FYI: Make for faster windows build
Lubos Lunak
l.lunak at suse.cz
Wed Jan 9 11:43:30 PST 2013
On Wednesday 09 of January 2013, Lubos Lunak wrote:
> Looks what I found under the tree! Faster make for Cygwin. Granted, I had
> put it there first, but still nice.
Oh well, looks like somebody actually does develop LO on Windows :). So on a
related note, two more things that might be helpful but probably many people
don't know:
- "make dev-install" works on windows these days too. So there's no need to
fiddle with the .msi or similar, just go to install/ . It is not symlinked
like on Linux, but "make dev-update" after each time something's been built
handles that (in fact I use non-symlinked dev-install even on Linux).
- Tinderbox #6 has been building with precompiled headers enabled for a while
too, so I guess that means it kinda works and non-PCH builds don't easily
break PCH. So those who actually develop on Windows can give --enable-pch a
try if you feel brave, as while I know it builds, I don't know what it's like
to actually develop with PCH enabled. Note that only several libraries have
PCH enabled so far, and see below for some details about using PCH that I
should write to a PCH wiki page whenever I get to creating it. I expect the
chances of PCH builds breaking non-PCH builds are much higher if not careful.
PS: Don't get way too excited. It doesn't make things _that_ fast.
Details about PCH, copy&paste from IRC:
1) the pch includes all includes, even LO ones, except the ones from the
module itself (i.e. you change something in editeng => whole sw rebuilds)
2) using PCH makes it easy to forget needed #include, so unless sure I think
it'd be good to rebuild those changed files again with 'make ENABLE_PCH='
3) dependencies don't work quite right when switching back and forth, so 'make
ENABLE_PCH=' on a clean build probably won't trigger any rebuild if some
headers have been modified
in fact I think a library may not link if all the .o's haven't been built one
way or another, but for the checking for #include it should be enough to
touch all the .cxx files and see if those build fine
--
Lubos Lunak
l.lunak at suse.cz
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