[Libreoffice-commits] core.git: vcl/source
Miklos Vajna (via logerrit)
logerrit at kemper.freedesktop.org
Mon May 20 18:05:22 UTC 2019
vcl/source/window/menubarwindow.cxx | 36 ++++++++++++++++++++++--------------
1 file changed, 22 insertions(+), 14 deletions(-)
New commits:
commit e8d5b8beb5958147235ff955ed38c47b51d860ff
Author: Miklos Vajna <vmiklos at collabora.com>
AuthorDate: Mon May 20 18:30:08 2019 +0200
Commit: Miklos Vajna <vmiklos at collabora.com>
CommitDate: Mon May 20 20:04:27 2019 +0200
tdf#113714 vcl menu bar window: avoid flicker
Regression from commit 458a827e96523ac52d021f1fd3653b5a734940c0 (further
refactor Menu to use RenderContext, 2015-05-15), if we do full paint
instead of incremental paint, then need to ensure that an intermediate
state is not painted.
Paint happens at idle time by default on Windows (OpenGL) and also on
Linux (gtk3), but some other backends like Windows GDI had flicker, this
fixes the problem.
Change-Id: I530166cea93513aec4648dd0a385359f4b998b6f
Reviewed-on: https://gerrit.libreoffice.org/72610
Reviewed-by: Miklos Vajna <vmiklos at collabora.com>
Tested-by: Jenkins
diff --git a/vcl/source/window/menubarwindow.cxx b/vcl/source/window/menubarwindow.cxx
index f479f7387515..0b838b02d49d 100644
--- a/vcl/source/window/menubarwindow.cxx
+++ b/vcl/source/window/menubarwindow.cxx
@@ -24,6 +24,7 @@
#include <vcl/dockingarea.hxx>
#include <vcl/settings.hxx>
#include <vcl/taskpanelist.hxx>
+#include <vcl/virdev.hxx>
#include <sal/log.hxx>
#include <salframe.hxx>
@@ -912,47 +913,54 @@ void MenuBarWindow::Paint(vcl::RenderContext& rRenderContext, const tools::Recta
return;
}
+ // Make sure that all actual rendering happens in one go to avoid flicker.
+ ScopedVclPtrInstance<VirtualDevice> pBuffer;
+ pBuffer->SetOutputSizePixel(aOutputSize, false);
+
if (rRenderContext.IsNativeControlSupported(ControlType::Menubar, ControlPart::Entire))
{
MenubarValue aMenubarValue;
aMenubarValue.maTopDockingAreaHeight = ImplGetTopDockingAreaHeight(this);
if (!rStyleSettings.GetPersonaHeader().IsEmpty())
- Erase(rRenderContext);
+ Erase(*pBuffer);
else
{
tools::Rectangle aCtrlRegion( Point(), aOutputSize );
- rRenderContext.DrawNativeControl(ControlType::Menubar, ControlPart::Entire, aCtrlRegion,
- ControlState::ENABLED, aMenubarValue, OUString());
+ pBuffer->DrawNativeControl(ControlType::Menubar, ControlPart::Entire, aCtrlRegion,
+ ControlState::ENABLED, aMenubarValue, OUString());
}
- ImplAddNWFSeparator(rRenderContext, aOutputSize, aMenubarValue);
+ ImplAddNWFSeparator(*pBuffer, aOutputSize, aMenubarValue);
}
// shrink the area of the buttons
aOutputSize.AdjustWidth( -(aCloseBtn->GetSizePixel().Width()) );
- rRenderContext.SetFillColor(rStyleSettings.GetMenuColor());
- pMenu->ImplPaint(rRenderContext, aOutputSize, 0);
+ pBuffer->SetFillColor(rStyleSettings.GetMenuColor());
+ pMenu->ImplPaint(*pBuffer, aOutputSize, 0);
if (nHighlightedItem != ITEMPOS_INVALID && pMenu && !pMenu->GetItemList()->GetDataFromPos(nHighlightedItem)->bHiddenOnGUI)
- HighlightItem(rRenderContext, nHighlightedItem);
+ HighlightItem(*pBuffer, nHighlightedItem);
else if (ImplGetSVData()->maNWFData.mbRolloverMenubar && nRolloveredItem != ITEMPOS_INVALID)
- HighlightItem(rRenderContext, nRolloveredItem);
+ HighlightItem(*pBuffer, nRolloveredItem);
// in high contrast mode draw a separating line on the lower edge
if (!rRenderContext.IsNativeControlSupported( ControlType::Menubar, ControlPart::Entire) &&
rStyleSettings.GetHighContrastMode())
{
- rRenderContext.Push(PushFlags::LINECOLOR | PushFlags::MAPMODE);
- rRenderContext.SetLineColor(COL_WHITE);
- rRenderContext.SetMapMode(MapMode(MapUnit::MapPixel));
+ pBuffer->Push(PushFlags::LINECOLOR | PushFlags::MAPMODE);
+ pBuffer->SetLineColor(COL_WHITE);
+ pBuffer->SetMapMode(MapMode(MapUnit::MapPixel));
Size aSize = GetSizePixel();
- rRenderContext.DrawLine(Point(0, aSize.Height() - 1),
- Point(aSize.Width() - 1, aSize.Height() - 1));
- rRenderContext.Pop();
+ pBuffer->DrawLine(Point(0, aSize.Height() - 1),
+ Point(aSize.Width() - 1, aSize.Height() - 1));
+ pBuffer->Pop();
}
+
+ rRenderContext.DrawOutDev(Point(0, 0), GetOutputSizePixel(), Point(0, 0), GetOutputSizePixel(),
+ *pBuffer);
}
void MenuBarWindow::Resize()
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