mesa: Branch 'origin' - 9 commits

Brian Paul brianp at kemper.freedesktop.org
Fri Apr 13 15:55:38 UTC 2007


 include/GL/xmesa.h                    |   15 ++
 include/GL/xmesa_xf86.h               |    3 
 progs/demos/fslight.c                 |   10 +
 src/mesa/drivers/x11/xm_api.c         |   19 ++-
 src/mesa/drivers/x11/xm_image.c       |   17 --
 src/mesa/drivers/x11/xm_image.h       |    7 -
 src/mesa/drivers/x11/xmesaP.h         |   10 -
 src/mesa/shader/shader_api.c          |  200 +++++++++++++++++++++++++---------
 src/mesa/shader/shader_api.h          |   13 ++
 src/mesa/shader/slang/slang_codegen.c |   95 +++++++++++-----
 src/mesa/shader/slang/slang_link.c    |    2 
 src/mesa/vbo/vbo_save_draw.c          |    2 
 12 files changed, 272 insertions(+), 121 deletions(-)

New commits:
diff-tree 9f8373d5cada37ed71e5908a7158d56d9a4c34d5 (from 50aaabc248c9823106ff772873cbf2631d4dadcd)
Author: George Sapountzis <gsap7 at yahoo.gr>
Date:   Fri Apr 13 18:13:08 2007 +0300

    xmesa: drop unused XMesaPutImageHelper.
    
    It could only be called from XMesaCopySubBuffer but this function is not used
    by XFree86.
    
    It seems that XMesaPutImageHelper would handle sub-images but never got
    finished. Proper sub-image helpers should be written if need be.

diff --git a/include/GL/xmesa_xf86.h b/include/GL/xmesa_xf86.h
index c84ffe8..7d5a7c5 100644
--- a/include/GL/xmesa_xf86.h
+++ b/include/GL/xmesa_xf86.h
@@ -124,8 +124,7 @@ do { \
 do { \
     /* Assumes: Images are always in ZPixmap format */ \
     (void) __d; \
-    if (__sx || __sy) /* The non-trivial case */ \
-	XMesaPutImageHelper(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h); \
+    ASSERT(!__sx && !__sy) /* The SubImage case */ \
     ValidateGC(__b, __gc); \
     (*__gc->ops->PutImage)(__b, __gc, ((XMesaDrawable)(__b))->depth, \
 			   __x, __y, __w, __h, 0, ZPixmap, \
diff --git a/src/mesa/drivers/x11/xm_image.c b/src/mesa/drivers/x11/xm_image.c
index b91d567..087b4e4 100644
--- a/src/mesa/drivers/x11/xm_image.c
+++ b/src/mesa/drivers/x11/xm_image.c
@@ -130,21 +130,4 @@ void XMesaPutPixel(XMesaImage *image, in
 }
 #endif
 
-void XMesaPutImageHelper(ScreenPtr display,
-			 DrawablePtr d, GCPtr gc,
-			 XMesaImage *image,
-			 int src_x, int src_y,
-			 int dest_x, int dest_y,
-			 unsigned int width, unsigned int height)
-{
-    /* NOT_DONE: Verify that the following works for all depths */
-    char *src = (image->data +
-		 src_y * image->bytes_per_line +
-		 ((src_x * image->bits_per_pixel) >> 3));
-
-    ValidateGC(d, gc);
-    (*gc->ops->PutImage)(d, gc, d->depth, dest_x, dest_y, width, height,
-			 0, ZPixmap, src);
-}
-
 #endif /* XFree86Server */
diff --git a/src/mesa/drivers/x11/xm_image.h b/src/mesa/drivers/x11/xm_image.h
index c91ab39..240ccee 100644
--- a/src/mesa/drivers/x11/xm_image.h
+++ b/src/mesa/drivers/x11/xm_image.h
@@ -81,11 +81,4 @@ extern void XMesaPutPixel(XMesaImage *im
 			  unsigned long pixel);
 #endif
 
-extern void XMesaPutImageHelper(ScreenPtr display,
-				DrawablePtr d, GCPtr gc,
-				XMesaImage *image,
-				int src_x, int src_y,
-				int dest_x, int dest_y,
-				unsigned int width, unsigned int height);
-
 #endif /* _XM_IMAGE_H_ */
diff-tree 50aaabc248c9823106ff772873cbf2631d4dadcd (from 30b6f11de1f2f3b9198388451b8a1f73f012c964)
Author: George Sapountzis <gsap7 at yahoo.gr>
Date:   Fri Apr 13 18:12:37 2007 +0300

    xmesa: export xmesa functions used by xfree86.
    
    This uses xmesa.h as the GLcore interface and avoids adding an explicit GLcore
    inteface which would not be a proper interface anyway.
    
    It puts the declarations of the three functions specific for XMesa/XFree86 in
    xmesa.h, we can push them down to xmesa_xf86.h if hiding behind XFree86Server
    ifdef's is not enough.

diff --git a/include/GL/xmesa.h b/include/GL/xmesa.h
index ab813b2..f185a15 100644
--- a/include/GL/xmesa.h
+++ b/include/GL/xmesa.h
@@ -180,6 +180,21 @@ extern XMesaContext XMesaCreateContext( 
 extern void XMesaDestroyContext( XMesaContext c );
 
 
+#ifdef XFree86Server
+/*
+ * These are the extra routines required for integration with XFree86.
+ * None of these routines should be user visible. -KEM
+ */
+extern GLboolean XMesaForceCurrent( XMesaContext c );
+
+extern GLboolean XMesaLoseCurrent( XMesaContext c );
+
+extern GLboolean XMesaCopyContext( XMesaContext src,
+				   XMesaContext dst,
+				   GLuint mask );
+#endif /* XFree86Server */
+
+
 /*
  * Create an XMesaBuffer from an X window.
  */
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 24028a4..6439d13 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1308,6 +1308,7 @@ xmesa_convert_from_x_visual_type( int vi
  *         visualCaveat - ala the GLX extension, usually GLX_NONE
  * Return;  a new XMesaVisual or 0 if error.
  */
+PUBLIC
 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
                                XMesaVisualInfo visinfo,
                                GLboolean rgb_flag,
@@ -1450,6 +1451,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisp
 }
 
 
+PUBLIC
 void XMesaDestroyVisual( XMesaVisual v )
 {
 #ifndef XFree86Server
@@ -1467,6 +1469,7 @@ void XMesaDestroyVisual( XMesaVisual v )
  *                    lists or NULL if no sharing is wanted.
  * \return an XMesaContext or NULL if error.
  */
+PUBLIC
 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
 {
    static GLboolean firstTime = GL_TRUE;
@@ -1550,6 +1553,7 @@ XMesaContext XMesaCreateContext( XMesaVi
 
 
 
+PUBLIC
 void XMesaDestroyContext( XMesaContext c )
 {
    GLcontext *mesaCtx = &c->mesa;
@@ -1721,7 +1725,7 @@ XMesaCreateWindowBuffer2(XMesaVisual v, 
 }
 
 
-XMesaBuffer
+PUBLIC XMesaBuffer
 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
 {
    return XMesaCreateWindowBuffer2( v, w, NULL );
@@ -1737,7 +1741,7 @@ XMesaCreateWindowBuffer(XMesaVisual v, X
  *             \c GLX_DIRECT_COLOR visual for the pixmap
  * \returns new XMesaBuffer or NULL if error
  */
-XMesaBuffer
+PUBLIC XMesaBuffer
 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
 {
    int client = 0;
@@ -1802,7 +1806,7 @@ XMesaCreatePBuffer(XMesaVisual v, XMesaC
 /*
  * Deallocate an XMesaBuffer structure and all related info.
  */
-void
+PUBLIC void
 XMesaDestroyBuffer(XMesaBuffer b)
 {
    xmesa_free_buffer(b);
@@ -1845,6 +1849,7 @@ GLboolean XMesaMakeCurrent( XMesaContext
 /*
  * Bind buffer b to context c and make c the current rendering context.
  */
+PUBLIC
 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
                              XMesaBuffer readBuffer )
 {
@@ -1958,6 +1963,8 @@ XMesaBuffer XMesaGetCurrentReadBuffer( v
 }
 
 
+#ifdef XFree86Server
+PUBLIC
 GLboolean XMesaForceCurrent(XMesaContext c)
 {
    if (c) {
@@ -1976,6 +1983,7 @@ GLboolean XMesaForceCurrent(XMesaContext
 }
 
 
+PUBLIC
 GLboolean XMesaLoseCurrent(XMesaContext c)
 {
    (void) c;
@@ -1984,11 +1992,13 @@ GLboolean XMesaLoseCurrent(XMesaContext 
 }
 
 
+PUBLIC
 GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
 {
    _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
    return GL_TRUE;
 }
+#endif /* XFree86Server */
 
 
 /*
@@ -2135,6 +2145,7 @@ static void FXgetImage( XMesaBuffer b )
  * Copy the back buffer to the front buffer.  If there's no back buffer
  * this is a no-op.
  */
+PUBLIC
 void XMesaSwapBuffers( XMesaBuffer b )
 {
    GET_CURRENT_CONTEXT(ctx);
@@ -2475,7 +2486,7 @@ unsigned long XMesaDitherColor( XMesaCon
  * This is typically called when the window size changes and we need
  * to reallocate the buffer's back/depth/stencil/accum buffers.
  */
-void
+PUBLIC void
 XMesaResizeBuffers( XMesaBuffer b )
 {
    GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index bd5dce1..98d03cc 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -573,16 +573,6 @@ extern XMesaBuffer XMesaCreateWindowBuff
 					     XMesaWindow w,
 					     XMesaContext c );
 
-/*
- * These are the extra routines required for integration with XFree86.
- * None of these routines should be user visible. -KEM
- */
-extern GLboolean XMesaForceCurrent(XMesaContext c);
-extern GLboolean XMesaLoseCurrent(XMesaContext c);
-extern GLboolean XMesaCopyContext( XMesaContext src,
-				   XMesaContext dst,
-				   GLuint mask );
-
 
 #define ENABLE_EXT_texure_compression_s3tc 0 /* SW texture compression */
 
diff-tree 30b6f11de1f2f3b9198388451b8a1f73f012c964 (from f11604a30d9ec7ab74f03be2055f8bb8ca4fe211)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 16:18:27 2007 -0600

    s/version/vertex/

diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index a5e4081..8940551 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -58,7 +58,7 @@ static void _playback_copy_to_current( G
 				 node->vertex_size * sizeof(GLfloat), 
 				 data, node->vertex_store->bufferobj );
 
-   data += node->attrsz[0]; /* skip version position */
+   data += node->attrsz[0]; /* skip vertex position */
 
    for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
       if (node->attrsz[i]) {
diff-tree f11604a30d9ec7ab74f03be2055f8bb8ca4fe211 (from 99193e4f7454bf5a9cfa0bc3ee6935d8cc85b7fa)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 16:17:01 2007 -0600

    fix bug in _playback_copy_to_current(): need to skip version position data (see bug 10587)

diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 75cbf02..a5e4081 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -58,6 +58,8 @@ static void _playback_copy_to_current( G
 				 node->vertex_size * sizeof(GLfloat), 
 				 data, node->vertex_store->bufferobj );
 
+   data += node->attrsz[0]; /* skip version position */
+
    for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
       if (node->attrsz[i]) {
 	 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
diff-tree 99193e4f7454bf5a9cfa0bc3ee6935d8cc85b7fa (from 5b74fe08897d8897161566ef4cd59b09474d5837)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:45:02 2007 -0600

    disable debug printfs

diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 47622fd..fc1ae28 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -135,7 +135,6 @@ _mesa_free_shader_program_data(GLcontext
 void
 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
 {
-   printf("FREE SHADER PROG %d\n", shProg->Name);
    _mesa_free_shader_program_data(ctx, shProg);
    if (shProg->Shaders) {
       _mesa_free(shProg->Shaders);
@@ -184,8 +183,8 @@ _mesa_reference_shader_program(GLcontext
 
    if (shProg) {
       shProg->RefCount++;
-      printf("SHPROG INCR %p (%d) to %d\n",
-               (void*) shProg, shProg->Name, shProg->RefCount);
+      /*printf("SHPROG INCR %p (%d) to %d\n",
+        (void*) shProg, shProg->Name, shProg->RefCount);*/
       *ptr = shProg;
    }
 }
@@ -236,7 +235,6 @@ void
 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
 {
    GLuint i;
-   printf("FREE SHADER %d\n", sh->Name);
    if (sh->Source)
       _mesa_free((void *) sh->Source);
    if (sh->InfoLog)
@@ -274,8 +272,8 @@ _mesa_reference_shader(GLcontext *ctx, s
 
       ASSERT(old->RefCount > 0);
       old->RefCount--;
-      printf("SHADER DECR %p (%d) to %d\n",
-               (void*) old, old->Name, old->RefCount);
+      /*printf("SHADER DECR %p (%d) to %d\n",
+        (void*) old, old->Name, old->RefCount);*/
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
@@ -290,8 +288,8 @@ _mesa_reference_shader(GLcontext *ctx, s
    if (sh) {
       /* reference new */
       sh->RefCount++;
-      printf("SHADER INCR %p (%d) to %d\n",
-               (void*) sh, sh->Name, sh->RefCount);
+      /*printf("SHADER INCR %p (%d) to %d\n",
+        (void*) sh, sh->Name, sh->RefCount);*/
       *ptr = sh;
    }
 }
diff-tree 5b74fe08897d8897161566ef4cd59b09474d5837 (from 431d650f2b2969951cdc66822d1652da1bf6c286)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:23:55 2007 -0600

    Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are what's expected.

diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index fe6b615..06bceea 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -107,54 +107,84 @@ _slang_field_offset(const slang_type_spe
 }
 
 
+/**
+ * Return the size (in floats) of the given type specifier.
+ * If the size is greater than 4, the size should be a multiple of 4
+ * so that the correct number of 4-float registers are allocated.
+ * For example, a mat3x2 is size 12 because we want to store the
+ * 3 columns in 3 float[4] registers.
+ */
 GLuint
 _slang_sizeof_type_specifier(const slang_type_specifier *spec)
 {
+   GLuint sz;
    switch (spec->type) {
    case SLANG_SPEC_VOID:
-      return 0;
+      sz = 0;
+      break;
    case SLANG_SPEC_BOOL:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_BVEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_BVEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_BVEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_INT:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_IVEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_IVEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_IVEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_FLOAT:
-      return 1;
+      sz = 1;
+      break;
    case SLANG_SPEC_VEC2:
-      return 2;
+      sz = 2;
+      break;
    case SLANG_SPEC_VEC3:
-      return 3;
+      sz = 3;
+      break;
    case SLANG_SPEC_VEC4:
-      return 4;
+      sz = 4;
+      break;
    case SLANG_SPEC_MAT2:
-      return 2 * 2;
+      sz = 2 * 4; /* 2 columns (regs) */
+      break;
    case SLANG_SPEC_MAT3:
-      return 3 * 3;
+      sz = 3 * 4;
+      break;
    case SLANG_SPEC_MAT4:
-      return 4 * 4;
+      sz = 4 * 4;
+      break;
    case SLANG_SPEC_MAT23:
-      return 2 * 4; /* special case */
+      sz = 2 * 4; /* 2 columns (regs) */
+      break;
    case SLANG_SPEC_MAT32:
-      return 3 * 4; /* special case: 3 registers (columns), not two */
+      sz = 3 * 4; /* 3 columns (regs) */
+      break;
    case SLANG_SPEC_MAT24:
-      return 2 * 4;
+      sz = 2 * 4;
+      break;
    case SLANG_SPEC_MAT42:
-      return 4 * 4; /* special case: 4 registers (columns), not two */
+      sz = 4 * 4; /* 4 columns (regs) */
+      break;
    case SLANG_SPEC_MAT34:
-      return 3 * 4;
+      sz = 3 * 4;
+      break;
    case SLANG_SPEC_MAT43:
-      return 4 * 4; /* special case: 4 registers (columns), not two */
+      sz = 4 * 4; /* 4 columns (regs) */
+      break;
    case SLANG_SPEC_SAMPLER1D:
    case SLANG_SPEC_SAMPLER2D:
    case SLANG_SPEC_SAMPLER3D:
@@ -163,16 +193,27 @@ _slang_sizeof_type_specifier(const slang
    case SLANG_SPEC_SAMPLER2DSHADOW:
    case SLANG_SPEC_SAMPLER2DRECT:
    case SLANG_SPEC_SAMPLER2DRECTSHADOW:
-      return 1; /* a sampler is basically just an integer index */
+      sz = 1; /* a sampler is basically just an integer index */
+      break;
    case SLANG_SPEC_STRUCT:
-      return _slang_field_offset(spec, 0); /* special use */
+      sz = _slang_field_offset(spec, 0); /* special use */
+      if (sz > 4) {
+         sz = (sz + 3) & ~0x3; /* round up to multiple of four */
+      }
+      break;
    case SLANG_SPEC_ARRAY:
-      return _slang_sizeof_type_specifier(spec->_array);
+      sz = _slang_sizeof_type_specifier(spec->_array);
+      break;
    default:
       _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()");
-      return 0;
+      sz = 0;
+   }
+
+   if (sz > 4) {
+      /* if size is > 4, it should be a multiple of four */
+      assert((sz & 0x3) == 0);
    }
-   return 0;
+   return sz;
 }
 
 
diff-tree 431d650f2b2969951cdc66822d1652da1bf6c286 (from 3c008a014f7c1d14209b70b4b030bf7738aa16d7)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:22:53 2007 -0600

    use _mesa_clear_shader_program_data()

diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 0cad69d..20c6690 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -475,7 +475,7 @@ _slang_link(GLcontext *ctx,
    const struct gl_fragment_program *fragProg;
    GLuint i;
 
-   _mesa_free_shader_program_data(ctx, shProg);
+   _mesa_clear_shader_program_data(ctx, shProg);
 
    shProg->Uniforms = _mesa_new_parameter_list();
    shProg->Varying = _mesa_new_parameter_list();
diff-tree 3c008a014f7c1d14209b70b4b030bf7738aa16d7 (from bf287356cfc806f9df862a05620f046f8980a8e7)
Author: Brian <brian at yutani.localnet.net>
Date:   Thu Apr 12 15:22:32 2007 -0600

    New _mesa_reference_shader/program() function to consolidate refcounting.
    
    Note that (unlike texture objects), shader handles remain valid (in the
    hash table) after glDeleteShader/Program() if the refcount isn't zero.

diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index cf42a58..47622fd 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -68,15 +68,12 @@ _mesa_new_shader_program(GLcontext *ctx,
 
 
 /**
- * Free the data that hangs off a shader program object, but not the object
- * itself.
+ * Clear (free) the shader program state that gets produced by linking.
  */
 void
-_mesa_free_shader_program_data(GLcontext *ctx,
-                               struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg)
 {
-   assert(shProg->Type == GL_SHADER_PROGRAM);
-
    if (shProg->VertexProgram) {
       if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
          /* to prevent a double-free in the next call */
@@ -95,7 +92,6 @@ _mesa_free_shader_program_data(GLcontext
       shProg->FragmentProgram = NULL;
    }
 
-
    if (shProg->Uniforms) {
       _mesa_free_parameter_list(shProg->Uniforms);
       shProg->Uniforms = NULL;
@@ -109,11 +105,37 @@ _mesa_free_shader_program_data(GLcontext
 
 
 /**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(GLcontext *ctx,
+                               struct gl_shader_program *shProg)
+{
+   GLuint i;
+
+   assert(shProg->Type == GL_SHADER_PROGRAM);
+
+   _mesa_clear_shader_program_data(ctx, shProg);
+
+   /* detach shaders */
+   for (i = 0; i < shProg->NumShaders; i++) {
+      _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+   }
+   if (shProg->Shaders) {
+      _mesa_free(shProg->Shaders);
+      shProg->Shaders = NULL;
+   }
+}
+
+
+/**
  * Free/delete a shader program object.
  */
 void
 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
 {
+   printf("FREE SHADER PROG %d\n", shProg->Name);
    _mesa_free_shader_program_data(ctx, shProg);
    if (shProg->Shaders) {
       _mesa_free(shProg->Shaders);
@@ -124,6 +146,52 @@ _mesa_free_shader_program(GLcontext *ctx
 
 
 /**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg)
+{
+   assert(ptr);
+   if (*ptr == shProg) {
+      /* no-op */
+      return;
+   }
+   if (*ptr) {
+      /* Unreference the old shader program */
+      GLboolean deleteFlag = GL_FALSE;
+      struct gl_shader_program *old = *ptr;
+
+      ASSERT(old->RefCount > 0);
+      old->RefCount--;
+      /*printf("SHPROG DECR %p (%d) to %d\n",
+        (void*) old, old->Name, old->RefCount);*/
+      deleteFlag = (old->RefCount == 0);
+
+      if (deleteFlag) {
+         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+         _mesa_free_shader_program(ctx, old);
+      }
+
+      *ptr = NULL;
+   }
+   assert(!*ptr);
+
+   if (shProg) {
+      shProg->RefCount++;
+      printf("SHPROG INCR %p (%d) to %d\n",
+               (void*) shProg, shProg->Name, shProg->RefCount);
+      *ptr = shProg;
+   }
+}
+
+
+/**
  * Lookup a GLSL program object.
  */
 struct gl_shader_program *
@@ -168,6 +236,7 @@ void
 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
 {
    GLuint i;
+   printf("FREE SHADER %d\n", sh->Name);
    if (sh->Source)
       _mesa_free((void *) sh->Source);
    if (sh->InfoLog)
@@ -183,6 +252,52 @@ _mesa_free_shader(GLcontext *ctx, struct
 
 
 /**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh)
+{
+   assert(ptr);
+   if (*ptr == sh) {
+      /* no-op */
+      return;
+   }
+   if (*ptr) {
+      /* Unreference the old shader */
+      GLboolean deleteFlag = GL_FALSE;
+      struct gl_shader *old = *ptr;
+
+      ASSERT(old->RefCount > 0);
+      old->RefCount--;
+      printf("SHADER DECR %p (%d) to %d\n",
+               (void*) old, old->Name, old->RefCount);
+      deleteFlag = (old->RefCount == 0);
+
+      if (deleteFlag) {
+         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+         _mesa_free_shader(ctx, old);
+      }
+
+      *ptr = NULL;
+   }
+   assert(!*ptr);
+
+   if (sh) {
+      /* reference new */
+      sh->RefCount++;
+      printf("SHADER INCR %p (%d) to %d\n",
+               (void*) sh, sh->Name, sh->RefCount);
+      *ptr = sh;
+   }
+}
+
+
+/**
  * Lookup a GLSL shader object.
  */
 struct gl_shader *
@@ -227,13 +342,7 @@ _mesa_init_shader_state(GLcontext * ctx)
 void
 _mesa_free_shader_state(GLcontext *ctx)
 {
-   if (ctx->Shader.CurrentProgram) {
-      ctx->Shader.CurrentProgram->RefCount--;
-      if (ctx->Shader.CurrentProgram->RefCount <= 0) {
-         _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
-         ctx->Shader.CurrentProgram = NULL;
-      }
-   }
+   _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
 }
 
 
@@ -294,8 +403,8 @@ _mesa_attach_shader(GLcontext *ctx, GLui
    }
 
    /* append */
-   shProg->Shaders[n] = sh;
-   sh->RefCount++;
+   shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+   _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
    shProg->NumShaders++;
 }
 
@@ -381,13 +490,27 @@ _mesa_create_program(GLcontext *ctx)
 
    _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
 
+   assert(shProg->RefCount == 1);
+
    return name;
 }
 
 
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
 void
 _mesa_delete_program2(GLcontext *ctx, GLuint name)
 {
+   /*
+    * NOTE: deleting shaders/programs works a bit differently than
+    * texture objects (and buffer objects, etc).  Shader/program
+    * handles/IDs exist in the hash table until the object is really
+    * deleted (refcount==0).  With texture objects, the handle/ID is
+    * removed from the hash table in glDeleteTextures() while the tex
+    * object itself might linger until its refcount goes to zero.
+    */
    struct gl_shader_program *shProg;
 
    shProg = _mesa_lookup_shader_program(ctx, name);
@@ -396,16 +519,10 @@ _mesa_delete_program2(GLcontext *ctx, GL
       return;
    }
 
-   /* always remove from hash table */
-   _mesa_HashRemove(ctx->Shared->ShaderObjects, name);
-
    shProg->DeletePending = GL_TRUE;
 
-   /* decrement refcount, delete if zero */
-   shProg->RefCount--;
-   if (shProg->RefCount <= 0) {
-      _mesa_free_shader_program(ctx, shProg);
-   }
+   /* effectively, decr shProg's refcount */
+   _mesa_reference_shader_program(ctx, &shProg, NULL);
 }
 
 
@@ -418,10 +535,9 @@ _mesa_delete_shader(GLcontext *ctx, GLui
    }
 
    sh->DeletePending = GL_TRUE;
-   sh->RefCount--;
-   if (sh->RefCount <= 0) {
-      _mesa_free_shader(ctx, sh);
-   }
+
+   /* effectively, decr sh's refcount */
+   _mesa_reference_shader(ctx, &sh, NULL);
 }
 
 
@@ -441,14 +557,11 @@ _mesa_detach_shader(GLcontext *ctx, GLui
 
    for (i = 0; i < n; i++) {
       if (shProg->Shaders[i]->Name == shader) {
-         struct gl_shader **newList;
          /* found it */
+         struct gl_shader **newList;
 
-         shProg->Shaders[i]->RefCount--;
-         if (shProg->Shaders[i]->RefCount == 0) {
-            /* delete now */
-            _mesa_free_shader(ctx, shProg->Shaders[i]);
-         }
+         /* derefernce */
+         _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
 
          /* alloc new, smaller array */
          newList = (struct gl_shader **)
@@ -876,6 +989,8 @@ _mesa_link_program(GLcontext *ctx, GLuin
 void
 _mesa_use_program(GLcontext *ctx, GLuint program)
 {
+   struct gl_shader_program *shProg;
+
    if (ctx->Shader.CurrentProgram &&
        ctx->Shader.CurrentProgram->Name == program) {
       /* no-op */
@@ -884,30 +999,19 @@ _mesa_use_program(GLcontext *ctx, GLuint
 
    FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-   /* unbind old */
-   if (ctx->Shader.CurrentProgram) {
-      ctx->Shader.CurrentProgram->RefCount--;
-      if (ctx->Shader.CurrentProgram->RefCount <= 0) {
-         _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
-      }
-      ctx->Shader.CurrentProgram = NULL;
-   }
-
    if (program) {
-      struct gl_shader_program *shProg;
       shProg = _mesa_lookup_shader_program(ctx, program);
       if (!shProg) {
          _mesa_error(ctx, GL_INVALID_VALUE,
                      "glUseProgramObjectARB(programObj)");
          return;
       }
-      ctx->Shader.CurrentProgram = shProg;
-      shProg->RefCount++;
    }
    else {
-      /* don't use a shader program */
-      ctx->Shader.CurrentProgram = NULL;
-   }      
+      shProg = NULL;
+   }
+
+   _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
 }
 
 
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 16ed1a0..27e5870 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -45,12 +45,21 @@ extern struct gl_shader_program *
 _mesa_new_shader_program(GLcontext *ctx, GLuint name);
 
 extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg);
+
+extern void
 _mesa_free_shader_program_data(GLcontext *ctx,
                                struct gl_shader_program *shProg);
 
 extern void
 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
 
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg);
+
 extern struct gl_shader_program *
 _mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
 
@@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint 
 extern void
 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
 
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh);
+
 extern struct gl_shader *
 _mesa_lookup_shader(GLcontext *ctx, GLuint name);
 
diff-tree bf287356cfc806f9df862a05620f046f8980a8e7 (from bce7043ebcbb75cec727553341af4c66b03732ef)
Author: Brian <brian at yutani.localnet.net>
Date:   Wed Apr 11 14:09:32 2007 -0600

    restore 200x200 window size, animation, version check

diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c
index 736cc48..493ce0e 100644
--- a/progs/demos/fslight.c
+++ b/progs/demos/fslight.c
@@ -45,7 +45,7 @@ static GLint uTexture;
 
 static GLuint SphereList, RectList, CurList;
 static GLint win = 0;
-static GLboolean anim = GL_FALSE;
+static GLboolean anim = GL_TRUE;
 static GLboolean wire = GL_FALSE;
 static GLboolean pixelLight = GL_TRUE;
 
@@ -477,8 +477,8 @@ Init(void)
 
    version = (const char *) glGetString(GL_VERSION);
    if (version[0] != '2' || version[1] != '.') {
-      printf("Warning: this program expects OpenGL 2.0\n");
-      /*exit(1);*/
+      printf("This program requires OpenGL 2.x, found %s\n", version);
+      exit(1);
    }
 
    GetExtensionFuncs();
@@ -579,6 +579,8 @@ Init(void)
 
 #if 0
    TestFunctions();
+#else
+   (void) TestFunctions;
 #endif
 }
 
@@ -603,7 +605,7 @@ main(int argc, char *argv[])
 {
    glutInit(&argc, argv);
    glutInitWindowPosition( 0, 0);
-   glutInitWindowSize(100, 100);
+   glutInitWindowSize(200, 200);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    win = glutCreateWindow(argv[0]);
    glutReshapeFunc(Reshape);



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