[Lima] [PATCH 0/2] Lima DRM driver
Christian König
ckoenig.leichtzumerken at gmail.com
Wed Feb 13 10:09:16 UTC 2019
Am 13.02.19 um 10:38 schrieb Daniel Vetter:
> On Wed, Feb 13, 2019 at 09:35:30AM +0100, Christian König wrote:
>> Am 13.02.19 um 08:59 schrieb Daniel Vetter:
>>> On Wed, Feb 13, 2019 at 2:44 AM Rob Herring <robh at kernel.org> wrote:
>>>> On Tue, Feb 12, 2019 at 7:00 PM Eric Anholt <eric at anholt.net> wrote:
>>>>> Rob Herring <robh at kernel.org> writes:
>>>>>
>>>>>> On Thu, Feb 7, 2019 at 9:51 AM Daniel Vetter <daniel at ffwll.ch> wrote:
>>>>>>> On Thu, Feb 07, 2019 at 11:21:52PM +0800, Qiang Yu wrote:
>>>>>>>> On Thu, Feb 7, 2019 at 5:09 PM Daniel Vetter <daniel at ffwll.ch> wrote:
>>>>>>>>> On Wed, Feb 06, 2019 at 09:14:55PM +0800, Qiang Yu wrote:
>>>>>>>>>> Kernel DRM driver for ARM Mali 400/450 GPUs.
>>>>>>>>>>
>>>>>>>>>> Since last RFC, all feedback has been addressed. Most Mali DTS
>>>>>>>>>> changes are already upstreamed by SoC maintainers. The kernel
>>>>>>>>>> driver and user-kernel interface are quite stable for several
>>>>>>>>>> months, so I think it's ready to be upstreamed.
>>>>>>>>>>
>>>>>>>>>> This implementation mainly take amdgpu DRM driver as reference.
>>>>>>>>>>
>>>>>>>>>> - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for
>>>>>>>>>> OpenGL vertex shader processing and PP is for fragment shader
>>>>>>>>>> processing. Each processor has its own MMU so prcessors work in
>>>>>>>>>> virtual address space.
>>>>>>>>>> - There's only one GP but multiple PP (max 4 for mali 400 and 8
>>>>>>>>>> for mali 450) in the same mali 4xx GPU. All PPs are grouped
>>>>>>>>>> togather to handle a single fragment shader task divided by
>>>>>>>>>> FB output tiled pixels. Mali 400 user space driver is
>>>>>>>>>> responsible for assign target tiled pixels to each PP, but mali
>>>>>>>>>> 450 has a HW module called DLBU to dynamically balance each
>>>>>>>>>> PP's load.
>>>>>>>>>> - User space driver allocate buffer object and map into GPU
>>>>>>>>>> virtual address space, upload command stream and draw data with
>>>>>>>>>> CPU mmap of the buffer object, then submit task to GP/PP with
>>>>>>>>>> a register frame indicating where is the command stream and misc
>>>>>>>>>> settings.
>>>>>>>>>> - There's no command stream validation/relocation due to each user
>>>>>>>>>> process has its own GPU virtual address space. GP/PP's MMU switch
>>>>>>>>>> virtual address space before running two tasks from different
>>>>>>>>>> user process. Error or evil user space code just get MMU fault
>>>>>>>>>> or GP/PP error IRQ, then the HW/SW will be recovered.
>>>>>>>>>> - Use TTM as MM. TTM_PL_TT type memory is used as the content of
>>>>>>>>>> lima buffer object which is allocated from TTM page pool. all
>>>>>>>>>> lima buffer object gets pinned with TTM_PL_FLAG_NO_EVICT when
>>>>>>>>>> allocation, so there's no buffer eviction and swap for now.
>>>>>>>>> All other render gpu drivers that have unified memory (aka is on the SoC)
>>>>>>>>> use GEM directly, with some of the helpers we have. So msm, etnaviv, vc4
>>>>>>>>> (and i915 is kinda the same too really). TTM makes sense if you have some
>>>>>>>>> discrete memory to manage, but imo not in any other place really.
>>>>>>>>>
>>>>>>>>> What's the design choice behind this?
>>>>>>>> To be honest, it's just because TTM offers more helpers. I did implement
>>>>>>>> a GEM way with cma alloc at the beginning. But when implement paged mem,
>>>>>>>> I found TTM has mem pool alloc, sync and mmap related helpers which covers
>>>>>>>> much of my existing code. It's totally possible with GEM, but not as easy as
>>>>>>>> TTM to me. And virtio-gpu seems an example to use TTM without discrete
>>>>>>>> mem. Shouldn't TTM a super set of both unified mem and discrete mem?
>>>>>>> virtio does have fake vram and migration afaiui. And sure, you can use TTM
>>>>>>> without the vram migration, it's just that most of the complexity of TTM
>>>>>>> is due to buffer placement and migration and all that stuff. If you never
>>>>>>> need to move buffers, then you don't need that ever.
>>>>>>>
>>>>>>> Wrt lack of helpers, what exactly are you looking for? A big part of these
>>>>>>> for TTM is that TTM is a bid a midlayer, so reinvents a bunch of things
>>>>>>> provided by e.g. dma-api. It's cleaner to use the dma-api directly. Basing
>>>>>>> the lima kernel driver on vc4, freedreno or etnaviv (last one is probably
>>>>>>> closest, since it doesn't have a display block either) would be better I
>>>>>>> think.
>>>>>> FWIW, I'm working on the panfrost driver and am using the shmem
>>>>>> helpers from Noralf. It's the early stages though. I started a patch
>>>>>> for etnaviv to use it too, but found I need to rework it to sub-class
>>>>>> the shmem GEM object.
>>>>> Did you just convert the shmem helpers over to doing alloc_coherent? If
>>>>> so, I'd be interested in picking them up for v3d, and that might help
>>>>> get another patch out of your stack.
>>>> I haven't really fully addressed that yet, but yeah, my plan is just
>>>> to switch to WC alloc and mappings. I was going to try to make it
>>>> configurable, but there is a comment in the ARM dma mapping code which
>>>> makes me wonder if tinydrm using streaming DMA for SPI is
>>>> fundamentally broken (and maybe CMA is less broken?). If not broken,
>>>> not guaranteed to work.
>>>>
>>>> /*
>>>> * The whole dma_get_sgtable() idea is fundamentally unsafe - it seems
>>>> * that the intention is to allow exporting memory allocated via the
>>>> * coherent DMA APIs through the dma_buf API, which only accepts a
>>>> * scattertable. This presents a couple of problems:
>>>> * 1. Not all memory allocated via the coherent DMA APIs is backed by
>>>> * a struct page
>>>> * 2. Passing coherent DMA memory into the streaming APIs is not allowed
>>>> * as we will try to flush the memory through a different alias to that
>>>> * actually being used (and the flushes are redundant.)
>>>> */
>>> The sg table is only for device access, which avoids both of these
>>> issues. That's the idea at least, except all ttm-based drivers don't
>>> care, instead they expect a struct page and then use that to build a
>>> ttm_bo. And then use all the ttm cpu side access functions, instead of
>>> using the dma-buf interfaces (which need to exist to avoid the above
>>> issues).
>> Actually that is not correct any more. I've fixed this while working on
>> directly sharing BOs between amdgpu devices.
>>
>> TTM now uses the DMA addresses from the sg table and I actually wanted to
>> remove the pages for imported DMA-buf BOs for a while now.
> Nice! And yeah it's been a while since I looked at this ... So just a bit
> of cleanup work left to do, fundamentals are in place. Shouldn't be too
> hard to get rid of the pages, since the dma-buf cpu accessor functions
> have been modelled after the ttm_bo interfaces.
Well at least in radeon and amdgpu CPU mapping an imported BO is
forbidden (userspace directly maps the DMA-buf fd).
The only case left is mapping a BO in the kernel, and that in turn is
only used in very few places in radeon/amdgpu:
1. Command stream patching.
2. CPU based page table updates.
3. Debugging
And I think all of them doesn't make sense on a DMA-buf imported BO.
Regards,
Christian.
> -Daniel
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