[Mesa-announce] Mesa 10.0.4

Carl Worth cworth at cworth.org
Wed Mar 12 09:23:38 PDT 2014

Mesa 10.0.4 has been released. Mesa 10.0.4 is a bug fix release which
fixes bugs fixed since the 10.0.3 release, (see below for a list of

The tag in the git repository for Mesa 10.0.4 is 'mesa-10.0.4'.

Mesa 10.0.4 is available for download at

5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip

I have verified building from the .tar.bz2 file by doing:

tar xjf MesaLib-10.0.4.tar.bz2
cd Mesa-10.0.4
./configure --enable-gallium-llvm --with-llvm-shared-libs
make -j6
make install

I have also verified that I pushed the tag.


carl.d.worth at intel.com

Changes from 10.0.3 to 10.0.4

Anuj Phogat (4):
      mesa: Generate correct error code in glDrawBuffers()
      mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()
      glsl: Fix condition to generate shader link error
      i965: Fix the region's pitch condition to use blitter

Brian Paul (8):
      r200: move driContextSetFlags(ctx) call after ctx var is initialized
      radeon: move driContextSetFlags(ctx) call after ctx var is initialized
      gallium/auxiliary/indices: replace free() with FREE()
      draw: fix incorrect color of flat-shaded clipped lines
      st/mesa: avoid sw fallback for getting/decompressing textures
      mesa: update assertion in detach_shader() for geom shaders
      mesa: do depth/stencil format conversion in glGetTexImage
      softpipe: use 64-bit arithmetic in softpipe_resource_layout()

Carl Worth (5):
      docs: Add md5sums for 10.0.3 release
      main: Avoid double-free of shader Label
      get-pick-list: Update to only find patches nominated for the 10.0 branch
      Update version to 10.0.4
      docs: Add release notes for 10.0.4

Chris Forbes (1):
      i965: Validate (and resolve) all the bound textures.

Christian König (1):
      radeon/uvd: fix feedback buffer handling v2

Daniel Kurtz (1):
      glsl: Add locking to builtin_builder singleton

Emil Velikov (3):
      dri/nouveau: Pass the API into _mesa_initialize_context
      nv50: correctly calculate the number of vertical blocks during transfer map
      dri/i9*5: correctly calculate the amount of system memory

Fredrik Höglund (3):
      mesa: Preserve the NewArrays state when copying a VAO
      glx: Fix the default values for GLXFBConfig attributes
      glx: Fix the GLXFBConfig attrib sort priorities

Hans (2):
      util: don't define isfinite(), isnan() for MSVC >= 1800
      mesa: don't define c99 math functions for MSVC >= 1800

Ian Romanick (6):
      meta: Release resources used by decompress_texture_image
      meta: Release resources used by _mesa_meta_DrawPixels
      meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY
      meta: Consistenly use non-Apple VAO functions
      glcpp: Only warn for macro names containing __
      glsl: Only warn for macro names containing __

Ilia Mirkin (3):
      nv30: report 8 maximum inputs
      nouveau/video: make sure that firmware is present when checking caps
      nouveau: fix chipset checks for nv1a by using the oclass instead

Julien Cristau (1):
      glx/dri2: fix build failure on HURD

Kenneth Graunke (2):
      glsl: Don't lose precision qualifiers when encountering "centroid".
      i965: Create a hardware context before initializing state module.

Kusanagi Kouichi (1):
      targets/vdpau: Always use c++ to link

Marek Olšák (1):
      st/mesa: fix crash when a shader uses a TBO and it's not bound

Matt Turner (1):
      glsl: Initialize ubo_binding_mask flags to zero.

Paul Berry (2):
      glsl: Make condition_to_hir() callable from outside ast_iteration_statement.
      glsl: Fix continue statements in do-while loops.

Tom Stellard (1):
      r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs

Topi Pohjolainen (1):
      i965/blorp: do not use unnecessary hw-blending support

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