mesa: Changes to 'gallium-0.1'

Michel Daenzer daenzer at kemper.freedesktop.org
Wed Oct 3 18:39:38 UTC 2007


 src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c |    8 +++----
 src/mesa/pipe/draw/draw_private.h                     |    3 --
 src/mesa/pipe/draw/draw_vertex_shader.c               |   16 +++++++++-----
 src/mesa/pipe/p_state.h                               |    5 ++++
 src/mesa/pipe/softpipe/sp_context.c                   |    6 +++++
 src/mesa/pipe/softpipe/sp_context.h                   |    2 +
 src/mesa/pipe/softpipe/sp_quad_fs.c                   |    3 +-
 src/mesa/pipe/softpipe/sp_state_fs.c                  |   20 ++++++++++++++++++
 src/mesa/state_tracker/st_cb_clear.c                  |   11 ++++-----
 src/mesa/state_tracker/st_cb_program.c                |    7 ------
 src/mesa/state_tracker/st_program.c                   |   10 ---------
 src/mesa/state_tracker/st_program.h                   |    4 ---
 src/mesa/x86/rtasm/x86sse.c                           |    2 -
 13 files changed, 55 insertions(+), 42 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit e9df20c2fa7df8458a9f0781f31de51c4944d41f
Author: Michel Dänzer <michel at tungstengraphics.com>
Date:   Wed Oct 3 20:37:59 2007 +0200

    Some minor cleanups.

commit 86a03e43ced13e7c00f16d037b27faddfbcb2333
Author: Michel Dänzer <michel at tungstengraphics.com>
Date:   Wed Oct 3 20:35:19 2007 +0200

    Double amount of memory allocated for generated shader code.
    
    The code generated for the glxgears vertex shader didn't fit, causing a crash.

commit 344464bf2e4e151968cfb101c2477e440508b1f0
Author: Michel Dänzer <michel at tungstengraphics.com>
Date:   Wed Oct 3 20:33:23 2007 +0200

    Track fragment and vertex shader code generation via pipe shader state objects.
    
    Unfortunately, the generated fragment shader code is effectively unusable until
    it handles quad->mask.

commit ce765a7fb77e12ff083a9068ec232a15bcf41f66
Author: Michel Dänzer <michel at tungstengraphics.com>
Date:   Tue Oct 2 13:01:07 2007 +0200

    intel_winsys: Adapt to DRM changes (again).
    
    It was decided after all to stick to 'pipes' here, even though the actual
    meaning is now 'planes'.




More information about the mesa-commit mailing list