LibreOfficeLight / iOS

Jon Nermut jon.nermut at gmail.com
Fri Dec 29 08:36:19 UTC 2017


Thanks for the reply Jan.

My main point about BridgeLOKit was that you don't really need to add
another FFI on top of the existing LibreOfficeKit.h FFI.
Swift can import and use the existing _LibreOfficeKit /
_LibreOfficeKitClass and _LibreOfficeKitDocument /
_LibreOfficeKitDocumentClass structs and their functions just fine. Swift
actually has excellent C integration (and non-existent C++). To do so I
just added:

#define LOK_USE_UNSTABLE_API 1

#import "../../../include/LibreOfficeKit/LibreOfficeKit.h"

Into lokit-Bridging-Header.h, and the struct types mentioned above are
usable directly within Swift without anymore C needed
- LibreOfficeKitWrapper.swift is an example of using the functions from
these structs directly, and wrapping the C struct pointers in swift
classes, making them encapsulated and easier to use.
The exception being the lok_init functions, which need to be included and
called from within a C file.

>> The LIBRARY_SEARCH_PATH should be overwritten by the xcconfig file, but
I will need to check that.

Oh, I couldn't find it... where is it supposed to be generated to? I
changed the the path settings in LibreOfficeLight.xcodeproj like this:

- LIBRARY_SEARCH_PATHS = /Users/jani/LO/core/ios/generated/;
+ LIBRARY_SEARCH_PATHS = $PROJECT_DIR/../generated/;

I tried a few settings on the linking, couldn't make it better. Need to
find a way to work out what its doing... I'll have more of a play.
My suggestion is to split the C integration, and it's swift wrappers, into
a separate Framework project, and let that produce a dylib.
That should link pretty much instantly to the app, and should only rebuild
and link when the libreoffice lib changes, or the code in the Framework

Cheers

Jon


On Fri, Dec 29, 2017 at 6:38 PM, jan iversen <jani at apache.org> wrote:

> Hi
>
> adding dev list to reply, so that others might benefit from the info.
>
> Hope you don't mind the unsolicited email, I figured you were the guy to
>> talk to about this from the git commits.
>>
> I am working actively on creating a version of LO for the iPad.
>
> So I got it compiling via lode, with just a couple of hitches (had to
>> install libassuan, had to make sure to use the make out of lode, and there
>> is a hard coded LIBRARY_SEARCH_PATH to /Users/jani/... in the ios project
>> file)
>>
> I do not understand why you had to install extra libraries. I work on high
> sierra with xcode 9 and have not installed that library.
>
> The LIBRARY_SEARCH_PATH should be overwritten by the xcconfig file, but I
> will need to check that.
>
> There are 2 projects, but I assume you talk about the kit project?
>
>>
>> 1. The app doesnt actually attempt to render yet? Were you planning on
>> using CATiledLayer for that? I've used it a couple of times (for PDFs)...
>> it's fun
>>
>
> No it doesn’t. As you probably have seen the render function is near
> empty, I am strugling to find out what the tiled calls returns and how to
> use that in the swift app.
>
> 2. The static lib, and the compiled app, are pretty fat. (At least in
>> debug for the simulator - ~400mb, I havent tried the release build yet).
>> Too fat to embed in my app, it would have to be a separate app. Any insight
>> as to whether this could ever be cut down to a reasonable size?
>>
> Well is it actually quite reduced. LO is simply big.
>
> 3. The link time on the app is outrageously slow at the moment - at least
>> on my macbook pro - I guess this is related to the size and number of
>> symbols in the static lib. That's what the dummy.c file is all about? Needs
>> to be quarantined from the app somehow.  Perhaps by keeping it in a
>> Framework project? Or cutting down its size. I was too scared to turn on
>> LTO...
>>
> The link time is my biggest problem, linking the kit is a fraction of
> linking the app, and It seems to be the swift interface that is the problem.
>
> dummy.c is to link without the kit, and it is automatically quarantined,
> look in build phases, where you will see it is not being compiled.
>
> 4. Just wondering the reasoning for starting a new C interface into
>> LibreOfficeKit (eg BridgeLOkit_* )?
>>
> How else would you make a C/C++ interface for swift ?
>
> I had success in talking to the main LibreOfficeKit.h file directly from
>> swift by including it in the bridging file. Using it directly would take
>> away a lot of duplication needed to flesh out BridgeLOkit. Granted the main
>> C api isnt that friendly to use, but IMHO it would be better to do the
>> wrapping and making the API friendly on the Swift side, rather than another
>> layer of C, which then still needs swift friendly classes around it.
>> The main problem is with the way LibreOfficeKitInit works (which seems
>> weird...), for which I reused BridgeLOkit_Init and added a func to get
>> the pointer to kit out.
>> See the attached LibreOfficeKitWrapper.swift file - it has just a couple
>> wrapped functions done but you can see what I mean. Needs the rest filled
>> in and memory handling done.
>>
> Functions not declared in the bridge are unlikely to work in swift
> (according to the swift documentation).
>
>
>> I've done this before for Pdfium - which also has a C based FFI. We
>> created a framework called PdfiumSwift which had swift classes like
>> PDFDocument, PDFPage etc which wrapped the C interface and made consuming
>> it easy in Swift. We hooked the memory management off the swift deinit()
>> etc.  It used an internal private module to consume the C API so it was
>> just the Swift API exposed outside of the framework / module.
>>
> this is basically the same the kit project does, except it does not use
> classes.
>
> rgds
> jan i
>
>>
>> Once the basic wrapping is done, then these classes provide a good place
>> to add stuff like converting the raw tiles into iOS friendly bitmaps etc.
>>
>> Anyway, good job on getting it this far, and happy new year.
>>
>> Cheers
>>
>>
>> Jon Nermut
>>
> --
> Sent from My iPad, sorry for any misspellings.
>
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