[Libreoffice-commits] core.git: drawinglayer/source

Andrea Gelmini (via logerrit) logerrit at kemper.freedesktop.org
Sat May 18 06:27:24 UTC 2019


 drawinglayer/source/processor2d/vclpixelprocessor2d.cxx |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

New commits:
commit dd9d0dec99ef88ca1ff1e2f46bd022f540c0451e
Author:     Andrea Gelmini <andrea.gelmini at gelma.net>
AuthorDate: Tue May 14 21:25:55 2019 +0000
Commit:     Julien Nabet <serval2412 at yahoo.fr>
CommitDate: Sat May 18 08:26:25 2019 +0200

    Fix typo
    
    Change-Id: If570c55ac75c209d0b0b7331a0775ee38fa37c85
    Reviewed-on: https://gerrit.libreoffice.org/72511
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <serval2412 at yahoo.fr>

diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 03012fb5d35a..560eafec8c19 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -609,7 +609,7 @@ namespace drawinglayer
                                     OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
 
                                     // do no tallow by default - problem is that self-overlapping parts of this geometry will
-                                    // not be in a all-same transparency but will already alpha-cover themselves with blending.
+                                    // not be in an all-same transparency but will already alpha-cover themselves with blending.
                                     // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
                                     // content to be uniformly transparent.
                                     // For hairline the effect is pretty minimal, but still not correct.
@@ -623,7 +623,7 @@ namespace drawinglayer
                                     OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)");
 
                                     // do no tallow by default - problem is that self-overlapping parts of this geometry will
-                                    // not be in a all-same transparency but will already alpha-cover themselves with blending.
+                                    // not be in an all-same transparency but will already alpha-cover themselves with blending.
                                     // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
                                     // content to be uniformly transparent.
                                     // To check, activate and draw a wide transparent self-crossing line/curve
@@ -714,7 +714,7 @@ namespace drawinglayer
 
             // polygon stroke primitive
 
-            // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
+            // Lines with 1 and 2 pixel width without AA need special treatment since their visualization
             // as filled polygons is geometrically correct but looks wrong since polygon filling avoids
             // the right and bottom pixels. The used method evaluates that and takes the correct action,
             // including calling recursively with decomposition if line is wide enough


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