[Libreoffice-commits] core.git: canvas/source

Aron Budea aron.budea at collabora.com
Mon Jan 23 17:44:50 UTC 2017


 canvas/source/directx/dx_9rm.cxx |   19 +++++++++++--------
 1 file changed, 11 insertions(+), 8 deletions(-)

New commits:
commit bb50474225f80b8aeea49f14ad66173462026a41
Author: Aron Budea <aron.budea at collabora.com>
Date:   Mon Jan 23 03:47:19 2017 +0100

    tdf#100151: Dispose of window if DX device creation failed
    
    Before, if the device lacked Direct3D capabilities, VclPtr
    handling became compromised, and caused a crash. This was
    particularly a problem in virtualized/remote desktop
    connections in Windows.
    
    Now mpWindow instance is disposed of right away if DX
    device creation fails.
    
    Change-Id: I639340380affdb31a93ce6dccd8df33a0a466df6
    Reviewed-on: https://gerrit.libreoffice.org/33413
    Reviewed-by: Michael Meeks <michael.meeks at collabora.com>
    Tested-by: Jenkins <ci at libreoffice.org>

diff --git a/canvas/source/directx/dx_9rm.cxx b/canvas/source/directx/dx_9rm.cxx
index 1f58f2b..4b41d30 100644
--- a/canvas/source/directx/dx_9rm.cxx
+++ b/canvas/source/directx/dx_9rm.cxx
@@ -583,6 +583,14 @@ namespace dxcanvas
             // TODO(P2): get rid of those fine-grained locking
             ::osl::MutexGuard aGuard( maMutex );
 
+            // TODO(F2): since we would like to share precious hardware
+            // resources, the direct3d9 object should be global. each new
+            // request for a canvas should only create a new swapchain.
+            mpDirect3D9 = COMReference<IDirect3D9>(
+                Direct3DCreate9(D3D_SDK_VERSION));
+            if(!mpDirect3D9.is())
+                return false;
+
             maVertexCache.reserve( 1024 );
 
             mpWindow.disposeAndClear();
@@ -619,17 +627,12 @@ namespace dxcanvas
             // let the child window cover the same size as the parent window.
             mpWindow->setPosSizePixel(0,0,maSize.getX(),maSize.getY());
 
-            // TODO(F2): since we would like to share precious hardware
-            // resources, the direct3d9 object should be global. each new
-            // request for a canvas should only create a new swapchain.
-            mpDirect3D9 = COMReference<IDirect3D9>(
-                Direct3DCreate9(D3D_SDK_VERSION));
-            if(!mpDirect3D9.is())
-                return false;
-
             // create a device from the direct3d9 object.
             if(!(createDevice()))
+            {
+                mpWindow.disposeAndClear();
                 return false;
+            }
 
             mpWindow->Show();
 


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