[Libreoffice-commits] core.git: sw/qa
Xisco Fauli (via logerrit)
logerrit at kemper.freedesktop.org
Fri May 8 14:20:30 UTC 2020
sw/qa/extras/ooxmlexport/ooxmlexport7.cxx | 12 ++++++++++++
1 file changed, 12 insertions(+)
New commits:
commit bd8015b13636607805fcf6a25e353597db868696
Author: Xisco Fauli <xiscofauli at libreoffice.org>
AuthorDate: Fri May 8 13:44:52 2020 +0200
Commit: Xisco Faulí <xiscofauli at libreoffice.org>
CommitDate: Fri May 8 16:19:52 2020 +0200
tdf#132270: sw: restore unittest
Removed in f9fc420dceb1ece2c98767da16a21aaff771f140
Change-Id: Ib2cc294f5efa3c1f10c43c481c9be4d1738f6fe9
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/93720
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski at collabora.com>
Reviewed-by: Xisco Faulí <xiscofauli at libreoffice.org>
diff --git a/sw/qa/extras/ooxmlexport/ooxmlexport7.cxx b/sw/qa/extras/ooxmlexport/ooxmlexport7.cxx
index a799d69ddf6e..32dfd9b1c925 100644
--- a/sw/qa/extras/ooxmlexport/ooxmlexport7.cxx
+++ b/sw/qa/extras/ooxmlexport/ooxmlexport7.cxx
@@ -390,6 +390,18 @@ DECLARE_OOXMLEXPORT_EXPORTONLY_TEST(testPictureEffectPreservation, "picture-effe
{
xmlDocUniquePtr pXmlDoc = parseExport("word/document.xml");
+ // first picture: glow effect with theme color and transformations, 3d rotation and extrusion
+ assertXPath(pXmlDoc, "/w:document/w:body/w:p[1]/w:r/mc:AlternateContent/mc:Choice/w:drawing/"
+ "wp:anchor/a:graphic/a:graphicData/pic:pic/pic:spPr/a:effectLst/a:glow",
+ "rad", "228600");
+ assertXPath(pXmlDoc, "/w:document/w:body/w:p[1]/w:r/mc:AlternateContent/mc:Choice/w:drawing/"
+ "wp:anchor/a:graphic/a:graphicData/pic:pic/pic:spPr/a:effectLst/a:glow/a:srgbClr",
+ "val", "267de6");
+ assertXPath(pXmlDoc, "/w:document/w:body/w:p[1]/w:r/mc:AlternateContent/mc:Choice/w:drawing/"
+ "wp:anchor/a:graphic/a:graphicData/pic:pic/pic:spPr/a:effectLst/a:glow/a:srgbClr/a:alpha",
+ "val", "40000");
+
+
assertXPath(pXmlDoc, "/w:document/w:body/w:p[1]/w:r/mc:AlternateContent/mc:Choice/w:drawing/"
"wp:anchor/a:graphic/a:graphicData/pic:pic/pic:spPr/a:scene3d/a:camera",
"prst", "isometricRightUp");
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