[Libva] Master sync with libva31 branch
Gwenole Beauchesne
gbeauchesne at splitted-desktop.com
Thu Aug 27 05:27:38 PDT 2009
Hi,
On Thu, 27 Aug 2009, Yuan, Shengquan wrote:
> Now five patches from Gwenole
> (http://www.splitted-desktop.com/~gbeauchesne/libva/patches/ 104,
> 301,302,303,304) were added into master branch. I also combined
> vaPutImage/vaPutImage2, vaAssociatedSubpicture/vaAssociatedSubpicture2
> and bumped VAAPI version to 0.31 (the new SONAME is libva.so.1 now). The
> old libva30 was put into "libva30" branch. Please help to see if my
> change will break something.
Thanks, I will try to have a look ASAP.
> Besides these changes, I also want to remove "context" from
> vaSyncSurface API, since I think sometimes a surface may not associate
> with a context, but we want to get its status. If nobody disagree with
> it, I will check in the change.
I have checked all my drivers and each surface already links to its parent
context when it is passed to vaCreateContext(). This shouldn't be a
problem to me.
BTW, what are the use cases for no context/surface association?
> Now comparing "master" with "libva31" branch, master doesn't integrate
> Gwenole's patch 202_split_libva.patch which splits libva.so into
> libva-core.so and libva-x11.so. Personally I like one single libva.so
> because currently every VA API relies on a "DISPLAY" which depends on
> libva-x11, that means libva-core.so can't be used individually. Is
> there a strong reason we must splite them, code complexity? or is
> there any idea to support decode/encode even without a DISPLAY/X
> environment (libva-null, libva-fb?), and only need a X when display
> something?
In decreasing order of likelihood:
(a) I have drivers that support rendering to an OpenGL texture without
going through TFP, so we can't use vaPutSurface(Pixmap,...). That's why I
am trying to design GLX extensions that could cover both cases. This is
done for two drivers now, probably requires a third iteration of the API
extensions.
(b) I have not checked yet whether this is possible or not, but I would
also like to have a VA driver to accelerators implementing OpenMAX.
Planned next.
(c) IIRC, there are also hardware accelerators that can work in an OpenGL
ES environment, without X11. No visibility, I am finally not working on
that platform.
Regards,
Gwenole.
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