[Libreoffice-commits] core.git: Branch 'feature/opengl-vcl2' - 2 commits - vcl/opengl vcl/source
Markus Mohrhard
markus.mohrhard at googlemail.com
Sun Nov 16 04:51:04 PST 2014
vcl/opengl/salbmp.cxx | 7 +------
vcl/source/opengl/OpenGLContext.cxx | 2 +-
2 files changed, 2 insertions(+), 7 deletions(-)
New commits:
commit f04e5ce57e9c31e187f4db193923fe5ac9ab42c1
Author: Markus Mohrhard <markus.mohrhard at googlemail.com>
Date: Sun Nov 16 13:40:45 2014 +0100
remove some useless SAL_WARNs
Change-Id: I26ae7aaab0e2d1685fd9c961aba027e1399b6911
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index ad43ef8..4b5287e 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -200,8 +200,7 @@ bool OpenGLSalBitmap::AllocateUserData()
}
if (!alloc)
{
- SAL_WARN(
- "vcl.opengl", "bad alloc " << mnBytesPerRow << "x" << mnHeight);
+ SAL_WARN("vcl.opengl", "bad alloc " << mnBytesPerRow << "x" << mnHeight);
maUserBuffer.reset( static_cast<sal_uInt8*>(NULL) );
mnBytesPerRow = 0;
}
@@ -239,8 +238,6 @@ public:
ImplPixelFormat8( const BitmapPalette& rPalette )
: mrPalette( rPalette )
{
- if ( mrPalette.GetEntryCount() < 256 )
- SAL_WARN( "vcl.opengl", "Bad sign, if we get an OOB pixel we die" );
}
virtual const BitmapColor& ReadPixel() SAL_OVERRIDE
{
@@ -262,8 +259,6 @@ public:
, mnX(0)
, mnShift(4)
{
- if ( mrPalette.GetEntryCount() < 16 )
- SAL_WARN( "vcl.opengl", "Bad sign, if we get an OOB pixel we die" );
}
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
{
commit 98a0ff7183c06e12cadba5412d26d203723b137a
Author: Markus Mohrhard <markus.mohrhard at googlemail.com>
Date: Sun Nov 16 12:33:55 2014 +0100
use correct flag to enable ARB debug version
Change-Id: I933aea4f9cb1ccd58f9a07e7d32ff28077f8bb33
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 15d551a..0659ce5 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -865,7 +865,7 @@ bool OpenGLContext::InitGLEW()
{
if (glDebugMessageCallbackARB)
{
- glEnable(GL_DEBUG_OUTPUT);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(&debug_callback, NULL);
}
else if ( glDebugMessageCallback )
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