mesa: Branch 'master' - 2 commits

Brian Paul brianp at kemper.freedesktop.org
Wed Apr 25 16:28:37 UTC 2007


 Makefile          |    8 -
 docs/README.WIN32 |  318 +++++++++++++++++++++++++++---------------------------
 2 files changed, 167 insertions(+), 159 deletions(-)

New commits:
diff-tree 5814922d25fffb043b75ba8c1fd601e740e25ad7 (from 3de20aead2b3d6f8cf6e99e5f8e15cff13d638cf)
Author: Karl Schultz <k.w.schultz at comcast.net>
Date:   Wed Apr 25 10:28:37 2007 -0600

    updates for 6.5.3 w/ VC8

diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 8dc59b0..ce59507 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,155 +1,163 @@
-File: docs/README.WIN32
-
-Last updated: Mar 31, 2006 - Karl Schultz - kschultz at users.sourceforge.net
-
-Quick Start
------ -----
-
-Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
-directory.  The libs and demos build separately, so if you do not care
-about the demos or GLUT, you only need to unzip MesaLib.  If you unzip
-more than one ZIP file, they all need to be unzipped into the same
-directory.  Don't worry, you will not overwrite anything.
-
-The Windows build system uses Microsoft Visual Studio.  Project files
-for a specific version of Visual Studio are in their own directory in
-the top-level "windows" directory.  For example, Visual Studio 6 files
-are in windows/VC6.  If a directory does not exist for your version of
-Visual Studio, you can try importing the project files from an earlier
-version of Visual Studio.  At this time, project files exist for
-Version 6 and Version 7.  The code has been built with a beta version
-of Version 8 and it runs on 64-bit Windows.  If you want to try this,
-start by importing the VC7 files and create the 64-bit targets in the
-configuration manager.
-
-It is likely that the new and free Visual Studio Express can be used
-to build Mesa, but it hasn't been tried yet.  Start with the VC7
-project files.
-
-The project files to build the core Mesa library, Windows Mesa
-drivers, OSMesa, and GLU are in the mesa directory.  The project files
-to build GLUT and some demo programs are in the progs directory.
-
-Makefiles are no longer shipped or supported, but can be generated
-from the projects using Visual Studio.
-
-
-Windows Drivers
-------- -------
-
-At this time, only the GDI driver is known to work.  Most of the demos
-in progs/demos should work with this driver.
-
-Source code also exists in the tree for other drivers in
-src/mesa/drivers/windows, but the status of this code is unknown.
-
-The GDI driver operates basically by writing pixel spans into a DIB
-section and then blitting the DIB to the window.  The driver was
-recently cleaned up and rewitten and so may have bugs or may be
-missing some functionality.  The older versions of the CVS source may
-be useful in figuring out any problems, or report them to me.
-
-To build Mesa with the GDI driver, build the mesa, gdi, and glu
-projects in the Visual Studio workspace found at
-
-	windows/VC6/mesa/mesa.dsw
-or
-	windows/VC7/mesa/mesa.sln
-
-The osmesa DLL can also be built with the osmesa project.
-
-The build system creates a lib top-level directory and copies
-resulting LIB and DLL files to this lib directory.  The files are:
-
-	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
-	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
-
-If the MesaDemos ZIP file was extracted, the DLL files are also copied
-to the demos directory.  This facilitates running the demos as described
-below.
-
-
-GLUT and Demos
----- --- -----
-
-A Visual Studio workspace can be found at 
-
-	windows/VC6/progs/progs.dsw
-or
-	windows/VC7/progs/progs.sln
-
-It can be used to build GLUT and a few demos.  The GLUT lib and DLL
-are copied to the top-level lib directory, along with the Mesa libs.
-
-The demo build system expects to find the LIB files in the top level
-lib directory, so you must build the Mesa libs first.  The demo
-executables are placed in the demos directory, because some of them
-rely on data files found there.  Also, the Mesa lib DLL's were copied
-there by the Mesa lib build process.  Therefore, you should be able to
-simply run the demo executables from the demo directory.
-
-If you want to run the demos from the Visual Studio, you may have to
-change the startup directory and explicitly state where the executables are.
-
-You may also build all the demo programs by using a makefile.  Go to
-the progs/demos directory and make sure you have executed VCVARS32.BAT
-or whatever setup script is appropriate for your compiler.  Then,
-
-	nmake -f Makefile.win
-
-should build all the demos.
-
-
-Build System Notes
------ ------ -----
-
-VC6
----
-
-Visual Studio 6 does not recognize files with the .cc extension as C++
-language files, without a lot of unnatural tweaking.  So, the VC6
-build process uses custom build steps to compile these files in the
-GLU library.
-
-Two additional configurations are provided, Debug x86 and Release x86
-that activate the shader code compilation by defining SLANG_86.  It is
-unknown if and how this works.
-
-VC7
----
-
-The above-mentioned .cc problem does not exist in this version.
-
-
-General
--------
-
-After building, you can copy the above DLL files to a place in your
-PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
-in a system directory, place them in the same directory as the
-executable(s).  Be careful about accidentially overwriting files of
-the same name in the SYSTEM32 directory.
-
-The DLL files are built so that the external entry points use the
-stdcall calling convention.
-
-Static LIB files are not built.  The LIB files that are built with are
-the linker import files associated with the DLL files.
-
-The si-glu sources are used to build the GLU libs.  This was done
-mainly to get the better tessellator code.
-
-To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
-to the project settings.  You will also need to edit src/mesa.def to
-change all the gl* symbols to mgl*.  Because this is easy to do with a
-global replace operation in a text editor, no additional mangled
-version of mesa.def is maintained or shipped.
-
-If you have a Windows-related build problem or question, it is
-probably better to direct it to me (kschultz at users.sourceforge.net),
-rather than directly to the other Mesa developers.  I will help you as
-much as I can.  I also monitor the Mesa mailing lists and will answer
-questions in this area there as well.
-
-
-Karl Schultz
+File: docs/README.WIN32
+
+Last updated: Apr 25, 2007 - Karl Schultz - kschultz at users.sourceforge.net
+
+Quick Start
+----- -----
+
+Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
+directory.  The libs and demos build separately, so if you do not care
+about the demos or GLUT, you only need to unzip MesaLib.  If you unzip
+more than one ZIP file, they all need to be unzipped into the same
+directory.  Don't worry, you will not overwrite anything.
+
+The Windows build system uses Microsoft Visual Studio.  Project files
+for a specific version of Visual Studio are in their own directory in
+the top-level "windows" directory.  For example, Visual Studio 8 files
+are in windows/VC8.
+
+Support has been dropped for versions of Visual Studio prior to 8. The
+main reason is because Microsoft now provides a free compiler and
+developer environment.  Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
+
+You'll also need the Platform SDK.  Instructions for obtaining and
+using the SDK with Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
+
+If you are stuck using VC6 or VC7, you may start with these project
+files, but you may need to modify them to reflect changes in the
+Mesa source code tree.  If you sucessfully update the project files,
+please submit them to the author of this document so that they may
+be included in the next distribution. 
+
+The project files to build the core Mesa library, Windows Mesa
+drivers, OSMesa, and GLU are in the mesa directory.  The project files
+to build GLUT and some demo programs are in the progs directory.
+
+Makefiles are no longer shipped or supported, but can be generated
+from the projects using Visual Studio.
+
+
+Windows Drivers
+------- -------
+
+At this time, only the GDI driver is known to work.  Most of the demos
+in progs/demos should work with this driver.
+
+Source code also exists in the tree for other drivers in
+src/mesa/drivers/windows, but the status of this code is unknown.
+
+The GDI driver operates basically by writing pixel spans into a DIB
+section and then blitting the DIB to the window.  The driver was
+recently cleaned up and rewitten and so may have bugs or may be
+missing some functionality.  The older versions of the CVS source may
+be useful in figuring out any problems, or report them to me.
+
+To build Mesa with the GDI driver, build the mesa, gdi, and glu
+projects in the Visual Studio workspace found at
+
+	windows/VC8/mesa/mesa.sln
+
+The osmesa DLL can also be built with the osmesa project.
+
+The build system creates a lib top-level directory and copies
+resulting LIB and DLL files to this lib directory.  The files are:
+
+	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
+	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
+
+If the MesaDemos ZIP file was extracted, the DLL files are also copied
+to the demos directory.  This facilitates running the demos as described
+below.
+
+
+GLUT and Demos
+---- --- -----
+
+A Visual Studio workspace can be found at 
+
+	windows/VC8/progs/progs.sln
+
+It can be used to build GLUT and a few demos.  The GLUT lib and DLL
+are copied to the top-level lib directory, along with the Mesa libs.
+
+The demo build system expects to find the LIB files in the top level
+lib directory, so you must build the Mesa libs first.  The demo
+executables are placed in the demos directory, because some of them
+rely on data files found there.  Also, the Mesa lib DLL's were copied
+there by the Mesa lib build process.  Therefore, you should be able to
+simply run the demo executables from the demo directory.
+
+If you want to run the demos from the Visual Studio, you may have to
+change the startup directory and explicitly state where the executables are.
+
+You may also build all the demo programs by using a makefile.  Go to
+the progs/demos directory and make sure you have executed VCVARS32.BAT
+or whatever setup script is appropriate for your compiler.  Then,
+
+	nmake -f Makefile.win
+
+should build all the demos.
+
+
+Build System Notes
+----- ------ -----
+
+VC6 (not actively supported)
+---
+
+Visual Studio 6 does not recognize files with the .cc extension as C++
+language files, without a lot of unnatural tweaking.  So, the VC6
+build process uses custom build steps to compile these files in the
+GLU library.
+
+Two additional configurations are provided, Debug x86 and Release x86
+that activate the shader code compilation by defining SLANG_86.  It is
+unknown if and how this works.
+
+VC7 (not actively supported)
+---
+
+The above-mentioned .cc problem does not exist in this version.
+
+VC8
+---
+
+No notes.
+
+
+General
+-------
+
+After building, you can copy the above DLL files to a place in your
+PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
+in a system directory, place them in the same directory as the
+executable(s).  Be careful about accidentially overwriting files of
+the same name in the SYSTEM32 directory.
+
+The DLL files are built so that the external entry points use the
+stdcall calling convention.
+
+Static LIB files are not built.  The LIB files that are built with are
+the linker import files associated with the DLL files.
+
+The si-glu sources are used to build the GLU libs.  This was done
+mainly to get the better tessellator code.
+
+To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
+to the project settings.  You will also need to edit src/mesa.def to
+change all the gl* symbols to mgl*.  Because this is easy to do with a
+global replace operation in a text editor, no additional mangled
+version of mesa.def is maintained or shipped.
+
+If you have a Windows-related build problem or question, it is
+probably better to direct it to me (kschultz at users.sourceforge.net),
+rather than directly to the other Mesa developers.  I will help you as
+much as I can.  I also monitor the Mesa mailing lists and will answer
+questions in this area there as well.
+
+
+Karl Schultz
diff-tree 3de20aead2b3d6f8cf6e99e5f8e15cff13d638cf (from 6d27194dffa52e076aba49edb222a70fcc77628b)
Author: Brian <brian at yutani.localnet.net>
Date:   Wed Apr 25 10:01:30 2007 -0600

    RC4

diff --git a/Makefile b/Makefile
index 3eafa44..014d7aa 100644
--- a/Makefile
+++ b/Makefile
@@ -155,10 +155,10 @@ ultrix-gcc:
 
 # Rules for making release tarballs
 
-DIRECTORY = Mesa-6.5.3rc3
-LIB_NAME = MesaLib-6.5.3rc3
-DEMO_NAME = MesaDemos-6.5.3rc3
-GLUT_NAME = MesaGLUT-6.5.3rc3
+DIRECTORY = Mesa-6.5.3rc4
+LIB_NAME = MesaLib-6.5.3rc4
+DEMO_NAME = MesaDemos-6.5.3rc4
+GLUT_NAME = MesaGLUT-6.5.3rc4
 
 MAIN_FILES = \
 	$(DIRECTORY)/Makefile*						\



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