building master on mac osx 10.7.3 with OSX 10.6 SDK
Jonathan Aquilina
eagles051387 at gmail.com
Thu Apr 5 07:03:23 PDT 2012
I am running into the make 3.81 bug with threaded builds
it seems you are using a threaded build, which means that the
actual compile error is probably hidden far above, and could be
inside any of these other modules:
nss xml2cmp lpsolve
please re-run build inside each one to isolate the problem.
build_error.log should contain the captured output of the failed module(s)
Here is the catch though im not using any of the switches for max jobs
or num of cpus in my autogen.lastrun
--with-macosx-sdk=10.6
--with-macosx-version-min-required=10.6
--with-macosx-version-max-allowed=10.6
--disable-mozilla
--without-doxygen
--without-system-libxml
--enable-debug
--enable-dbgutil
How come its using a threaded build if i didnt specify the appropriate
switches in my autogen.last run file?
On 05/04/2012 14:34, Christian Lohmaier wrote:
> On Thu, Apr 5, 2012 at 11:24 AM, Jonathan Aquilina
> <eagles051387 at gmail.com> wrote:
>> Hey guys I am trying to build master with the 10.6 SDK and I am running into
>> issues in soltools.
> Just use the 10.4 SDK or fix those yourself...
>
>> In file included from main.c:78:
>> /Developer/SDKs/MacOSX10.6.sdk/usr/include/stdarg.h:4:25: error: stdarg.h:
>> No such file or directory
> Look into that.
>
>> any help and mentoring would be greatly appreciated
> Well, you should then first state why you're trying to build a
> not-officially supported configuration.
> If you enter unknown territory, you're expected to make your own way
> through it.
> Supported is to build with the 10.4SDK. So unless you give good reason
> why you don't use that, you're basically on your own...
>
> Furthermore: First try a build without debugging symbols, and then go
> on from there. Start crawling before you try to start running.
>
> ciao
> Christian
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