CHECK_GL_ERROR();
- m_TextInfoList.pop_front();
}
CHECK_GL_ERROR();
}
@@ -1529,6 +1550,7 @@ void OpenGL3DRenderer::ProcessUnrenderedShape()
RenderExtrude3DObject();
//render text
RenderTextShape();
+ ReleaseShapes();
#if DEBUG_FBO
OUString aFileName = OUString("D://shaderout_") + OUString::number(m_iWidth) + "_" + OUString::number(m_iHeight) + ".png";
OpenGLHelper::renderToFile(m_iWidth, m_iHeight, aFileName);
@@ -1564,6 +1586,13 @@ sal_uInt32 OpenGL3DRenderer::GetPixelColorFromPoint(long nX, long nY)
return aColor.GetColor();
}
+void OpenGL3DRenderer::ReleaseShapes()
+{
+ ReleasePolygonShapes();
+ ReleaseExtrude3DShapes();
+ ReleaseTextShapes();
+}
+
}
}
commit 32b3f7876b3cc87e42b44e595aaefb532f361424
Author: weigao <weigao at multicorewareinc.com>
Date: Sun May 25 13:47:44 2014 +0800
fix the bar model generate
Change-Id: I8df87b27dd93f0e11198998869b97754ded3bca1
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index b49aa4c..bb4d239 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -330,7 +330,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
{
return;
}
- float topThreshold = height - 2 * fRadius;
+ float topThreshold = depth - 2 * fRadius;
float bottomThreshold = fRadius;
std::vector<glm::vec3> vertices;
@@ -990,7 +990,8 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
m_Extrude3DInfo.rounded = roundedCorner;
if (m_Extrude3DInfo.rounded && (m_RoundBarMesh.iMeshSizes == 0))
{
- CreateActualRoundedCube(0.1f, 30, 30, 1.0f, m_Extrude3DInfo.yScale / m_Extrude3DInfo.xScale, 1.2f);
+ float radius = 0.2f;
+ CreateActualRoundedCube(radius, 30, 30, 1.0f, m_Extrude3DInfo.yScale / m_Extrude3DInfo.xScale, 1 + 2 * radius);
AddVertexData(m_CubeVertexBuf);
AddNormalData(m_CubeNormalBuf);
AddIndexData(m_CubeElementBuf);
@@ -1185,7 +1186,6 @@ void OpenGL3DRenderer::RenderExtrudeTopSurface(const Extrude3DInfo& extrude3D)
PosVecf3 trans = {extrude3D.xTransform,
extrude3D.yTransform,
extrude3D.zTransform};
-
if (actualZTrans < 0.0f)
{
// the height of rounded corner is higher than the cube than use the org scale matrix
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