[Libreoffice-commits] core.git: 2 commits - vcl/opengl vcl/unx
Michael Meeks
michael.meeks at collabora.com
Sat Jan 2 09:27:36 PST 2016
vcl/opengl/gdiimpl.cxx | 48 ++++++++++++--------------------------------
vcl/unx/gtk/gtksalframe.cxx | 3 +-
2 files changed, 16 insertions(+), 35 deletions(-)
New commits:
commit 59cf4500965c7d15c5e4c88057d20de570fde183
Author: Michael Meeks <michael.meeks at collabora.com>
Date: Fri Jan 1 17:39:13 2016 +0000
vcl: gtk2 - synchronous painting during initial expose to avoid flicker.
Change-Id: Ib2520679c3d62991f4ae6c5a325a44ab3cce1d89
diff --git a/vcl/unx/gtk/gtksalframe.cxx b/vcl/unx/gtk/gtksalframe.cxx
index f813e64..4865467 100644
--- a/vcl/unx/gtk/gtksalframe.cxx
+++ b/vcl/unx/gtk/gtksalframe.cxx
@@ -37,6 +37,7 @@
#include <vcl/svapp.hxx>
#include <vcl/window.hxx>
#include <vcl/settings.hxx>
+#include <vcl/opengl/OpenGLHelper.hxx>
#include <unx/x11/xlimits.hxx>
#if defined(ENABLE_DBUS) && defined(ENABLE_GIO)
@@ -2954,7 +2955,7 @@ gboolean GtkSalFrame::signalExpose( GtkWidget*, GdkEventExpose* pEvent, gpointer
GtkSalFrame* pThis = static_cast<GtkSalFrame*>(frame);
pThis->m_bPaintsBlocked = false;
- struct SalPaintEvent aEvent( pEvent->area.x, pEvent->area.y, pEvent->area.width, pEvent->area.height );
+ struct SalPaintEvent aEvent( pEvent->area.x, pEvent->area.y, pEvent->area.width, pEvent->area.height, OpenGLHelper::isVCLOpenGLEnabled() );
pThis->CallCallback( SALEVENT_PAINT, &aEvent );
commit 3723c3e0b20982ab46d4c04a342af22e88f42fa0
Author: Michael Meeks <michael.meeks at collabora.com>
Date: Fri Jan 1 17:45:06 2016 +0000
vcl: opengl - ensure we have the right GL context for rendering.
Also significantly simplify, and remove paranoid ramblings
from the flushing code.
Change-Id: Ie7cc742caac290d77ac931c54cc4fe777a7872de
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 539ae76..56da7c1 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -2038,8 +2038,10 @@ void OpenGLSalGraphicsImpl::doFlush()
if( !mpWindowContext.is() )
{
- VCL_GL_INFO( "late creation of window context" );
+ // ensure everything is released from the old context.
+ OpenGLContext::clearCurrent();
mpWindowContext = CreateWinContext();
+ VCL_GL_INFO( "late creation of window context" );
}
assert( mpWindowContext.is() );
@@ -2048,17 +2050,9 @@ void OpenGLSalGraphicsImpl::doFlush()
mpWindowContext->makeCurrent();
CHECK_GL_ERROR();
- VCL_GL_INFO( "flushAndSwap - acquire default frame buffer" );
+ VCL_GL_INFO( "flushAndSwap - acquire default framebuffer" );
mpWindowContext->AcquireDefaultFramebuffer();
- glBindFramebuffer( GL_FRAMEBUFFER, 0 ); // FIXME: paranoid double check.
- CHECK_GL_ERROR();
-
- VCL_GL_INFO( "flushAndSwap - acquired default frame buffer" );
-
- glDisable( GL_SCISSOR_TEST ); // FIXME: paranoia ...
- CHECK_GL_ERROR();
- glDisable( GL_STENCIL_TEST ); // FIXME: paranoia ...
CHECK_GL_ERROR();
glViewport( 0, 0, GetWidth(), GetHeight() );
@@ -2073,8 +2067,6 @@ void OpenGLSalGraphicsImpl::doFlush()
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
CHECK_GL_ERROR();
- SalTwoRect aPosAry( 0, 0, maOffscreenTex.GetWidth(), maOffscreenTex.GetHeight(),
- 0, 0, maOffscreenTex.GetWidth(), maOffscreenTex.GetHeight() );
VCL_GL_INFO( "Texture height " << maOffscreenTex.GetHeight() << " vs. window height " << GetHeight() );
OpenGLProgram *pProgram =
@@ -2083,41 +2075,29 @@ void OpenGLSalGraphicsImpl::doFlush()
VCL_GL_INFO( "Can't compile simple copying shader !" );
else
{
- pProgram->Use(); // FIXME: paranoia ...
- VCL_GL_INFO( "done paranoid re-use." );
pProgram->SetTexture( "sampler", maOffscreenTex );
- maOffscreenTex.Bind(); // FIXME: paranoia ...
- VCL_GL_INFO( "bound bits etc." );
+ SalTwoRect aPosAry( 0, 0, maOffscreenTex.GetWidth(), maOffscreenTex.GetHeight(),
+ 0, 0, maOffscreenTex.GetWidth(), maOffscreenTex.GetHeight() );
GLfloat aTexCoord[8];
maOffscreenTex.GetCoord( aTexCoord, aPosAry );
pProgram->SetTextureCoord( aTexCoord );
- long nX1( aPosAry.mnDestX );
- long nY1( aPosAry.mnDestY );
- long nX2( nX1 + aPosAry.mnDestWidth );
- long nY2( nY1 + aPosAry.mnDestHeight );
- const SalPoint aPoints[] = { { nX1, nY2 }, { nX1, nY1 },
- { nX2, nY1 }, { nX2, nY2 }};
-
- sal_uInt32 nPoints = 4;
- std::vector<GLfloat> aVertices(nPoints * 2);
- sal_uInt32 i, j;
-
- for( i = 0, j = 0; i < nPoints; i++, j += 2 )
- {
- aVertices[j] = GLfloat(aPoints[i].mnX);
- aVertices[j+1] = GLfloat(aPoints[i].mnY);
- }
+ GLfloat fWidth( maOffscreenTex.GetWidth() );
+ GLfloat fHeight( maOffscreenTex.GetHeight() );
+ const GLfloat aVertices[] = { 0, fHeight,
+ 0, 0,
+ fWidth, 0,
+ fWidth, fHeight };
pProgram->ApplyMatrix(GetWidth(), GetHeight(), 0.0);
pProgram->SetVertices( &aVertices[0] );
- glDrawArrays( GL_TRIANGLE_FAN, 0, nPoints );
+ glDrawArrays( GL_TRIANGLE_FAN, 0, 4 );
pProgram->Clean();
- glBindTexture( GL_TEXTURE_2D, 0 );
+ maOffscreenTex.Unbind();
static bool bNoSwap = getenv("SAL_GL_NO_SWAP");
if (!bNoSwap)
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