[Libva] [libva][libva-intel-driver PATCH] Use VMask instead of DMask in 3DSTATE_PS on GEN8+
Sean V Kelley
sean.v.kelley at intel.com
Mon Feb 2 10:22:54 PST 2015
ltgm
Reviewed-by: Sean V Kelley <sean.v.kelley at intel.com>
On Mon, Feb 2, 2015 at 12:16 AM, Xiang, Haihao <haihao.xiang at intel.com> wrote:
> Mesa uses VMask instead of DMask in 3DSTATE_PS.
> "Initialize the execution mask with VMask. Otherwise, derivatives are
> incorrect for subspans where some of the pixels are unlit. We believe
> the bit just didn't take effect in previous generations."
>
> To avoid potential issue, use VMask in libva too.
>
> Signed-off-by: Xiang, Haihao <haihao.xiang at intel.com>
> ---
> src/gen8_render.c | 3 ++-
> src/gen9_render.c | 3 ++-
> 2 files changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/gen8_render.c b/src/gen8_render.c
> index c01d269..45d55ea 100644
> --- a/src/gen8_render.c
> +++ b/src/gen8_render.c
> @@ -1451,7 +1451,8 @@ gen8_emit_wm_state(VADriverContextP ctx, int kernel)
> /* DW3. PS shader flag .Binding table cnt/sample cnt */
> OUT_BATCH(batch,
> (1 << GEN7_PS_SAMPLER_COUNT_SHIFT) |
> - (5 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
> + (5 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> + GEN7_PS_VECTOR_MASK_ENABLE);
> /* DW4-5. Scatch space */
> OUT_BATCH(batch, 0); /* scratch space base offset */
> OUT_BATCH(batch, 0);
> diff --git a/src/gen9_render.c b/src/gen9_render.c
> index ee7a4db..fa48243 100644
> --- a/src/gen9_render.c
> +++ b/src/gen9_render.c
> @@ -1460,7 +1460,8 @@ gen9_emit_wm_state(VADriverContextP ctx, int kernel)
> /* DW3. PS shader flag .Binding table cnt/sample cnt */
> OUT_BATCH(batch,
> (1 << GEN7_PS_SAMPLER_COUNT_SHIFT) |
> - (5 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
> + (5 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> + GEN7_PS_VECTOR_MASK_ENABLE);
> /* DW4-5. Scatch space */
> OUT_BATCH(batch, 0); /* scratch space base offset */
> OUT_BATCH(batch, 0);
> --
> 1.9.1
>
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--
Sean V. Kelley <sean.v.kelley at intel.com>
Open Source Technology Center / SSG
Intel Corp.
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