mesa: Branch 'glsl-compiler-1' - 4 commits
Brian Paul
brianp at kemper.freedesktop.org
Thu Feb 22 16:10:53 UTC 2007
src/mesa/shader/prog_print.c | 3 +--
src/mesa/shader/prog_statevars.h | 2 ++
src/mesa/vbo/vbo_context.h | 4 ++--
src/mesa/vbo/vbo_exec_api.c | 1 +
src/mesa/vbo/vbo_save_draw.c | 1 +
5 files changed, 7 insertions(+), 4 deletions(-)
New commits:
diff-tree 3f4826a358cab8b6d638fc8eb46aef668a7bcf46 (from 6ec7484ae8190fb8e61eae9a016b67db65011731)
Author: Brian <brian at yutani.localnet.net>
Date: Thu Feb 22 09:10:38 2007 -0700
XXX comments about shaders
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 71fee8c..c30fd18 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -486,6 +486,7 @@ static void GLAPIENTRY vbo_exec_Begin( G
if (ctx->NewState) {
_mesa_update_state( ctx );
+ /* XXX also need to check if shader enabled, but invalid */
if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index a50d1cd..8be258d 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -203,6 +203,7 @@ void vbo_save_playback_vertex_list( GLco
if (ctx->NewState)
_mesa_update_state( ctx );
+ /* XXX also need to check if shader enabled, but invalid */
if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
diff-tree 6ec7484ae8190fb8e61eae9a016b67db65011731 (from 96abc6bf72fe0ca6f2aceb87aa9324afe72d67ac)
Author: Brian <brian at yutani.localnet.net>
Date: Thu Feb 22 09:10:24 2007 -0700
use ctx->VertexProgram._Current instead of ctx->VertexProgram._Enabled
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 0dc1019..013f81b 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -96,9 +96,9 @@ enum {
static INLINE GLuint get_program_mode( GLcontext *ctx )
{
- if (!ctx->VertexProgram._Enabled)
+ if (!ctx->VertexProgram._Current)
return VP_NONE;
- else if (ctx->VertexProgram.Current->IsNVProgram)
+ else if (ctx->VertexProgram._Current->IsNVProgram)
return VP_NV;
else
return VP_ARB;
diff-tree 96abc6bf72fe0ca6f2aceb87aa9324afe72d67ac (from 7b30053b264726156a018c822657270e745320ce)
Author: Brian <brian at yutani.localnet.net>
Date: Thu Feb 22 09:08:53 2007 -0700
merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZED
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index a1170d6..91713f3 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -108,6 +108,8 @@ typedef enum gl_state_index_ {
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_POSITION_NORMALIZED, /* normalized light position */
+ STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
+ STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;
diff-tree 7b30053b264726156a018c822657270e745320ce (from 29c471aafc6a3fef23d553e31a555d1782854a77)
Author: Brian <brian at yutani.localnet.net>
Date: Thu Feb 22 09:08:36 2007 -0700
fix negative indentation problem
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 9560ffa..95b62fc 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -477,7 +477,7 @@ _mesa_print_instruction_opt(const struct
gl_prog_print_mode mode,
const struct gl_program *prog)
{
- GLuint i;
+ GLint i;
if (inst->Opcode == OPCODE_ELSE ||
inst->Opcode == OPCODE_ENDIF ||
@@ -485,7 +485,6 @@ _mesa_print_instruction_opt(const struct
inst->Opcode == OPCODE_ENDSUB) {
indent -= 3;
}
- assert(indent >= 0);
for (i = 0; i < indent; i++) {
_mesa_printf(" ");
}
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