[REVIEW-3-5] Fix fdo#45219 wrong transparency for animated objects.
thb at documentfoundation.org
Fri Mar 16 10:26:20 PDT 2012
fixes the most obvious glitch in fdo#45219 - multiple paints of the
same sprite on top of each other, killing the hue for transparent
(std::unique in this case _needs_ to eliminate duplicate, but
otherwise equal-under-SpriteWeakOrder entries. Also, std::unique
wants a BinaryPredicate, not a StrictWeakOrder. Note further that
the used rtl::Reference does have a working operator==)
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