[Libreoffice-commits] core.git: Branch 'feature/fixes21' - vcl/inc vcl/opengl

László Németh laszlo.nemeth at collabora.com
Thu May 19 18:17:50 UTC 2016


 vcl/inc/openglgdiimpl.hxx |    5 
 vcl/opengl/gdiimpl.cxx    |  304 ++++++++++++++++++++++++++++++++++++++++------
 2 files changed, 272 insertions(+), 37 deletions(-)

New commits:
commit 05ac44e7e6c16bfb093c19630da67ac42ae913bf
Author: László Németh <laszlo.nemeth at collabora.com>
Date:   Thu May 19 20:12:41 2016 +0200

    default subset, calculate all, format change
    
    Also revert "opengl: use line shader for all line drawing not just polylines"
    
    This reverts commit 860f19365264aaf192dd6e2464efa02123a2cd91.
    and 808a4cdc7e19823b15123f8037173a7dd43e5727
    
    Change-Id: Ifed8f1a4f5b4880a5fb24e2db8708f7d14b0b869

diff --git a/vcl/inc/openglgdiimpl.hxx b/vcl/inc/openglgdiimpl.hxx
index da0fe69..6dfa73c 100644
--- a/vcl/inc/openglgdiimpl.hxx
+++ b/vcl/inc/openglgdiimpl.hxx
@@ -114,12 +114,17 @@ public:
     bool UseSolid( SalColor nColor, sal_uInt8 nTransparency );
     bool UseSolid( SalColor nColor, double fTransparency );
     bool UseSolid( SalColor nColor );
+    bool UseSolidAA( SalColor nColor, double fTransparency );
+    bool UseSolidAA( SalColor nColor );
     bool UseLine(SalColor nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA);
     bool UseInvert50();
     bool UseInvert(SalInvert nFlags);
 
     void DrawPoint( long nX, long nY );
     void DrawLine( double nX1, double nY1, double nX2, double nY2 );
+    void DrawLineAA( double nX1, double nY1, double nX2, double nY2 );
+    void DrawLinesAA( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose );
+    void DrawEdgeAA( double nX1, double nY1, double nX2, double nY2 );
     void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false );
     void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA = false );
     void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA = false );
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 42a62fc..2beb5fe 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -581,6 +581,25 @@ bool OpenGLSalGraphicsImpl::UseSolid( SalColor nColor )
     return UseSolid( nColor, 0.0f );
 }
 
+// Like UseSolid(), but sets up for AA drawing, which uses gradients to create the AA.
+bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor, double fTransparency )
+{
+    if( nColor == SALCOLOR_NONE )
+        return false;
+    if( !mrParent.getAntiAliasB2DDraw())
+        return UseSolid( nColor );
+    if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) )
+        return false;
+    mpProgram->SetColorf( "start_color", nColor, fTransparency );
+    mpProgram->SetColorf( "end_color", nColor, 1.0f );
+    return true;
+}
+
+bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor )
+{
+    return UseSolidAA( nColor, 0.0 );
+}
+
 bool OpenGLSalGraphicsImpl::UseInvert( SalInvert nFlags )
 {
     OpenGLZone aZone;
@@ -696,7 +715,7 @@ void OpenGLSalGraphicsImpl::DrawLineCap(float x1, float y1, float x2, float y2,
         addVertexPair(aVertices, aExtrusionVectors, p1, normal, 1.0f);
     }
 
-    ApplyProgramMatrices(0.5f);
+    ApplyProgramMatrices(0.0f);
     mpProgram->SetExtrusionVectors(aExtrusionVectors.data());
     mpProgram->DrawArrays(GL_TRIANGLE_STRIP, aVertices);
 
@@ -708,6 +727,9 @@ void OpenGLSalGraphicsImpl::DrawLineSegment(float x1, float y1, float x2, float
     glm::vec2 p1(x1, y1);
     glm::vec2 p2(x2, y2);
 
+    if (p1.x == p2.x && p1.y == p2.y)
+        return;
+
     std::vector<GLfloat> aPoints;
     std::vector<GLfloat> aExtrusionVectors;
 
@@ -719,7 +741,7 @@ void OpenGLSalGraphicsImpl::DrawLineSegment(float x1, float y1, float x2, float
     addVertexPair(aPoints, aExtrusionVectors, p1, normal, 1.0f);
     addVertexPair(aPoints, aExtrusionVectors, p2, normal, 1.0f);
 
-    ApplyProgramMatrices(0.5f);
+    ApplyProgramMatrices(0.0f);
     mpProgram->SetExtrusionVectors(aExtrusionVectors.data());
     mpProgram->DrawArrays(GL_TRIANGLE_STRIP, aPoints);
 
@@ -913,7 +935,7 @@ void OpenGLSalGraphicsImpl::DrawPolyLine(const basegfx::B2DPolygon& rPolygon, fl
             addVertexPair(aVertices, aExtrusionVectors, p1, normal, 1.0f);
         }
 
-        ApplyProgramMatrices(0.5f);
+        ApplyProgramMatrices(0.0f);
         mpProgram->SetExtrusionVectors(aExtrusionVectors.data());
         mpProgram->DrawArrays(GL_TRIANGLE_STRIP, aVertices);
 
@@ -942,6 +964,179 @@ bool OpenGLSalGraphicsImpl::UseLine(SalColor nColor, double fTransparency, GLflo
     return true;
 }
 
+void OpenGLSalGraphicsImpl::DrawLineAA( double nX1, double nY1, double nX2, double nY2 )
+{
+    OpenGLZone aZone;
+
+    if( !mrParent.getAntiAliasB2DDraw())
+        return DrawLine( nX1, nY1, nX2, nY2 );
+
+    if( nX1 == nX2 || nY1 == nY2 )
+    {   // Horizontal/vertical, no need for AA, both points have normal color.
+
+        // Still set up for the trivial "gradients", because presumably UseSolidAA() has been called.
+        GLfloat aTexCoord[4] = { 0, 1, 1, 1 };
+        mpProgram->SetTextureCoord( aTexCoord );
+        DrawLine(nX1, nY1, nX2, nY2);
+
+        return;
+    }
+    ImplDrawLineAA( nX1, nY1, nX2, nY2 );
+}
+
+void OpenGLSalGraphicsImpl::ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge )
+{
+    // Draw the line anti-aliased. Based on code with the following notice:
+    /* Drawing nearly perfect 2D line segments in OpenGL
+     * You can use this code however you want.
+     * I just hope you to cite my name and the page of this technique:
+     * http://artgrammer.blogspot.com/2011/05/drawing-nearly-perfect-2d-line-segments.html
+     * http://www.codeproject.com/KB/openGL/gllinedraw.aspx
+     *
+     * Enjoy. Chris Tsang.*/
+
+    double x1 = nX1;
+    double y1 = nY1;
+    double x2 = nX2;
+    double y2 = nY2;
+
+    // A special hack for drawing lines that are in fact AA edges of a shape. Make the line somewhat
+    // wider, but (done further below) draw the entire width as a gradient. This would be wrong for a line
+    // (too wide and seemingly less straight), but it makes the edges look smoother and the width difference
+    // is almost unnoticeable.
+    const double w = edge ? 1.4 : 1.0;
+
+    double t(0.0);
+    double R(0.0);
+    double f = w - static_cast<int>(w);
+    //determine parameters t,R
+    if ( w>=0.0 && w<1.0 )
+    {
+        t=0.05;
+        R=0.48+0.32*f;
+    }
+    else if ( w>=1.0 && w<2.0 )
+    {
+        t=0.05+f*0.33;
+        R=0.768+0.312*f;
+    }
+    else if ( w>=2.0 && w<3.0 )
+    {
+        t=0.38+f*0.58;
+        R=1.08;
+    }
+    else if ( w>=3.0 && w<4.0 )
+    {
+        t=0.96+f*0.48;
+        R=1.08;
+    }
+    else if ( w>=4.0 && w<5.0 )
+    {
+        t=1.44+f*0.46;
+        R=1.08;
+    }
+    else if ( w>=5.0 && w<6.0 )
+    {
+        t=1.9+f*0.6;
+        R=1.08;
+    }
+    else if ( w>=6.0 )
+    {
+        double ff=w-6.0;
+        t=2.5+ff*0.50;
+        R=1.08;
+    }
+
+    //determine angle of the line to horizontal
+    double tx=0,ty=0; //core thinkness of a line
+    double Rx=0,Ry=0; //fading edge of a line
+    double dx=x2-x1;
+    double dy=y2-y1;
+    if ( w < 3 )
+    {   //approximate to make things even faster
+        double m=dy/dx;
+        //and calculate tx,ty,Rx,Ry
+        if ( m>-0.4142 && m<=0.4142)
+        {
+            // -22.5< angle <= 22.5, approximate to 0 (degree)
+            tx=t*0.1; ty=t;
+            Rx=R*0.6; Ry=R;
+        }
+        else if ( m>0.4142 && m<=2.4142)
+        {
+            // 22.5< angle <= 67.5, approximate to 45 (degree)
+            tx=t*-0.7071; ty=t*0.7071;
+            Rx=R*-0.7071; Ry=R*0.7071;
+        }
+        else if ( m>2.4142 || m<=-2.4142)
+        {
+            // 67.5 < angle <=112.5, approximate to 90 (degree)
+            tx=t; ty=t*0.1;
+            Rx=R; Ry=R*0.6;
+        }
+        else if ( m>-2.4142 && m<-0.4142)
+        {
+            // 112.5 < angle < 157.5, approximate to 135 (degree)
+            tx=t*0.7071; ty=t*0.7071;
+            Rx=R*0.7071; Ry=R*0.7071;
+        }
+        else
+            assert( false );
+    }
+    else
+    { //calculate to exact
+        dx=y1-y2;
+        dy=x2-x1;
+        double L=sqrt(dx*dx+dy*dy);
+        dx/=L;
+        dy/=L;
+        tx=t*dx; ty=t*dy;
+        Rx=R*dx; Ry=R*dy;
+    }
+
+    if( edge )
+    {   // See above.
+        Rx += tx;
+        Ry += ty;
+        tx = ty = 0;
+    }
+
+    std::vector<GLfloat> vertices
+    {
+        GLfloat(x1-tx-Rx), GLfloat(y1-ty-Ry), //fading edge1
+        GLfloat(x2-tx-Rx), GLfloat(y2-ty-Ry),
+        GLfloat(x1-tx),    GLfloat(y1-ty),    //core
+        GLfloat(x2-tx),    GLfloat(y2-ty),
+        GLfloat(x1+tx),    GLfloat(y1+ty),
+        GLfloat(x2+tx),    GLfloat(y2+ty),
+        GLfloat(x1+tx+Rx), GLfloat(y1+ty+Ry), //fading edge2
+        GLfloat(x2+tx+Rx), GLfloat(y2+ty+Ry)
+    };
+
+    ApplyProgramMatrices(0.0f);
+    GLfloat aTexCoord[16] = { 0, 0, 1, 0, 2, 1, 3, 1, 4, 1, 5, 1, 6, 0, 7, 0 };
+    mpProgram->SetTextureCoord( aTexCoord );
+    mpProgram->DrawArrays(GL_TRIANGLE_STRIP, vertices);
+    CHECK_GL_ERROR();
+}
+
+
+void OpenGLSalGraphicsImpl::DrawLinesAA( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose )
+{
+    for( int i = 0; i < int(nPoints) - 1; ++i )
+        DrawLineAA( pPtAry[ i ].mnX, pPtAry[ i ].mnY, pPtAry[ i + 1 ].mnX, pPtAry[ i + 1 ].mnY );
+    if( bClose )
+        DrawLineAA( pPtAry[ nPoints - 1 ].mnX, pPtAry[ nPoints - 1 ].mnY, pPtAry[ 0 ].mnX, pPtAry[ 0 ].mnY );
+}
+
+void OpenGLSalGraphicsImpl::DrawEdgeAA( double nX1, double nY1, double nX2, double nY2 )
+{
+    assert( mrParent.getAntiAliasB2DDraw());
+    if( nX1 == nX2 || nY1 == nY2 )
+        return; //horizontal/vertical, no need for AA
+    ImplDrawLineAA( nX1, nY1, nX2, nY2, true );
+}
+
 void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA )
 {
     OpenGLZone aZone;
@@ -970,13 +1165,13 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
 #endif
         SalColor lastSolidColor = mProgramSolidColor;
         double lastSolidTransparency = mProgramSolidTransparency;
-        if (UseLine(lastSolidColor, lastSolidTransparency, 1.0f ,true))
+        if( UseSolidAA( lastSolidColor, lastSolidTransparency ))
         {
             for( i = 0; i < nPoints; ++i )
             {
                 const SalPoint& rPt1 = pPtAry[ i ];
                 const SalPoint& rPt2 = pPtAry[ ( i + 1 ) % nPoints ];
-                DrawLineSegment(rPt1.mnX, rPt1.mnY, rPt2.mnX, rPt2.mnY);
+                DrawEdgeAA( rPt1.mnX, rPt1.mnY, rPt2.mnX, rPt2.mnY );
             }
             UseSolid( lastSolidColor, lastSolidTransparency );
         }
@@ -1013,13 +1208,13 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const tools::Polygon& rPolygon, b
 #endif
         SalColor lastSolidColor = mProgramSolidColor;
         double lastSolidTransparency = mProgramSolidTransparency;
-        if (UseLine(lastSolidColor, lastSolidTransparency, 1.0f ,true))
+        if( UseSolidAA( lastSolidColor, lastSolidTransparency ))
         {
             for( i = 0; i < nPoints; ++i )
             {
                 const Point& rPt1 = rPolygon.GetPoint( i );
                 const Point& rPt2 = rPolygon.GetPoint(( i + 1 ) % nPoints );
-                DrawLineSegment(rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY());
+                DrawEdgeAA( rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY());
             }
             UseSolid( lastSolidColor, lastSolidTransparency );
         }
@@ -1063,13 +1258,13 @@ void OpenGLSalGraphicsImpl::DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoi
 #endif
         SalColor lastSolidColor = mProgramSolidColor;
         double lastSolidTransparency = mProgramSolidTransparency;
-        if (UseLine(lastSolidColor, lastSolidTransparency, 1.0f ,true))
+        if( UseSolidAA( lastSolidColor, lastSolidTransparency ))
         {
             for( i = 0; i < nPoints; ++i )
             {
                 const basegfx::B2DPoint& rPt1 = rPolygon.getB2DPoint( i );
                 const basegfx::B2DPoint& rPt2 = rPolygon.getB2DPoint(( i + 1 ) % nPoints );
-                DrawLineSegment(rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY());
+                DrawEdgeAA( rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY());
             }
             UseSolid( lastSolidColor, lastSolidTransparency );
         }
@@ -1691,8 +1886,8 @@ void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 )
     if( mnLineColor != SALCOLOR_NONE )
     {
         PreDraw( XOROption::IMPLEMENT_XOR );
-        if (UseLine(mnLineColor, 0.0, 1.0f, mrParent.getAntiAliasB2DDraw()))
-            DrawLineSegment(nX1, nY1, nX2, nY2);
+        if( UseSolidAA( mnLineColor ) )
+            DrawLineAA( nX1, nY1, nX2, nY2 );
         PostDraw();
     }
 }
@@ -1729,45 +1924,80 @@ void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeigh
 
 void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry )
 {
-    basegfx::B2DPolygon aPoly;
-    aPoly.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
-    for (sal_uInt32 i = 1; i < nPoints; ++i)
-        aPoly.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
-    aPoly.setClosed(false);
+    VCL_GL_INFO( "::drawPolyLine" );
 
-    drawPolyLine(aPoly, 0.0, basegfx::B2DVector(1.0, 1.0), basegfx::B2DLineJoin::Miter,
-                 css::drawing::LineCap_BUTT, 15.0 * F_PI180 /*default*/);
+    if( mnLineColor != SALCOLOR_NONE && nPoints > 1 )
+    {
+        PreDraw( XOROption::IMPLEMENT_XOR );
+        if( UseSolidAA( mnLineColor ) )
+            DrawLinesAA( nPoints, pPtAry, false );
+        PostDraw();
+    }
 }
 
 void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry )
 {
-    basegfx::B2DPolygon aPoly;
-    aPoly.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
-    for (sal_uInt32 i = 1; i < nPoints; ++i)
-        aPoly.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
+    VCL_GL_INFO( "::drawPolygon" );
+    if( nPoints == 0 )
+        return;
+    if( nPoints == 1 )
+    {
+        drawPixel( pPtAry[0].mnX, pPtAry[0].mnY );
+        return;
+    }
+    if( nPoints == 2 )
+    {
+        drawLine( pPtAry[0].mnX, pPtAry[0].mnY,
+                  pPtAry[1].mnX, pPtAry[1].mnY );
+        return;
+    }
+
+    PreDraw( XOROption::IMPLEMENT_XOR );
 
-    drawPolyPolygon(basegfx::B2DPolyPolygon(aPoly), 0.0);
+    if( UseSolid( mnFillColor ) )
+        DrawPolygon( nPoints, pPtAry );
+
+    if( UseSolidAA( mnLineColor ) )
+        DrawLinesAA( nPoints, pPtAry, true );
+
+    PostDraw();
 }
 
-void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPointCounts, PCONSTSALPOINT* pPtAry )
+void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry )
 {
-    basegfx::B2DPolyPolygon aPolyPoly;
-    for(sal_uInt32 nPolygon = 0; nPolygon < nPoly; ++nPolygon)
+    VCL_GL_INFO( "::drawPolyPolygon" );
+    if( nPoly <= 0 )
+        return;
+
+    PreDraw( XOROption::IMPLEMENT_XOR );
+
+    if( UseSolid( mnFillColor ) )
     {
-        sal_uInt32 nPoints = pPointCounts[nPolygon];
-        if (nPoints)
+        if( nPoly == 1 )
+            DrawPolygon( pPoints[ 0 ], pPtAry[ 0 ] );
+        else
         {
-            PCONSTSALPOINT pPoints = pPtAry[nPolygon];
-            basegfx::B2DPolygon aPoly;
-            aPoly.append( basegfx::B2DPoint(pPoints->mnX, pPoints->mnY), nPoints);
-            for (sal_uInt32 i = 1; i < nPoints; ++i)
-                aPoly.setB2DPoint(i, basegfx::B2DPoint( pPoints[i].mnX, pPoints[i].mnY));
-
-            aPolyPoly.append(aPoly);
+            basegfx::B2DPolyPolygon polyPolygon;
+            for( sal_uInt32 i = 0; i < nPoly; ++i )
+            {
+                basegfx::B2DPolygon polygon;
+                for( sal_uInt32 j = 0; j < pPoints[ i ]; ++j )
+                    polygon.append( basegfx::B2DPoint( pPtAry[i][j].mnX, pPtAry[i][j].mnY ) );
+                polygon.setClosed( true );
+                polyPolygon.append( polygon );
+            }
+            DrawPolyPolygon( polyPolygon );
         }
     }
 
-    drawPolyPolygon(aPolyPoly, 0.0);
+    if( mnLineColor != mnFillColor && UseSolidAA( mnLineColor ) )
+    {
+        // TODO Use glMultiDrawElements or primitive restart
+        for( sal_uInt32 i = 0; i < nPoly; i++ )
+            DrawLinesAA( pPoints[i], pPtAry[i], true );
+    }
+
+    PostDraw();
 }
 
 bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
@@ -1810,7 +2040,7 @@ bool OpenGLSalGraphicsImpl::drawPolyLine(
 
     PreDraw(XOROption::IMPLEMENT_XOR);
 
-    if (UseLine(mnLineColor, 0.0f, fLineWidth, mrParent.getAntiAliasB2DDraw()))
+    if (UseLine(mnLineColor, 0.0f, fLineWidth, true))
     {
         basegfx::B2DPolygon aPolygon(rPolygon);
 


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