[PATCH v3 0/8] drm: Introduce sparse GEM shmem
Christian König
christian.koenig at amd.com
Fri Apr 11 12:45:49 UTC 2025
Am 11.04.25 um 14:02 schrieb Boris Brezillon:
>>> I guess this leaves older GPUs that don't support incremental
>>> rendering in a bad place though.
>> Well what's the handling there currently? Just crash when you're OOM?
> It's "alloc(GFP_KERNEL) and crash if it fails or times out", yes.
Oh, please absolutely don't! Using GFP_KERNEL here is as evil as it can be.
Background is that you don't get a crash, nor error message, nor anything indicating what is happening.
You just get a deadlocked system with the user wondering why the heck the system doesn't response any more.
Christian.
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