[Libreoffice-commits] core.git: Branch 'libreoffice-6-1' - svx/source vcl/opengl
Libreoffice Gerrit user
logerrit at kemper.freedesktop.org
Thu Jul 26 09:28:51 UTC 2018
svx/source/svdraw/svdograf.cxx | 3 +++
vcl/opengl/salbmp.cxx | 6 ++++++
2 files changed, 9 insertions(+)
New commits:
commit d575d17a30c9cc2b517be0ce3661530add4a138c
Author: Miklos Vajna <vmiklos at collabora.co.uk>
AuthorDate: Wed Jul 25 17:02:21 2018 +0200
Commit: Michael Stahl <Michael.Stahl at cib.de>
CommitDate: Thu Jul 26 11:28:21 2018 +0200
tdf#118860 svx opengl: avoid SalBitmap creation without solar mutex
The bugdoc has 2 slides. When switching to the second slide, the graphic
is loaded in the background, but OpenGLSalBitmap::Create() can't work
correctly if the caller doesn't own the solar mutex.
This already asserts in OpenGLContext::prepareForYield() in a less
obvious way.
Focus on the correctness, so just hold the solar mutex during the whole
ImportGrpahic() call. If it turns out that the purpose of running this
on a thread is to avoid synchronous network traffic, then the data could
be first copied to a memory stream, and only then take the lock + import
the graphic.
(cherry picked from commit 919ccaba419531d689231b76a43ab29c6a9ec65a)
Change-Id: I88203c12b4e7a5f2b689928c01e2ba953c5b13c5
Reviewed-on: https://gerrit.libreoffice.org/58038
Reviewed-by: Michael Stahl <Michael.Stahl at cib.de>
Tested-by: Jenkins
diff --git a/svx/source/svdraw/svdograf.cxx b/svx/source/svdraw/svdograf.cxx
index aa3df15dcd43..04f7cef91680 100644
--- a/svx/source/svdraw/svdograf.cxx
+++ b/svx/source/svdraw/svdograf.cxx
@@ -94,6 +94,9 @@ const Graphic ImpLoadLinkedGraphic( const OUString& aFileName, const OUString& a
aFilterData[ 0 ].Name = "CreateNativeLink";
aFilterData[ 0 ].Value <<= true;
+ // Need to own the solar mutex while creating a SalBitmap.
+ SolarMutexGuard aGuard;
+
// #i123042# for e.g SVG the path is needed, so hand it over here. I have no real idea
// what consequences this may have; maybe this is not handed over by purpose here. Not
// handing it over means that any GraphicFormat that internally needs a path as base
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index caade8ceacce..33fc720ef497 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -117,6 +117,7 @@ OpenGLSalBitmap::~OpenGLSalBitmap()
bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long nWidth, long nHeight )
{
+ DBG_TESTSOLARMUTEX();
static const BitmapPalette aEmptyPalette;
OpenGLVCLContextZone aContextZone;
@@ -160,6 +161,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long
bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette )
{
+ DBG_TESTSOLARMUTEX();
OpenGLVCLContextZone aContextZone;
Destroy();
@@ -185,16 +187,19 @@ bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapP
bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp )
{
+ DBG_TESTSOLARMUTEX();
return Create( rSalBmp, rSalBmp.GetBitCount() );
}
bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics )
{
+ DBG_TESTSOLARMUTEX();
return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() );
}
bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount )
{
+ DBG_TESTSOLARMUTEX();
OpenGLZone aZone;
// check that carefully only in the debug mode
@@ -233,6 +238,7 @@ bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount
bool OpenGLSalBitmap::Create( const css::uno::Reference< css::rendering::XBitmapCanvas >& /*xBitmapCanvas*/, Size& /*rSize*/, bool /*bMask*/ )
{
+ DBG_TESTSOLARMUTEX();
// TODO Is this method needed?
return false;
}
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