[Libva] vaCreateSurfaceGLX on psb fails (due lack of GLX_EXT_texture_from_pixmap)
Gwenole Beauchesne
gbeauchesne at splitted-desktop.com
Thu Feb 18 02:33:01 PST 2010
Hi,
On Thu, 18 Feb 2010, Adam Strzelecki wrote:
> Good news, seems that IEGD 10.3 has GLX_EXT_texture_from_pixmap! Still
> vaCreateSurfaceGLX fails, but not because of this missing extension.
IEGD had TFP for a long time since this is a Moblin requirement. However,
what is missing is vaPutSurface() support to an X11 Pixmap. I have not
tried yet, and I doubt it would work anyway, please try:
$ ./vaapi_h264 --getimage pixmap
It's much simpler to check that way. ;-) This is available in
<http://www.splitted-desktop.com/~gbeauchesne/hwdecode-demos/>
If this works, a way to avoid the FBO is to use the VA/GLX 'bind' API
instead of the copy.
$ ./vaapi_h264 --glx --no-vaapi-glx-use-copy
However, note that I removed that 'bind' API in my next libVA packages.
TFP is suboptimal. It was discussed to let the driver expose the
underlying Pixmap instead, but I don't think it's available yet. And, this
is quite obsolete anyway. Proper implementation of vaCopySurfaceGLX() is
simpler, IMHO.
> I am able to play 6 to 7 H264 PAL resolution concurrent streams with my
> Atom Z530 box using vaapi-mplayer and X11 rendering, so far so good.
Wow, I never tried that many. Is this concurrent from within the same
process or different processes?
Regards,
Gwenole.
More information about the Libva
mailing list