[Libreoffice-commits] core.git: Branch 'feature/fixes10' - 2 commits - vcl/opengl
Tomaž Vajngerl
tomaz.vajngerl at collabora.co.uk
Mon Oct 5 09:28:46 PDT 2015
vcl/opengl/salbmp.cxx | 64 ++++++++++++++++++++++++++++++++++++++++----------
1 file changed, 52 insertions(+), 12 deletions(-)
New commits:
commit 594784c5fcd48e9bb8d7f436ef62fe3b97310117
Author: Tomaž Vajngerl <tomaz.vajngerl at collabora.co.uk>
Date: Mon Oct 5 17:05:45 2015 +0200
opengl: take row stride into account when reading to 1-bit bitmap
Opengl doesn't support 1-bit bitmaps so we read back the texture
as RGB bitmap and transform it to 1-bit bitmap. Previously the
implementation did this but naively by converting the buffer without
taking row strides into account. Now on row change the writing is
reset into a new byte.
(cherry picked from commit 11b2e2e8113b67b9c9c8d1076c07d22ac93ada72)
Change-Id: Iaa67b209d5b6ab0d9c567a71dee0684a85f53f6b
Reviewed-on: https://gerrit.libreoffice.org/19161
Reviewed-by: Caolán McNamara <caolanm at redhat.com>
Tested-by: Caolán McNamara <caolanm at redhat.com>
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 3ba62fa..cbf60c2 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -513,25 +513,31 @@ bool OpenGLSalBitmap::ReadTexture()
sal_uInt8* pCurrent = pBuffer;
- for (size_t i = 0; i < aBuffer.size(); i += 3)
+ for (int y = 0; y < mnHeight; ++y)
{
- sal_uInt8 nR = *pCurrent++;
- sal_uInt8 nG = *pCurrent++;
- sal_uInt8 nB = *pCurrent++;
-
- if (nR > 0 && nG > 0 && nB > 0)
- {
- pData[nIndex] |= (1 << nShift);
- }
- nShift--;
- if (nShift < 0)
+ for (int x = 0; x < mnWidth; ++x)
{
- nShift = 7;
- nIndex++;
- pData[nIndex] = 0;
+ if (nShift < 0)
+ {
+ nShift = 7;
+ nIndex++;
+ pData[nIndex] = 0;
+ }
+
+ sal_uInt8 nR = *pCurrent++;
+ sal_uInt8 nG = *pCurrent++;
+ sal_uInt8 nB = *pCurrent++;
+
+ if (nR > 0 && nG > 0 && nB > 0)
+ {
+ pData[nIndex] |= (1 << nShift);
+ }
+ nShift--;
}
+ nShift = 7;
+ nIndex++;
+ pData[nIndex] = 0;
}
-
mnBufWidth = mnWidth;
mnBufHeight = mnHeight;
return true;
commit f34157ebbd5aca28735e87a55d19ae4f24e215be
Author: Tomaž Vajngerl <tomaz.vajngerl at collabora.co.uk>
Date: Wed Sep 16 14:02:23 2015 +0200
opengl: support reading back 1-bit masks from texture
Change-Id: Ibe8d9140f7a54016f2cd684198856ac27d880aa3
(cherry picked from commit b85d24e430051054e54602aa14bf00b164c3865b)
Reviewed-on: https://gerrit.libreoffice.org/18622
Reviewed-by: Michael Meeks <michael.meeks at collabora.com>
Tested-by: Jan Holesovsky <kendy at collabora.com>
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index f3f131b..3ba62fa 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -468,8 +468,6 @@ GLuint OpenGLSalBitmap::CreateTexture()
bool OpenGLSalBitmap::ReadTexture()
{
sal_uInt8* pData = maUserBuffer.get();
- GLenum nFormat = GL_RGBA;
- GLenum nType = GL_UNSIGNED_BYTE;
SAL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight );
@@ -478,8 +476,8 @@ bool OpenGLSalBitmap::ReadTexture()
if (mnBits == 8 || mnBits == 16 || mnBits == 24 || mnBits == 32)
{
- // no conversion needed for truecolor
- pData = maUserBuffer.get();
+ GLenum nFormat = GL_RGBA;
+ GLenum nType = GL_UNSIGNED_BYTE;
switch( mnBits )
{
@@ -496,18 +494,54 @@ bool OpenGLSalBitmap::ReadTexture()
nType = GL_UNSIGNED_BYTE;
break;
}
+
+ makeCurrent();
+ maTexture.Read(nFormat, nType, pData);
+ mnBufWidth = mnWidth;
+ mnBufHeight = mnHeight;
+ return true;
}
- else
- {
- return false;
+ else if (mnBits == 1)
+ { // convert buffers from 24-bit RGB to 1-bit Mask
+ std::vector<sal_uInt8> aBuffer(mnWidth * mnHeight * 3);
+ makeCurrent();
+ sal_uInt8* pBuffer = aBuffer.data();
+ maTexture.Read(GL_RGB, GL_UNSIGNED_BYTE, pBuffer);
+
+ int nShift = 7;
+ size_t nIndex = 0;
+
+ sal_uInt8* pCurrent = pBuffer;
+
+ for (size_t i = 0; i < aBuffer.size(); i += 3)
+ {
+ sal_uInt8 nR = *pCurrent++;
+ sal_uInt8 nG = *pCurrent++;
+ sal_uInt8 nB = *pCurrent++;
+
+ if (nR > 0 && nG > 0 && nB > 0)
+ {
+ pData[nIndex] |= (1 << nShift);
+ }
+ nShift--;
+ if (nShift < 0)
+ {
+ nShift = 7;
+ nIndex++;
+ pData[nIndex] = 0;
+ }
+ }
+
+ mnBufWidth = mnWidth;
+ mnBufHeight = mnHeight;
+ return true;
}
- makeCurrent();
- maTexture.Read( nFormat, nType, pData );
- mnBufWidth = mnWidth;
- mnBufHeight = mnHeight;
+ SAL_WARN("vcl.opengl", "::ReadTexture - tx:" << maTexture.Id() << " @ "
+ << mnWidth << "x" << mnHeight << "- unimplemented bit depth: "
+ << mnBits);
+ return false;
- return true;
}
sal_uInt16 OpenGLSalBitmap::GetBitCount() const
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