<div dir="ltr"><div dir="ltr"><div class="gmail_default" style="font-family:tahoma,sans-serif">Hi</div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif">Thank you! All comments welcome!</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, 29 Dec 2021 at 12:29, Armin Le Grand <<a href="mailto:armin_le_grand@me.com">armin_le_grand@me.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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<p>AFAIR the XShapes/SdrObject(s) are needed to allow
interaction/clicks in activated chart</p></div></blockquote><div><span class="gmail_default" style="font-family:tahoma,sans-serif">Yes, I hope to be able to leave the interactive parts alone, and only unwind the purely drawing parts.</span> </div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><p>One idea I had (recently - not talked about yet) was to implement
a new SdrObject that may contain/host seq<primitives>, so a
kind of SdrPrimitiveObject.<br></p></div></blockquote><div><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif">Yes, I agree completely, this is where I hope to end up at the end of the process - with most of the pure drawing handled by a couple of SdrPrimitiveObject's containing lots of drawinglayer objects.</div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif">Regards, Noel.</div><div class="gmail_default" style="font-family:tahoma,sans-serif"></div></div></div>