[Libreoffice-commits] core.git: include/vcl vcl/generic vcl/osx vcl/source vcl/win

Michael Meeks michael.meeks at collabora.com
Wed Sep 2 14:37:43 PDT 2015


 include/vcl/opengl/OpenGLContext.hxx |    3 +++
 vcl/generic/app/geninst.cxx          |    2 +-
 vcl/osx/salinst.cxx                  |    2 +-
 vcl/source/opengl/OpenGLContext.cxx  |   14 ++++++++++++++
 vcl/source/opengl/OpenGLHelper.cxx   |    2 +-
 vcl/win/source/app/salinst.cxx       |    5 ++++-
 6 files changed, 24 insertions(+), 4 deletions(-)

New commits:
commit 16b0e217c1f67948374ff050496e5d4ffb8ceb90
Author: Michael Meeks <michael.meeks at collabora.com>
Date:   Wed Sep 2 22:14:10 2015 +0100

    tdf#93867 - clear current GL context before thread switch.
    
    Fixes regression from otherwise a nice cleanup in:
        d20092259c7ea63885a539f911788715f8147ee9
    
    Also get polarity of debug logging only with a context right.
    
    Change-Id: Id322471f01e5656e758aefc57b0d4d5ad073ec54

diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index cf8bd6d..c588a21 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -210,7 +210,10 @@ public:
 
     /// Is this GL context the current context ?
     bool isCurrent();
+    /// release bound resources from the current context
     static void clearCurrent();
+    /// release contexts etc. before (potentially) allowing another thread run.
+    static void prepareForYield();
     /// Is there a current GL context ?
     static bool hasCurrent();
     /// make this GL context current - so it is implicit in subsequent GL calls
diff --git a/vcl/generic/app/geninst.cxx b/vcl/generic/app/geninst.cxx
index eeb2a57..ef7bec0 100644
--- a/vcl/generic/app/geninst.cxx
+++ b/vcl/generic/app/geninst.cxx
@@ -54,7 +54,7 @@ void SalYieldMutex::release()
     {
         if ( mnCount == 1 )
         {
-            OpenGLContext::clearCurrent();
+            OpenGLContext::prepareForYield();
             mnThreadId = 0;
         }
         mnCount--;
diff --git a/vcl/osx/salinst.cxx b/vcl/osx/salinst.cxx
index 9d8f80e..b92c6ba 100644
--- a/vcl/osx/salinst.cxx
+++ b/vcl/osx/salinst.cxx
@@ -276,7 +276,7 @@ void SalYieldMutex::release()
     {
         if ( mnCount == 1 )
         {
-            // TODO: add OpenGLContext::clearCurrent with vcl OpenGL support
+            // TODO: add OpenGLContext::prepareForYield with vcl OpenGL support
             mnThreadId = 0;
         }
         mnCount--;
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 49feb75..3c305d5 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -1336,6 +1336,20 @@ void OpenGLContext::clearCurrent()
         pCurrentCtx->ReleaseFramebuffers();
 }
 
+void OpenGLContext::prepareForYield()
+{
+    ImplSVData* pSVData = ImplGetSVData();
+
+    SAL_INFO("vcl.opengl", "Unbinding contexts in preparation for yield");
+    // release all framebuffers from the old context so we can re-attach the
+    // texture in the new context
+    OpenGLContext* pCurrentCtx = pSVData->maGDIData.mpLastContext;
+    if( pCurrentCtx && pCurrentCtx->isCurrent() )
+        pCurrentCtx->resetCurrent();
+
+    assert (!hasCurrent());
+}
+
 void OpenGLContext::makeCurrent()
 {
     ImplSVData* pSVData = ImplGetSVData();
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 6019850..62cb918 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -694,7 +694,7 @@ void OpenGLHelper::debugMsgPrint(const char *pArea, const char *pFormat, ...)
     vsnprintf(pStr, sizeof(pStr), pFormat, aArgs);
     pStr[sizeof(pStr)-20] = '\0';
 
-    bool bHasContext = !OpenGLContext::hasCurrent();
+    bool bHasContext = OpenGLContext::hasCurrent();
     if (!bHasContext)
         strcat(pStr, "- no GL context");
 
diff --git a/vcl/win/source/app/salinst.cxx b/vcl/win/source/app/salinst.cxx
index 8726814..7458efa 100644
--- a/vcl/win/source/app/salinst.cxx
+++ b/vcl/win/source/app/salinst.cxx
@@ -153,7 +153,7 @@ void SalYieldMutex::release()
         {
             if ( mnCount == 1 )
             {
-                OpenGLContext::clearCurrent();
+                OpenGLContext::prepareForYield();
 
                 // If we don't call these message, the Output from the
                 // Java clients doesn't come in the right order
@@ -178,7 +178,10 @@ void SalYieldMutex::release()
         else
         {
             if ( mnCount == 1 )
+            {
                 mnThreadId = 0;
+                OpenGLContext::prepareForYield();
+            }
             mnCount--;
             m_mutex.release();
         }


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