[Libreoffice-commits] core.git: vcl/win
Miklos Vajna (via logerrit)
logerrit at kemper.freedesktop.org
Tue Apr 23 08:26:52 UTC 2019
vcl/win/gdi/winlayout.cxx | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
New commits:
commit 4657335fa5bcbe7980f229ca41ddd82d93c355eb
Author: Miklos Vajna <vmiklos at collabora.com>
AuthorDate: Thu Apr 18 18:03:36 2019 +0200
Commit: Miklos Vajna <vmiklos at collabora.com>
CommitDate: Tue Apr 23 10:26:16 2019 +0200
tdf#113076 vcl windows opengl: specific italic set font was clipped on ...
... right edge in presentation mode.
This seems to be a problem since commit
a51b7a1c3a7e7cf7b0c733e1dec40288278c1884 (tdf#103831, tdf#100986: Force
using GDI when needed, 2017-03-03), which blacklisted DirectWrite in the
OpenGL case for both vertical text and horizontally stretched text.
I tested that the overlapping characters problem from tdf#103831 is not
re-introduced, and switching to DW (in the horizontal stretching &&
OpenGL case) fixes the unwanted clipping of glyphs for the tdf#113076
bugdoc.
This also simplifies the situation, since the general rule since commit
d436065bc1c68fc2d90e73253d8c00503c72dfd0 (tdf#103725: Default to GDI
even with the new layout engine, 2016-11-15) is that non-OpenGL defaults
to GDI rendering and OpenGL defaults to DirectWrite rendering.
Change-Id: I44d035ab0890614be393599a5492e42e09231d86
Reviewed-on: https://gerrit.libreoffice.org/70945
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos at collabora.com>
diff --git a/vcl/win/gdi/winlayout.cxx b/vcl/win/gdi/winlayout.cxx
index 797ce2eb8ffc..b3fe0132b7df 100644
--- a/vcl/win/gdi/winlayout.cxx
+++ b/vcl/win/gdi/winlayout.cxx
@@ -458,12 +458,12 @@ void WinSalGraphics::DrawTextLayout(const GenericSalLayout& rLayout)
const WinFontInstance* pWinFont = static_cast<const WinFontInstance*>(&rLayout.GetFont());
const HFONT hLayoutFont = pWinFont->GetHFONT();
+ bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled() && !mbPrinter;
// Our DirectWrite renderer is incomplete, skip it for non-horizontal or
// stretched text.
- bool bForceGDI = rLayout.GetOrientation() || pWinFont->hasHScale();
+ bool bForceGDI = rLayout.GetOrientation() || (pWinFont->hasHScale() && !bUseOpenGL);
- bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled() && !mbPrinter;
if (!bUseOpenGL)
{
// no OpenGL, just classic rendering
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