[Libreoffice-commits] core.git: basegfx/Library_basegfx.mk basegfx/source include/basegfx
Zsolt Bölöny
bolony.zsolt at gmail.com
Wed May 27 06:47:28 PDT 2015
basegfx/Library_basegfx.mk | 1
basegfx/source/vector/b3ivector.cxx | 41 -----
include/basegfx/vector/b3ivector.hxx | 248 -----------------------------------
3 files changed, 290 deletions(-)
New commits:
commit b37b5e115fc29b0fcc02bba73826a775d06a7f79
Author: Zsolt Bölöny <bolony.zsolt at gmail.com>
Date: Mon May 18 23:11:56 2015 +0200
B3IVector is not used anywhere
Change-Id: Ic439b33c974500f1b351b41a0e391ffec71007b3
Reviewed-on: https://gerrit.libreoffice.org/15808
Reviewed-by: Caolán McNamara <caolanm at redhat.com>
Tested-by: Caolán McNamara <caolanm at redhat.com>
diff --git a/basegfx/Library_basegfx.mk b/basegfx/Library_basegfx.mk
index 0c1ff0f..974d3b3 100644
--- a/basegfx/Library_basegfx.mk
+++ b/basegfx/Library_basegfx.mk
@@ -85,7 +85,6 @@ $(eval $(call gb_Library_add_exception_objects,basegfx,\
basegfx/source/vector/b2dvector \
basegfx/source/vector/b2ivector \
basegfx/source/vector/b3dvector \
- basegfx/source/vector/b3ivector \
))
diff --git a/basegfx/source/vector/b3ivector.cxx b/basegfx/source/vector/b3ivector.cxx
deleted file mode 100644
index 409198d..0000000
--- a/basegfx/source/vector/b3ivector.cxx
+++ /dev/null
@@ -1,41 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#include <basegfx/vector/b3ivector.hxx>
-#include <basegfx/matrix/b3dhommatrix.hxx>
-
-namespace basegfx
-{
- B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
- {
- mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
- mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
- mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
-
- return *this;
- }
-
- B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
- {
- B3IVector aRes( rVec );
- return aRes*=rMat;
- }
-} // end of namespace basegfx
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/vector/b3ivector.hxx b/include/basegfx/vector/b3ivector.hxx
deleted file mode 100644
index 01a16f7..0000000
--- a/include/basegfx/vector/b3ivector.hxx
+++ /dev/null
@@ -1,248 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-#define INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-
-#include <basegfx/tuple/b3ituple.hxx>
-#include <basegfx/basegfxdllapi.h>
-
-namespace basegfx
-{
- class B3DHomMatrix;
-
- /** Base Point class with three sal_Int32 values
-
- This class derives all operators and common handling for
- a 3D data class from B3ITuple. All necessary extensions
- which are special for 3D Vectors are added here.
-
- @see B3ITuple
- */
- class BASEGFX_DLLPUBLIC B3IVector : public ::basegfx::B3ITuple
- {
- public:
- /** Create a 3D Vector
-
- The vector is initialized to (0, 0, 0)
- */
- B3IVector()
- : B3ITuple()
- {}
-
- /** Create a 3D Vector
-
- @param nX
- This parameter is used to initialize the X-coordinate
- of the 3D Vector.
-
- @param nY
- This parameter is used to initialize the Y-coordinate
- of the 3D Vector.
-
- @param nZ
- This parameter is used to initialize the Z-coordinate
- of the 3D Vector.
- */
- B3IVector(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
- : B3ITuple(nX, nY, nZ)
- {}
-
- /** Create a copy of a 3D Vector
-
- @param rVec
- The 3D Vector which will be copied.
- */
- B3IVector(const B3IVector& rVec)
- : B3ITuple(rVec)
- {}
-
- /** constructor with tuple to allow copy-constructing
- from B3ITuple-based classes
- */
- B3IVector(const ::basegfx::B3ITuple& rTuple)
- : B3ITuple(rTuple)
- {}
-
- ~B3IVector()
- {}
-
- /** *=operator to allow usage from B3IVector, too
- */
- B3IVector& operator*=( const B3IVector& rPnt )
- {
- mnX *= rPnt.mnX;
- mnY *= rPnt.mnY;
- mnZ *= rPnt.mnZ;
- return *this;
- }
-
- /** *=operator to allow usage from B3IVector, too
- */
- B3IVector& operator*=(sal_Int32 t)
- {
- mnX *= t;
- mnY *= t;
- mnZ *= t;
- return *this;
- }
-
- /** assignment operator to allow assigning the results
- of B3ITuple calculations
- */
- B3IVector& operator=( const ::basegfx::B3ITuple& rVec )
- {
- mnX = rVec.getX();
- mnY = rVec.getY();
- mnZ = rVec.getZ();
- return *this;
- }
-
- /** Calculate the length of this 3D Vector
-
- @return The Length of the 3D Vector
- */
- double getLength() const
- {
- double fLen(scalar(*this));
- if((0 == fLen) || (1.0 == fLen))
- return fLen;
- return sqrt(fLen);
- }
-
- /** Calculate the length in the XY-Plane for this 3D Vector
-
- @return The XY-Plane Length of the 3D Vector
- */
- double getXYLength() const
- {
- double fLen((mnX * mnX) + (mnY * mnY));
- if((0 == fLen) || (1.0 == fLen))
- return fLen;
- return sqrt(fLen);
- }
-
- /** Calculate the length in the XZ-Plane for this 3D Vector
-
- @return The XZ-Plane Length of the 3D Vector
- */
- double getXZLength() const
- {
- double fLen((mnX * mnZ) + (mnY * mnZ));
- if((0 == fLen) || (1.0 == fLen))
- return fLen;
- return sqrt(fLen);
- }
-
- /** Calculate the length in the YZ-Plane for this 3D Vector
-
- @return The YZ-Plane Length of the 3D Vector
- */
- double getYZLength() const
- {
- double fLen((mnY * mnY) + (mnZ * mnZ));
- if((0 == fLen) || (1.0 == fLen))
- return fLen;
- return sqrt(fLen);
- }
-
- /** Set the length of this 3D Vector
-
- @param fLen
- The to be achieved length of the 3D Vector
- */
- B3IVector& setLength(double fLen)
- {
- double fLenNow(scalar(*this));
-
- if(!::basegfx::fTools::equalZero(fLenNow))
- {
- const double fOne(1.0);
-
- if(!::basegfx::fTools::equal(fOne, fLenNow))
- {
- fLen /= sqrt(fLenNow);
- }
-
- mnX = fround(mnX*fLen);
- mnY = fround(mnY*fLen);
- mnZ = fround(mnZ*fLen);
- }
-
- return *this;
- }
-
- /** Calculate the Scalar product
-
- This method calculates the Scalar product between this
- and the given 3D Vector.
-
- @param rVec
- A second 3D Vector.
-
- @return
- The Scalar Product of two 3D Vectors
- */
- double scalar(const B3IVector& rVec) const
- {
- return ((mnX * rVec.mnX) + (mnY * rVec.mnY) + (mnZ * rVec.mnZ));
- }
-
- /** Transform vector by given transformation matrix.
-
- Since this is a vector, translational components of the
- matrix are disregarded.
- */
- B3IVector& operator*=( const B3DHomMatrix& rMat );
- };
-
- // external operators
-
-
- /** Transform vector by given transformation matrix.
-
- Since this is a vector, translational components of the
- matrix are disregarded.
- */
- BASEGFX_DLLPUBLIC B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec );
-
- /** Calculate the Cross Product of two 3D Vectors
-
- @param rVecA
- A first 3D Vector.
-
- @param rVecB
- A second 3D Vector.
-
- @return
- The Cross Product of both 3D Vectors
- */
- inline B3IVector cross(const B3IVector& rVecA, const B3IVector& rVecB)
- {
- B3IVector aVec(
- rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(),
- rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(),
- rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX());
- return aVec;
- }
-} // end of namespace basegfx
-
-#endif // INCLUDED_BASEGFX_VECTOR_B3IVECTOR_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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