[Libva] [PATCH 3/3] Keep binding table index consistent for gen7
lizhong
zhong.li at intel.com
Wed Jun 4 22:11:38 PDT 2014
On 06/05/2014 12:14 PM, Xiang, Haihao wrote:
> It would be better to merge 1/3 and 3/3 into a single patch.
[Zhong] I separated them because I want to show sharders of patch 1/3
totally come from driver v1.0.20.
And patch 3/3 is a bug fixing when I implement quality level
configuration, it depends on driver implementation.
>
>> Make binding table indexs of old vme shader match our driver.
>> Then shader binary needs to be rebuilt.
>>
>> Signed-off-by: Zhong Li <zhong.li at intel.com>
>> ---
>> src/shaders/vme_old/gen7_vme_header.inc | 8 ++++----
>> src/shaders/vme_old/inter_frame.g7b | 4 ++--
>> src/shaders/vme_old/intra_frame.g7b | 4 ++--
>> 3 files changed, 8 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/shaders/vme_old/gen7_vme_header.inc b/src/shaders/vme_old/gen7_vme_header.inc
>> index 9cec738..471fe4d 100644
>> --- a/src/shaders/vme_old/gen7_vme_header.inc
>> +++ b/src/shaders/vme_old/gen7_vme_header.inc
>> @@ -30,10 +30,10 @@ define(`INTRA_PRED_AVAIL_FLAG_B', `0x10')
>> define(`INTRA_PRED_AVAIL_FLAG_C', `0x8')
>> define(`INTRA_PRED_AVAIL_FLAG_D', `0x4')
>>
>> -define(`BIND_IDX_VME', `1')
>> -define(`BIND_IDX_VME_REF0', `2')
>> -define(`BIND_IDX_VME_REF1', `3')
>> -define(`BIND_IDX_OUTPUT', `0')
>> +define(`BIND_IDX_VME', `0')
>> +define(`BIND_IDX_VME_REF0', `1')
>> +define(`BIND_IDX_VME_REF1', `2')
>> +define(`BIND_IDX_OUTPUT', `3')
>> define(`BIND_IDX_INEP', `4')
>>
>> define(`SUB_PEL_MODE_INTEGER', `0x00000000')
>> diff --git a/src/shaders/vme_old/inter_frame.g7b b/src/shaders/vme_old/inter_frame.g7b
>> index 3d4fbb4..3947872 100644
>> --- a/src/shaders/vme_old/inter_frame.g7b
>> +++ b/src/shaders/vme_old/inter_frame.g7b
>> @@ -13,7 +13,7 @@
>> { 0x00600001, 0x28400061, 0x00000000, 0x00000000 },
>> { 0x00600001, 0x28600061, 0x00000000, 0x00000000 },
>> { 0x00600001, 0x28800061, 0x00000000, 0x00000000 },
>> - { 0x08600031, 0x21801cbd, 0x00000800, 0x0a682001 },
>> + { 0x08600031, 0x21801cbd, 0x00000800, 0x0a682000 },
>> { 0x00000041, 0x24684521, 0x000000a2, 0x000000a1 },
>> { 0x00000040, 0x24684421, 0x00000468, 0x000000a0 },
>> { 0x00000041, 0x24680c21, 0x00000468, 0x00000004 },
>> @@ -23,6 +23,6 @@
>> { 0x00200040, 0x24603dad, 0x00450460, 0xffe0ffe0 },
>> { 0x00600001, 0x28200021, 0x008c0460, 0x00000000 },
>> { 0x00600001, 0x28400021, 0x008c0460, 0x00000000 },
>> - { 0x0a800031, 0x20001cac, 0x00000800, 0x060a0300 },
>> + { 0x0a800031, 0x20001cac, 0x00000800, 0x060a0303 },
>> { 0x00600001, 0x28000021, 0x008d0000, 0x00000000 },
>> { 0x07800031, 0x24001ca8, 0x00000800, 0x82000010 },
>> diff --git a/src/shaders/vme_old/intra_frame.g7b b/src/shaders/vme_old/intra_frame.g7b
>> index cc063d8..900af41 100644
>> --- a/src/shaders/vme_old/intra_frame.g7b
>> +++ b/src/shaders/vme_old/intra_frame.g7b
>> @@ -33,7 +33,7 @@
>> { 0x00600001, 0x288000e1, 0x00000000, 0x00000000 },
>> { 0x00800001, 0x28800231, 0x00cf0283, 0x00000000 },
>> { 0x00000001, 0x28900061, 0x00000000, 0x11111111 },
>> - { 0x08600031, 0x21801cbd, 0x00000800, 0x0a184001 },
>> + { 0x08600031, 0x21801cbd, 0x00000800, 0x0a184000 },
>> { 0x00000041, 0x24684521, 0x000000a2, 0x000000a1 },
>> { 0x00000040, 0x24684421, 0x00000468, 0x000000a0 },
>> { 0x00000001, 0x24740231, 0x00000014, 0x00000000 },
>> @@ -42,6 +42,6 @@
>> { 0x00000001, 0x28240021, 0x00000190, 0x00000000 },
>> { 0x00000001, 0x28280021, 0x00000194, 0x00000000 },
>> { 0x00000001, 0x282c0021, 0x00000198, 0x00000000 },
>> - { 0x0a800031, 0x20001cac, 0x00000800, 0x040a0000 },
>> + { 0x0a800031, 0x20001cac, 0x00000800, 0x040a0003 },
>> { 0x00600001, 0x28000021, 0x008d0000, 0x00000000 },
>> { 0x07800031, 0x24001ca8, 0x00000800, 0x82000010 },
>
>
>
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