[Libreoffice-commits] core.git: sd/qa
Stephan Bergmann
sbergman at redhat.com
Wed Apr 5 11:50:08 UTC 2017
sd/qa/unit/dialogs-test.cxx | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
New commits:
commit ec86c8760de22ee9c783134846e65cbd14112da8
Author: Stephan Bergmann <sbergman at redhat.com>
Date: Wed Apr 5 13:49:37 2017 +0200
Adapt code to scoped UNO enums
Change-Id: Ied079f87bf1a65ef0e162b99d78f77c48b44ee56
diff --git a/sd/qa/unit/dialogs-test.cxx b/sd/qa/unit/dialogs-test.cxx
index 8ddcb6ba9678..504cc1bc440a 100644
--- a/sd/qa/unit/dialogs-test.cxx
+++ b/sd/qa/unit/dialogs-test.cxx
@@ -517,8 +517,8 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID)
CPPUNIT_ASSERT(pDrawDoc);
SfxItemSet aSet(pDrawDoc->GetItemPool(), ATTR_ANIMATION_START, ATTR_ACTION_END);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_ACTIVE, false));
- aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, presentation::AnimationEffect_NONE));
- aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, presentation::AnimationEffect_NONE));
+ aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
+ aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
aSet.InvalidateItem(ATTR_ANIMATION_SPEED);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_FADEOUT, false));
aSet.Put(SvxColorItem(RGB_Color(COL_LIGHTGRAY), ATTR_ANIMATION_COLOR));
@@ -526,9 +526,9 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_SOUNDON, false));
aSet.InvalidateItem(ATTR_ANIMATION_SOUNDFILE);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, false));
- aSet.Put(SfxAllEnumItem(ATTR_ACTION, presentation::ClickAction_NONE));
+ aSet.Put(SfxAllEnumItem(ATTR_ACTION, sal_uInt16(presentation::ClickAction_NONE)));
aSet.InvalidateItem(ATTR_ACTION_FILENAME);
- aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, presentation::AnimationEffect_NONE));
+ aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
aSet.InvalidateItem(ATTR_ACTION_EFFECTSPEED);
aSet.Put(SfxBoolItem(ATTR_ACTION_SOUNDON, false));
aSet.Put(SfxBoolItem(ATTR_ACTION_PLAYFULL, false));
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