[Libreoffice-commits] core.git: drawinglayer/source svx/source

Libreoffice Gerrit user logerrit at kemper.freedesktop.org
Thu Oct 25 14:45:18 UTC 2018


 drawinglayer/source/processor2d/vclpixelprocessor2d.cxx  |    6 +++---
 svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx |    2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

New commits:
commit d3f009819132ba59d260a8a0a1ca4d0ceceb3976
Author:     Andrea Gelmini <andrea.gelmini at gelma.net>
AuthorDate: Thu Oct 25 15:14:07 2018 +0200
Commit:     Julien Nabet <serval2412 at yahoo.fr>
CommitDate: Thu Oct 25 16:44:51 2018 +0200

    Fix typos
    
    Change-Id: I4eda42a11239567c557431017a1fa99cb37298c5
    Reviewed-on: https://gerrit.libreoffice.org/62357
    Reviewed-by: Julien Nabet <serval2412 at yahoo.fr>
    Tested-by: Julien Nabet <serval2412 at yahoo.fr>

diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index ad70cec45135..e5deac2936e5 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -886,16 +886,16 @@ namespace drawinglayer
             // using fine stroking. Correct, but 'ghosty'.
 
             // It has shown that there are quite some problems here:
-            // - vcl OutDev renderer methods stuill use fallbacks to paint
+            // - vcl OutDev renderer methods still use fallbacks to paint
             //   multiple single lines between discrete sizes of < 3.5 what
-            //   looks bad and does not matzch
+            //   looks bad and does not match
             // - mix of filled Polygons and Lines is bad when AA switched off
             // - Alignment of AA with non-AA may be bad in diverse different
             //   renderers
             //
             // Due to these reasons I change the strategy: Always draw AAed, but
             // allow fallback to test/check and if needed. The normal case
-            // where BorderLines will be system-depenently snapped to have at
+            // where BorderLines will be system-dependently snapped to have at
             // least a single discrete width per partial line (there may be up to
             // three) works well nowadays due to most renderers moving the AA stuff
             // by 0.5 pixels (discrete units) to match well with the non-AAed parts.
diff --git a/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx
index 072fec2498c3..fe33f10d503c 100644
--- a/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx
@@ -80,7 +80,7 @@ namespace
                 const bool bSecnUsed(0.0 != rStyle.Secn());
 
                 // Get the single segment line widths. This is the point where the
-                // minimal discrete unit wil be used if given (fMinimalDiscreteUnit). If
+                // minimal discrete unit will be used if given (fMinimalDiscreteUnit). If
                 // not given it's 0.0 and thus will have no influence.
                 double fPrim(snapToDiscreteUnit(rStyle.Prim(), fMinimalDiscreteUnit));
                 const double fDist(snapToDiscreteUnit(rStyle.Dist(), fMinimalDiscreteUnit));


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