[Libreoffice-commits] core.git: Branch 'feature/fixes14' - vcl/inc vcl/opengl vcl/Package_opengl.mk vcl/source

Tomaž Vajngerl tomaz.vajngerl at collabora.com
Mon Feb 8 21:28:32 UTC 2016


 vcl/Package_opengl.mk                   |    1 
 vcl/inc/impbmp.hxx                      |    1 
 vcl/inc/opengl/salbmp.hxx               |    1 
 vcl/inc/salbmp.hxx                      |    4 ++
 vcl/opengl/greyscaleFragmentShader.glsl |   18 ++++++++++++
 vcl/opengl/salbmp.cxx                   |   48 ++++++++++++++++++++++++++++++++
 vcl/source/gdi/bitmap3.cxx              |   19 ++++++++++++
 vcl/source/gdi/impbmp.cxx               |   10 ++++++
 8 files changed, 102 insertions(+)

New commits:
commit 04352f2f9e598fc79c9ba9c54aa7f17ed56d8d19
Author: Tomaž Vajngerl <tomaz.vajngerl at collabora.com>
Date:   Mon Feb 8 22:25:59 2016 +0100

    opengl: convert the bitmap to 8bit grays using GL shader
    
    Change-Id: I4d48d29ab752814f71c697a201e70a26ae937775

diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
index 9d42502..b8851df 100644
--- a/vcl/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -17,6 +17,7 @@ $(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
 	blendedTextureVertexShader.glsl \
 	dumbVertexShader.glsl \
 	diffTextureFragmentShader.glsl \
+	greyscaleFragmentShader.glsl \
     invert50FragmentShader.glsl \
 	convolutionFragmentShader.glsl \
 	linearGradientFragmentShader.glsl \
diff --git a/vcl/inc/impbmp.hxx b/vcl/inc/impbmp.hxx
index f2bd27d..9527c5d 100644
--- a/vcl/inc/impbmp.hxx
+++ b/vcl/inc/impbmp.hxx
@@ -74,6 +74,7 @@ public:
 
     bool                ImplScale( const double& rScaleX, const double& rScaleY, BmpScaleFlag nScaleFlag );
     bool                ImplReplace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol );
+    bool                ImplConvert( BmpConversion eConversion );
 };
 
 #endif // INCLUDED_VCL_INC_IMPBMP_HXX
diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx
index dcf2f17..6128523 100644
--- a/vcl/inc/opengl/salbmp.hxx
+++ b/vcl/inc/opengl/salbmp.hxx
@@ -84,6 +84,7 @@ public:
 
     bool            Scale( const double& rScaleX, const double& rScaleY, BmpScaleFlag nScaleFlag ) override;
     bool            Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol ) override;
+    bool            ConvertToGreyscale() override;
 
 public:
 
diff --git a/vcl/inc/salbmp.hxx b/vcl/inc/salbmp.hxx
index 49d2657..49b8319 100644
--- a/vcl/inc/salbmp.hxx
+++ b/vcl/inc/salbmp.hxx
@@ -71,6 +71,10 @@ public:
     virtual bool            Scale( const double& rScaleX, const double& rScaleY, BmpScaleFlag nScaleFlag ) = 0;
     virtual bool            Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol ) = 0;
 
+    virtual bool            ConvertToGreyscale()
+    {
+        return false;
+    }
 
     bool GetChecksum(ChecksumType& rChecksum) const
     {
diff --git a/vcl/opengl/greyscaleFragmentShader.glsl b/vcl/opengl/greyscaleFragmentShader.glsl
new file mode 100644
index 0000000..5117c488
--- /dev/null
+++ b/vcl/opengl/greyscaleFragmentShader.glsl
@@ -0,0 +1,18 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+varying vec2 tex_coord;
+uniform sampler2D sampler;
+
+void main() {
+    vec4 texel = texture2D(sampler, tex_coord);
+    gl_FragColor = vec4(vec3(dot(texel.rgb, vec3(0.302, 0.592, 0.109))), 1.0);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 0c6ea6d..6eaced6 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -898,4 +898,52 @@ bool OpenGLSalBitmap::Replace( const Color& rSearchColor, const Color& rReplaceC
     return true;
 }
 
+// Convert texture to greyscale and adjust bitmap metadata
+bool OpenGLSalBitmap::ConvertToGreyscale()
+{
+    VCL_GL_INFO("::ConvertToGreyscale");
+
+    if (false)
+        return false;
+
+    OpenGLZone aZone;
+    rtl::Reference<OpenGLContext> xContext = OpenGLContext::getVCLContext();
+
+    OpenGLFramebuffer* pFramebuffer;
+    OpenGLProgram* pProgram;
+
+    GetTexture();
+    pProgram = xContext->UseProgram("textureVertexShader", "greyscaleFragmentShader");
+
+    if (!pProgram)
+        return false;
+
+    OpenGLTexture aNewTex(mnWidth, mnHeight);
+    pFramebuffer = xContext->AcquireFramebuffer(aNewTex);
+    pProgram->ApplyMatrix(mnWidth, mnHeight);
+    pProgram->SetTexture("sampler", maTexture);
+    pProgram->DrawTexture(maTexture);
+    pProgram->Clean();
+
+    OpenGLContext::ReleaseFramebuffer( pFramebuffer );
+    maTexture = aNewTex;
+    mnBits = 8;
+
+    static BitmapPalette aGreyPalette256;
+    if (!aGreyPalette256.GetEntryCount())
+    {
+        aGreyPalette256.SetEntryCount(256);
+
+        for (sal_uInt16 i = 0; i < 256; i++)
+        {
+            sal_uInt8 nValue = sal_uInt8(i);
+            aGreyPalette256[i] = BitmapColor(nValue, nValue, nValue);
+        }
+    }
+    maPalette = aGreyPalette256;
+
+    CHECK_GL_ERROR();
+    return true;
+}
+
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/source/gdi/bitmap3.cxx b/vcl/source/gdi/bitmap3.cxx
index 9359fb9..30a4f92 100644
--- a/vcl/source/gdi/bitmap3.cxx
+++ b/vcl/source/gdi/bitmap3.cxx
@@ -250,6 +250,25 @@ void ImplCreateDitherMatrix( sal_uInt8 (*pDitherMatrix)[16][16] )
 
 bool Bitmap::Convert( BmpConversion eConversion )
 {
+    // try to convert in backend
+    if (mpImpBmp)
+    {
+        ImpBitmap* pImpBmp = new ImpBitmap;
+
+        if (pImpBmp->ImplCreate(*mpImpBmp) && pImpBmp->ImplConvert(eConversion))
+        {
+            ImplSetImpBitmap(pImpBmp);
+            SAL_INFO( "vcl.opengl", "Ref count: " << mpImpBmp->ImplGetRefCount() );
+            //maPrefMapMode = MapMode(MAP_PIXEL);
+            //maPrefSize = pImpBmp->ImplGetSize();
+            return true;
+        }
+        else
+        {
+            delete pImpBmp;
+        }
+    }
+
     const sal_uInt16 nBitCount = GetBitCount ();
     bool bRet = false;
 
diff --git a/vcl/source/gdi/impbmp.cxx b/vcl/source/gdi/impbmp.cxx
index b79b0d4..ea9a859 100644
--- a/vcl/source/gdi/impbmp.cxx
+++ b/vcl/source/gdi/impbmp.cxx
@@ -114,4 +114,14 @@ bool ImpBitmap::ImplReplace( const Color& rSearchColor, const Color& rReplaceCol
     return mpSalBitmap->Replace( rSearchColor, rReplaceColor, nTol );
 }
 
+bool ImpBitmap::ImplConvert( BmpConversion eConversion )
+{
+    // avoid large chunk of obsolete and hopefully rarely used conversions.
+    if (eConversion != BMP_CONVERSION_8BIT_GREYS)
+        return false;
+
+    // frequently used conversion for creating alpha masks
+    return mpSalBitmap->ConvertToGreyscale();
+}
+
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */


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