[HELP] fdo#44721 (nearly) infinite loop & memory consumption
Lionel Elie Mamane
lionel at mamane.lu
Fri Sep 14 09:07:26 PDT 2012
On Thu, Aug 23, 2012 at 07:54:45AM +0200, Lionel Elie Mamane wrote:
> On Wed, Jun 06, 2012 at 11:44:52PM +0200, Lionel Elie Mamane wrote:
>> On Wed, Jun 06, 2012 at 07:35:58PM +0200, Thorsten Behrens wrote:
>>> Michael Meeks wrote:
>>>> A basegfx memory leak / crasher :-) Thorsten is prolly a good guy to
>>>> have a look I guess.
>>> Nah, more likely underflow / insufficient range checking, with the
>>> large negatives coming in. Will have a look - a nice, ready-made
>>> .odb with a single big button to press appreciated of course :)
>> Err... Sorry for the noise, the bug seems to have disappeared.
> Well, it has reappeared, with more narrow, but still quite large,
> reproduction cases. Could you please have a look? I've attached videos
> to the bug to show exactly what to do to reproduce it. Thanks.
Finally nailed it! Pfou... Now, need to fix the reasons the UI even
allowed one to trigger this bug. Looks complicated again :-|
Thorsten, thanks for the hint at which function to look at (which
already had "unreasonable values").
--
Lionel
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