Windows / font / text futures ...

V Stuart Foote VStuart.Foote at
Fri Apr 14 14:15:17 UTC 2017

Apologies for reviving this thread rather than spinning anew, think this is

A year on and Khaled's  clean-up of the the HarfBuzz common layout
implementation is mostly done, including a bunch of work that was needed for
font handling. Thanks!

But there are a few warts with the results on Windows. And at, for
Windows users unable to use OpenGL, font quality to canvas and in the UI is
"rough" compared to GDI calls used through 5.2 (or even 5.3.1).  Some BZ
font rendering issues of note ref'd below.

So, where next? Can the DirectWrite rendering implementation actually be
improved? Maybe in conjunction with the refactoring for floating point

tdf#106990 <>  
--font rendering got worse looking in

tdf#107090 <>   --
Text is poorly rendered to presentation mode canvas

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