[Libva] Opengl surface to VaSurface
Oliver Seitz
info at vtnd.de
Tue Apr 24 00:25:20 PDT 2012
Am 24.04.2012 09:19, schrieb Gwenole Beauchesne:
> Hi,
>
> 2012/4/24 Oliver Seitz<info at vtnd.de>:
>
>>>> Planned scheme: h.264 stream ->vaapi decoder -> VaSurface -> OpenGl
>>>> Surface
>>>> -> Opengl postprocessing -> VaSurface -> vaapi encoder -> h.264
>>>> stream.
>>>
>>>
>>> There is work in progress for this use case, through EGL extensions.
>>
>>
>> Using this scheme, would this add a possibility to adjust image contrast and
>> brightness for VAAPI accelerated playback through OpenGL controls?
>
> If you write the relevant shader code for it, yes.
Probably not me :-) I'm a near illiterate regarding C languages, I do
understand a bit of the theory, but not the real code. I will have to
wait until this is implemented in mplayer.
But thanks for the information!
Greets,
Kiste
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