[Libreoffice-commits] core.git: Branch 'libreoffice-7-0' - 2 commits - drawinglayer/source
Mike Kaganski (via logerrit)
logerrit at kemper.freedesktop.org
Fri May 29 08:31:34 UTC 2020
drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 21 ++++++----------
drawinglayer/source/processor2d/vclprocessor2d.cxx | 5 +++
2 files changed, 12 insertions(+), 14 deletions(-)
New commits:
commit 82acd02f1395ea1a1b1e43c6b4beeec93ebf9428
Author: Mike Kaganski <mike.kaganski at collabora.com>
AuthorDate: Thu May 14 14:42:24 2020 +0300
Commit: Mike Kaganski <mike.kaganski at collabora.com>
CommitDate: Fri May 29 10:31:12 2020 +0200
Use buffer with alpha in VclProcessor2D::RenderTransparencePrimitive2D
This allows TransparencePrimitive2D to produce truly transparent image,
usable later in the stack - specifically by soft edge effect.
Change-Id: I54e6f9a8fd196247b1130446af3d21b082820f01
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/95038
Tested-by: Mike Kaganski <mike.kaganski at collabora.com>
Reviewed-by: Mike Kaganski <mike.kaganski at collabora.com>
(cherry picked from commit d5a995c0296df61cd6c9341779bccbf8989ecc75)
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/95080
Tested-by: Jenkins
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 9e3cf43208bc..60b372b0ef48 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -870,7 +870,7 @@ void VclProcessor2D::RenderTransparencePrimitive2D(
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
aRange.transform(maCurrentTransformation);
- impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
+ impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
if (!aBufferDevice.isVisible())
return;
@@ -878,6 +878,7 @@ void VclProcessor2D::RenderTransparencePrimitive2D(
// remember last OutDev and set to content
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
+ mpOutputDevice->Erase();
// paint content to it
process(rTransCandidate.getChildren());
@@ -889,6 +890,8 @@ void VclProcessor2D::RenderTransparencePrimitive2D(
basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
maBColorModifierStack = basegfx::BColorModifierStack();
+ mpOutputDevice->Erase();
+
// paint mask to it (always with transparence intensities, evtl. with AA)
process(rTransCandidate.getTransparence());
commit a89d2a19930ba4f14bc498978664c45bfd3e8b58
Author: Mike Kaganski <mike.kaganski at collabora.com>
AuthorDate: Thu May 28 15:13:15 2020 +0300
Commit: Mike Kaganski <mike.kaganski at collabora.com>
CommitDate: Fri May 29 10:31:03 2020 +0200
tdf#49247: Reimplement soft edges to keep object transparency
So the objects that were semi-transparent don't become opaque upon
applying soft edge effect. This requires that the objects are
actually semi-transparent, so that we can get alpha mask from bitmap
Change-Id: Ic4af9bea19e5e71139d3f065797583f7c7c78815
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/95034
Tested-by: Jenkins
Tested-by: Mike Kaganski <mike.kaganski at collabora.com>
Reviewed-by: Mike Kaganski <mike.kaganski at collabora.com>
(cherry picked from commit 425125e31f9053e0e4895fb13e1e267ec5d26487)
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/95079
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9e44ef292d34..3c1a1087adcf 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -1027,33 +1027,28 @@ void VclPixelProcessor2D::processSoftEdgePrimitive2D(
// Blur radius is equal to soft edge radius
const double fBlurRadius = aRadiusVector.getLength();
- impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
+ impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
if (aBufferDevice.isVisible())
{
// remember last OutDev and set to content
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
- // Processing will draw whatever geometry on white background, applying *black*
- // replacement color
mpOutputDevice->Erase();
- rCandidate.setMaskGeneration();
process(rCandidate);
- rCandidate.setMaskGeneration(false);
+
const tools::Rectangle aRect(static_cast<long>(std::floor(aRange.getMinX())),
static_cast<long>(std::floor(aRange.getMinY())),
static_cast<long>(std::ceil(aRange.getMaxX())),
static_cast<long>(std::ceil(aRange.getMaxY())));
- Bitmap bitmap = mpOutputDevice->GetBitmap(aRect.TopLeft(), aRect.GetSize());
-
- AlphaMask mask = ProcessAndBlurAlphaMask(bitmap, -fBlurRadius, fBlurRadius, 0);
+ BitmapEx bitmap = mpOutputDevice->GetBitmapEx(aRect.TopLeft(), aRect.GetSize());
- // The end result is the original bitmap with blurred 8-bit alpha mask
+ AlphaMask aMask = bitmap.GetAlpha();
+ AlphaMask blurMask = ProcessAndBlurAlphaMask(aMask, -fBlurRadius, fBlurRadius, 0);
- mpOutputDevice->Erase();
- process(rCandidate);
- bitmap = mpOutputDevice->GetBitmap(aRect.TopLeft(), aRect.GetSize());
+ aMask.BlendWith(blurMask);
- BitmapEx result(bitmap, mask);
+ // The end result is the original bitmap with blurred 8-bit alpha mask
+ BitmapEx result(bitmap.GetBitmap(), aMask);
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
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