[Mesa-announce] [ANNOUNCE] mesa 22.1.0

Dylan Baker dylan at pnwbakers.com
Wed May 18 20:30:36 UTC 2022

Hi list,

I'd like to announce that mesa 21.1.0 is finally available.

This release brings with it a lot of greate featurres, including (since
rc5) additional kopper backports for zink, and support for Intel's
Alchemist DG2 platform.

See you all in two weeks with 22.1.1.



Danylo Piliaiev (3):
      tu: Do not flush ccu in clear/blits during renderpass
      pps: Open writable renderer node in DrmDevice::create
      tu: Fix indices of drm_msm_gem_submit_cmd when filling them

Dave Airlie (1):
      meson: add build-id to pipe libraries

Dylan Baker (15):
      .pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144
      .pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated
      .pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f
      .pick_status.json: Update to 07eba9a15a06ceda3469892822e8b539effc6788
      .pick_status.json: Update to 29a8f1f03bed317370e07288fd9d4b85a24562e6
      .pick_status.json: Mark 07efe6f129956d0cce0fb167d08b5f8af25d0c95 as backported
      .pick_status.json: Mark 1c17502ab38a238efe5d9aa4bc0ff07c967adb80 as backported
      .pick_status.json: Mark b6eec12327b65038dd56742dbe272c21c63a3844 as backported
      .pick_status.json: Mark 7057a363591279c3f65a3c4af41687e6f8142649 as backported
      .pick_status.json: Mark 9924fecee6412f1cad65d7d7347681856e3a525c as backported
      .pick_status.json: Mark 7aee9f12b9c1f17ae2662c8043c8679ce698b731 as backported
      .pick_status.json: Mark 5e4009fe6c91c34a7cdf8c16aa5aa53c3ff41222 as backported
      .pick_status.json: Mark b18448e7acfc765ee95505c7cd5e2ce6e6fc36cc as backported
      docs: add release notes for 22.1.0
      VERSION: bump for 22.1.0 final

Jason Ekstrand (1):
      nir: Preserve metadata if remove_dead_derefs makes no progress

Jonathan Gray (2):
      intel/dev: sync ADL-S pci ids with linux
      intel/dev: add RPL-S pci ids from drm-intel-next

Jordan Justen (3):
      intel/dev: Add INTEL_PLATFORM_DG2_G12
      intel/dev: Add DG2 G12 PCI IDs
      intel/dev: Enable first set of DG2 PCI IDs

Kenneth Graunke (3):
      anv: Fix INTEL_DEBUG=bat on XeHP
      Revert "st/mesa: Transcode ASTC to BC7 (BPTC) where possible"

Marcin Ślusarz (2):
      anv: update task/mesh distribution with the recommended values
      anv: disable streamout before emitting mesh shading state

Marek Olšák (1):
      radeonsi: fix a crash when failing to create a context

Mike Blumenkrantz (28):
      zink: fix up sparse texture sampling for shadow samplers
      zink: clamp out min_lod operands for explicit lod ops
      zink: fix sparse binding for arrayed textures
      zink: set sparse flag in cubemap lowering
      zink: fix sparse texture depth calcs for arrayed textures
      zink: remove implicit query resets
      zink: remove refs from shader images
      zink: reuse local res pointer in set_shader_images
      zink: simplify dumb update flagging in set_shader_images
      zink: read shader image r/w usage from incoming data struct
      zink: copy incoming shader image struct after doing updates
      zink: stop leaking shader image surfaces
      zink: fix 3d shader image miplevel calc for depth
      zink: directly reuse surface ivci when rebinding
      lavapipe: ignore depth/stencil states if attachment is not present
      lavapipe: fix pipeline handling for dynamic render zs state with pipeline library
      spirv: fix barrier scope assert
      zink: never create a sw context unless sw is requested
      zink: only reject non-blittable resource creation if it has no other binds
      zink: add separate error message for push descriptor set alloc fail
      zink: add extra validation for resource creation
      zink: remove input attachment usage when pruning surface usage
      zink: add extended usage and retry if resource creation fails
      zink: fix surface/bufferview cache comparisons
      zink: force render target usage for sampler-only resources
      zink: clamp 1D_ARRAY sparse textures to 2D as needed
      zink: handle PIPE_BUFFER sparse texture queries
      zink: fix non-dynamic vertex stride update flagging

Pierre-Eric Pelloux-Prayer (3):
      radeonsi: don't use wave32 for GE on gfx10 if culling is used
      amd: fix ac_build_mbcnt_add in wave32 mode
      glx: set max values for pbuffer width / height

Samuel Pitoiset (1):
      radv: disable DCC for Senra Kagura Shinovi Versus

Tomeu Vizoso (1):
      ci: Disable jobs to the Collabora lab

Victor Hermann Chiletto (1):
      radv: always check entry count in descriptor pool when allocating

xperia64 (1):
      wgl: Add driver_zink as a dependency of the wgl frontend

git tag: mesa-22.1.0

SHA256: df6270c1371eaa2aa6eb65b95cbbb2a98b14fa4b7ba0ed45e4ca2fd32df60477  mesa-22.1.0.tar.xz
SHA512: a2a6f6f37d1e63aa5537a2bbdfd8634fafebf7e223099deb0fd96749d6d1880ea692231fe12eb06ade78a5eb483d11d6f9ef746e94fe3fd58b4381d469afa934  mesa-22.1.0.tar.xz
PGP:  https://mesa.freedesktop.org/archive/mesa-22.1.0.tar.xz.sig
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